Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
ユーザーレビュー: 賛否両論 (368 件のレビュー)
リリース日: 2014年9月9日

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キュレーターによりおすすめされています

"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
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このゲームについて

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
参考になったカスタマーレビュー
14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 5.7 時間
投稿日: 1月8日
何度も同じ敵倒してアイテム選別してスキルツリーに頭を悩ます
そんないわゆるハクスラではなく、敵や仕掛け、果ては世界を
ハッキングしてその記述を改竄することで障害を排除するADVゲー

敵を書き換えて攻撃力ゼロにしてやったり、倉庫番的なパズルで
押したらマイナス方向に移動するようにして「引く」を実現したり、
自分の所属陣営を書き換えて敵にスルーされるようにしむけたり、
中盤まではテーマをうまく料理しててけっこう楽しめる

ただ終盤あらゆる物をハッキングできるアイテムが登場すると、
多層構造のluaスクリプトを望む形に改変する必要に迫られる

結果やる操作がたった一箇所TrueをFalseに変えるだけだとしても
目的の部分を探し当てるにはそれ以外の部分にぼんやりとでも
この辺は関係ないとこだなと理解が及ばないといけないわけで、
他人の書いた構文解読して修正するってデバグ作業じゃねーか

よいこの論理ドリル(初級)みたいな内容は万人向けとは言い難いが
あなたにプログラム方面の素養が備わっているのならお試しあれ
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 18.6 時間
投稿日: 2月2日
一応サムズアップはしているが、はっきり言ってしまうとゲームとしてはあまりほめられた物ではない
だがアイデアと特異性は評価できるし、以下に当てはまる人ならもしかしたら楽しめるかもしれないのでサムズアップしている
  • Alice、Bob、Eveという名前でピンと来る人
  • デバッガや出力関数の類を使用せずプログラムのコードを読んだだけでデバッグでき、それを楽しめる人
  • 潜在的に上記の素質を持つ人
  • ゲームはなんでも楽しめる人
これらに当てはまっていなくても辛いだろうがクリアはできないこともない
でも途中で詰む可能性が高いし楽しめる可能性も低いと思う

始めの内は剣やブーメランでマップ内のオブジェクトやNPCのパラメータを変更して先に進んでいく
これだけだと分かり辛いだろうが、例えば敵NPCの攻撃性フラグを反転させて無害にしたりできる
一見某有名アクションゲームのパロディみたいな見た目だが、物事の状態を変更し問題を解決していく様はどちらかというとパズル寄りだ
このシステムを基にゲーム性を広げていったのならまあこういうゲームも有りだよねと思えたかもしれない
だがそれはAct3までの話(ちなみにこのゲームはAct2から始まる)
Act4であるアイテムを手に入れてからはアルゴリズムルームという所に入りプログラムのコードと対峙し改変していくことになる
コードは行番号 命令 文の順に書かれたBASIC言語風の独自言語になっている
正確にはlua言語のコードを独自言語風に置き換えた物だが
一応最初の2、3問は数行のコードの中から1ヶ所を変更するだけだし、妖精と会話すれば命令が何を意味しているかのヒントは出る
だけどそれまでオブジェクトのパラメータを弄ることしかしていなかったプレイヤーからしてみれば突然突き放されたように感じられても仕方がない
しかもコードはあっという間に複雑になる
当然各命令が何を意味しているか、文がどういう意味なのかは説明は無い
当たり前のように関数をオブジェクトとして扱っているのも酷い(lua言語では関数もオブジェクトなので)
また、コード内では文字で書かれた変数の他に色の付いたクリスタルも変数として使用されており、これがまた可読性を著しく下げている

大抵の場合ゲームという物は段階を踏んでできる事が増えていく
そしてそれらはいずれにしろ通常はそれ以前の要素から地続きである
残念ながらこのゲームではAct4以前と以降は地続きとは言えない
なぜならゲームの性質が変わってしまっているからだ
確かにやっていることはオブジェクトのパラメータの改変からコードのパラメータの改変に変わっただけではあるし、変数の操作はプログラムの一部に触れていると言える
しかしプレイヤーはそれらを通してプログラムを読む力を一切鍛えられてはいない
Act3までは直面した問題を解くゲームだがAct4からは問題を読むゲームなのだ

アルゴリズムルームも問題だ
アルゴリズムルームではプログラムのコードは台座とマシン、そしてマシンとマシンを繋ぐ線で構成される
台座はコードの文、あるいはその一部でマシンはコードの行を視覚化した物、線は処理の流れを示している
問題の1つはどのマシンも同じような形をしているのでどの命令を実行しているのか視覚的に分かり辛いことだ
各命令毎にマシンの形や色は極端に変えるべきだった
また、文法上繰り返し文は1行なため、マシンも1台で表される
つまり繰り返し文は視覚的には表現されないのでコードを読むしかない
実質的にアルゴリズムルームが視覚的に示せているのは条件分岐の接続先だけである
最大の問題はデータの内容が見えないことだ
プログラミングを抽象化しているゲームは他にもあるが、そういったゲームは大抵処理の流れと処理の結果が視覚的に分かるようになっている
処理の流れと処理の結果とは即ちデータの流れと変化であると言える
データが見えればコードが何をしているのかというのが視覚的に分かりやすくなる
データが見えると難易度が激減するので避けたかった気持ちは分かる
だがゲームとしては見えるようにするべきだった
開発者としては言葉で説明せずともアルゴリズムルームに入れば視覚的にプログラムを理解できると踏んだのかもしれないが、先に述べた諸々の理由によりかえって理解し辛い物になっている
コードを直接編集するのもアルゴリズムルーム内で書き換えるのもプレイヤーからしてみれば違いが感じられない

Act 3で画面内のオブジェクトの名前やアルゴリズムルーム内のコードを視覚化できるアイテムを手に入れるのだが、それで表示されるのはアルファベットで綴られた単語等ではなくアルファベットを置き換えた独自の記号で綴られた単語が表示される
これはとある暗号を解けば普通にアルファベットで表示されるようになるらしいのだが、問題はそれを解かなくても先に進めてしまうことだ
らしいというのは自分はそこを飛ばしてしまいその後苦労したからで、そのことは指摘されるまで気付かなかった
これを解いておかないと一部の問題やアルゴリズムルーム内の表記まで記号になるので大きなハンデになる
真っ当に導線を考えるなら強制的に解かなくてはいけない問題にするべきだった

アイテムにしても名前から効果を推測させる形式で基本的には説明が無い
また普通にプレイしている分には1回しか使われない、もしくは進め方によっては1回も使われないアイテムがあるのもどうかと思う

アイデアは本当に良いと思うのだが、とにかくゲームへの落とし込みがダメダメすぎる
プレイヤーの知識や想像力にゲーム性や導線を委ねすぎていてプレイヤーへの配慮といった物があまり感じられない
あらゆる物事を改変できることもウリなのだとは思うが、もっとプレイヤーを楽しませることを熟考するべきだった
これではアイデアだけ提示して「これ面白いでしょ」と言っているようなものだ
だけどここまでがっつりとプログラムのコードと対峙させられるゲームはなかなか無いと思うので覚悟できる人はやってみてもいいかもしれない

以下ネタバレ(Spoiler)
通常エンディングの後のAct6が存在する
別フォルダにSecretRoom.luaという暗号化されたファイルが存在する(復号化の鍵は自分も知らない、分かったら教えてほしい)
このレビューは参考になりましたか? はい いいえ 面白い
41 人中 31 人 (76%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年12月11日
Right from the distorted growls of the intro screen, Hack 'n' Slash lets you know you're in for something a little different. Awakening in a dungeon, your character (who very much resembles Link) must find his way out. Meer moments after starting the game, the main weapon of the game appears..a usb sword.

Interacting with objects in this game is unlike any other game before it. Upon coming into contact with items, your weapon displays an interactive box. This box shows a dumbed down version of some machine language akin to Java, setting up all your battles for the game. This is a feature that I loved, but to be honest, is going to put a lot of people off if they don't understand code. It also, while original, makes for a very boring game.

Graphics

This game is without a doubt beautiful. While not quite cell-shaded, it personally reminds me of The Legend Of Zelda: Windwaker. Throughout the game you will encounter things that break the mold of it's pretty design, such as the toxic whirls of poliution near the factory. Amazingly animated, Hack 'n' Slash is one of the best looking games I've seen in quite some time

Gameplay

Besides the interesting addition of using code to fight creatures and move blocks, there isn't much in the game that hasn't already been done before. It's a top down game much like the original Zelda games. If you've played an RPG, you're overly familiar with the design. Interacting with enemies and objects via the usb sword quickly becomes tedious, as the code box that appears takes you out of the heat of the moment, leading to a very jarring experience that leaves the game feeling more broken than finished.

Story

You are a red headed Link. Awakening in a cell, you quickly get your sword and break out of the dungeon you've been being kept in with your sprite named Bob. After this, I couldn't honestly tell you the story because I can't figure out if there even is one.


Overall, I wanted to love this game. It's an original game (when it doesn't scream Zelda), but sometimes orginality just isn't enough. I quickly found myself losing interest in the title not because of the graphics or because I didn't want to find out the story, but because of the unique combat system. Every single item you interact with is code, and let's face it, code does not equal fun.
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
記録時間: 3.3 時間
投稿日: 1月9日
Disclaimer: My programming knowledge is almost zero, except for easy stuff like a bit of html, some BASIC from 20 years ago and some understanding of general programming logic. I've played the game until act 4, after a set of 3 easier puzzles that were quickly followed by puzzles incomprehensible to me, no matter how hard I tried.

Overview: Hack 'n' Slash is a puzzle game with a small share of action. The puzzles are all related to programming, starting with simple stuff anyone should be able to sort out, but rapidly escalating to puzzles that require solid programming knowledge. You control a girl with her sprite friend and they collect tools that help you with the hacking, while trying to ultimately defeat an evil wizard.

Pros:
  • Awesome concept
  • Cute graphics
  • Interesting puzzles (as far as I was able to solve them, anyway)
  • The puzzles starting in the act 4 seem great, too--even better, actually-- if you're able to understand them, that is
  • Funny characters and dialogues (but nothing special or memorable)
  • Probably a good programming training session (but I'm just guessing)

Cons:
  • Almost no tutorial when the hacking gets really hard--if they had taken their time to make a great tutorial, it would probably be playable by everyone, but it isn't
  • Requires solid programming knowledge and it really should be written in huge letters somewhere in the store page--since it's not, it feels like they're trying to fool people into buying a game they won't be able to play
  • Action part of the game is clumsy, boring, and totally unnecessary
  • Although there's controller support, it sucks--stick to your keyboard
  • Music is a bit annoying, even when you haven't reprogrammed the game speed

Bought on: I got it as a Christmas gift from Sweetheart Gamer! Thank you, despite everything. Sorry to rate a gift with thumbs down (again, but fair is fair). Well, if you care to know, it's been as cheap as US$ 4.54 (R$ 8,83) on Steam.

Verdict: If you can't program (lua, I guess), STAY AWAY! You won't learn it in this game. You might get through acts 2 and 3, but you'll be stuck on act 4, and I'm 100% sure of that. And starting a game you won't be able to complete without a guide is more frustrating than not even trying. Well, if you are familiar with programming, lua, and all that stuff, then you'll probably enjoy it, despite its other minor flaws. So it's a thumbs down for most people, thumbs up for a few others.

Similar games: If you ended up on this game while looking for something similar to the classic 2D Zelda, you should try Ittle Dew, for both Ittle Dew and Hack 'n' Slash have the same sense of humor, graphics have their similarities--only Ittle Dew doesn't require you to know how to program.
このレビューは参考になりましたか? はい いいえ 面白い
7 人中 7 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 2.4 時間
投稿日: 1月4日
The game was more annoying than fun. Maybe it gets better after more than one hour of gameplay, but I couldn't stand it. I've had enough of running around swinging my sword at rocks and editing the same attributes over and over again to make them pushable.
I've had enough of falling off turtles moving into the water even though I'm standing right in the middle of their shells.
And I'm fed up with bugs that made me unable to proceed, forcing me to use the map, which reset my progress on the current level.
Cheesy unskippable (?) fairtytale-ish dialogues between the hero and its sprite sure don't help the game either.

I'm extremely disappointed in this game especially since I am a fan of most works coming from Double Fine Productions. I understand how people may find entertainment in this piece, but it sure is not for me.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 9.0 時間
投稿日: 1月28日
Half-way through the game the tutorials and ease of play are thrown out of the window for heavy convoluted scripting puzzles, which you won't know how to complete without a decent understanding of programming/game design/and debuging.

The game developers didn't want to decide if they wanted to make a game for kiddies who have never coded (which started the game with gear that is akin to learning visual basic front-ends) or veterans who have an idea of what they doing (going super script heavy the last half of the game)

This indecision of how they wanted to make a game really hampered it. The first half was boring for me, but the second half really caught my interest as I hacked my way into areas I wasn't supposed to be going. But then again, after you get the super hacking powers the game gets vague on what you were doing.

This game is unfinished. It presents a security risk already demonstrated with the community workshop mods available for it. (opening up other programs on your comptuer) And feels like it was rushed to be finished in less than 2 months dseign and development time combined.

I would reccomend it to anybody who's up for a debugging challenge. I wouldn't reccomend it for people who haven't read a line of code before though. And I wouldn't reccomend downloading any of the workshop mods available for it.

I really wish this was something morethan what it is. But as of right now, it's just a proof of concept, and a reminder of what could have been.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.6 時間
投稿日: 1月11日
I actually really enjoyed ~1 hour of this game, near the middle. Unfortunately, the first 2 hours of the game were a chore, and the last 2 hours were crazy buggy.

Ultimately, the buggy nature of the last hour of the game is why I do not recommend it. Perfectly fine and valid solutions to puzzles sometimes won't work until you restart the game. Heck, even redoing the exact same change sometimes won't have the same result. In a game about coding, that's a huge no-no.

I had a glitch at the end where I couldn't get into the epilogue, even though I hadn't edited anything that would affect it. I tried different things for literally half an hour. In the end, I restarted the game and somehow it worked. To add insult to injury, the ending was utterly unsatisfying, and left me feeling like I wasted my time.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.2 時間
投稿日: 3月20日
Great concept, horrible exceution. Buy only on sale. If you've never written a single line of code in your life this game could frustrate the crap out of you.

Up until the 4th act "hacking" is very repetitive, but should be easy enough for everyone. I was hoping for the part of the game when editing of the code itself starts but it doesn't. Ever. What starts in act 4 is just bad. I've never programmed in LUA before, but why the game developers chose to mix scripting with some colorful gems and going "into" scripts is beyond me. It's confusing. Why they chose to hammer people down after relatively easy first part of the game by denying us real power? A real editor/command line to modify/hack the code?

I was hoping for something in a line of the CodeCombat browser game (Google that if you want). This way Hack 'n' Slash could actually teach some programing to people and giving a player more freedom.

5/10 (for graphics and general DubleFine dialogues).
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
投稿日: 1月13日
Nowhere near as entertaining as I would have expected, especially considering it came from Double Fine - I love the concept and art style, but it feels like an early access game: Hastily built with very little polish, and with gameplay decisions that really put the player on the back foot. I really did want to to like it, but I just can't recommend it in it's current state :( Might play again if they do some bug fixes, updates or dlc.

NOTE: Played it for close to 5 hours, but in offline mode on my laptop, so time wasn't tracked for some reason.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 9.6 時間
投稿日: 2014年12月13日
Really a cool game if you are interested in programming. Can be buggy at times, but few games let you touch the code as much as this one does.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.4 時間
投稿日: 2014年12月22日
Meh
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2月8日
This game is a mess! I have encountedered so many glitches, like walking around out of the map, making a "quantum leap" forward, object that can't be picked up, crashing when exiting the game, etc. It can also become quite laggy despite the very simple graphics.

The puzzles are not really clear on what you should try to do, and you can just skip some anyway in the most stupid way possible (like just running behind the warden instead of changing your name). There are so many variables you can change and serve no purpose whatsoever, so why were they added in the game?

It is not clear who this games is for. Is it for kids, with this cookie artstyle and cheesy dialogue? Is it for people who want to learn programming? Is it for experienced programmers? In my opinion, it is not for any of those.

This game is a mess, and I can't understand how this got released. Where is the quality control?
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 3.7 時間
投稿日: 2014年12月26日
Oh man... This game was terribly disappointing. Do NOT spend your time or money on it. I really can't tell who would be the proper fanbase for this game, or if there even is one.

The whole concept is fun and would be awesome if it was applied well, but right now this game is just pretty poorly done. Sure, the graphics took some time, but they're nothing that drastically special. Other than that, most of the game actually seems pretty slapped together by the time you get through it.

Firstly, I am a really experienced programmer, at least for 7-8 years now. Obviously, I'm no amazing specialist, but I know waaaaaaay more than anything this game goes into. Even so, I thought it would be interesting. Turns out not.

The game has no difficulty as you're basically invincible from the beginning (which is possible through more than just 1 way). Even if you don't make yourself invincible, the fighting really isn't the focus and is pointless anyway.

What's more important is the coding and hacking, which is a flop. The majority of the puzzles require barely any thought, except for one or two which require no real thought in programming but more thought in understanding what in the world you're supposed to be going for. For the former, most puzzles simply require setting a value to X or changing a "greater than" to a "less than" and you're done. For the latter, I mean things like what are required from the Library at the endgame--some are easy, some are just unintuitive to even know what you're meant to edit.

Anyway, I beat the game in under 4 hours, probably closer to 3 hours as some of my gametime is spent with the game sitting up. For me, it was boring. For non-programmers, I feel like it would be a pain. The first couple of chapters would be fine, with some general understanding, but once you have non-programmers needing to delve 3+ levels into an object to find some function or variable, they're not really going to understand what this means anymore... they'll just sit with their game broken into 4 screens, confused.

Lastly, the whole story was boring and the dialogue was TERRIBLE. Oh man, I wanted to punch the screen so much, I kept skipping through more dialogue the further I was through the game. It was cheesily stupid to the point where it was annoying. I can deal with cheesiness and love overly-stupid humor, but this game's dialogue was just the worst.

Usually I don't come out this gritty about a game, but it's just not done well. I wanted this game to be great, especially from Double Fine, but nope. I've played many other Double Fine games on console before (and bought them again for the PC to play again), but I still stick by (as many others do) Psychonauts being their best.

Anyway: Just don't buy this game.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 2月10日
Game is unplayable, runs at ~1fps in windowed mode and flashes like a strobe light in fullscreen while running closer to 5fps. Repeated searches on the forums and on the internet in general have revealed no solutions, just other people complaining about the same problem with no fix found. Developer seems not to care. Config file(s) are not generating so I can not change any options to even attempt to get the game to work. Running as admin and in various compatibility modes does nothing, reinstalling the game does nothing, restarting computer does nothing.

Running on a desktop
i7-960
GTX560
12GB ram
Win7
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 5.3 時間
投稿日: 2014年12月24日
Great game, wonderful idea.

Mechanics could use some polish, sure, but I think people forget one thing. It's called Hack 'n' slash. I'm guessing it's supposed to feel like hacking.
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5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 1.6 時間
投稿日: 2014年12月22日
You might not get this game if you haven't been exposed to programming before.
However, it is really fun and unique with a great art style.

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5 人中 3 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 5.9 時間
投稿日: 1月28日
Note: That "Reccomended" does *not* apply to people who aren't programmers. This game isn't for you. If you aren't willing to do a little searching into how Lua do, then it's especially not reccomended for you. Lua's weird.

It starts out a tad dull. Just a few silly "hacking" mechanics where you can do goofy things like make a turtle have 5e7 hp, do 2.4e6 damage, and friendly. That's alright and all. When I got the chance, I made sure to speed up time to the max and change my running speed to as high as possible.

Then you get to the library.

The library is where the game really starts. You can go into files as they're running and just screw with them.
I once made the game freeze so hard Alt-F4 didn't work by changing a numeric for loop to going from 0 to 0.

The code is difficult to edit in that most of the variables are locked from you and what operations are happening are immutable... you just get to screw with the rest. Testing for equality, I see? Let's make that testing for inequality. Working within the constraints given is extrmely entertaining, especially when you're doing stuff you were never intended to. I highly reccomend finding the book in the library for you.

The actual game's puzzles tend to be solved by calling functions that are supposed to be called by the "success" script, which gets bypassed entirely, by way of the "fight starts" script. That or flipping a loadbool or five.

The actual fun, though, that's when you start goofing around afterwards. Tired of the stupid green fire everywhere in the library? Well, what if the init file's "scale" were locked to 0? (It makes it invisible).

TL;DR: Reccomended for people who like to break things and are already programmers, preferably fluent in Lua, since Lua's weird.
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7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 2014年12月6日
Bad gameplay, no story and lacks direction. I don't recommend this game at all.
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7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 6.9 時間
投稿日: 2014年12月17日
This game is brilliant, and I highly recommend it to anyone who enjoys a bit of puzzling, with some sneaky programming thrown in.

A really excellent learning curve, introducing new concepts in elegant ways, as well as harnessing the game mechanics in quite interesting ways.

Its not perfect; theres a few bugs here and there, and I had to resort to walkthroughs and forums occasionally, but often-times i was thinking too much and should have gone with a simpler approach.

A really great time playing this, and if you're a software nerd go get it now.
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7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 2.7 時間
投稿日: 1月9日
https://www.youtube.com/watch?v=9IjRioVLS6w

The modern game release cycle is a strange one. Sometimes I’m aware of games months or even years before their retail release. Other times a game will come out of nowhere and grab me instantly. Hack ‘n’ Slash from Double Fine is one of those games.

The first I heard of it was on Steam’s front page. I watched the trailer and was instantly hooked. On the surface Hack ‘n’ Slash appears to be a straight-forward Zelda clone, isometric adventure in a fantasy setting. I quickly realised it was a puzzle game in disguise, thanks to an ingenious central game mechanic: hacking.

Your character has the ability to hack into enemies and world objects, enabling you to modify gameplay behaviour and unit characteristics. You can alter how much damage enemies cause, change their idle routine, and even turn them from enemies into allies. This hacking changes the actual object variables in realtime and I was blown away by the concept.

I picked up the game on sale and sat down to play. My first playthrough I bounced off pretty hard. First of all the controls aren’t great. The joystick tends to travel a lot and I’ve died countless times because my character stayed in motion even after I took my thumb off the stick. As well, the starting area isn’t very intuitive and I found myself backtracking quite a bit. The hacking ability seemed largely restricted and I wasn’t having any fun.

This pattern repeated a few times as I tried to come back to the game. I knew there was something special with Hack ‘n’ Slash but I just wasn’t seeing it. Finally I gave it one last try and suddenly everything clicked. I saw the whole game open up in front of me and I realised how clever and innovative it really is.

Even beyond the USB sword your character uses to hack, the game has a number of cool mechanics that allow you to play with the rules of the world. You can slow down or speed up time, change the day/night cycling, and view the hidden paths around the world. The main thrust of gameplay involves using a variety of items to manipulate and maneuver the world.

I’m only a few hours into Hack ‘n’ Slash but the majority of that time’s been spent in exploration. Exploring the world, the game’s systems, and the methods you’re given to modify them.

I’ve still got some minor gripes, like the controller issues I mentioned before, and other occasional platforming problems, but there’s a lot to like in Hack ‘n’ Slash. Double Fine have developed a clever, playful, and self-referential title that pays homage to classic RPGs while bringing something new to the genre. Give Hack ‘n’ Slash a try and, if required, a second, third, and fourth try.
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