Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
Évaluations des utilisateurs :
Globales :
variables (591 évaluation(s)) - 57% des 591 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 9 sept 2014

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Acheter Hack 'n' Slash

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

-90%
$13.37
$1.33

Packages qui comprennent ce jeu

Acheter Spacebase DF-9 + Hack 'n' Slash

Includes both games and their soundtracks!

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

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Comprend 16 article(s) : Broken Age, Broken Age - Soundtrack, Brutal Legend, Brutal Legend Soundtrack, Costume Quest, Grim Fandango Remastered, Grim Fandango Remastered - Soundtrack, Hack 'n' Slash, Iron Brigade, MASSIVE CHALICE, MASSIVE CHALICE Soundtrack, Psychonauts, Psychonauts Original Score, Psychonauts Original Soundtrack, Spacebase DF-9, Stacking

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

À propos de ce jeu

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Système d'exploitation : Windows XP Service Pack 3
    • Processeur : 1.7 GHz Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX : Version 9.0
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : DirectX Compatible Sound Card
    • Notes supplémentaires : Must have OpenGL 3 with GLSL version 1.3
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX : Version 11
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : DirectX Compatible Sound Card
    • Notes supplémentaires : Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • Système d'exploitation : Snow Leopard 10.6.8 or later
    • Processeur : Intel Core Duo
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Must have OpenGL 3 with GLSL version 1.3
    Recommandée :
    • Système d'exploitation : Lion 10.7.X
    • Processeur : Intel Core i series processor
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Espace disque : 3 GB d'espace disque disponible
    • Carte son : Compatible Sound Card
    • Notes supplémentaires : Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • Système d'exploitation : Ubuntu 12.04 LTS
    • Processeur : 1.7 GHz Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Must have OpenGL 3 with GLSL version 1.3
    Recommandée :
    • Système d'exploitation : Ubuntu 12.04 LTS or higher
    • Processeur : Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Espace disque : 3 GB d'espace disque disponible
    • Notes supplémentaires : Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
variables (591 évaluation(s))
Publiées récemment
Phitherek_
( 5.8 heures en tout )
Posté le : 30 juin
This is an awesome game for programmers. It may at first appear limited and boring but later in the game, when you get access to whole game code and even the things, that you don't have access before, then things start to get interesting. As it involves hacking, there can be multiple solutions to one puzzle in later parts of the game. And I have to hand it to developers for awesome use of dynamic code loading. The game may be quite old now, but it's so, so good... although I would not really recommend it to people who don't know a thing about programming, because successfully completing it requires at least some ability of code analysis and debugging skills. It has a few bugs here and there but it is to be expected in a game so highly open to modification by a user. Overall, great game despite a few flaws that other people are describing here!

Disclaimer: I am a programmer ;).
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Lucky
( 1.0 heures en tout )
Posté le : 18 juin
A good game with nice mechanics and design. The levels in this game however are extremely hard, to the point where you literally need to know how to hack to be able to play. Not a game for everyone, so I can only really recommend this to a set audience, people with good programming skills. It's a nice game, especially on sale or bundled. With some difficult puzzles and interesting mechanics. I'm going to have to give it a 7.5/10
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amactus
( 3.1 heures en tout )
Posté le : 8 juin
Great and difficult game, took time and effort to beat.

I have no programming skills whatsoever, and it was great to hit that final level ;)
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Atazian
( 0.3 heures en tout )
Posté le : 25 mai
Hack 'n' Trash
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SirCredo
( 0.4 heures en tout )
Posté le : 25 mai
Honestly, I was incredibly bored right after five minutes. I pushed a little bit but I ended up erasing it from my library the same day I first tried it
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Duo34
( 10.3 heures en tout )
Posté le : 23 mai
I baught this game a little under 5 hours ago and just finished it, and holy ♥♥♥♥. It is bizzare and weird and wonderful. You probbably need a decent grasp of how coding works to get the most out of the later parts of the game, but you don't need to have actually made a game before, I got by just fine with the gist of algorithms and a coupple of hours flailing about. It was a really cool and fun game, I really liked how open ended the later half of the game was, even if it ment having the entire universe collapse a few times. The early parts of the game are the simple "Hack" stuff, edditing a few select values, but later on the game litterally lets you edit the .lua files and really mess with it.

Not everyone will like this game, The later half can be frustrating if you don't have a clue what you are doing, but ♥♥♥♥ing up and breaking with everything was part of the fun for me.

I can definately see why people would dislike this game, the "Hack" stuff at the start of the game puts it into the wrong light.

Also supprising, the character design is really really good. There are like 5 or 6 characters in the whole game but I really enjoied the art and characterization of them.

Well worth the about 14 dollars I spent on it, but if you are on the fence and not confident in your ability to read code, maybe wait for a sale.

P.S. This may be the only game in my library that I can ♥♥♥♥ up so badly that I need to re-install every time I want to make a new game.
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SumDylan!
( 9.6 heures en tout )
Posté le : 18 mai
Produit reçu gratuitement
I liked this game! But I don't think I can generally recommend it.

Note first: Hack 'n' Slash is not an action game; it's a programming puzzle game wearing RPG's clothing.

If you're not already a programmer, this game isn't for you. The game gives some playful programming lessons for starters, but as a programmer and a teacher, I declare that the instructions they give you in this game are ABSOLUTELY ABYSMAL. I have NEVER, IN MY LIFE, seen such a poor explanation of a for-loop, one of the easiest things to explain.

If you ARE already a programmer, though, this game may also not be for you. Their attempts to simplify the programming with colour schemes and visual metaphors, in my opinion, made things only more complicated. And most of all, you'll be grinding your teeth on how easy the solutions would be if you could just type your own lines (to manually call functions, for example), and how you're condemned to stitching together something from the arbitrary list of things you ARE allowed to edit.

Why did I like it then? The conversation isn't very good, the character designs are of varying appeal (quite liked Isis, liked most of Alice, hated almost every single aspect of Bob), the music is pretty sweet though and the world is nice and vibrant.
But at the end of the day, I liked it for being a puzzle game with a neat new idea to explore and that wasn't too easy or too hard. A nice little brain teaser with some creative ideas and a lot of heart.

13 euro is way too much for this though.
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Gnaarf
( 1.4 heures en tout )
Posté le : 13 mai
When I first saw this game, I was excited for it. The idea was great and I wanted to play it!
Having the possibility to reprogram lots of things in a RPG sounds like a lot of fun, so I'm sad to say that I was disappointed in Hack 'n' Slash...

When I started off, there were only some minor issues. Little things that felt out of place like the weird animation, when you slash upward.
Furthermore the long dialogs interupted the gameplay again and again.

Nothing dramatic so far. And I actually got to that enemy hacking, and reprogramming their idle-routines and so on.
But as soon as I got the hang of it, the next concept was intoduced. So the game designers kept giving me new mechanics to learn, but they never explored the single mechanics in their depths.

Then again some dialogs, where the intended comedy just prolonged the texts and turned them tedious.

I had some good moments with the game, but the overall game experience was rather frustrating than fun. And let me to abort it halfway through.

This game fails to figure out its core engagement. Being a puzzle game with great and innovative mechanics the focus should lie on those mechanics. As a game designer you should get to know them, explore them, get every puzzle possible out of them.
Instead there was a lot of running through mazes, rather shallow puzzles and long dialogs that kept me from doing the fun stuff.
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FBN
( 7.3 heures en tout )
Posté le : 13 mai
Nice idea for a game but DoubleFine proves once more that they are terrible in greating a finished game.
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Fabalus Meerkat
( 1.2 heures en tout )
Posté le : 6 mai
No tutorial really, hard to solve for even some hardcore gamers and quite broken. Dont get
this game.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
1.0 heures en tout
Posté le : 18 juin
A good game with nice mechanics and design. The levels in this game however are extremely hard, to the point where you literally need to know how to hack to be able to play. Not a game for everyone, so I can only really recommend this to a set audience, people with good programming skills. It's a nice game, especially on sale or bundled. With some difficult puzzles and interesting mechanics. I'm going to have to give it a 7.5/10
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
3.1 heures en tout
Posté le : 8 juin
Great and difficult game, took time and effort to beat.

I have no programming skills whatsoever, and it was great to hit that final level ;)
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Évaluations les plus pertinentes  Globales
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
Recommandé
9.2 heures en tout
Posté le : 11 septembre 2014
https://www.youtube.com/watch?v=43yXPShBqSE&feature=youtu.be
Hack 'n' Slash ne manque pas de charme. Il propose une aventure très drôle, dans un monde que l'on prend plaisir à parcourir avec des mécaniques de jeu (presque) inédites qui abordent la thématique du Hacking de façon intéressante. Le fait de jongler avec les caractéristiques des éléments qui nous entourent a quelque chose de fun et on se prend rapidement au jeu même si cela devient très complexe au fil des chapitres. Pourtant, malgré de nombreuses bonnes idées, les développeurs n'ont pas réussi à rendre la formule intuitive et les énigmes proposées deviendront rapidement fastidieuses, faute à un level-design bancal et à un manque de guidage du joueur dans son apprentissage des mécaniques de jeu. Si vous êtes curieux, n'hésitez pas, Double Fine signe ici un jeu original de qualité mais qui, hélas, manque cruellement de finition.

Le test complet : http://www.indiemag.fr/tests/test-hack-n-slash-quand-zelda-croise-glitchs
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6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
Recommandé
15.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 24 juillet 2014
Excellent jeu, quoique court (fais environ 1 heure par acte en trainant) en l'êtat actuel il posséde de trés nombreux bugs.

toutefois ces deux points sont compréhensible le jeu étant encore en accés anticipé.

il y as une liberté d'action de plus en plus importante au fil de l'aventure jusqu'à pouvoir accéder aux code complet de nombreux objet (certains objets provoques l'effondrement du monde pour l'instant).

J'ai vraiment apprécié cette façon d'aborder la programmation, bien qu'étant déjà un passioné dans ce domaine car elle offre une vision à la fois ludique et éducative du domaine du code.
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1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
Non recommandé
0.1 heures en tout
Posté le : 3 juillet 2015
Bon en fait c'est pas un hack'n slash, c'est juste un jeu de mot sur le fait qu'on "hacke" et qu'on met des coups d'épée. Alors sur le papier, je trouve ça cool d'utiliser des notions de programmation pour progresser mais c'est chiant au bout de cinq minutes.

Bon déjà, on nous balance là-dedans sans aucunes explications, mais en plus on se retrouve à pousser des caisses dès le début. En ce qui me concerne, quand au bout de quelques minutes, je me retrouve à faire ce genre de choses (soporifiques et vus 500 fois) dans des décors ultra moches, je n'insiste pas.
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1 personne(s) sur 6 (17%) ont trouvé cette évaluation utile
Recommandé
15.9 heures en tout
Posté le : 9 septembre 2014
Très bon jeu et originale en plus.
Par contre le faite que le jeu ne soit qu'en Anglais à rendu le jeu plus difficile.
Mais cela ne doit pas vous gêner car même si cela devient compliqué, ça reste très sympas.
Et puis il y a pas mal de clin d'oeuil sympa comme le fait qu'il y aie un esprit qui vous suis partout, c'est bien sûr une référence à Zelda.
Il y vraiment de quoi s'amuser avec ce jeu. C'est pourquoi je vous le recommande très fortement
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1,128 personne(s) sur 1,321 (85%) ont trouvé cette évaluation utile
9 personnes ont trouvé cette évaluation amusante
Non recommandé
9.7 heures en tout
Posté le : 29 octobre 2014
Do not buy this game. This is not the programming game you want to buy. It is not worth the money, and it is not currently, by my standards, a finished puzzle game, much less one that teaches any reasonable amount of programming.

It is a beautiful idea for a game, and a very clever title for the idea. But this game does not live up to the beauty of its idea. If you must buy it, wait for the game that purports to teach programming to at least be itself adequately programmed. That is not the game that is available right now.

Hack 'n' Slash is a game in which you swing your USB sword to, instead of slaying things, set their hit points to 0. I can offer no higher praise for the integration of the "hacking" in the game for the first few minutes of gameplay. Instead of attacking the turtle, you hack its allegiance so it becomes your ally. Instead of finding the right order of blocks to push for a block pushing puzzle, you simply hack the number of remaining pushes allowed for one block. Reprogramming the movement of the guards was hilarious.

Then, just as quickly as the fun begins, the clever puzzle design disintegrates.

The coding is still painfully inaccessible and unserviceable—if you're a programmer, it's boring and tedious for no apparent reason, and if you're not a programmer, there's no chance you'll really even understand the puzzle as it's presented. As an experienced programmer, putting together the clues using detailed understanding of how programming generally works got me through the "programming puzzles", but left me painfully frustrated by how obtuse they were guaranteed to be for someone who didn't automatically know that "HackBlock 1" is probably the same in-game object as "blocks[1]". I see no reason to relate a red letter 'a' directly to a red diamond symbol other than educated guesswork. A game which requires trial and error is fine, but a game that requires too much backtracking between trials and crashes when you don't know what you're doing is not a game that encourages learning.

The most frustrating thing for me was when I immediately saw the solution the programmers intended, but also that there were far more obvious and trivial solutions. Let's take a hypothetical locked gate as an example: if instead of entering the prescribed password, you simply toggled some output value from "false" to "true," you might bypass the intended lesson entirely. Not only are the puzzles poorly thought out, they don't even enforce the intended lesson. I can't imagine anything other than inexperienced players blundering their way through the "puzzles."

The game crashes when the built-in LUA interpreter falls apart, because instead of being a sandboxed interpreter, the game runs code you throw at it natively, and I wouldn't be surprised if the game was a legitimate security vulnerability for getting admin access to the local machine. What's worse, the programming conventions used are distracting, if not outright confusing. The variables that are useful to hack aren't even always next to the lines of code they relate to, requiring mundane back calculation or walking around to find the right variable.

Imagine if a game that wasn't about programming presented these qualities: for instance, you found yourself in a hallway with five switches, and the purpose of the switches only marginally explained to you. There is absolutely no feedback to tell you what each switch does, unless you've solved the puzzle, or unknowingly triggered a fail state. What's worse, these fail states cause you to lose any forward progress made not only on the current 5-switch puzzle, but also the 3-switch puzzles that you've managed to solve in the same hallway. This is not what I consider a good puzzle game, but it is exactly the sort of scenario Hack 'n' Slash unforgivingly drops players into. Where traditional games undergo thorough testing to prevent the player from causing crashes, Hack 'n' Slash markets the total (and completely unnecessary) instability of the game as a feature. Can you imagine an point and click adventure game that crashed when you used the wrong item on the wrong target? How is this fun for the player? Why aren't they simply preventing unnecessary modifications, and adding iteration limits and variable scopes to prevent accidents? The puzzles are poorly designed, and just aren't fun.

And now for the rest of the game. As adventure games go, this game feels incomplete: shoddy collision detection make movement a confusing dance, total lack of information on what can and can't be done makes even thinking about solutions total guesswork.Traditional adventure games leave a trail of breadcrumbs to lead you along, and a useful assistant who makes sure the player is at least going in the right direction. Not so in this half-done game. Between acts the player is expected to know where they should romp for five minutes to get to the next destination, and while this could be "part of the puzzle" in some twisted logic the latter half of the game is a series of tedious activities: wander until you reach the next scripted destination, randomly permute code until success. Nothing is named in a useful fashion, nothing is provided, and the game gives you more ways to cause a crash than it does any meaningful direction towards a smart solution. There's invariably way too much information available as "clues," and the player has no idea what's useful and what's just there because the programmers thought it would be cool. I spend so much time wading through unnecessary details for reasons I don't understand to solve puzzles that aren't even intellectually challenging so much as they are a series of inside jokes. The final puzzles aren't so much arcane wizardry as they are exercises in variable tweaking, and there's not even any guide to explain which variables should really be tweaked to start with. Behaviors not explained before or after a particular puzzle are used and so players shouldn't even know to try the things the developers expect us to know.

As someone who actually studied computer science, incidentally, I'm disappointed by what the game refers to as algorithms. None of the implementations are meaningfully quantifiable algorithms. This is what most saddens me, to be honest: there are so many beautiful, challenging, and meaningful problems in computer science that programming games could explore and teach. Even the final chapter of the game, purported to be a legitimate programming challenge with actual security applications, boils down to a series of password reading tricks used earlier, or the mundane "wander, hack, permute" process. I was hoping to maybe see some binary search, or some loop iteration, or even just simple mathematics to inject actual challenge into the game, but instead found myself going through the exact motions I go through when debugging ugly, poorly written code. "If x ==y continue" tells me nothing about how many lines are actually part of the if statement, by the way. LUA probably wouldn't have been my first choice as a language for making the code readable to nonprogrammers. Might have been smarter to create a simpler, if still Turing complete domain specific version of LUA that doesn't throw unfamiliar terms like jump statements and closure operations. I'm saddened by the possibility that LUA was chosen not because it's a beautiful, educational language but because it made executing user code easy (and highly destructive and universe-collapsing). I spent more time shaking my head at the programming choices than solving the puzzles, and even more time wondering why Double Fine failed to even make the non-programming parts of the game enjoyable. It plays like a very promising alpha, which would be encouraging, if the game wasn't being marketed as a full release.

This is not a programming game. This is not a well-programmed game. And what's worse, this is not even a good game. I'd save your money if I were you.
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265 personne(s) sur 311 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
6.8 heures en tout
Posté le : 14 septembre 2014
A very interesting concept, but I see several issues with this game.

Cons:
* It's absolutely NOT recommended for people with no programming/algorithmics knowledge. The first half of the game should be doable by almost anyone, but as soon as actual code is shown and modifiable (end of Act 4 and all of Act 5), it can be overwhelming.
* The code you can hack is displayed in a very hard to understand way. I heard it's based on the game's Lua bytecode. Why not let people see/modify the source code instead? Bytecode is not meant to be read by humans.
You can see the code as text, or there is a sort of visual representation with machines and crystals, but it's just too confusing. As a professional programmer, I grasped most of it, but I think most people won't.
* The graphics look mostly bad. The characters are OK but the backgrounds... The level design is meh, with many useless paths and dead ends.
* The music is forgettable
* A bit on the short side, with low replay value unless you just want to test how far you can go with the hacking. But then why not program your own game instead?
* The ending is surprising but weird, nonsensical and abrupt to me.

Pros:
* Awesome base concept
* Some of the puzzles are quite cleverly made
* The "Double Fine touch" is here, with quirky characters and dialogs, but it's a bit weak. Psychonauts is way better in that regard.
* It's challenging for your brain for those who like that.

Not really a pro nor a con:
* Near the end I think I skipped an important scene completely with hacking. That's pretty cool but I'm missing part of the story!
* It's only in English. I didn't really mind even though I'm French, but some people will. I think it would be really hard to translate such a game anyway (all the game's variables and functions would have to be translated)

Conclusion:
If you are a programming junkie, a bit curious, or just want to challenge your brain, buy this game when it gets cheaper. Otherwise I think it will just be a frustrating experience and you will not enjoy it.
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117 personne(s) sur 132 (89%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
9.0 heures en tout
Posté le : 1 novembre 2015
Recommended for programmers/tinkerers. Others will probably be confused and disappointed. This review itself will likely not make that much sense to the latter group.

It's in the current Humble Bundle Weekly at the $1 tier (ends 2015-11-5). Worth it at that price for sure.

This is not a "programming" game (like TIS-100, SpaceChem, Human Resource Machine, etc). It is a "hacking" game.

It is definitely not a "Hack and Slash" game as it may seem to be at first glance. There is very little of anything resembling a normal game here, although it has a vaguely Zelda-esque facade.

As a minor connoisseur of sorts when it comes to programming/hacking games, I'm not aware of any other game that has done what HnS has (Edit: The more recently released Else Heart.Break() seems to do something similar, but I haven't played it yet).

The title is more of a proof of concept than a fully featured game. Not really a surprise at this point coming from Double Fine. But the proof of concept alone should be worth the price of admission and the time for those interested in this sort of thing.

Most of the game is written in Lua (a very common game scripting language). The game (gradually) exposes the ability to modify itself, but only to a limited extent. You start off being able to only modify some instance variables of certain entities (and later a handful of game instance globals, if you can find them). Eventually you gain the ability to examine the code of just about everything, but you can only modify constants (including the names of called functions in some cases). You can also swap a few operators.

Although that sounds like a lot of power, there is actually fairly little you can do that is interesting or useful. The majority of the "puzzles" reduce to finding the right variable or operator to alter in typically fairly mundane ways (e.g. flip a bool, comparison operator, make a number very large or very small). That's not all that surprising considering how difficult it is to accomplish something more meaningful from a gameplay perspective in this kind of system. But what is there is reasonably fun/amusing. And thankfully it doesn't grow old because the game is quite short.

Typically hackable entities can be "hacked" (have their state/instance vars altered) by attacking them with a weapon. Later in the game, you gain the ability to hack into a larger variety of entities by actually modifying the code (again, only specific parts of the code). This is done in an unusual, noteworthy fashion:

Instead of simply editing the code text/values directly, a visual/spatial representation of the code is created in which you can walk around and modify particular constants and operators.

Strangely, when the game shows you the Lua code, it doesn't actually show you the raw code. Instead, it displays it in a rather strange, awkward syntax that actually makes it more obfuscated than it is in the original Lua (for a typical programmer, at least). I guess it could be said that this better immerses already experienced programmers, forcing them to "learn" the system even if they already know Lua.

Near the end of the game, you also gain the ability to browse the entire(?) lua game source. This is represented as a library in game, where each level of the library is a directory, and staircases are the means for directory traversal. Individual files are books on a bookshelf that can be stored in your inventory for direct hacking later. Again, despite how much power this seemingly conveys, the actual usefulness of this is quite limited. But it's a cool experiment.
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114 personne(s) sur 142 (80%) ont trouvé cette évaluation utile
Non recommandé
3.7 heures en tout
Posté le : 23 septembre 2014
Does this game have a brilliant concept?

Yes.

Is this game enjoyable for the general public?

Eh.

It's quite special for a developer to get an idea that rubs down to: Hey, isn't it fun to let players alter the game the way they like and hack almost anything?

But, somewhere down the line of production, I guess they forgot to realize how user-unfriendly this game can get beyond Act 4. It's not puzzle, oh no, not your every day 'explore-and-find-clues' puzzle, it's a confusing, excrusiatingly painful coding experience.

Worst of all, this game -crashes-, and by that I mean ALL the time. Any event where you mess up on either hacking things, digging into Algorithm, you have the potential to slam into different kind of bugs that the developer didn't iron out. If you hit too many bugs, it wouldn't even allow you to go back to your previous setting (An item in game that basically rewind what you do), forcing you to shut down the game and restart.

Option menu is totally devoided of any options other than choosing fullscreen/window mode, as well as sound. Where is the graphic options?

All around, it's a game with potential, but is underdeveloped. It's baffling that this game can even win an indie game award with the state it currently is in.
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