Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!
Brugeranmeldelser: Blandede (371 anmeldelser)
Udgivelsesdato: 9. sep 2014

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Køb Spacebase DF-9 + Hack 'n' Slash

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"Hack 'n' Slash mostly nails the new things it tries, but stumbles on the simple stuff, making it fun, but flawed."
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Om dette spil

Hack ‘n’ Slash is a puzzle action game about hacking -- reprogram object properties, hijack global variables, hack creature behavior, and even rewrite the game’s code. The only way to win is not to play...by the rules!

The wizard has mandated that everyone confine themselves to the village, the castle armory has started to forge weapons so powerful that no one but guards are allowed to carry them, and anyone who attempts to find a sprite and demonstrate their bravery would face certain death. The new laws are for your own protection, but you don’t buy it. You’ll show everyone what “brave” means and, if you’re clever, maybe uncover the secret reasons why everything’s gone sideways.

Key Features:


  • Use in-game tools to hack the game while you’re playing it
    Your sword can hack the variables of objects. You find magic artifacts that allow you to tune global variables to your liking. Discover equipment that lets you see the game’s internal debug visualization to uncover things that weren’t meant to be seen.
  • Hack the code
    As you achieve advanced hacking mastery, you’ll be able to dive directly into the game’s assembly in the form of procedurally generated dungeons and modify the live-running code.
  • Make the game yours
    Puzzles have myriad solutions, many of which we haven’t anticipated. As you master the game’s hacking mechanics, you can mold and shape the game in whatever way you desire.
  • Crash it!
    You’re hacking the game for real! You can totally break it. Roll back in time to change the rules so the bugs don’t cause the world to fall apart, whether they’re yours or ours!

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • DirectX: Version 11
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Snow Leopard 10.6.8 or later
    • Processor: Intel Core Duo
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, NVIDIA GeForce GT 120, Intel HD 3000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Lion 10.7.X
    • Processor: Intel Core i series processor
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 6770, NVIDIA GeForce GTX 460
    • Hard Drive: 3 GB available space
    • Sound Card: Compatible Sound Card
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
    Minimum:
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.7 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX 260, ATI Radeon 4870 HD, Intel HD 4000, or equivalent card with at least 512 MB VRAM
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3
    Recommended:
    • OS: Ubuntu 12.04 LTS or higher
    • Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850
    • Hard Drive: 3 GB available space
    • Additional Notes: Must have OpenGL 3 with GLSL version 1.3. Some users may need to disable Steam overlay.
Hjælpsomme kundeanmeldelser
33 af 43 brugere (77%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
1.4 timer bogført
Indsendt: 11. december 2014
Right from the distorted growls of the intro screen, Hack 'n' Slash lets you know you're in for something a little different. Awakening in a dungeon, your character (who very much resembles Link) must find his way out. Meer moments after starting the game, the main weapon of the game appears..a usb sword.

Interacting with objects in this game is unlike any other game before it. Upon coming into contact with items, your weapon displays an interactive box. This box shows a dumbed down version of some machine language akin to Java, setting up all your battles for the game. This is a feature that I loved, but to be honest, is going to put a lot of people off if they don't understand code. It also, while original, makes for a very boring game.

Graphics

This game is without a doubt beautiful. While not quite cell-shaded, it personally reminds me of The Legend Of Zelda: Windwaker. Throughout the game you will encounter things that break the mold of it's pretty design, such as the toxic whirls of poliution near the factory. Amazingly animated, Hack 'n' Slash is one of the best looking games I've seen in quite some time

Gameplay

Besides the interesting addition of using code to fight creatures and move blocks, there isn't much in the game that hasn't already been done before. It's a top down game much like the original Zelda games. If you've played an RPG, you're overly familiar with the design. Interacting with enemies and objects via the usb sword quickly becomes tedious, as the code box that appears takes you out of the heat of the moment, leading to a very jarring experience that leaves the game feeling more broken than finished.

Story

You are a red headed Link. Awakening in a cell, you quickly get your sword and break out of the dungeon you've been being kept in with your sprite named Bob. After this, I couldn't honestly tell you the story because I can't figure out if there even is one.


Overall, I wanted to love this game. It's an original game (when it doesn't scream Zelda), but sometimes orginality just isn't enough. I quickly found myself losing interest in the title not because of the graphics or because I didn't want to find out the story, but because of the unique combat system. Every single item you interact with is code, and let's face it, code does not equal fun.
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14 af 16 brugere (88%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3.3 timer bogført
Indsendt: 9. januar
Disclaimer: My programming knowledge is almost zero, except for easy stuff like a bit of html, some BASIC from 20 years ago and some understanding of general programming logic. I've played the game until act 4, after a set of 3 easier puzzles that were quickly followed by puzzles incomprehensible to me, no matter how hard I tried.

Overview: Hack 'n' Slash is a puzzle game with a small share of action. The puzzles are all related to programming, starting with simple stuff anyone should be able to sort out, but rapidly escalating to puzzles that require solid programming knowledge. You control a girl with her sprite friend and they collect tools that help you with the hacking, while trying to ultimately defeat an evil wizard.

Pros:
  • Awesome concept
  • Cute graphics
  • Interesting puzzles (as far as I was able to solve them, anyway)
  • The puzzles starting in the act 4 seem great, too--even better, actually-- if you're able to understand them, that is
  • Funny characters and dialogues (but nothing special or memorable)
  • Probably a good programming training session (but I'm just guessing)

Cons:
  • Almost no tutorial when the hacking gets really hard--if they had taken their time to make a great tutorial, it would probably be playable by everyone, but it isn't
  • Requires solid programming knowledge and it really should be written in huge letters somewhere in the store page--since it's not, it feels like they're trying to fool people into buying a game they won't be able to play
  • Action part of the game is clumsy, boring, and totally unnecessary
  • Although there's controller support, it sucks--stick to your keyboard
  • Music is a bit annoying, even when you haven't reprogrammed the game speed

Bought on: I got it as a Christmas gift from Sweetheart Gamer! Thank you, despite everything. Sorry to rate a gift with thumbs down (again, but fair is fair). Well, if you care to know, it's been as cheap as US$ 4.54 (R$ 8,83) on Steam.

Verdict: If you can't program (lua, I guess), STAY AWAY! You won't learn it in this game. You might get through acts 2 and 3, but you'll be stuck on act 4, and I'm 100% sure of that. And starting a game you won't be able to complete without a guide is more frustrating than not even trying. Well, if you are familiar with programming, lua, and all that stuff, then you'll probably enjoy it, despite its other minor flaws. So it's a thumbs down for most people, thumbs up for a few others.

Similar games: If you ended up on this game while looking for something similar to the classic 2D Zelda, you should try Ittle Dew, for both Ittle Dew and Hack 'n' Slash have the same sense of humor, graphics have their similarities--only Ittle Dew doesn't require you to know how to program.
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8 af 8 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
2.4 timer bogført
Indsendt: 4. januar
The game was more annoying than fun. Maybe it gets better after more than one hour of gameplay, but I couldn't stand it. I've had enough of running around swinging my sword at rocks and editing the same attributes over and over again to make them pushable.
I've had enough of falling off turtles moving into the water even though I'm standing right in the middle of their shells.
And I'm fed up with bugs that made me unable to proceed, forcing me to use the map, which reset my progress on the current level.
Cheesy unskippable (?) fairtytale-ish dialogues between the hero and its sprite sure don't help the game either.

I'm extremely disappointed in this game especially since I am a fan of most works coming from Double Fine Productions. I understand how people may find entertainment in this piece, but it sure is not for me.
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6 af 6 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
9.0 timer bogført
Indsendt: 28. januar
Half-way through the game the tutorials and ease of play are thrown out of the window for heavy convoluted scripting puzzles, which you won't know how to complete without a decent understanding of programming/game design/and debuging.

The game developers didn't want to decide if they wanted to make a game for kiddies who have never coded (which started the game with gear that is akin to learning visual basic front-ends) or veterans who have an idea of what they doing (going super script heavy the last half of the game)

This indecision of how they wanted to make a game really hampered it. The first half was boring for me, but the second half really caught my interest as I hacked my way into areas I wasn't supposed to be going. But then again, after you get the super hacking powers the game gets vague on what you were doing.

This game is unfinished. It presents a security risk already demonstrated with the community workshop mods available for it. (opening up other programs on your comptuer) And feels like it was rushed to be finished in less than 2 months dseign and development time combined.

I would reccomend it to anybody who's up for a debugging challenge. I wouldn't reccomend it for people who haven't read a line of code before though. And I wouldn't reccomend downloading any of the workshop mods available for it.

I really wish this was something morethan what it is. But as of right now, it's just a proof of concept, and a reminder of what could have been.
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5 af 5 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
6.6 timer bogført
Indsendt: 11. januar
I actually really enjoyed ~1 hour of this game, near the middle. Unfortunately, the first 2 hours of the game were a chore, and the last 2 hours were crazy buggy.

Ultimately, the buggy nature of the last hour of the game is why I do not recommend it. Perfectly fine and valid solutions to puzzles sometimes won't work until you restart the game. Heck, even redoing the exact same change sometimes won't have the same result. In a game about coding, that's a huge no-no.

I had a glitch at the end where I couldn't get into the epilogue, even though I hadn't edited anything that would affect it. I tried different things for literally half an hour. In the end, I restarted the game and somehow it worked. To add insult to injury, the ending was utterly unsatisfying, and left me feeling like I wasted my time.
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5 af 5 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
7.2 timer bogført
Indsendt: 20. marts
Great concept, horrible exceution. Buy only on sale. If you've never written a single line of code in your life this game could frustrate the crap out of you.

Up until the 4th act "hacking" is very repetitive, but should be easy enough for everyone. I was hoping for the part of the game when editing of the code itself starts but it doesn't. Ever. What starts in act 4 is just bad. I've never programmed in LUA before, but why the game developers chose to mix scripting with some colorful gems and going "into" scripts is beyond me. It's confusing. Why they chose to hammer people down after relatively easy first part of the game by denying us real power? A real editor/command line to modify/hack the code?

I was hoping for something in a line of the CodeCombat browser game (Google that if you want). This way Hack 'n' Slash could actually teach some programing to people and giving a player more freedom.

5/10 (for graphics and general DubleFine dialogues).
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6 af 7 brugere (86%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.5 timer bogført
Indsendt: 13. januar
Nowhere near as entertaining as I would have expected, especially considering it came from Double Fine - I love the concept and art style, but it feels like an early access game: Hastily built with very little polish, and with gameplay decisions that really put the player on the back foot. I really did want to to like it, but I just can't recommend it in it's current state :( Might play again if they do some bug fixes, updates or dlc.

NOTE: Played it for close to 5 hours, but in offline mode on my laptop, so time wasn't tracked for some reason.
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
0.4 timer bogført
Indsendt: 22. december 2014
Meh
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3.7 timer bogført
Indsendt: 26. december 2014
Oh man... This game was terribly disappointing. Do NOT spend your time or money on it. I really can't tell who would be the proper fanbase for this game, or if there even is one.

The whole concept is fun and would be awesome if it was applied well, but right now this game is just pretty poorly done. Sure, the graphics took some time, but they're nothing that drastically special. Other than that, most of the game actually seems pretty slapped together by the time you get through it.

Firstly, I am a really experienced programmer, at least for 7-8 years now. Obviously, I'm no amazing specialist, but I know waaaaaaay more than anything this game goes into. Even so, I thought it would be interesting. Turns out not.

The game has no difficulty as you're basically invincible from the beginning (which is possible through more than just 1 way). Even if you don't make yourself invincible, the fighting really isn't the focus and is pointless anyway.

What's more important is the coding and hacking, which is a flop. The majority of the puzzles require barely any thought, except for one or two which require no real thought in programming but more thought in understanding what in the world you're supposed to be going for. For the former, most puzzles simply require setting a value to X or changing a "greater than" to a "less than" and you're done. For the latter, I mean things like what are required from the Library at the endgame--some are easy, some are just unintuitive to even know what you're meant to edit.

Anyway, I beat the game in under 4 hours, probably closer to 3 hours as some of my gametime is spent with the game sitting up. For me, it was boring. For non-programmers, I feel like it would be a pain. The first couple of chapters would be fine, with some general understanding, but once you have non-programmers needing to delve 3+ levels into an object to find some function or variable, they're not really going to understand what this means anymore... they'll just sit with their game broken into 4 screens, confused.

Lastly, the whole story was boring and the dialogue was TERRIBLE. Oh man, I wanted to punch the screen so much, I kept skipping through more dialogue the further I was through the game. It was cheesily stupid to the point where it was annoying. I can deal with cheesiness and love overly-stupid humor, but this game's dialogue was just the worst.

Usually I don't come out this gritty about a game, but it's just not done well. I wanted this game to be great, especially from Double Fine, but nope. I've played many other Double Fine games on console before (and bought them again for the PC to play again), but I still stick by (as many others do) Psychonauts being their best.

Anyway: Just don't buy this game.
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4 af 5 brugere (80%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
3.5 timer bogført
Indsendt: 8. februar
This game is a mess! I have encountedered so many glitches, like walking around out of the map, making a "quantum leap" forward, object that can't be picked up, crashing when exiting the game, etc. It can also become quite laggy despite the very simple graphics.

The puzzles are not really clear on what you should try to do, and you can just skip some anyway in the most stupid way possible (like just running behind the warden instead of changing your name). There are so many variables you can change and serve no purpose whatsoever, so why were they added in the game?

It is not clear who this games is for. Is it for kids, with this cookie artstyle and cheesy dialogue? Is it for people who want to learn programming? Is it for experienced programmers? In my opinion, it is not for any of those.

This game is a mess, and I can't understand how this got released. Where is the quality control?
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5 af 7 brugere (71%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
2.2 timer bogført
Indsendt: 10. februar
Game is unplayable, runs at ~1fps in windowed mode and flashes like a strobe light in fullscreen while running closer to 5fps. Repeated searches on the forums and on the internet in general have revealed no solutions, just other people complaining about the same problem with no fix found. Developer seems not to care. Config file(s) are not generating so I can not change any options to even attempt to get the game to work. Running as admin and in various compatibility modes does nothing, reinstalling the game does nothing, restarting computer does nothing.

Running on a desktop
i7-960
GTX560
12GB ram
Win7
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5 af 8 brugere (63%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.2 timer bogført
Indsendt: 6. december 2014
Bad gameplay, no story and lacks direction. I don't recommend this game at all.
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4 af 7 brugere (57%) fandt denne anmeldelse brugbar
2.1 timer bogført
Indsendt: 10. december 2014
I picked this up because I really liked the concept behind it. It really does sound like a fun idea, a puzzle game manipulating the rules of the game itself.

I get that, as a puzzle game, the challenge is figuring out how to move forward. My problem was, the actual puzzles in this game felt like a jigsaw where all the pieces have four flat sides. I had to get help for the first password in the game, and the walkthrough I looked at, the guy got it only by lucky guess. Shortly afterword I found myself stuck again, because as I was to find out I was missing *several pieces* of the solution because I had walked past them without any clue they were there.
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
0.3 timer bogført
Indsendt: 22. januar
I could not get this game to work properly on my system. By properly, I mean display words, menus, anything.... I had to figure out on my own how to get past the first 3 bubbles and then pick up a sword, a menu never popped up, but boxes for my character were text should have been did which I thought was supposed to be some extremely challenging puzzle that I would have to hack through, until I saw the game videos others have after I found it just unplayable. I have approximately 250 games, which all work. I'm a little worried posting this as the forums are full of nothing but problems and there are lots of posts that threaten bans for negative comments.

i7 920
GTX 970
Win 7 Pro 64 bit
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1 af 2 brugere (50%) fandt denne anmeldelse brugbar
0.2 timer bogført
Indsendt: 13. januar
I wish I could've made this game and made it alot cooler
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3 af 6 brugere (50%) fandt denne anmeldelse brugbar
0.4 timer bogført
Indsendt: 20. december 2014
Hack 'n' Slash was a promissing-looking game : a manipulation of the enemies with "coding", which allowed to use them at your advantage or even twist your environnement. It looked great!
But it's not. The game's sole interest was this gameplay system. To be honest, it even seems that this was the only element that had thoughts put into it (and I said thoughts, not work).

The game design is rather cartoony and, let's be honest, very pleasant to the eye, the developpers did a great job on the environnement. But it does NOT fit the gameplay at ALL. It's like having the gameplay of Darksouls on a Mario game : it just doesn't work. Gameplay is supposed to work together with the rest of the game, and here, it's in pure contradiction. It's too cutsy and cartoony, where realism or old-school pixelated graphics would've been way more fit.
There is also a total lack of story, as the dialogues are borderline stupid and make no sense. Now some game work very well without stories...but not this one. You're just thrown into it without knowing who you are, what you're supposed to do in a game where the level design is pretty confusing : roads everywhere, random chests everywhere, no logic, no explanation. You do get some little "quests" further but...by the time you reach (or rather, find) where the first lines of (still non-sensical) story happen, you have enough time to feel dissapointed and not invested in the game at all.

This is sad, because such gameplay elements could've been grounds for an amazing story. Or the artistic look of the game, that would've been great in any more classic RPG/Adventure game...but it just doesn't work. It feels off. And it sincerely disconnects you from the game. You don't feel involved in it.
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2 af 4 brugere (50%) fandt denne anmeldelse brugbar
0.3 timer bogført
Indsendt: 9. februar
Initial Impression 1/10

Although first impressions make it appear that it would be

a fun game but I have to say that this game is a piece of

garbage. It is so full of bugs that you will be lucky to

even get it going long enough to play for a few minutes.

Anyway lets move on to the other parts of the game (if you

can get it running).

Support 0/10

This game is abandoned. I can not give a game in this

condition or state any kind of rating at all.

Graphics 1/10

Did someone say windows 3.1 or below ?? I would gladly

post some screenshots but when you hit the F-12 button the

software is so buggy that it crashes to the desktop. No I

am not impressed at all with this kind of graphics.

Sounds and Music 0/10

This is an area that is bare.

Gameplay 0/10

I tried but this game is such a piece of junk that it will

barely run.

Fun 0/10

How fun do you think it is when the game is so buggy that

it won't even start correctly? Sorry a big 0 on this one.

Price: No.

Bugs and Execution: Call the pest control at once. This game has so many bugs in it that you will need an entire team.

Overall : This game is buggy, unfinished and appears abandonned. How in the world this game got good reviews is really beyond me as it is one step away from being solid vaporware.
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3 af 6 brugere (50%) fandt denne anmeldelse brugbar
0.8 timer bogført
Indsendt: 18. december 2014
Though the abhorrent trailer that involves a rap song about hacking might (quite reasonably so) scare you far away from this game, it's actually surprisingly fun to play.

It's basically Zelda, but with a game-breaking ability that allows you to change the programming of enemies, friends, rocks, and pretty much everything else. Don't expect a coherent title from start to finish, but you're well within the realms of reason to have a blast playing it.
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3 af 6 brugere (50%) fandt denne anmeldelse brugbar
12.6 timer bogført
Indsendt: 22. december 2014
So first off, I was almost hesitant to buy this because of the negative reviews. Let me just say- I'm glad I bought it anyway!

I really did thoroughly enjoy this game- perhaps it was because I had read a lot of disclaimers, and was waiting for "a letdown" but for me, such a letdown never occured.

I am a programmer (though I've never really delved into Lua specifically) so the obvious appeal of a "hacking game" was at the core of my reason for purchasing. I am typically a "whiner" when it comes to games (I set everything to easy, and try to "hack" around the difficulty if I decide that a game is too difficult) so this game was awesome, because it certainly encouarged the hacking!

For the first part of the game, I found the "hacking" of the entities kind of repetitive, and somewhat boring, but I pressed on. When I finally got to act 4 (where some many people start to see negatives)- I was extatic when I started to see real live code! Some have said it's not actual Lua source (I'm not sure- but it looks similar to source at any rate to me). I was really worried that it was going to be really difficult, but I found the puzzles intriguing. Some of the puzzles can be a bender (you start messing with something, and then you figure out the most obvious solution and it's like- "Gee, why didn't I see that in the first place?" lol).



tl;dr
Overall, I found the game highly enjoyable (low replay value, but that's not usually important to me in games- I conquer and move on). If you do any kind of intermediate coding (I HIGHLY stress that- you will need to have some kind of logic, math, or data structure training once you get to act 4) then you owe it to yourself to get this game and try it out!
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3 af 6 brugere (50%) fandt denne anmeldelse brugbar
5.6 timer bogført
Indsendt: 28. december 2014
This is a case of "good idea, bad execution".

The first half of the game is quite easy, while the second half will have a lot of players (programmer or not) turning to the walkthrough. Not least because there's no reference for the in-game programming language and it doesn't do much to ease you into it. Yes, there is a tutorial of sorts, but it's not very detailled and there's little progression of code-based puzzles before the final assault on the villain's castle, resulting in a massive jump in difficulty.

An in-universe book on the language for us to keep in our inventory would have been a huge help.

Another complaint is that of clunky interfaces. Modifying numerical values requires scrolling through them until you hit the one you want. Why not just let us type the desired value in?

The code-modification system is also very clunky. It's implemented as a sort of dungeon. It would be a lot easier and faster to use if we could just enter a text editor when viewing code and type new code.

Overall, it feels incomplete and needs work, but it's interesting nevertheless.

Only reccommended if you can get it really cheap or as part of a pack containing multiple other games you don't yet own.
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