In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
特别好评 (120 篇评测) - 120 篇用户的游戏评测中有 82% 为好评。
发行日期: 2014年5月29日


购买 Where is my Heart



“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine


"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."

In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!


Mac OS X
    • 操作系统: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • 处理器: 2 GHz
    • 内存: 1 GB RAM
    • 图形: OpenGL 2.0, dedicated card recommended
    • 存储空间: 需要 500 MB 可用空间
    • 附注事项: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    • 操作系统: Mac OSX 10.6, 10.7, 10.8, 10.9
    • 内存: 1 GB RAM
    • 图形: OpenGL 2.0
    • 存储空间: 需要 500 MB 可用空间
特别好评 (120 篇评测)
( 0.9 小时(记录在案的) )
A cute plateformer with a nice twist.
Too bad there's nothing more to it.

Definitely not worth this price.
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( 2.3 小时(记录在案的) )
A really fantastic, quick, little game. I have never played anything like it and I loved how much it made me think to solve the puzzles. These kind of puzzles that play with what you can and can't see can feel just impossible sometimes, but there's a really great balance here. Whenever I found myself stumped it never lasted more than a minute or two, and then the layout of the puzzle becomes clear and you get that great feeling where you can see every step to the end after trying to figure it out for a while. It does become significantly more difficult about halfway through but I got used to it. And, I was surprised by how quickly I got used to rearranging the broken map in my head. If spatial reasoning isn't your strong point though, this will probably be quite difficult.

The art is adorable. The sound design and music are great and create a very relaxed atmosphere that doesn't distract you from the puzzle but rather draws you in.

My main complaint would be that the parts where you use the rainbow spirit to flip the screen around can feel a little tedious and try-fail try-fail sometimes. But, that feeling never lasted long and I pretty much always ended those levels feeling very satisfied.

Overall, cute, cheap game that is well worth your time. Highly recommended.
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( 1.1 小时(记录在案的) )
I've played a fair bit of WIMH, and while I like the art style, and the concept of the game, It's just too hard to make any useful forward progress.

Let me start with the good: The art in this game is very nice. From the pixel-art style to the subtle transformations animations, coupled with the ambient sounds and so on, it's all very nice. As well, the concept of the game is very good. You're given a sort of fragmented level wherein you try and collect hearts.

The big problem I have with this game is that if you should die at any point, you basically lose your progress on that level. I.e. if you want to get 100% completion of a level (colect all the hearts), if you make a single error, you have to restart the level. I'm not a massive fan of that.

Also, in a lot of cases the level will rely on trial and error to complete it. Given that there are part where you can figure it out using logic, I don't think that making the player resort to trial and error to figure things out is a good approach to take in your level design.

So, it's an okay game, but I really think it needs some changes to be truly a good game.
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( 9.7 小时(记录在案的) )
This game soothes my heart.
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M. Doucet
( 18.0 小时(记录在案的) )
It's a proper keyboard-only port of a PlayStation mini (PSP, PS3, Vita game). Although it's been made available in various bundles, I've never seen its price drop on Steam proper for those that are holding out for a sale.

The only actual goal in a given level is figuring out how to get from start to finish, and anything else is entirely optional. There are no enemies, there is no time limit, and you have infinite lives. You can collect hearts if you want to, which you will lose each time you fail. The level-select screen lists the highest number you've collected in a single run, which is a goal you can work toward if you want to. Although there is one achievement tied to collecting these hearts, there is a single level where this can be earned easily.

The game features 26 levels in the main game plus 4 "bonus" levels. Each level can be solved in a matter of minutes, giving at least an hour of playtime. Some levels may of course take longer to figure out, and collecting the hearts without dying can multiply your playtime substantially, I thought the fragmented screen mechanic was used well enough to hold my interest, although there were at least some bits pertaining to collision that were frustrating.

The developers (which took 3 years to port to PC/Mac) promised a Linux version back in 2014 which I think is as likely as this game going on sale, so if you're on a non-Linux box it may be worth checking out if you're looking for a quiet, low-stress platformer with an interesting twist.
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( 0.4 小时(记录在案的) )
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
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( 5.9 小时(记录在案的) )
There are serious issues with controls, such as character sliding and falling for no apparent reason on some very tiny platforms.
The required pixel and nanosecond accurate action is only randomly achieved for some further down the line puzzles, which makes the game unenjoyable in these instances.
Level design in some areas is too repetitive,
The paritiotioned platformer experience is not unique or meaningful enough for some levels.
Sometimes it becomes just an headache when this feature is overused.
If these would were fixed it would have been much more enjoyable experience.

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( 2.3 小时(记录在案的) )
Interesting puzzle game. Worth a playthrough.
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( 1.1 小时(记录在案的) )
This game was released as part of the PSN Mini collection for the original PSP (and PS3) in 2011. Then it was one of the definitive indie gems on the PSP platform, even if only for the lack of competition. Today it's just one mediocre pixel puzzler of many, making it very hard to recommend.
The PSN version of course also had gamepad support, which this port lacks.
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Talon One
( 4.0 小时(记录在案的) )
Cute little puzzle platformer, not sure if it's worth 8€, though.
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最有价值的评测  在过去的 30 天内
4 人中有 3 人(75%)觉得这篇评测有价值
0.9 小时(记录在案的)
A cute plateformer with a nice twist.
Too bad there's nothing more to it.

Definitely not worth this price.
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最有价值的评测  总体
9 人中有 9 人(100%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
5.4 小时(记录在案的)
Not afraid to die! 在一个关卡死10次即可;
Conjured Antler Ancestor 变身一次麋鹿即可;
Conjured the Rainbow Spirit 变身一次彩虹天使即可;
Conjured the Bat King 变身一次蝙蝠王即可;
Family Fight! 所有人物打一次架(让每个人物的头都上下碰一次);
Drop Expert! 在第13关用三次下落的机会收集最少49颗心(本关卡一共53颗心= =),略有难度;
You're a cheater! 在第18关,此成就比较特殊不好用语言描述社区的游戏英文指南里面有图解(这算是
最难的成就了,因为成就给的提示毫无头绪= =)。
总之,该作值得入手,美中不足就是不掉卡。 8/10
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11 人中有 9 人(82%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
3.9 小时(记录在案的)
OST很赞,不过目前没出原声,只能在 官网买到
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6 人中有 6 人(100%)觉得这篇评测有价值
2.0 小时(记录在案的)

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3 人中有 3 人(100%)觉得这篇评测有价值
4.4 小时(记录在案的)
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.1 小时(记录在案的)
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1 人中有 1 人(100%)觉得这篇评测有价值
6.1 小时(记录在案的)
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1 人中有 1 人(100%)觉得这篇评测有价值
1.5 小时(记录在案的)
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94 人中有 81 人(86%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.8 小时(记录在案的)
I don't care much for most puzzle platformers; I usually feel they're too basic, or contrived. So understand my feeling when I say that this game is a labor of love, and that it shows in every facet of its design, right down to the oddly (somehow) unique pixel graphics.

The premise is simple: you have three little monsters, you control them one at a time, and you must guide them each to the exit of each level. There is no time limit, and no serious penalty for death; they simply respawn at the entrance. But here's the tricky bit; the world has become fragmented, though not necessarily broken. You can see the full picture, it's just that the full picture is muddled and confused, with pieces going every which way in no discernible order. Simply reaching the exit of each level becomes more complex, as even a straight pathway can take your monsters to every corner of the screen, or worse, numerous corners all at once.

Each monster has a specific color, which may be required when activating a block or, as you'll later discover, special abilities. Each monster can transform into one of three specific beasties, each with their own special ability necessary to complete a stage. The only one I'll mention is that of our orange monster, who transforms into a bird(?) of sorts and has the ability to shift the fragmented world in a clockwise or counterclockwise direction. For the other monsters, this matters little, but for her, she can remain still, while the world swirls around her, allowing her to move to entirely different fragments that may have been unreachable otherwise.

To reach each end, you must gather a number of hearts strewn about each stage, thereby opening the door. But as you progress, this task slowly becomes more complex, as mechanics more complicated than jumping ledge to ledge are uncovered. The way these mechanics present themselves is a big part of why I enjoy this game so. See, it's never spelled out for you; there isn't a mid-level tutorial message or loading screen hint giving a dry description of how hitting a switch opens doors. The game simply presents you with the opportunity to touch and experiment with things, and these range from the simple (hitting a block with the correctly colored monster) to the complex (learning to properly manipulate the world's fragments). What makes this game special is that even the simplest mechanics are so often used in different and unique ways between each level. I often felt impressed by the simple brilliance of many of the layouts, and how so many of them would educate and influence your actions in the next. It quickly became intuitive to take what I already knew and wonder, "but can I use it this way..?" or, "what happens when I try this".

Each level presents the challenge of gathering every heart without losing a single monster even once, rewarding you with a special heart symbol and, on occasion, an entirely new level. Majority of games, I wouldn't care for such frivolity, but the very clear dedication that went into making each and every level stand out as a unique entity makes the practice of perfecting every single one of them feel very, very worthwhile.

At the time of writing this review, I've completed what I suspect to be over half of the available levels, and I do plan to complete the rest before too long. Should I make any new discoveries in that time that I feel just has to be in this review, I will be sure to make note. That's just how good this game is. I very much want to fully complete this title, and experience every last ounce of thought and love that the developers put into making it. And as someone who typically feels indifference towards these types of games, that says a lot.
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21 人中有 18 人(86%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
2.8 小时(记录在案的)
First playthrough time: 2 hours

Major Pros:
Clean and clear art style
Pleasant music
Collect all the hearts challenges players seeking perfect
Interesting and mind stretching puzzle design

Minor Pros:
Random funny sayings from the characters between levels
Pleasing world design that fits the story

Major Cons:
Made my brain owie
Story wasn’t very engaging or clear
You could jump up through platforms but had no way to drop down through them

Minor Cons:
Rainbow spirit’s ability to jump out of the puzzle and fly around is a little difficult to use with the controls sometimes
Bat king’s ability to see and use special terrain felt disconnected from the other abilities and wasn’t used to its fullest potential

Although I’m usually not a fan of pixel graphics on anything other than arcade style games, I found the art and sound effects of Where is my Heart? very pleasing. The atmosphere the game works to create is very fitting of three little tree spirits on an adventure. The exact story of that adventure is a little hazy as the game tries to tell it wordlessly through the first and last levels and you’d learn more by just reading the steam page description, but the mood is there. Most of my complaints are around the special abilities of the characters. Rainbow spirit if often not as responsive as I’d like to buttons relating to his special abilities and the requirement to jump before rotating yourself out of the puzzle to drop into a new screen sometimes moves you into another screen and your rotation happens from that place instead. Bat king’s ability to find hidden ground to stand on is only useful for him but somehow the hidden holes he finds the others can walk into. Of course, if they stop inside the hole and bat king moves away they’ll phase into solid matter and die. All that said, the game stuck to its cute and childish roots with random amusing sayings from the characters between levels and a lot of effort was put into the puzzles to really utilize all the spirits’ skills and the player’s ability to mentally rearrange the fragmented screens. Clever use of background patterns, made more clear by the pixel graphics, provided ample clues as to how the pieces of the level were actually arranged relative to each other. Overall the game was a cute and short with puzzles that stretch the player’s visualization abilities.
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