In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
Valutazione degli utenti: Molto positiva (117 recensioni) - 117 recensioni degli utenti (83%) per questo gioco sono positive.
Data di rilascio: 29 mag 2014

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Recensioni

“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine

Informazioni sul gioco

"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."


In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!

Requisiti di sistema

Windows
Mac OS X
    Minimi:
    • OS: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0, dedicated card recommended
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    Minimi:
    • OS: Mac OSX 10.6, 10.7, 10.8, 10.9
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Storage: 500 MB available space
Recensioni utili
3 persone su 3 (100%) hanno trovato questa recensione utile
5.7 ore in totale
Pubblicata: 1 ottobre 2015
I'll start with saying that this is a beautiful game. The pixel art style is gorgeous and the music is soothing enough so that it doesn't become annoying as you listen to it for hours on end. Unfortunately, in the world of indie games, "artsy" has been done a few hundred times already. For a lot of people, this alone will not be the deciding factor.

Its main feature (shattered screen) is fairly unique, but sometimes it ends up feeling like more than just a simple inconvenience. While it's certainly the thing that makes this game in any way challenging, there are times when it makes a jump that's challenging enough on its own absolutely obnoxious.

The game's main downside is that if you die, you get penalized by making it impossible to collect all hearts in a stage, ultimately forcing you to restart the entire thing if that's what you're after. I'm not entirely sure what was going through Bernie's head when he decided that this was a good idea. To make the whole process even more frustrating, there is no quick restart button or menu option. Every time you wish to restart you have to exit to the stage selection screen and load the stage again, which ends up being a chore after you fail a precision jump by a milisecond for the umpteenth time.

The story and relationships between the characters feel rather shallow. While I don't necessarily need a story in a simple platformer, I do expect something a little more substantial than what Mario had 30 years ago.

Overall, I find that the game did not live up to its full potential. It's worth playing through if you got it in a bundle, but I wouldn't bother paying the full price for it unless you have nothing else to play.
Questa recensione ti è stata utile? No Divertente
6 persone su 10 (60%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
0.8 ore in totale
Pubblicata: 20 settembre 2015
Where is my Heart? is an adorable puzzle platformer that puts you in control of three little monsters that happen to be bestest friends. They collect hearts (the cute kind, not the still-beating kind) to feed to their tree friend, but ♥♥♥♥ up and feed him some black hearts. This makes the tree float away and the entire world fracture into scrambled shards.

As you can see from the screenshots, this makes getting around kind of a pain in the ♥♥♥. The main gimmick is that you see the levels from a scrambled perspective and have to figure out how each piece relates so you can navigate to collect all the hearts and reach the exit. If this doesn't sound particularly fun, well, it isn't. Not only does it take a lot of mental bandwidth to keep the levels straight in your head, a lot of the links between pieces can't be established without some guesswork or some oftentimes-fatal leaps of faith. You control each monster one at a time, with a dedicated button to switch between them. They don't jump real high, so stacking them to reach high places and make long jumps is a common task.

Other puzzles include getting the monsters to heart blocks colored like them to bonk and release their heart, and making platforms by collecting specific hearts that are not distinguished from the others in any way. Each monster can also turn into a special form by stacking everyone on a special block. The brown one turns into an elk-thing that can double-jump, and the gray one turns into a bat-thing that can see and step on hidden platforms. But the orange one turns into this cloud-thing that can rotate the level pieces to realign them. What's more, if he jumps before doing it, he stays stationary while the level rotates, effectively allowing him to teleport around. This is obviously the coolest gimmick in the game, but the level design turns it frustrating fast. Levels that center on his power often have you performing complex shifting combos to get him into isolated pieces, and if you rotate him into a wall, he dies.

There are 30 levels that get pretty hard pretty fast. To beat a level you just have to get all three dudes to the exit; the hearts are just for completionists. However, dying subtracts from your heart total, so to 100% a level you have to find all the hearts without dying. I couldn't be arsed to get more than halfway through the game, and that only took 45 minutes. It's cute and has some unique ideas, but is just too irritating to get all the way through.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
4.1 ore in totale
Pubblicata: 14 settembre 2015
This is a cute puzzle platformer that does some interesting things that I have not seen before. However, maybe about 2/3rds to 3/4ths of the way through, it got too hard for me. I could probably finish it, but I'm not in the mood for that level of frusteration right now. Still, it's a good game, and I would reccomend it for people who enjoy puzzle platformers.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
0.4 ore in totale
Pubblicata: 24 gennaio
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
Questa recensione ti è stata utile? No Divertente
7 persone su 7 (100%) hanno trovato questa recensione utile
11.5 ore in totale
Pubblicata: 3 giugno 2014
Se vi piacciono i puzzle/platform game potrebbe fare al caso vostro; abbastanza innovativo nella sua semplicità perchè oltre ad avere i soliti puzzle da sbloccare ragionandoci un pò introduce un elemento in più da decifrare e cioè quello visivo scomponendo il quadro in più parti aggiungendo così un elemento nuovo. Si comandano tre personaggi pixellosi (ma ben caratterizzati), ognuno con proprie abilità attivabili nei vari quadri e spesso dovranno essere usati "in collaborazione" fra loro per raccogliere tutti i cuori (...Where is my Heart?) e per poter accedere al quadro successivo ...
Forse la longevità non è propio eccessiva, in totale sono una trentina di stage ma garantiscono una buona sfida sopratutto se si vuole fare tutti i perfect (raccolgliere tutti i cuori in ogni stage); io ci ho messo 11,5 ore per finire tutto, fare tutti perfect e sbloccare tutti gli archivement, così potete regolarvi.
NOTE NEGATIVE: ho trovato alcuni stage molto più lenti da caricare (in generale un pò tutti), per incominciarne uno dopo che si da la conferma ci vuole un pò troppa attesa ed in maniera ingiustificata perchè il gioco è davvero leggero(quindi credo sia un problema di ottimizzazione) ed inoltre non c'è la possibilità di riavviare lo stesso stage (se lo si vuole ritentare dopo un errore) senza passare dal menù di scelta di tutti gli stage sbloccati...davvero assurdo (infatti a quelle 11,5 ore toglietene almeo 2 in totale per le attese e i vari passaggi forzati...sigh!)
Comunque una piacevole innovativa sorpresa che mi auguro venga ulteriormente sviluppata in futuro!
Questa recensione ti è stata utile? No Divertente