In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
ユーザーレビュー:
Overall:
非常に好評 (119 件のレビュー) - このゲームのユーザーレビュー 119 件中 83% が好評です
リリース日: 2014年5月29日

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レビュー

“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine

このゲームについて

"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."


In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!

システム要件

Windows
Mac OS X
    最低:
    • OS: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • プロセッサー: 2 GHz
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2.0, dedicated card recommended
    • ストレージ: 500 MB 利用可能
    • 追記事項: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    最低:
    • OS: Mac OSX 10.6, 10.7, 10.8, 10.9
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2.0
    • ストレージ: 500 MB 利用可能
Customer reviews
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Overall:
非常に好評 (119 件のレビュー)
Recently Posted
rulaif
( 記録時間: 2.3 時間 )
投稿日: 3月18日
A really fantastic, quick, little game. I have never played anything like it and I loved how much it made me think to solve the puzzles. These kind of puzzles that play with what you can and can't see can feel just impossible sometimes, but there's a really great balance here. Whenever I found myself stumped it never lasted more than a minute or two, and then the layout of the puzzle becomes clear and you get that great feeling where you can see every step to the end after trying to figure it out for a while. It does become significantly more difficult about halfway through but I got used to it. And, I was surprised by how quickly I got used to rearranging the broken map in my head. If spatial reasoning isn't your strong point though, this will probably be quite difficult.

The art is adorable. The sound design and music are great and create a very relaxed atmosphere that doesn't distract you from the puzzle but rather draws you in.

My main complaint would be that the parts where you use the rainbow spirit to flip the screen around can feel a little tedious and try-fail try-fail sometimes. But, that feeling never lasted long and I pretty much always ended those levels feeling very satisfied.

Overall, cute, cheap game that is well worth your time. Highly recommended.
LonM
( 記録時間: 1.1 時間 )
投稿日: 2月25日
I've played a fair bit of WIMH, and while I like the art style, and the concept of the game, It's just too hard to make any useful forward progress.

Let me start with the good: The art in this game is very nice. From the pixel-art style to the subtle transformations animations, coupled with the ambient sounds and so on, it's all very nice. As well, the concept of the game is very good. You're given a sort of fragmented level wherein you try and collect hearts.

The big problem I have with this game is that if you should die at any point, you basically lose your progress on that level. I.e. if you want to get 100% completion of a level (colect all the hearts), if you make a single error, you have to restart the level. I'm not a massive fan of that.

Also, in a lot of cases the level will rely on trial and error to complete it. Given that there are part where you can figure it out using logic, I don't think that making the player resort to trial and error to figure things out is a good approach to take in your level design.

So, it's an okay game, but I really think it needs some changes to be truly a good game.
Neon
( 記録時間: 9.7 時間 )
投稿日: 2月6日
This game soothes my heart.
M. Doucet
( 記録時間: 18.0 時間 )
投稿日: 1月27日
It's a proper keyboard-only port of a PlayStation mini (PSP, PS3, Vita game). Although it's been made available in various bundles, I've never seen its price drop on Steam proper for those that are holding out for a sale.

The only actual goal in a given level is figuring out how to get from start to finish, and anything else is entirely optional. There are no enemies, there is no time limit, and you have infinite lives. You can collect hearts if you want to, which you will lose each time you fail. The level-select screen lists the highest number you've collected in a single run, which is a goal you can work toward if you want to. Although there is one achievement tied to collecting these hearts, there is a single level where this can be earned easily.

The game features 26 levels in the main game plus 4 "bonus" levels. Each level can be solved in a matter of minutes, giving at least an hour of playtime. Some levels may of course take longer to figure out, and collecting the hearts without dying can multiply your playtime substantially, I thought the fragmented screen mechanic was used well enough to hold my interest, although there were at least some bits pertaining to collision that were frustrating.

The developers (which took 3 years to port to PC/Mac) promised a Linux version back in 2014 which I think is as likely as this game going on sale, so if you're on a non-Linux box it may be worth checking out if you're looking for a quiet, low-stress platformer with an interesting twist.
Sorimachi
( 記録時間: 0.4 時間 )
投稿日: 1月24日
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
hakan_guleryuz
( 記録時間: 5.9 時間 )
投稿日: 1月21日
There are serious issues with controls, such as character sliding and falling for no apparent reason on some very tiny platforms.
The required pixel and nanosecond accurate action is only randomly achieved for some further down the line puzzles, which makes the game unenjoyable in these instances.
Level design in some areas is too repetitive,
The paritiotioned platformer experience is not unique or meaningful enough for some levels.
Sometimes it becomes just an headache when this feature is overused.
If these would were fixed it would have been much more enjoyable experience.

Palidian
( 記録時間: 2.3 時間 )
投稿日: 1月10日
Interesting puzzle game. Worth a playthrough.
lab23
( 記録時間: 1.1 時間 )
投稿日: 1月6日
This game was released as part of the PSN Mini collection for the original PSP (and PS3) in 2011. Then it was one of the definitive indie gems on the PSP platform, even if only for the lack of competition. Today it's just one mediocre pixel puzzler of many, making it very hard to recommend.
The PSN version of course also had gamepad support, which this port lacks.
Talon One
( 記録時間: 4.0 時間 )
投稿日: 2015年12月17日
Cute little puzzle platformer, not sure if it's worth 8€, though.
milkhappy =(^ . x . ^)=
( 記録時間: 2.3 時間 )
投稿日: 2015年12月13日
really want cards for this game :0)
Paradoxasauruser
( 記録時間: 6.1 時間 )
投稿日: 2015年12月3日
i don't write reviews normally but i feel this game is underappreciated in the art-puzzler realm of Braid and Limbo so it deserves it. note that this is largely about how i responded to the game rather than the game as a sum of its parts.

It's short, but not excessively so and at a fair price point. mechnically, it's a well-made, disorienting puzzler. the mechanics don't wear out their welcome, the level design remains smart and varied throughout, the art design is stellar, the ambience and music peaceful and evocative, and the game communicates the ideas it wants to in the time it takes.

but most significant to me is that it made me feel way more than I expected to. it's got a ♥♥♥♥♥♥♥ beautiful, shining, heartbreaking soul underneath its innocent pixel art that grew wings and expressed an incredibly complex mix of love worn weary and desperate that still hangs on. it's abstract, but it's all there, and everything fit for me such that it's arguably one of the most meaningful games i've ever played.
binarycrusader
( 記録時間: 0.4 時間 )
投稿日: 2015年11月29日
A very well done puzzle game that's surprisingly addictive. The graphics while basic, are perfect for this style of game, and the music is just right.
Bookwyrmle
( 記録時間: 6.4 時間 )
投稿日: 2015年11月25日
****/*

I've been listening to the soundtrack since it was released, but this is my first time playing. I really enjoyed the puzzles, and had to consult a walkthrough twice for the later levels. There isn't much story to be had here (or not that I could gleam, anyway), however this really suits the atmosphere of the game. I'm not sure if it's worth the cover price, but it's definitely worth it in a bundle, or anything above 25% off.
Tablis
( 記録時間: 4.4 時間 )
投稿日: 2015年11月16日
I was writing a longer review but a bluescreen ate it. No, I swear it's true.

The game has two gimmicks: the screen is all jumbled and you can rotate it, except for one character who defies the rotation (effectively teleporting). The jumbling is unique, I haven't seen that in any other game. But as time goes on and the difficulty increases it actually becomes really annoying. Overall though, they strike a good design balance between having difficulty and allowing the player to progress.

The game has a nice, artsy feel to it and I mean that in a good way. The backgrounds are very pretty even for someone like me, who isn't a fan of pixelated graphics. The little bits of writing on loading screens help flesh out the characters, though these are suprisingly sombre at times. The bittersweet ending really suprised me. So yeah, I enjoyed it but I wouldn't consider the game entirely "relaxing" or "casual" despite its candied appearance.
NMinker
( 記録時間: 2.4 時間 )
投稿日: 2015年11月13日
Pros
  • Fun little game
  • Unique
  • Good enough length

Cons
  • Not much replay ability, there's some, but not very much
  • Game needs more Achievements, I mean you can unlock all the achievements before you finish the game, that's kind of lame
mapdock
( 記録時間: 3.0 時間 )
投稿日: 2015年10月25日
Short but really smart. It's a puzzle game at heart with some platforming aspects, and although the characters and their surroundings are really cute, the challenges will occasionally twist your head around.
Oddesu
( 記録時間: 3.6 時間 )
投稿日: 2015年10月7日
A little 3 Vikings, a little FEZ and uniqueness, this is what makes this charming uzzle plattformer.
Really could need a restart level option but otherwise very good.
whatacardiam
( 記録時間: 7.2 時間 )
投稿日: 2015年10月5日
This was a charming little puzzle platformer. I really enjoyed the music and fun visual style. If this were a straightforward run and jump it wouldn't be that hard; but having the level mixed up adds an extra challenge. Basically, the game requires you to figure the layout of a level based on several jumbled up frames. However frames that are next to each other are not necessarily contiguous; you might walk out of one frame and fall into a spike pit on the other side of the screen.

Even so, the game is not all that difficult or even very long. It dose include a few challenge levels at the end which are a bit more advanced; but those are just for a bit of added fun. Unless you are a completionist and try to collect every heart, the game shouldn't take you more than a couple hours, if that. Still, this game is a cute break from some of the longer games out there
Bajirao Singham
( 記録時間: 5.7 時間 )
投稿日: 2015年10月1日
I'll start with saying that this is a beautiful game. The pixel art style is gorgeous and the music is soothing enough so that it doesn't become annoying as you listen to it for hours on end. Unfortunately, in the world of indie games, "artsy" has been done a few hundred times already. For a lot of people, this alone will not be the deciding factor.

Its main feature (shattered screen) is fairly unique, but sometimes it ends up feeling like more than just a simple inconvenience. While it's certainly the thing that makes this game in any way challenging, there are times when it makes a jump that's challenging enough on its own absolutely obnoxious.

The game's main downside is that if you die, you get penalized by making it impossible to collect all hearts in a stage, ultimately forcing you to restart the entire thing if that's what you're after. I'm not entirely sure what was going through Bernie's head when he decided that this was a good idea. To make the whole process even more frustrating, there is no quick restart button or menu option. Every time you wish to restart you have to exit to the stage selection screen and load the stage again, which ends up being a chore after you fail a precision jump by a milisecond for the umpteenth time.

The story and relationships between the characters feel rather shallow. While I don't necessarily need a story in a simple platformer, I do expect something a little more substantial than what Mario had 30 years ago.

Overall, I find that the game did not live up to its full potential. It's worth playing through if you got it in a bundle, but I wouldn't bother paying the full price for it unless you have nothing else to play.
Audish
( 記録時間: 0.8 時間 )
投稿日: 2015年9月20日
Where is my Heart? is an adorable puzzle platformer that puts you in control of three little monsters that happen to be bestest friends. They collect hearts (the cute kind, not the still-beating kind) to feed to their tree friend, but ♥♥♥♥ up and feed him some black hearts. This makes the tree float away and the entire world fracture into scrambled shards.

As you can see from the screenshots, this makes getting around kind of a pain in the ♥♥♥. The main gimmick is that you see the levels from a scrambled perspective and have to figure out how each piece relates so you can navigate to collect all the hearts and reach the exit. If this doesn't sound particularly fun, well, it isn't. Not only does it take a lot of mental bandwidth to keep the levels straight in your head, a lot of the links between pieces can't be established without some guesswork or some oftentimes-fatal leaps of faith. You control each monster one at a time, with a dedicated button to switch between them. They don't jump real high, so stacking them to reach high places and make long jumps is a common task.

Other puzzles include getting the monsters to heart blocks colored like them to bonk and release their heart, and making platforms by collecting specific hearts that are not distinguished from the others in any way. Each monster can also turn into a special form by stacking everyone on a special block. The brown one turns into an elk-thing that can double-jump, and the gray one turns into a bat-thing that can see and step on hidden platforms. But the orange one turns into this cloud-thing that can rotate the level pieces to realign them. What's more, if he jumps before doing it, he stays stationary while the level rotates, effectively allowing him to teleport around. This is obviously the coolest gimmick in the game, but the level design turns it frustrating fast. Levels that center on his power often have you performing complex shifting combos to get him into isolated pieces, and if you rotate him into a wall, he dies.

There are 30 levels that get pretty hard pretty fast. To beat a level you just have to get all three dudes to the exit; the hearts are just for completionists. However, dying subtracts from your heart total, so to 100% a level you have to find all the hearts without dying. I couldn't be arsed to get more than halfway through the game, and that only took 45 minutes. It's cute and has some unique ideas, but is just too irritating to get all the way through.
Most Helpful Reviews  In the past 180 days
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 0.4 時間
投稿日: 1月24日
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 1.1 時間
投稿日: 2月25日
I've played a fair bit of WIMH, and while I like the art style, and the concept of the game, It's just too hard to make any useful forward progress.

Let me start with the good: The art in this game is very nice. From the pixel-art style to the subtle transformations animations, coupled with the ambient sounds and so on, it's all very nice. As well, the concept of the game is very good. You're given a sort of fragmented level wherein you try and collect hearts.

The big problem I have with this game is that if you should die at any point, you basically lose your progress on that level. I.e. if you want to get 100% completion of a level (colect all the hearts), if you make a single error, you have to restart the level. I'm not a massive fan of that.

Also, in a lot of cases the level will rely on trial and error to complete it. Given that there are part where you can figure it out using logic, I don't think that making the player resort to trial and error to figure things out is a good approach to take in your level design.

So, it's an okay game, but I really think it needs some changes to be truly a good game.
このレビューは参考になりましたか? はい いいえ 面白い
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 9.7 時間
投稿日: 2月6日
This game soothes my heart.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 11.0 時間
投稿日: 2014年6月6日
「Where is my Heart?(私の心はどこ?)」あなたは森の精霊の家族となり協力し合いながらバラバラになった心と世界を取り戻す。それは家路を辿る道でもあり、プレイヤーと開発者のノスタルジー探求の旅でもある。

断片化されたフレーム間を移動したり、空間を回転させたりとFEZっぽい要素もありますが、主軸は特技の違う3人のキャラを随時切り替えつつステージをクリアする古典的名作アクションパズルゲーム『バイキングの大迷惑(原題:The lost Vikings)』に近い(ただし敵キャラは一切登場しません)。
元々は2011年に海外でPSN向けに配信されたゲームらしい。

ハートを集める要素がありますが集めなくてもゲームは進められますし、実績もコンプできます(もしかしたら、全部集めるとエンディングが変化したりするのかもしれません)。
ハートを集めようとするなら、そのステージ間ノーミスで進めなければならないので大変。フレーム間の繋がりが把握しにくいため(それがこのゲームのキモでもあるんですが)、基本落下やトゲで死んで覚えることになるのでその点で若干人を選びます。

コントローラ非対応なので快適に遊ぶには別途JoyToKeyなどが必要。

ボリュームは少ないながらもパズルゲームとしての作りは丁寧。
80年代ドット絵+パステルカラーなグラフィックは可愛く暖かみがありつつもどこかちょっと童話的な怖さと郷愁も感じさせ、自然を意識した環境音やアンビエントな癒されるBGMも魅力的な作品です。
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.2 時間
投稿日: 2014年6月2日
ちょっと頭を使うと言えなくもないパズル系アクション。3体のモンスターを操作しながら全員ゴールに入ると1ステージクリア。
画面中が寸断され、ぐちゃぐちゃにならんでいるのがミソ。というかこのゲームのすべて。
触れると即死のトゲや穴がやたらあちこちにあるし、モンスターたちは1ブロック分しかジャンプできないのでうっかり落ちるとだいたい取り返しがつかない。の上に画面がこまぎれなのでカーソルキーの左右をちまっ、ちまっ、ちまっ、と押すのが基本。爽快感はまるでないどころかマイナスの域。
超序盤のステージ以外は初見ノーミスクリアは望めないと思ってだいたい間違いない。

ステージクリアまでに画面内のハートを全て獲得することで本当の意味でのステージクリアとなる仕様。一見取れなさそうな場所にあるハートも、いろいろと試すうちに(といっても、だいたいはコウモリかトリで取るので頭を使うというほどでもない)獲得できる。
また、死んでもモンスターたちは何度だろうと蘇生するが、蘇生のたびに獲得したハートをひとつ打ち消す黒ハートを獲得してしまう。ので、ハートを集めようと思うなら、トゲや水に触れて死んだ瞬間にステージやり直し決定。
ものっそい小さい足場しかなく落ちたら即死、大きくジャンプして小さな足場に着地成功しなかったら即死(繰り返すけど画面がこまぎれなので距離感はほとんどわかりようもない)、みたいなギミックがやけくそに多いわりに操作性はもっさり、ぬるりとしていてジャンプの微調整が効かないなど、パズルやアクションそのものの難易度でないところでストレスがたまる。
理不尽な死亡例も数え上げるときりがないこのゲームで、なぜワンキー、あるいはESCメニューからのステージリトライを用意してくれなかったのか、じつに理解に苦しみます。

世界イメージやピクセルの感じは可愛くてすごく気に入っただけに、失望とストレスがマッハ8くらいの速度でぎゅーんとあがるゲームでした。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 4.3 時間
投稿日: 2015年7月20日
アクションパズルゲーム。
森の精霊たちの世界がバラバラになったのでハートを集めて元に戻すのが目的。
3キャラを切り替えて操作してハートを集めてゴールを目指す。基本操作はジャンプとキャラ切り替え、ブロックの踏み付けくらいのシンプル操作。3キャラはステージによっては、それぞれ2段ジャンプができるキャラや見えないものが見えるキャラ、断片化されたマップの破片を回転スライドさせるキャラに変身する。

各ステージは断片化されたマップの破片がバラバラに配置されており、マップがどうなっているのかを推測しながらプレイしていく必要がある。例えて言うなら、様々な方向から撮影した映像を頭の中で1つにまとめるような空間把握能力が必要だ。自分を映した複数の監視カメラの映像のみを見て行動するといったイメージで良いだろう。この断片化されたマップがこのゲームのパズルをユニークなものにしている。
ただし、難易度バランスについては良いとは言えない。ステージ開始直後で方向キーを押してないと死ぬといったイジワルなレベルデザインと断片マップの組合せで状況確認もままならない理不尽さがあるからだ。操作テクニックにしてもやや説明不足さが感じられる。死んで覚えるゲームにしては即リトライができないために全ステージパーフェクトを取ろうとすると非常に大変だと思う。

かわいい見た目と落ち着いた感じのBGM、ありきたりのキャラ切り替えアクションパズルになっていないユニークさがあるのは良いが、難易度バランスが残念でならない。ただ、他とは違うアクションパズルをやってみたい人にとっては良いゲームだと思う。
このレビューは参考になりましたか? はい いいえ 面白い
94 人中 81 人 (86%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1.8 時間
投稿日: 2014年5月29日
I don't care much for most puzzle platformers; I usually feel they're too basic, or contrived. So understand my feeling when I say that this game is a labor of love, and that it shows in every facet of its design, right down to the oddly (somehow) unique pixel graphics.

The premise is simple: you have three little monsters, you control them one at a time, and you must guide them each to the exit of each level. There is no time limit, and no serious penalty for death; they simply respawn at the entrance. But here's the tricky bit; the world has become fragmented, though not necessarily broken. You can see the full picture, it's just that the full picture is muddled and confused, with pieces going every which way in no discernible order. Simply reaching the exit of each level becomes more complex, as even a straight pathway can take your monsters to every corner of the screen, or worse, numerous corners all at once.

Each monster has a specific color, which may be required when activating a block or, as you'll later discover, special abilities. Each monster can transform into one of three specific beasties, each with their own special ability necessary to complete a stage. The only one I'll mention is that of our orange monster, who transforms into a bird(?) of sorts and has the ability to shift the fragmented world in a clockwise or counterclockwise direction. For the other monsters, this matters little, but for her, she can remain still, while the world swirls around her, allowing her to move to entirely different fragments that may have been unreachable otherwise.

To reach each end, you must gather a number of hearts strewn about each stage, thereby opening the door. But as you progress, this task slowly becomes more complex, as mechanics more complicated than jumping ledge to ledge are uncovered. The way these mechanics present themselves is a big part of why I enjoy this game so. See, it's never spelled out for you; there isn't a mid-level tutorial message or loading screen hint giving a dry description of how hitting a switch opens doors. The game simply presents you with the opportunity to touch and experiment with things, and these range from the simple (hitting a block with the correctly colored monster) to the complex (learning to properly manipulate the world's fragments). What makes this game special is that even the simplest mechanics are so often used in different and unique ways between each level. I often felt impressed by the simple brilliance of many of the layouts, and how so many of them would educate and influence your actions in the next. It quickly became intuitive to take what I already knew and wonder, "but can I use it this way..?" or, "what happens when I try this".

Each level presents the challenge of gathering every heart without losing a single monster even once, rewarding you with a special heart symbol and, on occasion, an entirely new level. Majority of games, I wouldn't care for such frivolity, but the very clear dedication that went into making each and every level stand out as a unique entity makes the practice of perfecting every single one of them feel very, very worthwhile.

At the time of writing this review, I've completed what I suspect to be over half of the available levels, and I do plan to complete the rest before too long. Should I make any new discoveries in that time that I feel just has to be in this review, I will be sure to make note. That's just how good this game is. I very much want to fully complete this title, and experience every last ounce of thought and love that the developers put into making it. And as someone who typically feels indifference towards these types of games, that says a lot.
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21 人中 18 人 (86%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 2.8 時間
投稿日: 2015年6月2日
First playthrough time: 2 hours

Major Pros:
Clean and clear art style
Pleasant music
Collect all the hearts challenges players seeking perfect
Interesting and mind stretching puzzle design

Minor Pros:
Random funny sayings from the characters between levels
Pleasing world design that fits the story

Major Cons:
Made my brain owie
Story wasn’t very engaging or clear
You could jump up through platforms but had no way to drop down through them

Minor Cons:
Rainbow spirit’s ability to jump out of the puzzle and fly around is a little difficult to use with the controls sometimes
Bat king’s ability to see and use special terrain felt disconnected from the other abilities and wasn’t used to its fullest potential

Although I’m usually not a fan of pixel graphics on anything other than arcade style games, I found the art and sound effects of Where is my Heart? very pleasing. The atmosphere the game works to create is very fitting of three little tree spirits on an adventure. The exact story of that adventure is a little hazy as the game tries to tell it wordlessly through the first and last levels and you’d learn more by just reading the steam page description, but the mood is there. Most of my complaints are around the special abilities of the characters. Rainbow spirit if often not as responsive as I’d like to buttons relating to his special abilities and the requirement to jump before rotating yourself out of the puzzle to drop into a new screen sometimes moves you into another screen and your rotation happens from that place instead. Bat king’s ability to find hidden ground to stand on is only useful for him but somehow the hidden holes he finds the others can walk into. Of course, if they stop inside the hole and bat king moves away they’ll phase into solid matter and die. All that said, the game stuck to its cute and childish roots with random amusing sayings from the characters between levels and a lot of effort was put into the puzzles to really utilize all the spirits’ skills and the player’s ability to mentally rearrange the fragmented screens. Clever use of background patterns, made more clear by the pixel graphics, provided ample clues as to how the pieces of the level were actually arranged relative to each other. Overall the game was a cute and short with puzzles that stretch the player’s visualization abilities.
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32 人中 22 人 (69%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.1 時間
投稿日: 2015年1月1日
I'll be honest, I'm sometimes a sucker for cute things. On sale Where is my Heart? seemed like a fantastic purchase. It has a very pleasant and charming atmosphere with an adorable cast of characters. Unfortunately, after nearly an hour the game exhausts all of its charm and is left witha very simple gameplay mechanic that, when used in increasingly difficult puzzles with no new mechanics, makes the game increasingly bland and frustrating.

However, it's adorable atmosphere and charm made the game worthwhile to me. I didn't enjoy it after some time but if you like cute things and simple puzzle games then your mileage may very
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13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.6 時間
投稿日: 2015年7月25日
Fun little platformer. Takes like 1.5 hours to 100%. You play a family of monsters each with a special ability. The maps are kind of wierd, they are all fragmented and the pieces are not lined up in order. You might go left through one porion and end up completley on the other side. I don't know how to explain this properly so watch this video quick.
https://www.youtube.com/watch?v=CfLLuyozDI4
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19 人中 14 人 (74%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 2.6 時間
投稿日: 2014年6月2日
Where Is My Heart? is a cute little puzzle platformer with a surprisingly refreshing idea. The idea is simple; the level is split up into several little windows all containing parts of the level, and some of them overlapping each other. So if you walk in a straight line you'll appear in a different window after just a few steps (which can basically be anywhere on the screen), all this while still walking straight, mind you. It's a difficult concept to explain and really needs to be seen in action to understand it all. It's confusing at first, but once it clicks it's one of the best and charming puzzle games you'll ever play.

It's short, with its 26 levels (2 hours) of gameplay, because it's also the only way to keep the idea fun and fresh. Any longer and it wouldn't have made such an impact. Well, or maybe less anyway.

There's also a story behind all the puzzling and it too is charming, and even a bit sad. The retro graphics help set the mood and they truly fit this amazing little game. And the music manages to support the game in a relaxing way.

Where Is My Heart? is highly recommended and needs to be played by as many people as possible.

[Rating: 83/100]
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57 人中 34 人 (60%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.3 時間
投稿日: 2015年6月27日
Where is My Heart seems more like something you would play for free on some flash website than something you would want to pay 8EUR for.
It's a cutesy platformer, but not a particuarly well done one. Your task is to navigate three little animal-like beings through extremely disorienting scenes, sometimes doing blind jumps in the hopes of reaching a platform that you have no way of knowing is there.

Unfortunatelly, I can't really recommend it for the current price, unless you are a huge fan of this particular kind of puzzle. There are many platformers that are both better and cheaper than Where is My Heart.
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29 人中 19 人 (66%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.4 時間
投稿日: 2014年5月30日
Where is my heart? It's a rather existential question that I wouldn't have an immediate answer to. Perhaps with a loved one, or a place I am or long to be; at any one time my heart could be any number of places or nowhere at all, if I'm feeling especially down. Where is my Heart, the game, doesn't concern itself as much with metaphorical musings or heavy philosophical discussion, but all the same invites a certain curiosity to it. Even when saying little, there's a distinct undertone of the developers hinting at something more meaningful than the journey of a trio of monsters to find their magical tree, which feels trapped just beneath the surface longing to get out.

Before I get ahead of myself, Where is my Heart is a puzzle platformer best summed up as a walk-in sliding puzzle. The world has become shattered, disorganized, split into various sized panes that each show but a part of the whole level. Your objective then becomes one of observation and out of the box navigation, having to traverse an area where walking through one pane rarely puts you on the other side, but instead somewhere entirely different on the screen. It's a hard concept to wrap your head around, even after spending a good deal of time with the game, but as you begin to understand it as a mechanic its brilliance starts to become apparent.

Taken out of context, the levels themselves rarely amount to much, but when splintered into dozens of screens then switched around they become puzzles within themselves. It pushes you to think of abstract paths and tests your memory to remember which panes line up with each other. Adding in a selection of special character powers only adds to the tantalizing challenge, that seems so thoughtfully planned out and lovingly designed. But for all the love and care that evidently went into making WIMH, all throughout the experience it seems almost scared of becoming too clever, or inserting too much personality into the level designs.

The outcome of this is a game that lacks substance. Levels are enjoyable to navigate but disconnected from each other and unmemorable in their own right. When I saw the end after only two hours, I couldn't help but feel like much of the game was a missed opportunity to use such an original mechanic, which never seemed to evolve past what was seen in the first few levels. This doesn't mean I disliked WIMH, but I was disappointed that it made such shallow use of its design concepts, instead playing it close to the chest with a game that's cute but not especially inspired beyond its core mechanic, and as such will likely fade from my memory rather quickly.

All that aside, Where is my Heart is still a rather deliciously adorable adventure that is worth undergoing if you can accept it for what it is. The charming ascetic and soothing audio design goes a long way in making up for its underwhelming ambition, to the degree I doubt I could legitimately hate the game even if I wanted to. Much the same as a children book, it's simplistic by nature even to its own detriment, but still incredibly easy to fall in love with and want to revisit again and again.

So where is my heart? I suppose right now it's being held captive by an enchanting little game that wants so much to love you too, if only for a short while.
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 4.1 時間
投稿日: 2015年9月14日
This is a cute puzzle platformer that does some interesting things that I have not seen before. However, maybe about 2/3rds to 3/4ths of the way through, it got too hard for me. I could probably finish it, but I'm not in the mood for that level of frusteration right now. Still, it's a good game, and I would reccomend it for people who enjoy puzzle platformers.
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8 人中 6 人 (75%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 5.7 時間
投稿日: 2015年10月1日
I'll start with saying that this is a beautiful game. The pixel art style is gorgeous and the music is soothing enough so that it doesn't become annoying as you listen to it for hours on end. Unfortunately, in the world of indie games, "artsy" has been done a few hundred times already. For a lot of people, this alone will not be the deciding factor.

Its main feature (shattered screen) is fairly unique, but sometimes it ends up feeling like more than just a simple inconvenience. While it's certainly the thing that makes this game in any way challenging, there are times when it makes a jump that's challenging enough on its own absolutely obnoxious.

The game's main downside is that if you die, you get penalized by making it impossible to collect all hearts in a stage, ultimately forcing you to restart the entire thing if that's what you're after. I'm not entirely sure what was going through Bernie's head when he decided that this was a good idea. To make the whole process even more frustrating, there is no quick restart button or menu option. Every time you wish to restart you have to exit to the stage selection screen and load the stage again, which ends up being a chore after you fail a precision jump by a milisecond for the umpteenth time.

The story and relationships between the characters feel rather shallow. While I don't necessarily need a story in a simple platformer, I do expect something a little more substantial than what Mario had 30 years ago.

Overall, I find that the game did not live up to its full potential. It's worth playing through if you got it in a bundle, but I wouldn't bother paying the full price for it unless you have nothing else to play.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.6 時間
投稿日: 2014年9月12日
So what is Where is my Heart? Is it a platformer? Is it a puzzle game? Well, it's a little of both. Okay okay, so that was a generic opening, but it is what it is. Where is my Heart is unique among puzzle platformers in that the levels are broken-up into fragments. As the player explores to the edge of one segment, they must watch the rest of the screen to see which segment the character will be navigating next. It's a little bit of spice that makes what would otherwise be a bland and straight-forward platforming game into a puzzle, almost in the literal sense as the player is required to look at a jumble of pieces, and try to make-out the greater whole.

Story-wise, I couldn't tell you what's going on. I remember reading a quick summary on the store page, but the game itself doesn't make much mention of it, and that's fine. During the game, the player controls one of three members of a monster family. One looking like a Domo wannabe, one orange thing, and a vampire, because of course there's going to be a vampire. The player must toggle between them to navigate the levels; using them as stepping stones to reach higher ledges, or unlocking character-specific locks that reveal a passage elsewhere on the level, and even forming a sort of totem to turn the top member into a special spirit beast.

Yes, each member can turn into a special spirit beast, and it's often required to do-so in order to complete the level. The brown monster turns into a forest spirit that can double-jump, allowing him to reach higher platforms; meanwhile the other two members of the family turn into spirits so that he can take them with him. This allows the player to reach areas that would otherwise require someone to be left behind after being used as a stepping stone without needing to leave anyone behind. The orange monster turns into a rainbow spirit that lets you rotate the segments while she remains in the same spot on the screen, thus allowing her to skip around the stage (though it has its risks if the player tries to "teleport" into solid ground, or stays in a space without a segment). Finally, the gray monster (the vampire) turns into a bat spirit that can see hidden passages and platforms that he can use so that the other two can use him as a stepping stone.

The levels are short, but sweet. It's a case of quality over quantity, allowing the player to focus on a smaller playing field while trying to figure out how to navigate the heroes to the end goal. Every level has two goals. The first is to simply get each hero to the end goal, and the second goal is to collect all hearts without letting anyone die. The first goal is oftentimes simple enough, where some of the levels will really stretch the player's mind to figure out where that heart with very little context clues in its tiny segment might be hiding in what would otherwise be plain sight if the level wasn't broken-up into scattered segments. The only real hassle is that once the path to the end goal has been opened up, it can feel like a bit of a chore having to manually walk the other two characters over there to finish the level. Some levels require the other characters to take a new path, but for most levels it's just selecting the next character to walk the same path three times.

What few faults this game has are out-weighed by it's over-all charm, so I can definitely recommend this game to anyone looking for a good puzzle/platformer.
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.6 時間
投稿日: 2014年11月26日
Where Is My Heart is an adorable puzzle game with an interesting gimmick as well as a tranquil visual and sound style. Being able to wrap your head around the puzzles is satisfying even if you might get frustrated now and then. I appreciated the almost sombre tone the game had too, but that might be for everyone. The asking price is also exceptionally reasonable in my opinion.

If you'd like to see the game in action a little bit, I was asked to take a look at it by the developers for my first impressions series, and that can be seen in the video below.

https://www.youtube.com/watch?v=8k97x6F0EYs&
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.5 時間
投稿日: 2015年6月26日
It's ok because it's short ;D More levels and i would go crazy, nothing on it's place ;] But that is the idea. Good as bundle game ;p
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.6 時間
投稿日: 2015年6月28日
Simple platformer with a not so simple gimmick for solving puzzles. Sort of cutesy but at the same time a bit aggravating. I have to question why there's no achievement for collecting all the hearts though.

6/10

You don't even need to finish the game to 100% it.
このレビューは参考になりましたか? はい いいえ 面白い
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 0.3 時間
投稿日: 2015年7月30日
A super relaxed and charming abstract puzzler. Short enough (~2 hours) to not overstay its welcome.
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