In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
ユーザーレビュー:
Overall:
非常に好評 (120 件のレビュー) - このゲームのユーザーレビュー 120 件中 82% が好評です
リリース日: 2014年5月29日

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レビュー

“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine

このゲームについて

"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."


In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!

システム要件

Windows
Mac OS X
    最低:
    • OS: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • プロセッサー: 2 GHz
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2.0, dedicated card recommended
    • ストレージ: 500 MB 利用可能
    • 追記事項: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    最低:
    • OS: Mac OSX 10.6, 10.7, 10.8, 10.9
    • メモリー: 1 GB RAM
    • グラフィック: OpenGL 2.0
    • ストレージ: 500 MB 利用可能
Customer reviews
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Overall:
非常に好評 (120 件のレビュー)
Recently Posted
Cetais
( 記録時間: 0.9 時間 )
投稿日: 6月9日
A cute plateformer with a nice twist.
Too bad there's nothing more to it.

Definitely not worth this price.
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rulaif
( 記録時間: 2.3 時間 )
投稿日: 3月18日
A really fantastic, quick, little game. I have never played anything like it and I loved how much it made me think to solve the puzzles. These kind of puzzles that play with what you can and can't see can feel just impossible sometimes, but there's a really great balance here. Whenever I found myself stumped it never lasted more than a minute or two, and then the layout of the puzzle becomes clear and you get that great feeling where you can see every step to the end after trying to figure it out for a while. It does become significantly more difficult about halfway through but I got used to it. And, I was surprised by how quickly I got used to rearranging the broken map in my head. If spatial reasoning isn't your strong point though, this will probably be quite difficult.

The art is adorable. The sound design and music are great and create a very relaxed atmosphere that doesn't distract you from the puzzle but rather draws you in.

My main complaint would be that the parts where you use the rainbow spirit to flip the screen around can feel a little tedious and try-fail try-fail sometimes. But, that feeling never lasted long and I pretty much always ended those levels feeling very satisfied.

Overall, cute, cheap game that is well worth your time. Highly recommended.
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LonM
( 記録時間: 1.1 時間 )
投稿日: 2月25日
I've played a fair bit of WIMH, and while I like the art style, and the concept of the game, It's just too hard to make any useful forward progress.

Let me start with the good: The art in this game is very nice. From the pixel-art style to the subtle transformations animations, coupled with the ambient sounds and so on, it's all very nice. As well, the concept of the game is very good. You're given a sort of fragmented level wherein you try and collect hearts.

The big problem I have with this game is that if you should die at any point, you basically lose your progress on that level. I.e. if you want to get 100% completion of a level (colect all the hearts), if you make a single error, you have to restart the level. I'm not a massive fan of that.

Also, in a lot of cases the level will rely on trial and error to complete it. Given that there are part where you can figure it out using logic, I don't think that making the player resort to trial and error to figure things out is a good approach to take in your level design.

So, it's an okay game, but I really think it needs some changes to be truly a good game.
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neon✨
( 記録時間: 9.7 時間 )
投稿日: 2月6日
This game soothes my heart.
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M. Doucet
( 記録時間: 18.0 時間 )
投稿日: 1月27日
It's a proper keyboard-only port of a PlayStation mini (PSP, PS3, Vita game). Although it's been made available in various bundles, I've never seen its price drop on Steam proper for those that are holding out for a sale.

The only actual goal in a given level is figuring out how to get from start to finish, and anything else is entirely optional. There are no enemies, there is no time limit, and you have infinite lives. You can collect hearts if you want to, which you will lose each time you fail. The level-select screen lists the highest number you've collected in a single run, which is a goal you can work toward if you want to. Although there is one achievement tied to collecting these hearts, there is a single level where this can be earned easily.

The game features 26 levels in the main game plus 4 "bonus" levels. Each level can be solved in a matter of minutes, giving at least an hour of playtime. Some levels may of course take longer to figure out, and collecting the hearts without dying can multiply your playtime substantially, I thought the fragmented screen mechanic was used well enough to hold my interest, although there were at least some bits pertaining to collision that were frustrating.

The developers (which took 3 years to port to PC/Mac) promised a Linux version back in 2014 which I think is as likely as this game going on sale, so if you're on a non-Linux box it may be worth checking out if you're looking for a quiet, low-stress platformer with an interesting twist.
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Sorimachi
( 記録時間: 0.4 時間 )
投稿日: 1月24日
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
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hakan_guleryuz
( 記録時間: 5.9 時間 )
投稿日: 1月21日
There are serious issues with controls, such as character sliding and falling for no apparent reason on some very tiny platforms.
The required pixel and nanosecond accurate action is only randomly achieved for some further down the line puzzles, which makes the game unenjoyable in these instances.
Level design in some areas is too repetitive,
The paritiotioned platformer experience is not unique or meaningful enough for some levels.
Sometimes it becomes just an headache when this feature is overused.
If these would were fixed it would have been much more enjoyable experience.

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Palidian
( 記録時間: 2.3 時間 )
投稿日: 1月10日
Interesting puzzle game. Worth a playthrough.
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lab23
( 記録時間: 1.1 時間 )
投稿日: 1月6日
This game was released as part of the PSN Mini collection for the original PSP (and PS3) in 2011. Then it was one of the definitive indie gems on the PSP platform, even if only for the lack of competition. Today it's just one mediocre pixel puzzler of many, making it very hard to recommend.
The PSN version of course also had gamepad support, which this port lacks.
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Talon One
( 記録時間: 4.0 時間 )
投稿日: 2015年12月17日
Cute little puzzle platformer, not sure if it's worth 8€, though.
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Most Helpful Reviews  In the past 30 days
4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 0.9 時間
投稿日: 6月9日
A cute plateformer with a nice twist.
Too bad there's nothing more to it.

Definitely not worth this price.
このレビューは参考になりましたか? はい いいえ 面白い
Most Helpful Reviews  Overall
19 人中 19 人 (100%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 11.0 時間
投稿日: 2014年6月6日
「Where is my Heart?(私の心はどこ?)」あなたは森の精霊の家族となり協力し合いながらバラバラになった心と世界を取り戻す。それは家路を辿る道でもあり、プレイヤーと開発者のノスタルジー探求の旅でもある。

断片化されたフレーム間を移動したり、空間を回転させたりとFEZっぽい要素もありますが、主軸は特技の違う3人のキャラを随時切り替えつつステージをクリアする古典的名作アクションパズルゲーム『バイキングの大迷惑(原題:The lost Vikings)』に近い(ただし敵キャラは一切登場しません)。
元々は2011年に海外でPSN向けに配信されたゲームらしい。

ハートを集める要素がありますが集めなくてもゲームは進められますし、実績もコンプできます(もしかしたら、全部集めるとエンディングが変化したりするのかもしれません)。
ハートを集めようとするなら、そのステージ間ノーミスで進めなければならないので大変。フレーム間の繋がりが把握しにくいため(それがこのゲームのキモでもあるんですが)、基本落下やトゲで死んで覚えることになるのでその点で若干人を選びます。

コントローラ非対応なので快適に遊ぶには別途JoyToKeyなどが必要。

ボリュームは少ないながらもパズルゲームとしての作りは丁寧。
80年代ドット絵+パステルカラーなグラフィックは可愛く暖かみがありつつもどこかちょっと童話的な怖さと郷愁も感じさせ、自然を意識した環境音やアンビエントな癒されるBGMも魅力的な作品です。
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
おすすめしません
記録時間: 2.2 時間
投稿日: 2014年6月2日
ちょっと頭を使うと言えなくもないパズル系アクション。3体のモンスターを操作しながら全員ゴールに入ると1ステージクリア。
画面中が寸断され、ぐちゃぐちゃにならんでいるのがミソ。というかこのゲームのすべて。
触れると即死のトゲや穴がやたらあちこちにあるし、モンスターたちは1ブロック分しかジャンプできないのでうっかり落ちるとだいたい取り返しがつかない。の上に画面がこまぎれなのでカーソルキーの左右をちまっ、ちまっ、ちまっ、と押すのが基本。爽快感はまるでないどころかマイナスの域。
超序盤のステージ以外は初見ノーミスクリアは望めないと思ってだいたい間違いない。

ステージクリアまでに画面内のハートを全て獲得することで本当の意味でのステージクリアとなる仕様。一見取れなさそうな場所にあるハートも、いろいろと試すうちに(といっても、だいたいはコウモリかトリで取るので頭を使うというほどでもない)獲得できる。
また、死んでもモンスターたちは何度だろうと蘇生するが、蘇生のたびに獲得したハートをひとつ打ち消す黒ハートを獲得してしまう。ので、ハートを集めようと思うなら、トゲや水に触れて死んだ瞬間にステージやり直し決定。
ものっそい小さい足場しかなく落ちたら即死、大きくジャンプして小さな足場に着地成功しなかったら即死(繰り返すけど画面がこまぎれなので距離感はほとんどわかりようもない)、みたいなギミックがやけくそに多いわりに操作性はもっさり、ぬるりとしていてジャンプの微調整が効かないなど、パズルやアクションそのものの難易度でないところでストレスがたまる。
理不尽な死亡例も数え上げるときりがないこのゲームで、なぜワンキー、あるいはESCメニューからのステージリトライを用意してくれなかったのか、じつに理解に苦しみます。

世界イメージやピクセルの感じは可愛くてすごく気に入っただけに、失望とストレスがマッハ8くらいの速度でぎゅーんとあがるゲームでした。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 4.3 時間
投稿日: 2015年7月20日
アクションパズルゲーム。
森の精霊たちの世界がバラバラになったのでハートを集めて元に戻すのが目的。
3キャラを切り替えて操作してハートを集めてゴールを目指す。基本操作はジャンプとキャラ切り替え、ブロックの踏み付けくらいのシンプル操作。3キャラはステージによっては、それぞれ2段ジャンプができるキャラや見えないものが見えるキャラ、断片化されたマップの破片を回転スライドさせるキャラに変身する。

各ステージは断片化されたマップの破片がバラバラに配置されており、マップがどうなっているのかを推測しながらプレイしていく必要がある。例えて言うなら、様々な方向から撮影した映像を頭の中で1つにまとめるような空間把握能力が必要だ。自分を映した複数の監視カメラの映像のみを見て行動するといったイメージで良いだろう。この断片化されたマップがこのゲームのパズルをユニークなものにしている。
ただし、難易度バランスについては良いとは言えない。ステージ開始直後で方向キーを押してないと死ぬといったイジワルなレベルデザインと断片マップの組合せで状況確認もままならない理不尽さがあるからだ。操作テクニックにしてもやや説明不足さが感じられる。死んで覚えるゲームにしては即リトライができないために全ステージパーフェクトを取ろうとすると非常に大変だと思う。

かわいい見た目と落ち着いた感じのBGM、ありきたりのキャラ切り替えアクションパズルになっていないユニークさがあるのは良いが、難易度バランスが残念でならない。ただ、他とは違うアクションパズルをやってみたい人にとっては良いゲームだと思う。
このレビューは参考になりましたか? はい いいえ 面白い
94 人中 81 人 (86%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 1.8 時間
投稿日: 2014年5月29日
I don't care much for most puzzle platformers; I usually feel they're too basic, or contrived. So understand my feeling when I say that this game is a labor of love, and that it shows in every facet of its design, right down to the oddly (somehow) unique pixel graphics.

The premise is simple: you have three little monsters, you control them one at a time, and you must guide them each to the exit of each level. There is no time limit, and no serious penalty for death; they simply respawn at the entrance. But here's the tricky bit; the world has become fragmented, though not necessarily broken. You can see the full picture, it's just that the full picture is muddled and confused, with pieces going every which way in no discernible order. Simply reaching the exit of each level becomes more complex, as even a straight pathway can take your monsters to every corner of the screen, or worse, numerous corners all at once.

Each monster has a specific color, which may be required when activating a block or, as you'll later discover, special abilities. Each monster can transform into one of three specific beasties, each with their own special ability necessary to complete a stage. The only one I'll mention is that of our orange monster, who transforms into a bird(?) of sorts and has the ability to shift the fragmented world in a clockwise or counterclockwise direction. For the other monsters, this matters little, but for her, she can remain still, while the world swirls around her, allowing her to move to entirely different fragments that may have been unreachable otherwise.

To reach each end, you must gather a number of hearts strewn about each stage, thereby opening the door. But as you progress, this task slowly becomes more complex, as mechanics more complicated than jumping ledge to ledge are uncovered. The way these mechanics present themselves is a big part of why I enjoy this game so. See, it's never spelled out for you; there isn't a mid-level tutorial message or loading screen hint giving a dry description of how hitting a switch opens doors. The game simply presents you with the opportunity to touch and experiment with things, and these range from the simple (hitting a block with the correctly colored monster) to the complex (learning to properly manipulate the world's fragments). What makes this game special is that even the simplest mechanics are so often used in different and unique ways between each level. I often felt impressed by the simple brilliance of many of the layouts, and how so many of them would educate and influence your actions in the next. It quickly became intuitive to take what I already knew and wonder, "but can I use it this way..?" or, "what happens when I try this".

Each level presents the challenge of gathering every heart without losing a single monster even once, rewarding you with a special heart symbol and, on occasion, an entirely new level. Majority of games, I wouldn't care for such frivolity, but the very clear dedication that went into making each and every level stand out as a unique entity makes the practice of perfecting every single one of them feel very, very worthwhile.

At the time of writing this review, I've completed what I suspect to be over half of the available levels, and I do plan to complete the rest before too long. Should I make any new discoveries in that time that I feel just has to be in this review, I will be sure to make note. That's just how good this game is. I very much want to fully complete this title, and experience every last ounce of thought and love that the developers put into making it. And as someone who typically feels indifference towards these types of games, that says a lot.
このレビューは参考になりましたか? はい いいえ 面白い
21 人中 18 人 (86%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
おすすめ
記録時間: 2.8 時間
投稿日: 2015年6月2日
First playthrough time: 2 hours

Major Pros:
Clean and clear art style
Pleasant music
Collect all the hearts challenges players seeking perfect
Interesting and mind stretching puzzle design

Minor Pros:
Random funny sayings from the characters between levels
Pleasing world design that fits the story

Major Cons:
Made my brain owie
Story wasn’t very engaging or clear
You could jump up through platforms but had no way to drop down through them

Minor Cons:
Rainbow spirit’s ability to jump out of the puzzle and fly around is a little difficult to use with the controls sometimes
Bat king’s ability to see and use special terrain felt disconnected from the other abilities and wasn’t used to its fullest potential

Although I’m usually not a fan of pixel graphics on anything other than arcade style games, I found the art and sound effects of Where is my Heart? very pleasing. The atmosphere the game works to create is very fitting of three little tree spirits on an adventure. The exact story of that adventure is a little hazy as the game tries to tell it wordlessly through the first and last levels and you’d learn more by just reading the steam page description, but the mood is there. Most of my complaints are around the special abilities of the characters. Rainbow spirit if often not as responsive as I’d like to buttons relating to his special abilities and the requirement to jump before rotating yourself out of the puzzle to drop into a new screen sometimes moves you into another screen and your rotation happens from that place instead. Bat king’s ability to find hidden ground to stand on is only useful for him but somehow the hidden holes he finds the others can walk into. Of course, if they stop inside the hole and bat king moves away they’ll phase into solid matter and die. All that said, the game stuck to its cute and childish roots with random amusing sayings from the characters between levels and a lot of effort was put into the puzzles to really utilize all the spirits’ skills and the player’s ability to mentally rearrange the fragmented screens. Clever use of background patterns, made more clear by the pixel graphics, provided ample clues as to how the pieces of the level were actually arranged relative to each other. Overall the game was a cute and short with puzzles that stretch the player’s visualization abilities.
このレビューは参考になりましたか? はい いいえ 面白い
32 人中 22 人 (69%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめしません
記録時間: 1.1 時間
投稿日: 2015年1月1日
I'll be honest, I'm sometimes a sucker for cute things. On sale Where is my Heart? seemed like a fantastic purchase. It has a very pleasant and charming atmosphere with an adorable cast of characters. Unfortunately, after nearly an hour the game exhausts all of its charm and is left witha very simple gameplay mechanic that, when used in increasingly difficult puzzles with no new mechanics, makes the game increasingly bland and frustrating.

However, it's adorable atmosphere and charm made the game worthwhile to me. I didn't enjoy it after some time but if you like cute things and simple puzzle games then your mileage may very
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13 人中 11 人 (85%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 1.6 時間
投稿日: 2015年7月25日
Fun little platformer. Takes like 1.5 hours to 100%. You play a family of monsters each with a special ability. The maps are kind of wierd, they are all fragmented and the pieces are not lined up in order. You might go left through one porion and end up completley on the other side. I don't know how to explain this properly so watch this video quick.
https://www.youtube.com/watch?v=CfLLuyozDI4
このレビューは参考になりましたか? はい いいえ 面白い
30 人中 20 人 (67%) がこのレビューが参考になったと投票しました
おすすめ
記録時間: 2.4 時間
投稿日: 2014年5月30日
Where is my heart? It's a rather existential question that I wouldn't have an immediate answer to. Perhaps with a loved one, or a place I am or long to be; at any one time my heart could be any number of places or nowhere at all, if I'm feeling especially down. Where is my Heart, the game, doesn't concern itself as much with metaphorical musings or heavy philosophical discussion, but all the same invites a certain curiosity to it. Even when saying little, there's a distinct undertone of the developers hinting at something more meaningful than the journey of a trio of monsters to find their magical tree, which feels trapped just beneath the surface longing to get out.

Before I get ahead of myself, Where is my Heart is a puzzle platformer best summed up as a walk-in sliding puzzle. The world has become shattered, disorganized, split into various sized panes that each show but a part of the whole level. Your objective then becomes one of observation and out of the box navigation, having to traverse an area where walking through one pane rarely puts you on the other side, but instead somewhere entirely different on the screen. It's a hard concept to wrap your head around, even after spending a good deal of time with the game, but as you begin to understand it as a mechanic its brilliance starts to become apparent.

Taken out of context, the levels themselves rarely amount to much, but when splintered into dozens of screens then switched around they become puzzles within themselves. It pushes you to think of abstract paths and tests your memory to remember which panes line up with each other. Adding in a selection of special character powers only adds to the tantalizing challenge, that seems so thoughtfully planned out and lovingly designed. But for all the love and care that evidently went into making WIMH, all throughout the experience it seems almost scared of becoming too clever, or inserting too much personality into the level designs.

The outcome of this is a game that lacks substance. Levels are enjoyable to navigate but disconnected from each other and unmemorable in their own right. When I saw the end after only two hours, I couldn't help but feel like much of the game was a missed opportunity to use such an original mechanic, which never seemed to evolve past what was seen in the first few levels. This doesn't mean I disliked WIMH, but I was disappointed that it made such shallow use of its design concepts, instead playing it close to the chest with a game that's cute but not especially inspired beyond its core mechanic, and as such will likely fade from my memory rather quickly.

All that aside, Where is my Heart is still a rather deliciously adorable adventure that is worth undergoing if you can accept it for what it is. The charming ascetic and soothing audio design goes a long way in making up for its underwhelming ambition, to the degree I doubt I could legitimately hate the game even if I wanted to. Much the same as a children book, it's simplistic by nature even to its own detriment, but still incredibly easy to fall in love with and want to revisit again and again.

So where is my heart? I suppose right now it's being held captive by an enchanting little game that wants so much to love you too, if only for a short while.
このレビューは参考になりましたか? はい いいえ 面白い
19 人中 14 人 (74%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
おすすめ
記録時間: 2.6 時間
投稿日: 2014年6月2日
Where Is My Heart? is a cute little puzzle platformer with a surprisingly refreshing idea. The idea is simple; the level is split up into several little windows all containing parts of the level, and some of them overlapping each other. So if you walk in a straight line you'll appear in a different window after just a few steps (which can basically be anywhere on the screen), all this while still walking straight, mind you. It's a difficult concept to explain and really needs to be seen in action to understand it all. It's confusing at first, but once it clicks it's one of the best and charming puzzle games you'll ever play.

It's short, with its 26 levels (2 hours) of gameplay, because it's also the only way to keep the idea fun and fresh. Any longer and it wouldn't have made such an impact. Well, or maybe less anyway.

There's also a story behind all the puzzling and it too is charming, and even a bit sad. The retro graphics help set the mood and they truly fit this amazing little game. And the music manages to support the game in a relaxing way.

Where Is My Heart? is highly recommended and needs to be played by as many people as possible.

[Rating: 83/100]
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