In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
Brukeranmeldelser: Veldig positive (118 anmeldelser) - 83% av 118 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 29. mai, 2014

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Kjøp Where is my Heart

 

Anmeldelser

“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine

Om dette spillet

"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."


In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!

Systemkrav

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0, dedicated card recommended
    • Storage: 500 MB available space
    • Additional Notes: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    Minimum:
    • OS: Mac OSX 10.6, 10.7, 10.8, 10.9
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Storage: 500 MB available space
Hjelpsomme kundeanmeldelser
4 av 5 personer (80%) syntes denne anmeldelsen var hjelpsom
5.7 timer registrert
Publisert: 1. oktober, 2015
I'll start with saying that this is a beautiful game. The pixel art style is gorgeous and the music is soothing enough so that it doesn't become annoying as you listen to it for hours on end. Unfortunately, in the world of indie games, "artsy" has been done a few hundred times already. For a lot of people, this alone will not be the deciding factor.

Its main feature (shattered screen) is fairly unique, but sometimes it ends up feeling like more than just a simple inconvenience. While it's certainly the thing that makes this game in any way challenging, there are times when it makes a jump that's challenging enough on its own absolutely obnoxious.

The game's main downside is that if you die, you get penalized by making it impossible to collect all hearts in a stage, ultimately forcing you to restart the entire thing if that's what you're after. I'm not entirely sure what was going through Bernie's head when he decided that this was a good idea. To make the whole process even more frustrating, there is no quick restart button or menu option. Every time you wish to restart you have to exit to the stage selection screen and load the stage again, which ends up being a chore after you fail a precision jump by a milisecond for the umpteenth time.

The story and relationships between the characters feel rather shallow. While I don't necessarily need a story in a simple platformer, I do expect something a little more substantial than what Mario had 30 years ago.

Overall, I find that the game did not live up to its full potential. It's worth playing through if you got it in a bundle, but I wouldn't bother paying the full price for it unless you have nothing else to play.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
4.1 timer registrert
Publisert: 14. september, 2015
This is a cute puzzle platformer that does some interesting things that I have not seen before. However, maybe about 2/3rds to 3/4ths of the way through, it got too hard for me. I could probably finish it, but I'm not in the mood for that level of frusteration right now. Still, it's a good game, and I would reccomend it for people who enjoy puzzle platformers.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 1 personer (100%) syntes denne anmeldelsen var hjelpsom
0.4 timer registrert
Publisert: 24. januar
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 11 personer (55%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
0.8 timer registrert
Publisert: 20. september, 2015
Where is my Heart? is an adorable puzzle platformer that puts you in control of three little monsters that happen to be bestest friends. They collect hearts (the cute kind, not the still-beating kind) to feed to their tree friend, but ♥♥♥♥ up and feed him some black hearts. This makes the tree float away and the entire world fracture into scrambled shards.

As you can see from the screenshots, this makes getting around kind of a pain in the ♥♥♥. The main gimmick is that you see the levels from a scrambled perspective and have to figure out how each piece relates so you can navigate to collect all the hearts and reach the exit. If this doesn't sound particularly fun, well, it isn't. Not only does it take a lot of mental bandwidth to keep the levels straight in your head, a lot of the links between pieces can't be established without some guesswork or some oftentimes-fatal leaps of faith. You control each monster one at a time, with a dedicated button to switch between them. They don't jump real high, so stacking them to reach high places and make long jumps is a common task.

Other puzzles include getting the monsters to heart blocks colored like them to bonk and release their heart, and making platforms by collecting specific hearts that are not distinguished from the others in any way. Each monster can also turn into a special form by stacking everyone on a special block. The brown one turns into an elk-thing that can double-jump, and the gray one turns into a bat-thing that can see and step on hidden platforms. But the orange one turns into this cloud-thing that can rotate the level pieces to realign them. What's more, if he jumps before doing it, he stays stationary while the level rotates, effectively allowing him to teleport around. This is obviously the coolest gimmick in the game, but the level design turns it frustrating fast. Levels that center on his power often have you performing complex shifting combos to get him into isolated pieces, and if you rotate him into a wall, he dies.

There are 30 levels that get pretty hard pretty fast. To beat a level you just have to get all three dudes to the exit; the hearts are just for completionists. However, dying subtracts from your heart total, so to 100% a level you have to find all the hearts without dying. I couldn't be arsed to get more than halfway through the game, and that only took 45 minutes. It's cute and has some unique ideas, but is just too irritating to get all the way through.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
79 av 92 personer (86%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
1.8 timer registrert
Publisert: 29. mai, 2014
I don't care much for most puzzle platformers; I usually feel they're too basic, or contrived. So understand my feeling when I say that this game is a labor of love, and that it shows in every facet of its design, right down to the oddly (somehow) unique pixel graphics.

The premise is simple: you have three little monsters, you control them one at a time, and you must guide them each to the exit of each level. There is no time limit, and no serious penalty for death; they simply respawn at the entrance. But here's the tricky bit; the world has become fragmented, though not necessarily broken. You can see the full picture, it's just that the full picture is muddled and confused, with pieces going every which way in no discernible order. Simply reaching the exit of each level becomes more complex, as even a straight pathway can take your monsters to every corner of the screen, or worse, numerous corners all at once.

Each monster has a specific color, which may be required when activating a block or, as you'll later discover, special abilities. Each monster can transform into one of three specific beasties, each with their own special ability necessary to complete a stage. The only one I'll mention is that of our orange monster, who transforms into a bird(?) of sorts and has the ability to shift the fragmented world in a clockwise or counterclockwise direction. For the other monsters, this matters little, but for her, she can remain still, while the world swirls around her, allowing her to move to entirely different fragments that may have been unreachable otherwise.

To reach each end, you must gather a number of hearts strewn about each stage, thereby opening the door. But as you progress, this task slowly becomes more complex, as mechanics more complicated than jumping ledge to ledge are uncovered. The way these mechanics present themselves is a big part of why I enjoy this game so. See, it's never spelled out for you; there isn't a mid-level tutorial message or loading screen hint giving a dry description of how hitting a switch opens doors. The game simply presents you with the opportunity to touch and experiment with things, and these range from the simple (hitting a block with the correctly colored monster) to the complex (learning to properly manipulate the world's fragments). What makes this game special is that even the simplest mechanics are so often used in different and unique ways between each level. I often felt impressed by the simple brilliance of many of the layouts, and how so many of them would educate and influence your actions in the next. It quickly became intuitive to take what I already knew and wonder, "but can I use it this way..?" or, "what happens when I try this".

Each level presents the challenge of gathering every heart without losing a single monster even once, rewarding you with a special heart symbol and, on occasion, an entirely new level. Majority of games, I wouldn't care for such frivolity, but the very clear dedication that went into making each and every level stand out as a unique entity makes the practice of perfecting every single one of them feel very, very worthwhile.

At the time of writing this review, I've completed what I suspect to be over half of the available levels, and I do plan to complete the rest before too long. Should I make any new discoveries in that time that I feel just has to be in this review, I will be sure to make note. That's just how good this game is. I very much want to fully complete this title, and experience every last ounce of thought and love that the developers put into making it. And as someone who typically feels indifference towards these types of games, that says a lot.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom