In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
사용자 평가: 긍정적 (평가 39 개)
출시 날짜: 2014년 5월 29일

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Where is my Heart 구매

 

큐레이터의 추천

"Showed at Gamescom 2014 - This game has a serene lo-fi electro soundtrack, and is a beautiful puzzle game."
이 곳에서 평가 전문을 읽어보세요.

평가

“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine

게임에 대해

"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."


In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0, dedicated card recommended
    • Hard Drive: 500 MB available space
    • Additional Notes: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    Minimum:
    • OS: Mac OSX 10.6, 10.7, 10.8, 10.9
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 500 MB available space
유용한 고객 평가
5명 중 3명(60%)이 이 평가를 유용하다고 평가했습니다.
4.5 시간 기록
게시 일시: 2014년 9월 10일
오랜만에 즐긴 독특하고 참신한 퍼즐 플래포머 게임. 편안한 색감의 그래픽에, 캐릭터들이 귀엽고, 음악 또한 잔잔해서 힐링 게임이라 생각할 수 있는데, 힐링이라 하기엔 조금 머리가 아파오는 게임이긴 하다.

파괴된 세계에서 흩어진 하트들을 전부 모으는 것이 게임의 목적. 세계관이 조각났다는 설정에 따라 화면도 깨진 거울마냥 온통 조각조각 나있는데, 캐릭터들의 움직임이 눈에 보이는대로가 아니라 플레이어의 입장에서는 여기 나타났다 저기 나타났다 하는 것 처럼 보이게 된다. 분명히 같은 장소인데 말이다. 말로는 설명하기가 조금 힘든 부분. (이걸 말로만 보고 제대로 이해하는 사람이 천재일 듯)

일견 어려워보이는 시스템이지만, 각 프레임 구석에서 캐릭터들 깔짝깔짝거리다보면 어느 프레임과 어느 프레임이 이어져있는지 얼추 파악이 가능하기 때문에, 침착하게 한다면 초중반에는 크게 다치는 일 없이 진행이 가능하다. 점점 뒤로 갈수록 맵이 더욱 혼잡하게 조각나있고, 경계 또한 애매모호한 경우가 많기 때문에 더욱 더 눈썰미와 침착함을 요구하게 된다. 거기에 무지개 녀석의 화면 회전 때문에 조금 더 골치아픈 경우도 이따금씩 생긴다.

후반 에리어의 경우, 프레임 사이의 경계가 모호해지고 무지개 녀석의 화면 회전이 감 잡기가 힘들어져서 직접 시도해보지 않으면 그대로 사망으로 이어지는 경우가 많아 짜증날 것이고, 사슴 녀석의 날파리들이 원하는대로 움직이질 않아 이것 때문에 화나는 경우가 가끔 생긴다.

짧은 챕터 구성이 살짝 아쉽다만, 모처럼 적당히 머리 굴리면서 즐겼던 상당히 괜찮은 퍼즐 플래포머 게임.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
1.6 시간 기록
게시 일시: 2014년 9월 12일
So what is Where is my Heart? Is it a platformer? Is it a puzzle game? Well, it's a little of both. Okay okay, so that was a generic opening, but it is what it is. Where is my Heart is unique among puzzle platformers in that the levels are broken-up into fragments. As the player explores to the edge of one segment, they must watch the rest of the screen to see which segment the character will be navigating next. It's a little bit of spice that makes what would otherwise be a bland and straight-forward platforming game into a puzzle, almost in the literal sense as the player is required to look at a jumble of pieces, and try to make-out the greater whole.

Story-wise, I couldn't tell you what's going on. I remember reading a quick summary on the store page, but the game itself doesn't make much mention of it, and that's fine. During the game, the player controls one of three members of a monster family. One looking like a Domo wannabe, one orange thing, and a vampire, because of course there's going to be a vampire. The player must toggle between them to navigate the levels; using them as stepping stones to reach higher ledges, or unlocking character-specific locks that reveal a passage elsewhere on the level, and even forming a sort of totem to turn the top member into a special spirit beast.

Yes, each member can turn into a special spirit beast, and it's often required to do-so in order to complete the level. The brown monster turns into a forest spirit that can double-jump, allowing him to reach higher platforms; meanwhile the other two members of the family turn into spirits so that he can take them with him. This allows the player to reach areas that would otherwise require someone to be left behind after being used as a stepping stone without needing to leave anyone behind. The orange monster turns into a rainbow spirit that lets you rotate the segments while she remains in the same spot on the screen, thus allowing her to skip around the stage (though it has its risks if the player tries to "teleport" into solid ground, or stays in a space without a segment). Finally, the gray monster (the vampire) turns into a bat spirit that can see hidden passages and platforms that he can use so that the other two can use him as a stepping stone.

The levels are short, but sweet. It's a case of quality over quantity, allowing the player to focus on a smaller playing field while trying to figure out how to navigate the heroes to the end goal. Every level has two goals. The first is to simply get each hero to the end goal, and the second goal is to collect all hearts without letting anyone die. The first goal is oftentimes simple enough, where some of the levels will really stretch the player's mind to figure out where that heart with very little context clues in its tiny segment might be hiding in what would otherwise be plain sight if the level wasn't broken-up into scattered segments. The only real hassle is that once the path to the end goal has been opened up, it can feel like a bit of a chore having to manually walk the other two characters over there to finish the level. Some levels require the other characters to take a new path, but for most levels it's just selecting the next character to walk the same path three times.

What few faults this game has are out-weighed by it's over-all charm, so I can definitely recommend this game to anyone looking for a good puzzle/platformer.
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
0.6 시간 기록
게시 일시: 2014년 11월 26일
Where Is My Heart is an adorable puzzle game with an interesting gimmick as well as a tranquil visual and sound style. Being able to wrap your head around the puzzles is satisfying even if you might get frustrated now and then. I appreciated the almost sombre tone the game had too, but that might be for everyone. The asking price is also exceptionally reasonable in my opinion.

If you'd like to see the game in action a little bit, I was asked to take a look at it by the developers for my first impressions series, and that can be seen in the video below.

https://www.youtube.com/watch?v=8k97x6F0EYs&
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
0.8 시간 기록
게시 일시: 2014년 7월 12일
This game is cute and original.
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83명 중 70명(84%)이 이 평가를 유용하다고 평가했습니다.
1.8 시간 기록
게시 일시: 2014년 5월 29일
I don't care much for most puzzle platformers; I usually feel they're too basic, or contrived. So understand my feeling when I say that this game is a labor of love, and that it shows in every facet of its design, right down to the oddly (somehow) unique pixel graphics.

The premise is simple: you have three little monsters, you control them one at a time, and you must guide them each to the exit of each level. There is no time limit, and no serious penalty for death; they simply respawn at the entrance. But here's the tricky bit; the world has become fragmented, though not necessarily broken. You can see the full picture, it's just that the full picture is muddled and confused, with pieces going every which way in no discernible order. Simply reaching the exit of each level becomes more complex, as even a straight pathway can take your monsters to every corner of the screen, or worse, numerous corners all at once.

Each monster has a specific color, which may be required when activating a block or, as you'll later discover, special abilities. Each monster can transform into one of three specific beasties, each with their own special ability necessary to complete a stage. The only one I'll mention is that of our orange monster, who transforms into a bird(?) of sorts and has the ability to shift the fragmented world in a clockwise or counterclockwise direction. For the other monsters, this matters little, but for her, she can remain still, while the world swirls around her, allowing her to move to entirely different fragments that may have been unreachable otherwise.

To reach each end, you must gather a number of hearts strewn about each stage, thereby opening the door. But as you progress, this task slowly becomes more complex, as mechanics more complicated than jumping ledge to ledge are uncovered. The way these mechanics present themselves is a big part of why I enjoy this game so. See, it's never spelled out for you; there isn't a mid-level tutorial message or loading screen hint giving a dry description of how hitting a switch opens doors. The game simply presents you with the opportunity to touch and experiment with things, and these range from the simple (hitting a block with the correctly colored monster) to the complex (learning to properly manipulate the world's fragments). What makes this game special is that even the simplest mechanics are so often used in different and unique ways between each level. I often felt impressed by the simple brilliance of many of the layouts, and how so many of them would educate and influence your actions in the next. It quickly became intuitive to take what I already knew and wonder, "but can I use it this way..?" or, "what happens when I try this".

Each level presents the challenge of gathering every heart without losing a single monster even once, rewarding you with a special heart symbol and, on occasion, an entirely new level. Majority of games, I wouldn't care for such frivolity, but the very clear dedication that went into making each and every level stand out as a unique entity makes the practice of perfecting every single one of them feel very, very worthwhile.

At the time of writing this review, I've completed what I suspect to be over half of the available levels, and I do plan to complete the rest before too long. Should I make any new discoveries in that time that I feel just has to be in this review, I will be sure to make note. That's just how good this game is. I very much want to fully complete this title, and experience every last ounce of thought and love that the developers put into making it. And as someone who typically feels indifference towards these types of games, that says a lot.
이 평가가 유용한가요? 아니요
19명 중 14명(74%)이 이 평가를 유용하다고 평가했습니다.
2.6 시간 기록
게시 일시: 2014년 6월 2일
Where Is My Heart? is a cute little puzzle platformer with a surprisingly refreshing idea. The idea is simple; the level is split up into several little windows all containing parts of the level, and some of them overlapping each other. So if you walk in a straight line you'll appear in a different window after just a few steps (which can basically be anywhere on the screen), all this while still walking straight, mind you. It's a difficult concept to explain and really needs to be seen in action to understand it all. It's confusing at first, but once it clicks it's one of the best and charming puzzle games you'll ever play.

It's short, with its 26 levels (2 hours) of gameplay, because it's also the only way to keep the idea fun and fresh. Any longer and it wouldn't have made such an impact. Well, or maybe less anyway.

There's also a story behind all the puzzling and it too is charming, and even a bit sad. The retro graphics help set the mood and they truly fit this amazing little game. And the music manages to support the game in a relaxing way.

Where Is My Heart? is highly recommended and needs to be played by as many people as possible.

[Rating: 83/100]
이 평가가 유용한가요? 아니요
26명 중 17명(65%)이 이 평가를 유용하다고 평가했습니다.
2.4 시간 기록
게시 일시: 2014년 5월 30일
Where is my heart? It's a rather existential question that I wouldn't have an immediate answer to. Perhaps with a loved one, or a place I am or long to be; at any one time my heart could be any number of places or nowhere at all, if I'm feeling especially down. Where is my Heart, the game, doesn't concern itself as much with metaphorical musings or heavy philosophical discussion, but all the same invites a certain curiosity to it. Even when saying little, there's a distinct undertone of the developers hinting at something more meaningful than the journey of a trio of monsters to find their magical tree, which feels trapped just beneath the surface longing to get out.

Before I get ahead of myself, Where is my Heart is a puzzle platformer best summed up as a walk-in sliding puzzle. The world has become shattered, disorganized, split into various sized panes that each show but a part of the whole level. Your objective then becomes one of observation and out of the box navigation, having to traverse an area where walking through one pane rarely puts you on the other side, but instead somewhere entirely different on the screen. It's a hard concept to wrap your head around, even after spending a good deal of time with the game, but as you begin to understand it as a mechanic its brilliance starts to become apparent.

Taken out of context, the levels themselves rarely amount to much, but when splintered into dozens of screens then switched around they become puzzles within themselves. It pushes you to think of abstract paths and tests your memory to remember which panes line up with each other. Adding in a selection of special character powers only adds to the tantalizing challenge, that seems so thoughtfully planned out and lovingly designed. But for all the love and care that evidently went into making WIMH, all throughout the experience it seems almost scared of becoming too clever, or inserting too much personality into the level designs.

The outcome of this is a game that lacks substance. Levels are enjoyable to navigate but disconnected from each other and unmemorable in their own right. When I saw the end after only two hours, I couldn't help but feel like much of the game was a missed opportunity to use such an original mechanic, which never seemed to evolve past what was seen in the first few levels. This doesn't mean I disliked WIMH, but I was disappointed that it made such shallow use of its design concepts, instead playing it close to the chest with a game that's cute but not especially inspired beyond its core mechanic, and as such will likely fade from my memory rather quickly.

All that aside, Where is my Heart is still a rather deliciously adorable adventure that is worth undergoing if you can accept it for what it is. The charming ascetic and soothing audio design goes a long way in making up for its underwhelming ambition, to the degree I doubt I could legitimately hate the game even if I wanted to. Much the same as a children book, it's simplistic by nature even to its own detriment, but still incredibly easy to fall in love with and want to revisit again and again.

So where is my heart? I suppose right now it's being held captive by an enchanting little game that wants so much to love you too, if only for a short while.
이 평가가 유용한가요? 아니요
10명 중 6명(60%)이 이 평가를 유용하다고 평가했습니다.
3.3 시간 기록
게시 일시: 2014년 5월 31일
I'm still making my way through this. I guess the big question on whether it's a good buy or not would be how long it is - just getting into it, there are certainly times that it feels like it ought to be one of those free flash games. But the deeper I get into this, the more I love it. I don't know quite what it is about the mechanics that appeal to me so much more; there's a spark of genius in the it, certainly, but i think it's the execution more than the mechanics or gameplay that's making me enjoy it so much.

The sounds are also just perfect. I think I could just sit and listen to someone playing this. (I also wish I had an hour long version of the promo video, listening to the sounds and the woman talking there is the most relaxing thing ever)

Perhaps I'll have more to say as I get through this, but it's lovely and cute, but most of all fun. It's the first puzzle game in a while that I've tackled where grinding on the same puzzle to get a perfect score is a thing I want to do, not a chore. Granted, I've only just scratched the surface so far; so this has only happened once or twice.

The fact that I'm enamored enough of this game to want to write something positive an hour in says something good, I think.
이 평가가 유용한가요? 아니요
15명 중 8명(53%)이 이 평가를 유용하다고 평가했습니다.
4.7 시간 기록
게시 일시: 2014년 5월 29일
Simply amazing. Where is my Heart is a breath of fresh air amidst all the recent puzzle platformers.
Behind its cuteness overload lies a gameplay design that is exceptionally complex and unique. The stages are fragmented into multiple disorganized segments which makes navigating through them a real challenge. There is a fine balance between platforming and puzzle solving. You're required to be cautious and constantly aware of your position among all the scrambled segments as well as to use teamwork à la Thomas Was Alone in order to collect hearts and progress to the next level. As if that wasn't enough, the game introduces imaginative character transformations which add another layer of complexity and appeal to the game.
The minimalistic tunes, soothing ambient sounds and cute art style make it an incredibly relaxing yet challenging experience.
I can't recommend this enough if you're a fan of a good brain teaser. 9/10
이 평가가 유용한가요? 아니요
8명 중 4명(50%)이 이 평가를 유용하다고 평가했습니다.
1.5 시간 기록
게시 일시: 2014년 5월 29일
It's a nice brain puzzler I can only do 3-5 levels at a time before i need to rest my eyes/brain
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
4.5 시간 기록
게시 일시: 2014년 6월 20일
Do not dismiss this title as just another pixel art indie platformer, Which I initially did when I first saw it. The art is unique and not your standard pixel art. The character design is excellent. The game does a good job at making you want these monsters to succeed in finding their magical tree home.

The game has the right mix of puzzle solving and platforming, While I never struggled to long to figure out a level, I felt very satisfied when I figured out how each level worked.

Despite it being pretty short, it is well worth your time.
이 평가가 유용한가요? 아니요
11명 중 5명(45%)이 이 평가를 유용하다고 평가했습니다.
7.8 시간 기록
게시 일시: 2014년 8월 18일
In your chest, silly.
이 평가가 유용한가요? 아니요
3명 중 1명(33%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
게시 일시: 2014년 6월 2일
This is a pretty good game! I like all the puzzles, and when you are walking you go to another place. It is pretty fun!
이 평가가 유용한가요? 아니요
3명 중 1명(33%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
게시 일시: 2014년 6월 10일
Where is my Heart? is a beautiful game. It takes the simple idea of a 2D platformer and adds an amazing jigsaw-like mechanic to the game. On top of the very unique gameplay the game features very enjoyable 8-bit inspiried art and a absolutely joyful musical track. I HIGHLY recommend Where is my Heart for anyone who wants to smile :)

If you want to see some gameplay I have a first look of it. I do however suggest you experience this gem for yourself.

http://www.youtube.com/watch?v=ZumMSArYMnM&feature=share&list=UUf2ocK7dG_WFUgtDtrKR4rw
이 평가가 유용한가요? 아니요
64명 중 30명(47%)이 이 평가를 유용하다고 평가했습니다.
11명 중 4명(36%)이 이 평가를 유용하다고 평가했습니다.
2.8 시간 기록
게시 일시: 2014년 5월 29일
(Review based on PS Mini version, tested on Steam to see if it works)

Well-designed and well-executed, Where Is My Heart? never outstays its welcome and uses its surprisngly unique mechanism to great effect with some tricky but satisfying puzzles. It will most likely be missed by many but those who find it will be pleasantly warmed and surprised by the simple but personal tale inside the puzzles.
이 평가가 유용한가요? 아니요
5명 중 1명(20%)이 이 평가를 유용하다고 평가했습니다.
0.2 시간 기록
게시 일시: 2014년 6월 5일
GENUIS ! BUY IT !
이 평가가 유용한가요? 아니요
6명 중 1명(17%)이 이 평가를 유용하다고 평가했습니다.
0.5 시간 기록
게시 일시: 2014년 6월 3일
...
이 평가가 유용한가요? 아니요
20명 중 7명(35%)이 이 평가를 유용하다고 평가했습니다.
0.1 시간 기록
게시 일시: 2014년 5월 30일
Cute little puzzle game with great artwork.
6/10
이 평가가 유용한가요? 아니요
39명 중 12명(31%)이 이 평가를 유용하다고 평가했습니다.
2.5 시간 기록
게시 일시: 2014년 5월 30일
While I'm sure this was intended as an amiable and relaxing puzzle-platformer, the gameplay mechanics have induced nothing in me but frustration. Reviewers for platform games decades ago would lament 'leaps of faith', where the player jumps to uncertain death in the hope that there is a game progressing platform.

Inconceivably, Where Is My Heart? is seemingly built around this old and frustrating concept. The juxtaposition of a gentle art direction and the aggrevating problem solving equals a game I would recommend to no-one.
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