In Where is my Heart? you play the story of a family of forest spirits. The family lives comfortably in a tree in the woods until one day they lose their home and thus embark on a great adventure. Their journey will take them through the mushroom caves and even deeper down to the lifeless crystal pools and back up into the mountains.
Recenzje użytkowników: Bardzo pozytywne (117) - 83% z 117 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 29 Maj, 2014

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Recenzje

“One of the most surprisingly delightful experiences I've had this year.”
9/10 – destructoid

“An illusory puzzler that's easy to fall for.”
8/10 – Edge Magazine

O tej grze

"In the glade, there grew a tree.
Merry, Merry king of the woods was he.
Deep in his heart lived spirits, three.
Dark secrets had this family."


In Where is my Heart? you play the story of a family of forest spirits. Their world gets broken up into fragments which you have to piece back together in your mind. Each of the three characters can transform into a magical creature along the way. The Rainbow Spirit allows you to rotate the world around and jump across space; the Bat King can see hidden platforms which only exist for him; the Antler Ancestor can jump on the stars. Help the three spirits find their home tree again!

Wymagania systemowe

Windows
Mac OS X
    Minimalne:
    • System operacyjny: Windows XP/Vista/Windows 7/Windows 8 (x86 or x86_64)
    • Procesor: 2 GHz
    • Pamięć: 1 GB RAM
    • Karta graficzna: OpenGL 2.0, dedicated card recommended
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Dodatkowe uwagi: Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers!
    Minimalne:
    • System operacyjny: Mac OSX 10.6, 10.7, 10.8, 10.9
    • Pamięć: 1 GB RAM
    • Karta graficzna: OpenGL 2.0
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
Pomocne recenzje klientów
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
5.7 godz. łącznie
Zamieszczono: 1 października, 2015
I'll start with saying that this is a beautiful game. The pixel art style is gorgeous and the music is soothing enough so that it doesn't become annoying as you listen to it for hours on end. Unfortunately, in the world of indie games, "artsy" has been done a few hundred times already. For a lot of people, this alone will not be the deciding factor.

Its main feature (shattered screen) is fairly unique, but sometimes it ends up feeling like more than just a simple inconvenience. While it's certainly the thing that makes this game in any way challenging, there are times when it makes a jump that's challenging enough on its own absolutely obnoxious.

The game's main downside is that if you die, you get penalized by making it impossible to collect all hearts in a stage, ultimately forcing you to restart the entire thing if that's what you're after. I'm not entirely sure what was going through Bernie's head when he decided that this was a good idea. To make the whole process even more frustrating, there is no quick restart button or menu option. Every time you wish to restart you have to exit to the stage selection screen and load the stage again, which ends up being a chore after you fail a precision jump by a milisecond for the umpteenth time.

The story and relationships between the characters feel rather shallow. While I don't necessarily need a story in a simple platformer, I do expect something a little more substantial than what Mario had 30 years ago.

Overall, I find that the game did not live up to its full potential. It's worth playing through if you got it in a bundle, but I wouldn't bother paying the full price for it unless you have nothing else to play.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 10 osób (60%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
0.8 godz. łącznie
Zamieszczono: 20 września, 2015
Where is my Heart? is an adorable puzzle platformer that puts you in control of three little monsters that happen to be bestest friends. They collect hearts (the cute kind, not the still-beating kind) to feed to their tree friend, but ♥♥♥♥ up and feed him some black hearts. This makes the tree float away and the entire world fracture into scrambled shards.

As you can see from the screenshots, this makes getting around kind of a pain in the ♥♥♥. The main gimmick is that you see the levels from a scrambled perspective and have to figure out how each piece relates so you can navigate to collect all the hearts and reach the exit. If this doesn't sound particularly fun, well, it isn't. Not only does it take a lot of mental bandwidth to keep the levels straight in your head, a lot of the links between pieces can't be established without some guesswork or some oftentimes-fatal leaps of faith. You control each monster one at a time, with a dedicated button to switch between them. They don't jump real high, so stacking them to reach high places and make long jumps is a common task.

Other puzzles include getting the monsters to heart blocks colored like them to bonk and release their heart, and making platforms by collecting specific hearts that are not distinguished from the others in any way. Each monster can also turn into a special form by stacking everyone on a special block. The brown one turns into an elk-thing that can double-jump, and the gray one turns into a bat-thing that can see and step on hidden platforms. But the orange one turns into this cloud-thing that can rotate the level pieces to realign them. What's more, if he jumps before doing it, he stays stationary while the level rotates, effectively allowing him to teleport around. This is obviously the coolest gimmick in the game, but the level design turns it frustrating fast. Levels that center on his power often have you performing complex shifting combos to get him into isolated pieces, and if you rotate him into a wall, he dies.

There are 30 levels that get pretty hard pretty fast. To beat a level you just have to get all three dudes to the exit; the hearts are just for completionists. However, dying subtracts from your heart total, so to 100% a level you have to find all the hearts without dying. I couldn't be arsed to get more than halfway through the game, and that only took 45 minutes. It's cute and has some unique ideas, but is just too irritating to get all the way through.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
4.1 godz. łącznie
Zamieszczono: 14 września, 2015
This is a cute puzzle platformer that does some interesting things that I have not seen before. However, maybe about 2/3rds to 3/4ths of the way through, it got too hard for me. I could probably finish it, but I'm not in the mood for that level of frusteration right now. Still, it's a good game, and I would reccomend it for people who enjoy puzzle platformers.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
0.4 godz. łącznie
Zamieszczono: 24 stycznia
A very cute puzzle game that uses a 'shattered' view of the screen to create puzzles. This works by separating the screen into several blocks, then randomizing them. This also makes the already annoying feat of jumping puzzles into a nightmare at times. The game is very fun, and only has a few achievements (For you perfectionists)

My eyes hurt.
Czy ta recenzja była pomocna? Tak Nie Zabawna
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
2.4 godz. łącznie
Zamieszczono: 29 maja, 2014
Czy ta recenzja była pomocna? Tak Nie Zabawna