FBI agent Erica Reed has an uncanny talent: she can see the past and piece together how a crime unfolded. But not even this sixth sense could save her younger brother, Scott, from a brutal serial killer. Three years later, the investigation into Scott’s murder has gone cold -- but Erica’s work has only just begun.
Évaluations des utilisateurs : Très positive (231 évaluation(s))
Date de parution: 19 sept 2013

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Cognition: An Erica Reed Thriller - Season One + OST Vol 1

 

Mises à jour récentes Tout voir (4)

11 novembre 2014

Cognition German translation is now available!

Great news! We have just released the full German translation of Cognition: An Erica Reed Thriller, available now in the latest update to the game.

Genießen Sie das Spiel!

16 commentaires Lire la suite

Articles

“Greater and more sinister things await us in the following episodes. I can't wait.”
http://indiegames.com/2013/01/cognition_an_erica_reed_thrill.html

“It is soaked with gloomy style, is gorgeous to look at and listen to, sets up its plot points with great precision, and takes off in the third act as it builds to a huge climax with a disquieting final shot that makes me genuinely eager to play the second episode.”
3.5/5 – Adventure Gamers

“An exciting story, an interesting main character, challenging puzzles, and a grandiose. atmosphere make for me this first episode a worthy spiritual successor of the Gabriel Knight series, which hopefully will be even better with each new episode. Besides The Walking Dead is the best for me so far (serious) Adventure game experience of the year.”
85% – Adventure-Treff

Season One

Order the Cognition: An Erica Reed Thriller - Season One to get all four episodes (The Hangman, The Wise Monkey, The Oracle, and The Cain Killer), plus the prequel e-comic, Provenance!

Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
see made available on Steam, please visit Steam Greenlight.

À propos de ce jeu

FBI agent Erica Reed has an uncanny talent: she can see the past and piece together how a crime unfolded. But not even this sixth sense could save her younger brother, Scott, from a brutal serial killer. Three years later, the investigation into Scott’s murder has gone cold -- but Erica’s work has only just begun.

Jump into Cognition: An Erica Reed Thriller, the exciting four-part series that brings Erica face to face with the deranged demons of her past. A serial killer is loose in Boston -- one who seems to be leaving deliberate clues that only Erica, with her unique post-cognitive abilities, can uncover. Is she finally on her way to solving Scott’s murder? Or, blinded by vengeance, is she falling into a trap that could cost Erica her life? And how does this new killer know her secret?

Winner of six 2013 Reader’s Choice Aggie Awards, including Game of the Year, this edition of Cognition includes everything in the original game, plus brand new director commentary for all 4 episodes and exclusive content including concept art, storyboards, outtakes and other behind-the-scenes material about the development!

Developed by Phoenix Online Studios (makers of the King’s Quest spin-off The Silver Lining), with contributions from veteran game designer Jane Jensen (Gabriel Knight, Gray Matter) and comic book artist Romano Molenaar (Batman, X-Men, The Darkness), Cognition is a thrilling adventure that grips you and won’t let go.

Configuration requise

Windows
Mac OS X
    Minimum:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 7 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: XP/Vista/7
    • Processor: 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 7 GB available space
    • Additional Notes: ** - Not recommended for play on Intel systems with integrated/shared video memory
    Minimum:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 2 GB RAM
    • Graphics: ATI or NVidia with 512 MB RAM**
    • Hard Drive: 7 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
    Recommended:
    • OS: Snow Leopard (10.6.X)
    • Processor: 2.0 GHz*
    • Memory: 4 GB RAM
    • Graphics: ATI or NVidia with 1 GB RAM**
    • Hard Drive: 7 GB available space
    • Additional Notes: * - For Mac systems, an Intel-based processor is required., ** - Not recommended for play on Intel systems with integrated/shared video memory
Évaluations intéressantes des utilisateurs
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
21.0 heures en tout
Posté le : 15 février
En guise de prologue Jane Jensen nous livre un petit pdf ; on y entrevoit les prémices d'une chasse à l'homme, d'une enquête presque aussi sombre que celle d'un Condemned, On feuillette virtuellement les bulles de cette histoire noir néant en se disant que tout ceci a de la gueule. Puis vient le moment d'attaquer l'épisode 1. Cognition démarre en grande pompe avec une entame complètement folle, survoltée qui laisse miroiter le meilleur. Une entrée in medias res dans l'univers de l'agent Erica Reed, une tension immédiate portée par une mise en scène mélangeant astucieusement modélisations 3D et artworks ; le joueur est secoué par une musique virevoltante. Les poils hérissés et dévorés par l'envie de plonger dans cet univers pour quelques nuits, on assiste friands au générique d'ouverture qui nous confirme que le jeu va mimer les shows télévisés américains, se tapotant les cuisses de bonheur, tout excités d'en découdre avec les criminels. En une trentaine de minutes, An Erica Reed Thriller nous monte un gâteau à huit étages surmonté de la plus belle des cerises. Pour mieux nous décevoir et retomber comme un soufflé. Il faut grimper très haut pour pouvoir chuter très bas. Mais Erica a le coccyx solide.

On se retrouve alors surpris par une foule de défauts rédhibitoires qui nous frappent en pleine face et nous font moucher du sang. A commencer par une faiblesse technique inacceptable. Si avec la vue éloignée (qui met en scène le gros des phases de gameplay) les personnages incrustés dans un décor en deux dimensions rendent très bien, les développeurs ont eu la terrible idée (et l'excès de confiance) de se la jouer jeu d'aventure moderne avec des zooms qui collent aux trognes des interlocuteurs pour donner aux dialogues un aspect cinématographique plus contemporain...la manoeuvre ne fait que mettre en valeur la laideur des personnages hideux qui perdent tous 20 points en charisme sur leur fiche de compétences - pour les plus chanceux. S'ajoute à ça une animation absolument innomable avec des personnages désarticulés et rongés par les puces : ils ne peuvent pas s'arrêter de bouger pour feindre la vie mais répètent les mêmes gestes toutes les cinq secondes, ce qui ne fait que les rendre plus robotiques encore, quand ils ne sont pas carrément possédés par le Malin avec des cous étrangement souples. Ajoutons-y des gestes tirés d'un mauvais dessin animé, à l'instar de ces poings régulièrement serrés en l'air la mâchoire contractée façon "t'as osé cracher dans mon Nesquik". De plus, la lenteur des personnages contraste parfois avec l'urgence de la situation au point qu'on pense souvent qu'il y a des pieds qui se perdent loin des culs qui leur sont promis. Ces failles techniques ne sont pas que cosmétiques : elles contribuent à ruiner le sérieux d'une histoire déjà bien fragile.

Le scénario est mal écrit. Inutile de louvoyer autour du pot pour plonger la tête dans le seau de ♥♥♥♥♥. Les personnages sont tous de vilaines caricatures (au point qu'ils sont parfois rebutants - certains seront même abandonnés par les scénaristes en cours de route ; ouf !) et les rebondissements sont souvent prévisibles quand ils ne sont pas carrément des cas d'école. Ou pire, invraisemblables. Il faut souvent accepter de fermer les yeux sur des incohérences ou des facilités monstrueuses pour progresser sans pouffer sur sa chaise si fort qu'on risquerait se déconnecter de l'aventure. Ajoutez à cela des énigmes parfois stupides du genre "je monte un plan amusant pour t'emprunter un lecteur cassette qui me permettra de résoudre une affaire sur laquelle nous travaillons tous les deux au lieu de simplement t'expliquer pourquoi j'en ai besoin" (et il y a bien pire). So point & click. Dans le sens farfelu du terme. Ce genre d'énigmes est habituel dans beaucoup de jeux du genre mais elles sont ici tellement fréquentes et mal incrustées dans le scénario qu'elles ruinent la crédibilité d'une enquête qui se veut rigoureusement premier degré. De plus, certains passages clés sont traités par-dessus la jambe.

Alors pourquoi le recommander ? Parce que Cognition a l'intelligence de soigner son début et sa fin et ainsi de capturer tous ses défauts, de les faire prisonniers entre ce qu'il a de meilleur et les enlacer de tout son éclat. Parce que si le surnaturel est incrusté d'une façon très aléatoire aussi bien dans l'histoire que dans le jeu (on a déjà vu tellement mieux dans des jeux d'enquête comme Another Code, Blackwell ou Phoenix Wright), il apporte des phases de gameplay intéressantes et enrichit considérablement certaines énigmes ; même celles qui n'ont pas leur place dans le scénario sont souvent captivantes à déjouer. Parce que sa bande sonore de grande qualité adoucit bien des maux et arrondit beaucoup d'angles, fait émerger des sentiments de peine et d'urgence quand le ridicule et la lourdeur de certaines scènes ne seraient que frustration. Parce que Cognition est l'une de ces histoires convaincues que pour danser avec de grands enjeux il faut plonger dans l'intime. Parce que certains cliffhangers et rebondissements réveillent régulièrement l'intérêt en même temps que le joueur assoupi ; que certains passages nous arrachent hors de la lassitude et du burlesque pour nous replonger et nous maintenir la tête au fond de la noirceur. Parce que le format épisodique lui sied bien. Pour sa montée en puissance ; si médiocre puisse objectivement être l'enquête, il est difficile d'en détourner les yeux. On est tenus en haleine, affamés du prochain rebondissement qui arrivera aussi discrètement qu'une fratrie de veaux multicolores s'invitant dans une Eglise, prisonniers des scénaristes et de leur magie. Un peu comme quand on se surprend à dépenser une nuit entière à dévorer la 101ème rediffusion de la saison 2 d'Hélène et les Garçons (inutile de nier, on est entre nous). Au final, j'aurais des bibliothèques entières de raisons de pester contre Cognition. Il est pourtant l'un de ces jeux que j'ai regretté d'avoir terminé. Comme le tatouage au-dessus des fesses de votre voisine, c'est un signe qui ne trompe pas.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
16.1 heures en tout
Posté le : 21 janvier
Cognition est vraiment un bon jeu. Son atout principal est un scénario bien ficelé, prenant et surprenant. On se laisse entrainer dans les enquêtes d'Erica Reed avec un drame familial non élucidé comme toile de fond, on suit donc deux intrigues parallèles avec leurs points de convergence. http://steamcommunity.com/sharedfiles/filedetails/?id=379244229 Personnellement j'ai trouvé l'intrigue assez complexe et au bout d'un moment il y avait des zones d'ombre, dommage.
Les pouvoirs d'Erica sont intéressants et bien exploités, on peut voir le passé de certains objets, voir les souvenirs des témoins, voir des connections entre des objets... http://steamcommunity.com/sharedfiles/filedetails/?id=379246306
Les puzzles présents dans le jeu sont bien pensés et l'aide optionnelle est très bien amenée dans le gameplay avec le système de SMS à un proche et non un menu d'indices.
La durée de vie est très bonne : 4h sur les 3 premiers épisodes, un peu moins de 3h sur le 4eme.
Un autre point fort : la musique. J'ai adoré la musique du générique et celle des visions prémonitoires !
Les graphismes ne sont pas parfaits, j'ai trouvé que les personnages se détachaient trop des décors de style peints à la main mais honnêtement dans ce type de jeu ce n'est vraiment pas le plus important. http://steamcommunity.com/sharedfiles/filedetails/?id=379244666
J'ai aussi eu des retours Windows durant le jeu mais en allant sur le forum j'ai tout de suite obtenu de l'aide et réussi à faire fonctionner le jeu normalement jusqu'à son terme.
J'ai vraiment bien aimé ce jeu d'autant plus que je l'ai obtenu pour presque rien ! Dans la même veine je vous conseille Still Life.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
37 personne(s) sur 40 (93%) ont trouvé cette évaluation utile
36.9 heures en tout
Posté le : 30 octobre 2014
Cross between "the mentalist" and the nastiest CSI torture killing episodes you've ever seen.

Steep learning curve on episode 1, fighting with the interface to work out ways to advance the adventure.
Probably most people will give up somewhere along this lengthy episode which is a shame because Episode 2 and 3 are real gems, better than vast majority of adventure games.

This a very long and involved adventure game with challenging puzzles.
I am skilled with this type of game but lost patience several times and consulted walkthrough.

The gore and shock of this series is a seriously over the top and would be quite upsetting and disturbing for most. I struggled not to barf at times. There's one viscious torture killing after another and it gets to be a bit much.

The dialogue and characters are well done for this type of game.
There is a lot of implausible high drama, cliff hangers and twists, perhaps akin to a comic book series.
It does make for an exciting ride.

I liked it, but honestly think only a small subset of gamers would.
* need patience for a very long game with challenging learning curve, interface, and puzzles.
* have unusually strong stomach for truly over the top gore and disturbing content (torture killing)
* appreciate convoluted plots and well written dialogues
* like adventure games with paranormal (psychic) aspects.

Sherlock: jack the ripper might be another good title for fans of this game -- highest quality writing though the game is quite old.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
26.7 heures en tout
Posté le : 21 décembre 2014
Cognition: An Erica Reed Thriller is an excellent adventure game. It's one of the best "pure" adventures games that I've played since TellTale's The Walking Dead: Season 1. quite frankly. Cognition's first season is excellent, with more twist + turns in the story; really logical puzzles (for the most part); really good character development.

Without spoiling too much here - Erica Reed is a cop, her brother Scott gets taken, and she begins chasing after this serial killer. You play mostly as Erica, embarking on this journey of finding out more about this killer, the past of the killer, and who the killer plans to attack next. This is just the tip of the iceberg here, as there's a lot more than that that is going on in this game, story-wise, play-wise, and character-wise.

A few of the puzzles are tough, but the Hint System can give you just enough to point you in the right direction to help you figure it out. At some point - Erica begins having visions, learning she has powers that can help her solve puzzles. Not only that, but there are puzzles based around her visions are extremely well integrated into the game. I don't want to spoil too much, but each episode seems to integrate a new type of puzzle that has to deal with her abilities.

Even the final episode (Episode 4) introduces a new mechanic, which I'm sure is going to have some replaying the last episode, since it can even change some of the actual journey of the final chapter & the actual final outcome of the game.

There's very few flaws + problems w/ this season. The voice-acting quality is the biggest problem, as it's all over the place. Erica, Cordelia, and John are the best voice-acted characters; and then the quality for the rest of the characters are all over the place. The graphics do have the very interesting, stylish and comic-book type of look - ranging more on the artistic side, instead of having any sort of real technical quality.

None of those above-said flaws should stop you from playing this game, as those are very minor problems with this game. After 26 hours or so with this game, there was hardly any moments where I was not wanting to find out what's going to develop and happen next in the story + to these characters. The game kept things fresh with new puzzle types + new game mechanics, with each episode. With never a dull moment, even for its length - the game kept me constantly engaged. Fans of murder-mysteries; cop + FBI stories; old-school style adventure games w/ logical puzzles (and a Hint system to help those who get stuck, which will point you a bit in the right direction); great character development; and great dialogue - look no further than the excellent Cognition: An Erica Reed Thriller.

Final Grade = B+
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
12.6 heures en tout
Posté le : 29 mars
Visceral and gripping story, tough puzzles, tight and focused game mechanics. This is a must-have for any fan of the point & click adventure genre.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
17.3 heures en tout
Posté le : 22 février
Serial killers, torture devices and psychic powers - the story of Cognition is a mix of Saw and The X-Files. You play as FBI agent Erica Reed, trying to solve a series of serial killings with the help of a unique psychic ability. Each episode focuses on 1 serial killer, but there's an overarching story connecting all of them. I would like to say more, but I'm afraid of revealing too much.

Gameplay-wise, the best thing about the game is the hint-system. If you're ever stuck, you can message one of Erica's friends in-game with your phone. The hints are helpful most of the time, but they won't give you the answers outright, so you still keep a sense of accomplishment when making progress.

Another nice feature is that there's a button that reveals all hotspots, so you won't be pixel-hunting!

The graphics are decent enough although the character animations aren't the best. The music and voice acting are excellent though. Some of my favourite tracks are played when you're solving a puzzle or trying to escape a scary situation.

Complaints:
1) A few logic glitches allow you to do the same thing more than once, but the effect is the same. Luckily this doesn't actually hinder progress, but it may confuse the player a little.
2) Dialogue is mostly skippable, but there are some you can't skip, and it gets annoying when it occurs in the middle of a puzzle.

Overall verdict: 8.5/10
One of the best point-and-click adventure games ever.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
32.4 heures en tout
Posté le : 7 mars
It's a very good psychological thriller game which I will remember for a long time.

I'm really glad that I could play in it, we need more games like this one :)

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 8 (63%) ont trouvé cette évaluation utile
28.8 heures en tout
Posté le : 12 décembre 2014
I was sceptical about this game before I even start playing it - mostly because I was not a fan of the genre ( point & click adventure) at all.
The only reason I decided to play is to see how "♥♥♥♥♥♥" this game was. But I was wrong
After I finished the first two episodes of the game I was impatient to continue the story - I had the first two episodes from a bundle and felt anticipated to get the next episodes.

Such a well written and story rich game, with amazing graphics.
It gives you the suspense of a great thriller and at the same time makes you eager for more.

Now that I finished the game I must say that you can never evaluate a game or a genre before spending enough time of playing it.
This is the game that made me a fan of Point & Click Adventure Games and one of the few that I'll always look up to when it comes to a game with rich and compelling story
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 12 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.6 heures en tout
Posté le : 28 février
-Bum can't remember info about case
-Make him remember by feeding him
-Doughnuts not good enough for bum
-Neither is food from the vending machine
-Got to use Egg Sandwich that your character refused to pick up previously
-Now you need to feed him the other stuff as well
-Also: A minute of the same, unskippable walking animation between every attempt to feed him

I've played quite a lot of Point&Clicks, so I think I am used to the somewhat slow nature of the genre, but this game's riddle design is just way to abstruse and boring. Which is sad, because there are some redeeming features, such as interesting characters and plot, plus nice background art (character models look kind of disturbing, though)

Bonus Feature: Three Crashes in under 2h playtime!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
12.6 heures en tout
Posté le : 16 novembre 2014
Best Point & Click game i ever played, and i have played alot. The puzzles really hard (for me), but the story was the one always driven me foward to finish the game.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
19.1 heures en tout
Posté le : 16 décembre 2014
A great murder mystery game for those who like to wrap their minds around a thrilling story! Really memorable soundtrack and voice acting, and the puzzles offer just the right amount of challenge.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
14.6 heures en tout
Posté le : 17 novembre 2014
A truly fantastic point-and-click adventure game in 4 episodes. I am not going to spoil too much here as I want it to be left completely open to be enjoyed.

In short, you play Erica Reed, an FBI agent who is after an insane killer who has made his murders a little too personal. That is all I am going to say for plot! You'll just have to play it to find out more....

This game is designed in the style of a dark comic book. The graphics are nice though the characters are outlined in rather grating black lines which I wasn't too fond of. However, the environments are beautifully hand-drawn pictures, very similar to Broken Sword 1, 2 and 5.

The interface is very simple, using point-and-click mechanics that adventure game fans will be fairly familiar with. Objects of interest in the surroundings usually stand out a little so no pixel-hunting is really required. A major plus!

The game is delievered with a nice soundtrack, with pieces set to carry forward the emotions that the scenes are trying to portray. This really brings out the emotional, tense, and tender moments throughout the game. The voice-acting ranges from mediocre to good.

There is a small choice system in this game. Sometimes situations will be presented whereby there is more than one solution (and more than one possible achievement). This adds a small replay value as the choices can affect the subsequent reactions.

If you can forgive the graphical glitches, you will become truly immersed in this story-rich adventure, which delves into the very heart of the human psyche, and seeks to question our conscience and how far we will go if pushed.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
31.6 heures en tout
Posté le : 4 janvier
In this classic point and click thriller with touches of horror, you play Erica Reed - FBI agent - hot on the trail of a serial killer. As the story unfolds Erica develops several paranormal abilities that allow her to gain additional information on events and at scenes.

The interface with objects and people becomes more complicated as the game progresses and in one chapter you need to keep your faculties about you as you switch between watching future events to get tips on the past that you need to interact with in the present. Sound complicated? Not really, there is plenty of onscreen help, a killer soundtrack and great dialogue throughout.

The trademark of Jane Jensen is clear in this edge-of-your-seat, mind-bending puzzler. Highly recommended.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.8 heures en tout
Posté le : 21 février
If you are interested in a point-and-click mystery/adventure game with hours and hours of play, I think this is something you should try out. Even though I have not gotten half way through the content, Cognition: An Erica Reed Thriller is definitely a game that I would recommend to someone.

Pros:
Cognition has an exciting storyline that is brimming with drama and touches of gore. This is all brought out vividly through comic-strip-like cut-scenes that are very well drawn and fun to watch. In addition to the cut-scenes, the makers really make an effort to provide voice acting (which is helpful for suckers like me who don’t want to read).

In addition to the great storyline, you’re invited to activate your thinking process throughout the game. Not only do you collect and search for clues, but you also solve a variety of puzzles which are linked to the cases. The amount of cerebration involved not only makes it great solo-play, but also team-play if you like working with others.

Cons:
When playing this game, you’ll find out that there is a steep learning curve in the beginning. Finding out what the functions are on keys was what made it hard for me to play. If you keep an open mind and continue trying out buttons, you’ll soon get how to play the game and mangle your way through cases. :P

Overall, this game has been very enjoyable for me and I’m going to play it until the end!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 17 (53%) ont trouvé cette évaluation utile
15.5 heures en tout
Posté le : 8 février
Right now, this is a review about the first episode and ~10% of the second one.

First of all, I really like the art style of this game. It has that comic book/cell shading aesthetic you may already know from Telltale games like "The Walking Dead" or "The Wolf Among Us" (or even -non TTG- XIII but that was quite a while ago). Most of the backgrounds are hand drawn though, which results in a very comic-escque blend. I prefer it over the "Telltale Style" which sometimes feels a bit too sterile for my taste.

The soundtrack as a whole is right around the upper threshold of "Okay", surpassing it with some haunting piano pieces, dipping way into "Meh" regions in the selection of the ambient theme of a store you visit quite regularly. Someone really dropped the ball there, light hearted, up-tempo Bossa (Elevator Music, basically) doesn't mix with moody antique stores/spiritual guidance etablissements that only open when the sun goes down.

Most of the voice acting is great, bordering on sublime, especially in the cases of the two main investigators. Unfortunately there are some very weak performances as well, including the obligatory badly faked Louisiana accent.

With aesthetics out of the way, let's take a look at the controls:

They're awful.

I'm not even kidding. Rarely has a game made me groan out in annoyance as often as Cognition did in the few hours I spent with it so far. Granted, for the most part it was a mix of sub-par puzzle design and awkward controls, but still.

The protagonist reacts rather lethargically to your mouse input. It kinda feels like you're trying to get an 18-wheeler to move instead of a rather athletic young Special Agent of ~60kg (~130lbs).

There are also some really unnecessary animations. In the office you can't move until the door of the elevator you just stepped out of closes. Sitting down by your desk, opening a door, it all just manages to overshoot the sweet spot (in terms of the length of the animation) ever so slightly. Lots of tiny things that really slow down the games pace and make you dread the idea of having to visit locations more often than necessary (which the game, being an adventure game after all, requires you to do pretty much all the time).
Same for the "I can't use the dead squirrel with the cheese grater" monologue snippets the adventure game veteran loves to hate. All just that tiny bit too long. It helps turning off the tutorials in the menu, though.

Then there's the controls on maps and elevator panels and such. Think you can just click the floor/location you want to get to? Guess again, it opens the context menu, which gives you the option to "Inspect" or "Use (go to)" said floor or location. Every. Damn. Time.

There's always a ~2 second loading time when switching screens, which also gets old very quickly. You'd think that a game with pre-rendered backgrounds, released in 2012, would handle that a bit more gracefully. Same for the transitions into and out of the "Intuition" mechanic.

You also get unexplainable interface lags. Entering a room or exiting an inspection (more on that later) sometimes causes the user interface to be unresponsive for up to 5 seconds. The game itself doesn't lag, animations, music, everything runs smoothly, you just can't click or do anything, sometimes the interface overlay doesn't even show up but sometimes it does. This was especially noticeable in the first "action scene" of the game.

Now, what do I mean when I say inspection? Well, that's basically all screens that have the word "Exit" written on them in blue letters. It happens when you're sitting at a desk, when you're "zooming in" to inspect certain items closer, stuff like that. Now while you're inside an inspection-screen you won't be able to open certain other inspection-screens. This may sound a bit abstract but let me give you an example:
One puzzle requires you to sit at a desk (first inspection level), use a computer (next inspection level) and read a text file on that computer, which contains the code word to open something you have in your inventory. You won't be able to inspect (in this case: zoom in to be able to interact with) said inventory item to enter the code until you logged out of the computer and stood up from the desk.

Also, if you're using two monitors you gotta be careful not to click outside the game window. Even in fullscreen mode the game doesn't capture the cursor.

One quirk I noticed: When you leave a location to the map screen and you click that location again, the sound of the car's motor still plays, although you never actually travelled anywhere.

But wait, there's more:

In certain cases, the game gives you the option to make a decision. Take this or that agent to the interrogation, accept or decline the lunch invitation of your FWB-slash-colleague (it's complicated), force or persuade a witness to make a statement.
In other cases it forces you to steal a flower from someones grave because you forgot to bring your own for the anniversary of your brother's death. Now I get that you're trying to do some exposition here, but man. Really?


Also, plot holes.

Example:

You get taken off a case because it's too personal. It was your case, the whole first episode revolved around it. In the end you realize that the next victim is going to be your boss. You hurry to the scene, guns blazing, but it's already too late and the murderer gets away. During your debrief with the new boss you start to feel a little dizzy and stumble to the bathroom. On your way there, before falling unconscious, you see a woman dragging your FWB-slash-colleague ("Sully") out of the door, cutting his ear off with a scalpel. What you didn't know is that you and Sully were drugged by your impostor office assistant while waiting outside the bosses office for your debriefs. Right after you wake up the boss assigns you to the case. Literally 20 minutes (that's ingame time, about 30 seconds real time) after taking you off of a case that's too personal because your boss died in it he assigns you to a case in which both you and your love interest are the victims. He doesn't even give you the time to get up.

Then there's the usual minor deus-ex-machina, logical error and/or techno-babble you always quietly hope they manage to avoid but they always fail to (minor spoilers):

- police officer needs your phone's PIN number to send you a GPS-location

- magical gadget from techno geek/forensics expert/trapped in friendzone-limbo "pal" (more on him later) only needs the manufacturer's color code from a spray paint can to make text that was sprayed over in said color appear. It also tricks finger print readers by projecting an image of the finger print onto the detector

- FBI outpost records interrogations on tape but doesn't have any gear to listen to the recordings

- grumpy old coroner won't give you her tape recorder to listen to potentionally critical recordings

- the office assistant's computer shows a (presumably...hopefully) confidential case file opened on her screen

- the lead investigators monitor also always shows that case file, even after logging out and leaving the desk

- so do several other computers in that office

- office full of people doesn't give a rat's a** that you're picking the door to your bosses office

And then, finally, there's the cast. Pretty compelling for the most part, like already mentioned with the odd outlier but there's also "pal". Evidently the two of you took some undergrad courses together and evidently he's been sleeping on a pillow with your face printed on it and sobbing into his TV dinners ever since. He actually pretty much looks like the "2/10, would not bang"-guy from that old image macro.

Unfortunately I'm running out of characters but their interactions are really something. I just hope it's done on purpose.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
5.5 heures en tout
Posté le : 11 décembre 2014
Évaluation avant sortie
It’s without a doubt that this series has been faulty in many departments, such as character animation and meaningful conversation. It’s the thrill of the story and its darkest manner of presentation that kept me sticking to it for all four episodes. Episode 4, in this regard, is a genuine treat. Full Review.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
20.5 heures en tout
Posté le : 19 octobre 2014
Jane Jensen a encore sévi par ses qualités d'écriture. L'aventure est riche, passionnante, psychologique et pleine de rebondissements. Un modèle du genre.
Certes, techniquement ça respire le jeu indépendant, avec des graphismes, un rendu moyens et quelques bugs dans la finition. Mais, MAIS ça respire la passion. Une cohérence se dégage de l'ensemble et on a vite fait de trouver agréable cette atmosphère de polar ésotérique marquée par une patte artistique singulière mais adaptée, des animations, rigides mais particulièrement nombreuses et d'une musique inspirée.
Les éléments de gameplay sont nombreux avec des dialogues à sélectionner avec soin, de la recherche et de l'analyse d'indices, la présence de quelques énigmes ou puzzles, l'utilisation des pouvoirs cognitifs et les scènes d'action à la "The Walking Dead". Le rythme d'enchaînement de ces éléments est excellent même s'il est encore meilleur sur le premier et le dernier épisode (légèrement plus faciles, moins d'allers-retours...).
Bref, un jeu d'aventure indispensable pour les férus du genre, voir ceux qui le sont un peu moins.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
17.0 heures en tout
Posté le : 6 décembre 2013
Un jeu indie mais un pur chef d'oeuvre ! Les jeux d'enquête sont légions dans le point'n click, mais celui-ci est un vrai thriller palpitant. La difficulté est très bien dosée, un savant mélange d'énigmes, de recherches, de déduction. A plusieurs reprises, le jeu pose des questions au joueur par l'intermédiaire d'Erica pour vérifier s'il a bien compris les tenants et aboutissants de l'affaire. Celle-ci est d'ailleurs riche en rebondissements et ravira les fans de thrillers.

L'originalité repose dans les pouvoirs cognitifs d'Erica, assez variés et indispensables pour certaines énigmes.

Techniquement, c'est presque parfait. Graphismes magnifiques, bande son incroyable. Dommage que l'animation des personnages soit totalement ratée quand ils marchent ou courent.

Enfin, cerise sur le gâteau, il faudra au moins 15 heures de jeu pour en venir à bout, ce qui le place largement au dessus de la concurrence en terme de durée de vie.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
45.4 heures en tout
Posté le : 23 mars 2014
Meilleur jeu d'aventure depuis tres longtemps à mon gout malgré des lourdeurs de gameplay et des graphismes dépassés mais qui s'améliorent au fil des 4 épisodes. Une enquête policiere bien menée, des énigmes avec une difficulté juste comme je les aime et une bonne durée de vie.
Pour l'instant, on trouve des patch fr uniquement pour les 3 premiers épisodes , mais le quatrieme chapitre est plus court.
Pour moi , un bon 17 voir 18/20 tant passer du bon temps sur un excellent jeu d'aventure est un plaisir rare de nos jours.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
18.8 heures en tout
Posté le : 23 août 2014
bon jeu, avec des enquetes interessant et une excelente ambiance.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante