You play as Erica Reed, a Boston FBI agent with a deeply troubled past and some supernatural abilities, which are introduced to you throughout the first episode.
Cognition is a traditional point and click adventure game, and it doesn't add too much to the formula. When you click on something, a small radial menu shows up of things you can do with the object, and its context sensitive. You can look at it, use it or grab it, or use your currently equipped inventory item on it. The graphical inventory is on the right side of the screen, and you can not only equip an object, you can also look at it, use it, or combine several objects together.
It definitely has a very mature comic-book feel to it. The cutscenes are delivered in the standard "motion comic" style, with minimal animation - mostly to highlight the important aspects of the scene. The actual gameplay has full cel-shaded environments and characters, complete with mouth movements to accompany the voice acting. The music is also wonderfully done and definitely sets the mood for each scene. The best thing I can say about it is that it didn't get in the way, which is the point for a game like this. It highlights the atmosphere appropriately.
Cognition: An Erica Reed Thriller may have some clumsy animation, some robotic faces and the occasional instance where the tech and the art don’t quite gel, but it is a hugely competent adventure game in every other regard. One that provides stimulating puzzle mechanics that make perfect sense within its world, and a compelling story that quickly gains momentum and keeps it up until it culminates in a thrilling, memorable finale. That’s categorically what you want from the genre.
Geplaatst: 29 januari 2014