Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
Обзоры пользователей: Очень положительные (Обзоров: 230)
Дата выхода: 19 авг, 2013

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Включенные товары (2): Hate Plus, Hate Plus Original Soundtrack

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Купить Hateful Days pair: Analogue and Hate Plus

Включенные товары (4): Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack

ПРАЗДНИЧНАЯ РАСПРОДАЖА! Предложение заканчивается 2 января

 

Рекомендовано кураторами

"Showed at PAX Prime 2013 - Christine Love's AI interaction game is eccentric, individual, and dark."

Об этой игре

Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick!

A sequel to Analogue: A Hate Story that tells a whole new hate story of its own. Analogue players can pick up where their finished save files left off, and new players can start fresh in Hate Plus.

A dark visual novel about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted.

The story so far...

I can't believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she's discovered a bunch of messages left by the mysterious Old *Mute... and wants me to uncover with her the slow enactment of a regressive political program that caused her society to regress to Joseon Dynasty social mores?!


I wasn't expecting this at all! I thought the three day trip back to Earth would be peaceful and lonely and not at all filled with reading about tragedy!

And so began my hateful days...

Системные требования

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible card
    • DirectX: Version 9.0c
    Minimum:
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
Полезные обзоры покупателей
19 из 19 пользователей (100%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 20 декабря
This is no ero story!

Сиквел Analogue: A Hate Story, от канадской студии Christine Love. Продолжаем разбираться в тайне гибели космического корабля Mugunghwa. Hate Story, как и ее приквелу, все так же тесно в рамках "VN", что заметно выделяет их на фоне остальных похожих продуктов.
Если первая часть отпугнула Вас перспективой часами читать дневники и общаться с AI, то и здесь задерживаться не стоит. Всем остальным: "Добро пожаловать!".
Так же отмечу отличный саундтрек: It's Not Ero!, в исполнении Senah Kim, и игровой амбиент.
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1 из 1 пользователей (100%) посчитали этот обзор полезным
11.8 ч. в игре
Опубликовано: 14 декабря
Продолжение великолепной новеллы Analogue: Hate Story.

Ты !
Испек тортик ?
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57 из 62 пользователей (92%) посчитали этот обзор полезным
4.0 ч. в игре
Опубликовано: 6 декабря
Remember to just have 1 waifu.
Getting more waifu will destroy your laifu.
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28 из 41 пользователей (68%) посчитали этот обзор полезным
10.7 ч. в игре
Опубликовано: 17 июля
Step in the role of a space investigator who likes to solve mysteries and seduce cute (underage) anime girls with dialogue wheel.
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11 из 13 пользователей (85%) посчитали этот обзор полезным
3.1 ч. в игре
Опубликовано: 15 ноября
An ex-terminally-ill Korean AI girl from the distant future used this game to emotionally blackmail me into making an actual honest-to-god IRL cake. 10/10 would recommend.

(Basically, it's the Portal 2 to Analogue's Portal. If you like actual engaging characters (instead of flat VN stereotypes), moral ambiguity, tragedy, mostly fanservice-free lesbian and gay relationships, futuristic spaceship dystopias, political maneuvering, reading other people's letters, or cake, buy this game. You won't regret it.)
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16 из 25 пользователей (64%) посчитали этот обзор полезным
0.4 ч. в игре
Опубликовано: 30 июля
Now with 50% more hate!
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7 из 9 пользователей (78%) посчитали этот обзор полезным
6.5 ч. в игре
Опубликовано: 20 ноября
God damn it, *Mute.

A word of warning: If you're easily depressed or heartbroken, DO NOT play this game on *Mute's route. To everyone else, enjoy, but be warned it'll be a pretty disturbing journey. I rarely recommend games, but this one is definitely worth it.

...damn it, *Mute...
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13 из 21 пользователей (62%) посчитали этот обзор полезным
6.5 ч. в игре
Опубликовано: 19 августа
This is a pretty good little conspiracy and if followed sequentially you get a taste of what's coming in day 1, get a glimpse of the end in day 2, and in day 3 you see it from the conspiracy side. It's a sad little tale where really, no one is happy and the "heroes" lose. I liked that there's not really a big event that's the cause; wheels were in motion before the logs you start reading, and you feel those wheel get a little oiling during the course of events, then turn some more. There's no magic gas or anything behind it all.

The problem is it's less of a game than Analogue. You have enough power over the three days for every log, every single one. So why make me pick? It's completely pointless, you may as well just have fed them to me in a set order. In the original you had a log percentage and you felt like you were investigating, unlocking new avenues as you passed logs to your AI companion. There's none of that there, you unlock the next six logs, read them, then repeat with the next six and so on until you run out of power. There's no reason not to read them in sequential order.

There's also a lack of variety. You had the terminal in Analogue to mix things up a little, plus the bit with the reactor added a little drama to the proceedings. Here it's just so... bland. You read logs, then shut down. Repeat for three days.

There isn't a climax to the story either. You just run out of logs. Contrast that to Analogue where you find out why the Pale Bride doesn't speak, or why everyone on the ship is dead.

It isn't helped that Hyun-ae's route is so unchallenging. There's no conflict, no drama, no tension. How can a relationship survive between someone in a screen and someone in the physical world? Won't the investigator eventually leave her? ♥♥♥♥ that, here's a message about AI bodies to completely dissolve any potential for dramatic tension. The opportunity is also completely missed to draw parallels between your relationship and that of Mute and her security lieutenants, the way she had seen them come and go. What happened when you died and Hyun-ae lived on? Nope, nothing. What about charges against her for her actions on the ship? Nope, answered, no tension. What about her being part of the contract and thus taken from you? Ignored.

Hyun-ae and the story are just completely disconnected from one another, and the new log format doesn't help. She doesn't make any substantive contributions to the narrative, just little one liners here and there, generally along the lines of "harsh" or some such.

I even felt the music wasn't as good this time around.

I hope and pray that when I do it with Mute further down the line that it will be better, because there's someone with a more personal investment in events. There's also that achievement for reading all the logs again on day 3 with her, which would suggest she reviews them in a new light.

I should be interested in the replay, but I can't get enthused. In Analogue I didn't need to re-read logs I still remembered, I could pass them straight to the AI to get the new content. You can't do that here, and I'm not sure I can face the idea of slowly... scrolling... through... every... log... again. It's a game designed to be replayed which isn't designed to be replayed. Or played at all really.

The game really only does one thing better and that's that it ties the side characters more tightly into the story. In Analogue you could know nothing about the Smiths and it wouldn't change a thing, but here all those people provide a window into how society was changing, and the impact it had on people.

I come out the end of this really disappointed. There's a good story underneath it all, but it misses every opportunity to be more.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
11.1 ч. в игре
Опубликовано: 25 сентября
Initially I didn't like this game as much as Analogue, but it got much better after the 2nd playthough with *Mute's route and then even more so with the Both harem route. Hilarious. Also, if you have a completed Analogue game save, Hate Plus will *notice it* by the way.
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3 из 4 пользователей (75%) посчитали этот обзор полезным
4.2 ч. в игре
Опубликовано: 14 ноября
Good sequel for Analogue. I personally enjoyed this game more than the first one simply because I get to piece together the puzzle without pressure from time.

I'd recommend this for people who like of dating sims or text adventures.
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5 из 8 пользователей (63%) посчитали этот обзор полезным
7.2 ч. в игре
Опубликовано: 15 октября
Played, and finished it, then I saw other people's screenshots.
Funny to see how much I missed in a single playthrough

On a side note, it's not as good as the first game (for me), but there're many little stuff that makes it enjoyable
(Loved the spoiler achievement)
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3 из 5 пользователей (60%) посчитали этот обзор полезным
4.3 ч. в игре
Опубликовано: 11 октября
I love the characters, I love the immersion.
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3 из 5 пользователей (60%) посчитали этот обзор полезным
12.2 ч. в игре
Опубликовано: 28 июня
Books, movies, tv shows, even music can all change the way we view the world and think about things, for better or worse. But because games are interactive, I feel that they can be the most potent, because of the way that players feel they have an impact on the outcome. Hate Plus is far from the first videogame to mess with the player by any means, but it's certainly among the most directly and enthusiastically manipulative. Like the previous game, Analogue: A Hate Story (play it first!) Hate Plus' narrative undercuts some of the most basic assumptions about how stories work in videogames and in general, but it goes one further by making demands of the player which might seem ridiculous and unreasonable. You don't "have" to do what it asks of you, but if you don't want to, then you probably shouldn't buy it in the first place. Still, the game will never know the difference. It's not real.

...is it?

I'm still not sure.
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3 из 5 пользователей (60%) посчитали этот обзор полезным
17.8 ч. в игре
Опубликовано: 23 сентября
I Hate this game, I Hate my two Waifu and I Hate Love.
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3 из 5 пользователей (60%) посчитали этот обзор полезным
11.0 ч. в игре
Опубликовано: 22 ноября
So, what is this? This is the sequel/addon to Analogue: A Hate Story, and, just like a sequel normally does, continues the story from its prequel. After rescuing *Hyun-ae or/and *Mute, you can use your savestate of Analogue and start your journey back to earth with all your gathered information and new waifu. But - because you're a handsome space investigator - you do not slack off during your travel home; no, you go further into investigating instead (and bake a cake).

In Hate Plus you get to know what happened on the Mugungwha before the year 0; what exactly happened that society got so old-fashioned; the missing piece in the story of Analogue. I won't write how exactly the story goes, in order to not spoil it for anyone who hasn't played it yet. But I'm willing to say that the story is awesome and matches perfectly with the story of the prequel. Everything fits, though you have to be prepared that this story offers a quite different atmosphere, since society hasn't regressed yet; it feels a bit more modern. You may also need to be interested in at least a little bit of politics, since you will read a lot about it here; if you're not, this game may not be as easy to read for you - it could (and possibly will) get a bit boring then.

The soundtrack is - just as in its prequel - good, absolutely fitting and decent. If you liked the soundtrack of Analogue, you will like this one too, and it's totally worth its money. (Though, Analouge's soundtrack was way catchier)

I strongly recommend this game to everyone who played Analogue and liked *Hyun-ae or *Mute. Though, you have to keep in mind that this is an addon. It's not really a standalone game, it's an addon. I say this, because sometimes I get the feeling that it's just not as good as Analogue was; so if you ever get this feeling too, just remember: it's basically just an addon. So, everything's fine. Besides, there's no point in playing Hate Plus, if you didn't play Analogue. But I feel like I'm starting to ramble here, am I not?
So, if you liked Analogue, get this game in your cart already and continue investigating!
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4 из 8 пользователей (50%) посчитали этот обзор полезным
10.4 ч. в игре
Опубликовано: 10 августа
I love mai waifus
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1 из 2 пользователей (50%) посчитали этот обзор полезным
18.9 ч. в игре
Опубликовано: 19 сентября
Oh, *Hyun-ae, let's solve mysteries together forever~

Hate Plus is a fantastic... something between a visual novel and a kinetic novel. Both this game and it's predecessor, Analogue, aren't a tangled spiderweb mess of routes, choices, decisions, Good and Bad Ends. There aren't many branching decision points in these games (Hate Plus doesn't even really have any), which kind of removes a lot of their "gaminess." That's okay with me; the visual/kinetic novel genre exists somewhere in the digital melting pot between traditional literature, comic books and video games. That's pretty great, in my opinion.

I won't go into the story because it would be rife with spoilers, but I'll talk some about the game itself. Hate Plus is even more linear than Analogue, which is okay. The bulk of the "gameplay" is spent reading over recovered logs from the derelict generation ship Mugunghwa. You've got the assistance of whichever AI you either choose or carry over from your Analogue clear data. Depending on the choices made in Analogue or when starting a new game, you may have a different relationship with either *Hyun-ae or *Mute.

The meat of the game's story is told through the logs and the AI's commentary on the logs. Because your ship was damaged somehow, you have a limited amount of data you can sift through every 12 hours, which forces the game to be played over a period of at least 39-ish real-time hours (though you can circumvent this, but the author will call you a "jerkface"). Every time you read through six logs or read a log that's very significant to the plot, your AI partner will want to discuss something with you. Depending on your progress, this could either be a discussion about your relationship or about the mystery of the Mugunghwa's reversion to a primitive Neo-Joseon culture. Occasionally you'll receive a message from your employer or other people, usually while you are extracting new data from the encrypted logs.

And that's pretty much the extent of the gameplay. There really isn't much "game" here; it's entirely about the narrative. And that's okay. The narrative is excellent; Christine Love is a fantastic writer. As a writer myself, she makes me jealous. The logs and your progress through them are carefully metered so you're slowly drip-fed the main story while seemingly being distracted by random bits and pieces that don't seem relevant. They become very relevant later.

The plot itself, like its predecessor, is seriously messed up stuff interspersed with little rejuvenating isles of humor and heartwarming. While I was going through the game (I was playing *Hyun-ae's route; I intend to finish *Mute's route eventually) there were many points where I desperately welcomed *Hyun-ae's insistence that we stop and chat. Some of the stories you read in the logs are soul-crushingly sad. Spending time "talking" with *Hyun-ae and her generally ridiculous levels of adorable sweetness balanced out the intense tragedy of the story from the past. I haven't completely finished *Mute's route, but her "breather episodes" seem to largely be composed of humor (and that's great, too). As the plot progressed further and further, the hopelessness of many past characters' situations started to press heavily upon me, drawing me deeper and deeper into the self-contained world and its terrible drama.

That isn't to say Hate Plus doesn't have problems. It has problems. The "real-life" time limit is my biggest personal gripe, even though you can circumvent it. As a general rule I hate it when games try to control the rate at which I play them. I can't stand turn limits, limited numbers of saves, save points, diminishing returns on experience points gain (I especially hate daily quests in MMOs, but that's a rant for another day). My second-biggest problem was the UI seemed to be very sluggish in responding to my mouse commands. Scrolling through the logs seemed to take far more "spins" of my mouse wheel than I would need to execute to scroll a web page in Chrome, for example. I was spinning the mouse wheel so much my index finger started to get a little numb! I tried lots of keyboard keys in an attempt to find some other way to scroll, but nothing seemed to work. Trying to grab the slider didn't work, either. Occasionally clicks on UI elements wouldn't register. I don't think these issues were part of the "interface screw" from the ship's low power and damage.

A lot of people seem to have another major gripe: the infamous "cake" sequence in *Hyun-ae's route. To be honest, I actually loved this part. Partly because I really did find it completely, adorably cute, and partly because it gave me a brief respite from the soul-crushingly depressing things I was reading. I happened to be playing at 3AM, but I still went in the kitchen and made a cake (it was pretty tasty, so it worked out). I understand why the developer chose to add this, and I can understand and appreciate why people would be annoyed by it, but I really loved the fact that it was in the game.

Hate Plus is a fantastic visual novel and I'd recommend it to almost anyone, especially fans of science fiction. The plot will make very little sense if you haven't played Analogue, however, so I recommend buying them both and playing them both. Don't let the poor "hours of play per dollar" ratio scare you off; there's some really great story here!

I will warn you though that if you suffer from massive testosterone poisoning, you will probably find both games to be very uncomfortable. Both can be aggressively girly, especially on *Hyun-ae's routes. For me, that's a big win. The gaming industry as a whole is completely dominated by titles that are aggressively hypermasculine. It's nice to have something that more caters to my side of things.
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1 из 2 пользователей (50%) посчитали этот обзор полезным
16.7 ч. в игре
Опубликовано: 1 декабря
First one was about *Hyun-ae, this one focuses on *Mute and her past self.
The atmosphere isn't as oppressive as in Analogue, since you're just chilling in your spacecraft during a flight instead of negotiating with strange AIs on a derelict space colony ship that's about to explode. The interface is the same, and while the hyperlinks, portraits and summaries are really helpful, the most substantial feature is the story, again fragmented into log messages.
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10 из 16 пользователей (63%) посчитали этот обзор полезным
10.1 ч. в игре
Опубликовано: 16 апреля
VN значит "Виртуальные Невесты".
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2 из 2 пользователей (100%) посчитали этот обзор полезным
11.5 ч. в игре
Опубликовано: 22 февраля
Весьма достойное продолжение первой части. Вы опять складываете части паззла в виде дневников членов экипажа в грандиозную картину, показывающую всю человеческую сущность, людские страсти, амбиции и пороки, проследите за цепочкой вроде бы верных решений, обернувшихся в итоге бедой.

Если Вы:

- знаете английский;
- любите читать;
- не смогли оторваться от первой части, пока не догадались, как получить Harem Ending -

то она уже у вас есть.
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