Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick! A sequel to Analogue: A Hate Story that tells a whole new hate story of its own.
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Fecha de lanzamiento: 19 ago. 2013

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Incluye 2 artículos: Hate Plus, Hate Plus Original Soundtrack

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Incluye 4 artículos: Analogue: A Hate Story, Analogue: A Hate Story Soundtrack, Hate Plus, Hate Plus Original Soundtrack

 

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Let's spend the next three real-time days together uncovering the mystery of what went horribly wrong on a derelict generation ship, with the help of a spunky/more-than-slightly-traumatized AI sidekick!

A sequel to Analogue: A Hate Story that tells a whole new hate story of its own. Analogue players can pick up where their finished save files left off, and new players can start fresh in Hate Plus.

A dark visual novel about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted.

The story so far...

I can't believe it! My mission was supposed to be routine data recovery on an old derelict generation ship, but instead, I ended up rescuing an adorable AI girl who grew up in a tremendously patriarchal Neo-Confucian society? And now she's discovered a bunch of messages left by the mysterious Old *Mute... and wants me to uncover with her the slow enactment of a regressive political program that caused her society to regress to Joseon Dynasty social mores?!

I wasn't expecting this at all! I thought the three day trip back to Earth would be peaceful and lonely and not at all filled with reading about tragedy!

And so began my hateful days...

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    • Graphics: DirectX compatible card
    • DirectX: Version 9.0c
    Minimum:
    • OS: OS X version Leopard 10.5.8 or later
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 1.66 GHz
    • Memory: 2 GB RAM
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
9.8 h registradas
Publicado el 30 de abril
MÁS DE LO MISMO, PERO MENOS

Tengo bastantes opiniones encontradas con lo que respecta a esta VN. No cabe dudas que el trabajo de la autora es impecable y que toca temas que suelen ser pesados de debatir en publico, pero los hace de una forma sutil de la cual lo vivimos el día a día sin darnos cuenta. Y cabe mencionar también que la atención a cada dialogo es buena pero de cierto modo Hate Plus terminó siendo más decepcionante de lo que pensé, sin pasar por alto que sorprendentemente la historia es mucho más aburrida que su precuela.

Analogue: A Hate Story es una VN un poco inusual, donde, en vez del tradicionalismo del genero, se hacia mas enfoque en el contexto social en donde transcurre toda la trama en la cual se envuelve un misterio que sucedió hace siglos sin resolver, cosa que pone el pie para dar el gran paso, para introducirte en una novela que tenia, a pesar de todo, un interesante concepto. Si: el “gameplay” hacia un muy fuerte énfasis en la lectura que, vamos a ser sinceros, aburría casi el 80% del tiempo con pequeñas historias que poco y nada aportaban a primera vista, pero que daban una enorme vista a que tipo de cultura reinaba antes de la gran catástrofe y el combustible que terminó iniciando todo ello. Fuera de todo, era buena desde un punto a pesar de no tener una disfrutable estadía visual (es decir, sin nada interesante que mirar), sino que su enfoque se basaba mas en leer entradas de texto en una computadora y descubrir que fue lo que sucedió. Reitero, buen concepto con temas secundarios que poco y nada importaban pero que tenia bien en mente cuales son los eventos que necesitamos prestar atención.

En lo que respecta a Hate Plus, se siente como un paso atrás, una secuela que no es necesaria bajo ningún concepto. Toma todos los elementos que hicieron “misterioso” a Analogue pero los convierte de tal manera que se contrapone mucho al original. No me malinterpreten, aqui van a encontrar el mismo caudal de información que en el juego anterior, por no decir aun más, que de igual modo sus historias secundarias no tienen un punto de enganche que nos explique bien la historia, la cual voy a dar una breve sinopsis para luego seguir debatiendo sobre ella.

Hate Plus sigue los eventos de Analogue: A Hate Story, donde un investigador sin nombre es contratado para resolver un misterio acerca de la muerte de cientos de miles de personas en una colonia espacial llamada “Mugunghwa”, quien en ella encuentra a dos IA llamadas *Hyun-ae y *Mute, quienes por razones que se dan a conocer dentro del primer titulo, se llevan bastante mal y tienen opiniones que dan a entender que algo malo sucede entre ellas. No es por personalidades cabe mencionar, sino por pequeñas sospechas que se van levantando. En Hate Plus, el investigador tiene como meta presentar la información recopilada y presentarla en la tierra, aunque nos acompañaran *Hyun-ae o *Mute (o ambas) dependiendo de la elección que hayamos hecho en la precuela. El asunto es que las IA encuentran en su código base ciertos datos escondidos que datan mucho antes que el “nacimiento” de ambas, siendo la oportunidad perfecta para descubrir el porque la sociedad había cambiado tanto de generación entre generación lo cual no lo hace muy interesante a primera vista pero considerando los eventos de Analogue, es un gran enganche para el lector.

A pesar de que se explican las causas y consecuencias del dichoso “año cero” en adelante, el titulo sorprendentemente se hace muy pero muy aburrido, incluso de leer. Desde el vamos, Analogue también era muy aburrido de leer el cual era una necesidad parar unas horas para volver a retomarlo, pero la longevidad de las entradas y los comentarios de las IA hacían que mas o menos pudiéramos tener una idea vaga de lo que estábamos leyendo. En Hate Plus las entradas son excesivamente largas, tediosas y que aportan poco al misterio en general que nos había puesto su primer juego, rompiendo por así decirlo, la mística que había logrado. Otro aspecto criticable en tanto a la narrativa es que las IA ya no aportan “post comentarios”, sino que son pequeños bocadillos que ni siquiera sirven para guiar al lector a que historia debería tener mas en cuenta, que desde ya, muchas de ellas hacen hincapié a amores prohibidos, conspiraciones, promesas y otros temas sociales como homosexualidad, homofobia, feminismo, machismo, etc., pero que los hace de forma que no son homogéneos con el punto central de la lectura o historia. En esta secuela, se hace más presente estos asuntos descubriendo ciertas opiniones interesantes tanto a que tan “chapada a la antigua” es *Mute teniendo serios problemas en entender toda una generación antes de su existencia, y lo “mente abierta” de *Hyun-ae pero que su mentalidad dependiente la hace una persona frágil que necesita la atención que nunca tuvo en su pasado.

Hate Plus a su vez hace cosas buenas, que son opacadas por decisiones que parecieran que fueron tomadas de forma arbitraria para romper de algun modo la cuarta pared de la forma mas forzada posible. En primer lugar el aspecto mas criticable es la espera OBLIGADA de 12 horas REALES para volver a retomar la lectura, que si bien tienen una excusa dentro del juego, no es necesaria. Puede molestar muchísimo este asunto aunque podremos saltar ese absurdo periodo de tiempo, sin embargo un juego no tiene porque ponerte tiempos, sino que todo al revés: el jugador pone los tiempos en su juego. Otro cambio fue la falta de momentos tensos como la fusión del reactor de Analogue donde debíamos tratar de solucionar dicho problema antes que la colonia espacial volará en pedazos, AUNQUE lo cambia por, quizás, un momento muy triste en las rutas posibles con las IA que, personalmente, sentí nudos en la garganta puesto que uno toma cariño con ellos que están dentro del juego. Obviamente son spoilers, el cual mucho no voy a decir, pero es hasta deprimente.

Pareciera que esta secuela se olvidó de lo “serio” que era Analogue: A Hate Story y quisiera ser una VN común y corriente con chistes acerca de la cultura “otaku” y meta referencias que de manera sospechosa que apuntan a los cambios hechos como “negativos” o no muy acogedores, tratando de no salirse demasiado del molde, con un resultado que como dije, me dejó con opiniones encontradas: por un lado un buen concepto con potencial, pero por otro dejando gustos agridulces que no remontan ni con el más mínimo viento.

Por cierto, este es EL asunto que puede molestar a varios de quienes se consideran “Cazadores de Logros”: Hate Plus tiene una referencia a FFVII con respecto a Aeris y su destino final, con lo cual pueden darse una idea de lo que estoy hablando. Si no están enterados, Kotaku publico un articulo sobre este logro en particular que invito a que lo lean una vez que hayan finalizado de leer Hate Plus, puesto que a pesar de la ridiculez que esto conlleva tiene un buen contexto dentro de todo.

A fin de palabras, una secuela ♥♥♥♥♥♥♥a de una VN distinta.

6/10
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A 42 de 44 personas (95%) les ha sido útil este análisis
12.4 h registradas
Publicado el 2 de marzo
Most of us take it for granted that our society is getting ever more liberal. But if you look at various cultures throughout history, there are actually many instances of relatively egalitarian societies slowly morphing into socially stratified class systems, often drastically reducing the quality of life for a large segment of the population. Few people talk about the fact that this is something that can happen, and even fewer talk about why.

This is just one of the many uncomfortable questions that Hate Plus, the sequel to Analogue: A Hate Story, raises.

Originally planned as DLC before morphing into a half-sequel, half-standalone-expansion, the story of Hate Plus is deeply interwoven with the one of Analogue. It would make little sense to play this one before the first, and in fact, I would go as far as saying that you should play Analogue before you read this review for the best spoiler-free experience. I will also draw more comparisons than I would for most other sequels, so if you are unfamiliar with Analogue, much of this review might be useless to you. You can find my review for Analogue here.

The plot of Hate Plus picks up right where its predecessor ended, with you, the space investigator, having recovered the documents and one of the A.I.s from the Mugunghwa. You can either continue from an existing Analogue save file, or you can start a new game and decide right then which of the two A.I.s you brought with you, who will then accompany you on your three-day journey back to Earth. She offers to investigate with you the contents of some mysterious files. As it turns out, these files detail the fate of *Mute's previous instance from before the computer crash and the Mugunghwa's descent from a thriving postmodern society into a despotic and totalitarian implementation of Joseon-inspired principles. They cover several individual lives throughout the years as well as some of the changes in the political machinery and the intentions of the people pulling the strings into different directions, and of course, how their political actions lead to societal consequences. Your job is, once more, to find out the truth.

Compared to Analogue, this game makes a much stronger visual impression. Instead of the black-on-white look from before, it goes with a striking (if still largely monochromatic) color scheme, mostly using lighter text on dark tinted backgrounds. The character sprites have seen an expansion of their palette of poses and facial expressions, making them even more expressive. Long documents are no longer paginated, instead there is free-form scrolling. Texts are imbued with hyperlinks pointing you to "photos" of the important characters, which is certainly a big help in keeping track of the abundance of political actors. You no longer have to activate the A.I. after reading a document, instead she always accompanies you throughout the texts and comments as you go. Even though plot contrivances still prevent you from any bidirectional free-form chat, this change produces a more noticeable aura of companionship and teamwork from which the emotional investment strongly benefits. The soundtrack is unobtrusive but on point and comes with a wacky, ironically self-aware theme song.

The player freedom regarding the order in which the story is explored is so much bigger that it is almost impossible to overstate. If you felt artificially constrained by Analogue, you might be happy to hear that the game gives you almost no direction whatsoever. You just pick some files whose titles sound intriguing and hope that you can piece together the events and causalities after the fact. I would argue that the pendulum may have swung too far into the "player freedom" direction, as it is easy to ruin any dramatic arc and feel completely lost by choosing the wrong files early on or skipping some important ones for too long.

Your companion A.I. choice has a significant influence on the delivery of the story. Since the events documented in Hate Plus take place while the Pale Bride is still in cryogenic sleep, *Hyun-ae only has a very vague knowledge of the circumstances and a low personal investment, which manifests itself in a more easily distracted and less attentive demeanour. I would recommend *Hyun-ae's route if you are looking for a more playful and cute experience instead of a heavier emotional hit. If Analogue is *Hyun-ae's story, Hate Plus is *Mute's. The former security A.I. has a noticeably better (but still fallible) grasp of society before and after the crash, and she is more strongly invested because her previous instance is a main character in the story. Even if you were initially put off by *Mute's behavior in Analogue, I would recommend her route in Hate Plus if you really want to dive in and get the full experience.

One interesting mechanic that bears mentioning if only for its controversy is the real-time break enforcement. Since you are reading the files throughout your trip back to Earth, you are twice met with a mandatory break time of twelve real-world hours, to sleep and recharge the ship's batteries. From what I've seen, many people are understandably critical of this design choice. However, I personally believe that I benefitted from the extra time I had to let the details sink in. I also know myself well enough to say that I likely would have binge-played it if this mechanic had not been in place, and I would be remembering it with less clarity right now. I understand how it might feel weird to not be solely in charge of your game pace, but I would encourage you to simply go along with it.

With much of the game being rooted in plot exploration, there is little of the story that I would want to give away here. It is more or less like Analogue, but even more intense, detailed, and shocking. The stronger focus on political intrigue (which the Pale Bride was mostly shielded from in Analogue), the engine improvements detailed above (even if the scrolling often feels rather jerky), and the overall more competent writing leave me in a position where I have to conclude that I liked Hate Plus even more than Analogue. Both titles have strong character writing and a compelling mixture of moods, but the sequel stands out thanks to the extra effort that went into it. Don't play it before Analogue, but if you liked that one, I can't imagine you being disappointed by Hate Plus.
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A 9 de 10 personas (90%) les ha sido útil este análisis
5.3 h registradas
Publicado el 15 de febrero
TL;DR: I accept that this is a sequel worth playing/reading if you've finished Analogue, but while Analogue deserved much praise, this title deserves much criticism. I recommend the game on the premise that you have played and finished Analogue, because you should have no interest in it otherwise. The sexual content is way overplayed.

Mechanics spoilers ahoy, I mean, if you care about that.

The mechanics, interactions, and other minutae that made Analogue: A Hate Story one of the best visual novels are conspicuously absent, and instead replaced with infernal time-gating (thankfully, tied to the system clock) and lonely cake baking. Steam says I spent 5.3 hours to get through *Hyun-ae's path, and that's with me taking frequent breaks, including to make tea in lieu of checking my kitchen stocks since she apparently doesn't trust me to know what's in there (extremely immersion breaking to ask the player to go to the grocery store when they're supposed to be a solo starship pilot). AI character writing direction seems to have drifted away from what I would expect, at least for *Hyun-ae. I haven't yet decided if I will sit through probably the exact same writing to see *Mute's reactions.

Where the predecessor had many touch points with the active characters for most text entries that let you explore their feelings and personalities, this game sadly just has them looking over your shoulder, mumbling incomplete commentary about the text before you're able to read it. *Hyun-ae had few relevant things to say about most of the events covered, and I felt a lot of what she had to say was unseemly for her character. Compared to the skillful, asymetrical revelations made in Analogue that progressed your understanding of the events in a way that made you ask more questions despite easily figuring out the ultimate end, this game is effectively a linear text with enforced interruptions.

The discussion of sexuality in Analogue was masterfully revealed and, within context, tense, shocking, titilating, even dismaying and uncomfortable in the way you probably should want it to be. The sexual content of Hate Plus had no lead-up, and I felt it was quite gauche, bland, disinteresting, and way overdone. That's not to mention it was almost wholly unrelated to the main events and characters that shaped them (2 actual plot relevant characters and 1 implied side character involved with plot character of 10 total characters that be doin' it - 7 are "just there"). Given consideration of the supposed origin of the texts in the AI's code, I find the percentage of sexual and unrelated content pretty bizarre and unexplainable. I understand human preoccupation with sexuality as much as the next person, but I don't think I'm alone in feeling that sticking it onto (into?) everything kills the appeal. And I had to talk at length about it just now because it's just so much of the text that it can't go unaddressed.

Analogue touched on a lot of personal themes and had a tragic story that was difficult to swallow, a setting with mystery, and revelations that packed a punch and really made you feel a lot of different things. Hate Plus's story made sense, but didn't have any particular revelations, after all, we already know the aftermath, but that was the same for it's predecessor as well. I'll not fault it for being what it is, an explanation of what happened immediately leading up to widespread illiteracy and loss of records on the colony ship. But, to be frank, the pre-existing class system made it seem like it was not far off from that to begin with, and more could have been written about earlier events that cascaded up to that point. About how a somewhat 'modern' society could be sustained on the ship despite the decline of knowledge. More about the gradual loss of knowledge and technology, was it related to the fertility issues? Tying more side characters into the main plot instead of leaving them stranded.

I think the biggest take-away from Hate Plus is that I didn't really have any strong feelings for any of the characters introduced by the narratives. Maybe a couple, but not strong feelings. I felt sad for Analogue's passing, and I felt awful having to decide which AI to save, a tense feeling sitting at the command line, wondering if I made the right choices before typing out 'download'. I did not feel much of anything for Hate Plus's passing. I wondered how a starship's engineers couldn't know the deleterous effects of gamma radiation, something every school-aged child knows, something discovered in the 1930's. I wondered how they could still have working computers with that kind of basic knowledge lost. Was this really where the downfall occurred? I guess the answer is no. That said, this could only really be a stepping stone, after all, the Chinese still use Chinese characters. Playing out the plot of Tree With Deep Roots in reverse wouldn't cause a modern society to collapse on its own, so I still feel like there's a lot missing.
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A 7 de 8 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.4 h registradas
Publicado el 22 de febrero
Close your door, shut off the lights, and don't sleep or shower for days because it's time to learn about why Neo-Confucianism sucks!

Travel across space at the speed of plot and learn about the society of The Mugunghwa, a ship that wasdestroyed by a mudering psychopath.

Most people playing this are VN connoisseurs anyway, so I'll just get to it.

There are three paths, one only accessible via a save from the first game. One has *Mute: a girl of perfection, one has *Hyun-Ae: a girl with the personality of sliced bread, and one has both girls working with the nameless, optional gendered protagonist. Each story involves *Mute and/or *Hyun-Ae learning more about the ship's past and coming to terms with how their life has progressed. You know, that real deep stuff. Like baking some cake.

That being said, gameplay wise: If you know how to read, you are pretty much in the clear. It is preferred that you should like reading if you want to play this game. Because there is a lot of that. It's the whole game.

Music's aight, really good to set the mood for the settings.

It gets raunchy, like a lot. So maybe not let someone under 18 play this?
In the same vein, prep for a lotta gay stuff if that irks ya. I thought the stories were cute.

The stories also involve a lot of political corruption and government mindgames. Every lawmaker should play this, it gets hotter than the sex stories. It's every lobbyist's wet dream.

Even though I finished most of it, I just can't play it anymore. I finished *Mute's route and it messed with me a bit too much personally. Lastly, if you are reading this for info about THAT achievement, you're too young to play this game. It's passed your bedtime, go to bed.

10/10, would experience severe catharsis again.
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A 4 de 4 personas (100%) les ha sido útil este análisis
10.3 h registradas
Publicado el 17 de febrero
A sequel to Analogue: A Hate Story, this game digs into what led to the world depicted in the previous game into becoming a Neo-Confucianist nightmare. The gameplay is more or less the same, though a bit improved in a few areas so you spend more time reading the logs and less time poking the AI to ask them their opinions. In fact, they just interject with comments as you read the logs themselves, so you will get their reactions as you are both reading it at the same time. I've not finished the other routes yet, but the so-called "Harem" route where you have *Hyun-ae and *Mute together results in quite a few amusing moments (particularly from *Mute, who basically is the "straight man/tsukkomi" here).

While perhaps not as... no, nevermind. The story is still pretty dark and still can be a difficult one to get through, though the end of it honestly was fairly predictable. But if you liked the first game, then check this out too because it answers unresolved questions from the first game and has more crazy, raunchy, and depressing stuff for you to read. Woohoo!
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