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Contagion isn't your average Zombie Shooter but instead takes a more realistic and different approach to the popular genre with unique characters, environments, weapons, items, and a built in system that makes every round completely unpredictable with resources, objectives, and paths ever changing.
Release Date: Oct 25, 2013
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Contagion - "Break Down" Official Weekly Comic Update :: Volume 3 Week 8

August 26th, 2014

We've got numerous maps in the making, our Free DLC nearly there, new weapons, a significant number of bug fixes and tweaking to the existing system, and more on the way. If all goes as planned we're to be on the Steam Front Page for a Free Weekend with Discount for those that can't afford full price or those that want to get a taste before buying/not buying.

Also, a bit delayed but I've been squashing bugs left and right thanks to our PTs and the community but here is the latest update of our Official Contagion Web Comic and it's about time things started to pick up don't you agree?

Official Contagion Comic - Chapter 3 :: Week 8

Hope to see some of you this weekend and will be starting up our "Friday Frenzy" stream ASAP!

-The Contagion Team

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Contagion - "Break Down" Official Weekly Comic Update :: Volume 3 Week 7

August 17th, 2014

Been a hectic month and with it we should be seeing some significant substance! Our programmer is still on his way back with some important updates but we're excited for September and more importantly October! A lot will be happening all at once and organizing it all has done a number on us.

Expect a more in-depth update soon!

Here is this weeks update of "Break Down" from our weekly Official Web Comic.

Official Contagion Comic - Chapter 3 :: Week 7

Week 7 is just the tip of the iceberg as it all comes crashing down and the infected show who's in charge. Week 8 (3 page slaughter) will go out earlier this week and 9 to follow with fewer delays as well!

Be sure to check out Developer's "What's Next?" Discussion

-The Contagion Team

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About the Game

What they're saying about Contagion

"Contagion aims to save the zombie game genre from itself" -GamesBeat
"Contagion does have a small role to play in the great gaming zombie apocalypse. I quite like it." -RockPaperShotgun
"Contagion is a gory, addictive horror game that’s well worth its $20 price tag" -Bloody-Disgusting
"Contagion presents a tense survival based horror game" -Canadian Online Gamers
"Barlowe Square is one of the best levels featured in a multiplayer game" -Hooked Gamers

Dynamic Gameplay

- Each play through is never the same with our built-in randomization system that changes the game/round each time you play!

State Of The Art Gore

- Our advanced gibbing system will immerse you into the game with limbs and organs being blown or hacked off!

Immersive Sound Effects

- Realistic ambient and sound effects that instantly draw you into the games dark apocalyptic atmosphere!

Traditional Zombies

- Slow moving undead that can only be truly laid to rest with a bullet to the brain or enough wasted lead in their body wasting away the ability to function.

Extensive Survival Equipment

- Over 28 vital pieces of equipment from a large selection of firearms, melee weapons, don't forget explosives, support items, tools, and much more to be added!

Unique Game Modes

- Choose from a multitude of classic and new game-modes that require co-op and survival skills in which you escape, extract civilians or hunt each other! Not to mention our Panic modes, upcoming Flatline (Survival) mode and more!

Stop paying more

- We will be releasing new content and 2 DLC Bundles in 2014... For Free! This was decided in 2010. Once you own Contagion you will never have to pay for updates or DLC bundles we develop for it... Ever.

System Requirements

    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: DirectX® 9 compatible video card with 256 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
    • OS: Windows® 7 64-bit / Vista 64-bit / XP 32/64
    • Processor: 2.4 GHz Intel Dual Core Processor
    • Memory: 8 GB RAM
    • Graphics: DirectX® 9 compatible video card with 512 MB, Shader model 3.0. ATI X1600, NVidia 7600 or better
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HDD Space
    • Sound: DirectX 9.0c Compatible
    • Hardware: Mouse & Keyboard
    • Other Requirements: Broadband Internet Connection
Helpful customer reviews
535 of 810 people (66%) found this review helpful
582 products in account
48 reviews
23.7 hrs on record
This is a draft review, I'll rewrite this word-hurricane later, treat it like a blueprint.

The game is late by about 8 years in terms of graphics, animations, gameplay and just about anything else you could name. It costs about $20, but for that you get about 3 coop maps and... 3-4 PvP maps. That's it! The game modes do not differ greately, except the coop ones of which there are two and they get boring rather quickly. Maps do change, but the routes are easily remembered, there are about three variations for each coop map, but if you ask me an occaisonally open door that was closed before does not make much of a difference, the tasks are varied but like I said only change twice or thrice per map.

But this isn't even the biggest problem. The worst flaw of the game is what is meant to be its selling point. The devs have made the multiplayer system so difficult and broken it is impossible to join your friends server (trust me I've spent 4 days trying every single solution on forums). The only way to do so is to download third-party programs like Hamachi and I have no intention to do that since I've had less problems joining in a 1999 System Shock 2. The devs are aware of this problem, but they don't want to fix it. Trust me, as I have spoken to them and they say they are denying any bit of constructive criticism. I think they are hinting at that "rent a server" feature instead. Pay-to-play? No thanks. And if you don't want a server and just want to play with your friends, be aware that numerous people will join as zombies 5 minutes before your escape in a 30 minute map and eat you and your friend alive, and they will pick your server out of about 500 empty ones available, yeah the community is nice too.

(A link to the discussion: http://steamcommunity.com/app/238430/discussions/7/540743212111472871/)

This game is in development hell, essentialy you are buying about 5%-10% of what is promised. For this price, there has to be something like 50% more weapons, a campaign mode, 15-20+ maps, a working multiplayer, less bland characters that only differ slightly in voice and hand textures. But more than that, it should be somewhat playable because the balance is broken hopelessly (I'm talking about coop, since nobody buys these games for PvP), three guys vs. three zombies is an impossibility. In fact, one zombie player against 5 survivors gives the zombie about 70% chance of winning, as I have never seen zombies lose unless it's near the very end of the map. The maps are confusing, the directions are seriously broken, people spend 30 minutes trying to fight off zombies looking for an escape truck just to find it half-way through the map in a random detour.

"Realistic" zombie games were the talk of early 00's and many mods were made for a number of them, some were free and more complete than this. If it came out then as a mod, I'd download it and spend maybe two nights for fun, but to pay for something like that in 2014 - no thanks.

The fact is, the game is hopelessly overpriced and late and devs need a reality check. It has no point and no outstanding feature, you begin to wonder as to what the actual point of makiing it was. It isn't realistic enough to be the Arma of zombie games, it's not arcade enough to be for ♥♥♥♥♥ and gigles like l4d, it doesn't have much content to brand it as something inbetween these two zombie extremes. My verdict - the game 's like a random bored zombie that won't even chase you after you poke it, you can just walk past.

If you do not believe a single word I've said, look at the percentage of people that have got the easiest achievements for this game. It's in the decimals for most of them, because I'd bet this game is "enjoyed" mostly over LAN by devs and their friends, and anyone like myself who likes to buy random stuff and make reviews knowing even before the purchase what the game will probably be like anyway.

A little edit: there is a positive review up on the site, that is more popular. It was not removed, although it is early access, unlike reviews by Mantis and other people which were outright banned. Although I might see the logic that it was perhaps, not entirely about the game and more about the attitude of the development team, they were stating an opinion and so should not be banned. I don't see the devs removing the positive Early-Access reviews, so this is hardly fair.
Posted: June 9th, 2014
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447 of 703 people (64%) found this review helpful
126 products in account
3 reviews
21.5 hrs on record
(Final Release) I do not value this game anywhere near $20 right now. The release of the Contagion SDK might change the amount of content available for this game, but right now it is seriously lacking. The description of the game on this store page just sugar coats and exaggerates everything.

Initially the game itself is fun. It gets boring quickly with there only being a few maps total and even fewer co op maps.
Posted: April 16th, 2014
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146 of 232 people (63%) found this review helpful
33 products in account
1 review
14.7 hrs on record
Reached the helicopter phase and was waiting to be extracted after 30mins of team work, with everyone alive and I somehow got infected and turned into a zombie right in the middle of everyone who proceeded to empty their magazines on my poor body while telling me how sorry they were.

10/10 will turn again.
Posted: June 21st, 2014
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95 of 146 people (65%) found this review helpful
69 products in account
1 review
24.1 hrs on record
This review is for the Release Version!

tl;dr version:
Though there are some issues with zombie pathing and balancing, the value you're getting at $20 is excellent considering there is Workshop support coming soon and that the devs are commited to bringing releasing free DLCs with new guns, characters, maps and even game modes.
Should you get it? if you like a challenge and prefer realistic gameplay, definitely.

- excellent gun mechanics with realistic ballistics, penetration, recoil and decent weapon sounds
- atmospheric
- varied game modes (pvp, coop and survival)
- solid replayability on the escape maps (you actually get completely different endings, paths, objectives and loot spawn locations, unlike L4D2 that just makes loot random and the odd door here and there)
- challenging (you can die quite easily if you're not paying attention)
- good bullet detection in pvp and not a lot of lag either
- several characters to choose from
- good graphics (still the Source Engine, but the lighting is very good indoor and the weapon models are very detailed)
- a good variety of weapon types (melee weapons, sidearms, SMGs, ARs, shotguns, a sniper rifle, a crossbow and explosives)
- weapon animations are very well made
- devs are easy to reach to and helpful
- official modding support (SDK)
- upcoming Steam Workshop integration
- upcoming free DLC
- frequent updates

- melee play feels clunky (still a lot better than DayZ though, but less fluid than Dead Island)
- pathing issues with zombies (has improved a bit since the alpha, but there are still issues, especially with doors)
- escape objectives are not very clear and can lead to a lot of head scratching at times
- due to the dynamic nature of the escape maps, balancing is hit or miss at times (you can either get quicly swarmed, not find enough ammo or end up with a riot zombie that blocks you and that you can't kill quickly enough)
- no option to control the volume level of the characters
- graphics are inconsistent in outdoor areas (some areas are detailed others not so much)
- few zombie models and only three zombie "types" (slow, fast and armored)
- fairly limited number of maps
- zombie animations can get stuck when in "roam mode" where you see the zombie continue to try and walk when he has an obstacle in front of him (happens a lot less since the last updates)
- crossbow bolts sometimes can't be retrieved (not sure if feature or bug :) )
- zombie clipping can occur (especially near closed doors that have to be activated by a switch)
- learning curve can be steep as there is no dedicated tutorial (this has improved since they've added tooltips post-release)

Personal opinion:
Personally, I've followed Contagion since their kickstarter and jumped aboard fairly soon after they got on steam and had the chance to see them build upon the game, adding new content, fixing bugs and improving the experience.

The dev team is comprised mostly of the people that worked on the excellent Zombie Panic Source mod for HL2 and while the production value of this game is very high compared to some other indie titles, they are a small team with a limited budget.

Arguably, for $20, Left 4 Dead 2 offers a ton of content and replayability in a solid experience; so does Dead Island and State of Decay.
Also, for $10 more, there is DayZ, which is pretty much an MMO in terms of what you can do in the game world, the huge scope, vast arsenal, customizing and rich PVP experience.

However, I feel like it's unfair to compare Contagion to similar zombie games like Left 4 Dead, Dead Island or State of Decay that cost millions to make.

I believe that if we continue to show them our support they will also continue to add content to the game, fix bugs and perhaps even come with new game modes or features, similar to what they did for ZPS.

As of 10.05.2014, they've released several updates, an official modding SDK, have revamped the zombie sounds and have promised to release a new escape map, free DLC with new characters, new guns and a new game mode, as well as Steam Workshop integration.
Posted: April 16th, 2014
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210 of 355 people (59%) found this review helpful
52 products in account
2 reviews
29.8 hrs on record
This game was fun (if sparse) in Beta form. I loved the gameplay and feel, but the full release actually seriously downgraded the graphics and character models, and movement feels much worse now. I innitially was very excited for the "Escape" mode and played the 1 map they had to death and back. On full release there is.... 1 more map. Actually, it is the same map as a Beta one, just repurposed for "Escape" mode.

The difficulty setting means nothing as far as I can tell. On normal I had a lot of ammo I thought, but died miserably about 20 minutes later after finding little more than a box of pistol ammo and an old shotgun with a couple rounds in it. As for the horde of 100+ zombies outside that will follow you no matter how far you run or hide from them, they tore me to shreds moments later. This brings me to another fault of the full version. NO ammo (and I have yet to have a single melee weapon spawn) or FAR TO MANY zombies. There is no balance since the undead can auto track and lock on to you.

As for my skill, every shot (minus one or two when a zombie stealth sneaks behind me) is a headshot. MOST of the time, this is a kill, and other times it takes 4-5 shots to the head to bring one down. Still, if the game lets me have a good run and the hit boxes are in my favor I can get 99% single shot kills. Still, I run out of ammo and end up being swamped by a horde despite checking every nook and cranny for guns and ammo.

Character models now look TERRIBLE! Seriosly, there is something badly wrong with their faces and the textures/models seem to be between Half Life 1 and 2 for quality, while the zombies all look good still. Gore is alright, but the zombies make NO NOISE at all when they walk and make the exact same noise as a door breaking when they die/fall.

Before the "full release", I would have rated it a 8/10 with high hopes as it only needed more maps beyond the police station. Now? I would say 2 or 3/10, and that is being generous.
Posted: April 17th, 2014
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377 of 497 people (76%) found this review helpful
342 products in account
7 reviews
11.7 hrs on record
At the time of writing this (11/2/2013 ), Contagion is still currently in beta form.

With that being said....Contagion already outperforms most triple A title retail releases. With it's addictive game modes, dead on gameplay and rock solid servers, Contagion is already putting some life back into the into the online co-op survival horror genre laid out by classics such as Left4Dead and the Killing Floor.

Running on an optimized Source engine Contagion's graphics are sharp, smooth and alive with death around every corner. From the lighting effects in the dark corridors to the reflection effects seen in mirrors, lakes and puddles the developers have created a world filled with atmosphere. Yet, the sound in Contagion is what will immediately draw you into it's world. Each echo, gunshot in the distance and glass under foot will immerse you into this adrenaline filled horror show. Each and every thing about Contagion screams instant classic!

I have never written a review while a game was still in Alpha or Beta form but, the developers created an experience that I can't get enough of and I wanted to put any questions to rest as to whether or not you should purchase this now while in Beta or after the final release.

Although I wouldn't consider this my final review, I will absolutely recommend Contagion to everyone here on the Steam platform.

If you've never been part of a Beta release and the excitement that goes along with being a part of a successful title in the making or if you always wanted to say you were there from the beginning before everyone else jumped on the bandwagon before it became a household name.....This is your opportunity!!!

I 100% recommend purchasing Contagion in Beta form or otherwise. I go as far to say you'd be crazy not to. Trust me as the title states this game is contagious!!!

Contagion Beta (V2990) review 9.2/10!!!
Buy this game!!!
Posted: November 2nd, 2013
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