Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
Nutzerreviews: Ausgeglichen (1,160 Reviews)
Veröffentlichung: 28. Juni 2013

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”

Edge of Space Standard Edition kaufen

Edge of Space Standard Edition Four Pack kaufen

Includes four copies of the base game - Send the extra copies to your friends.

Pakete, die dieses Spiel enthalten

Edge of Space Special Edition kaufen

Enthält 2 Artikel: Edge of Space, Edge of Space Special Edition

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"Terraria is to MegaBloks, as Edge of Space is to Legos."
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (77)

4. März

[Public-Test] Patch v0.3874 - Pre-Pax Polish

Hey ArkCoNauts!

We’ve been working like crazy to bring the patch together ahead of PAX, and for that reason, we’ve made a judgement call. We’re going to release this one to the public beta branch for the time being, before pushing it to stable. With the team away this weekend for PAX, we don’t want the main branch to experience any major patch related bugs or hiccups. This patch marks some significant changes in some areas, especially in the research system. The scope of this change means that things are more likely to break, and we need to see how this all plays out when you guys are beating on it for us. Once the team returns we can iron out issues that are found over the weekend, and get back to business as usual.

To opt in and check out the new update, follow these steps:

Right click on Edge of Space in your Steam library
select properties
select betas
select Public test from the drop down menu

Changes & Additions

  • Crafting data no longer required to spend Science XP, data schematics are now unlocked at tier 5 of each track, for the option of sharing with friends. (See? We do love you!)
  • Renamed and realigned the AntiAliasing and Ambient Occlusion settings in options
  • Various Optimizations to the system
  • Added various animated menu buttons (review, create character, create world)
  • Animated rewards button in game
  • Animated track and auto buttons on crafting menu
  • Projectiles now have a limited lifespan
  • Added new creature, Zombies!
  • Replaced proto biome trees with new version
  • Most items that required CCC now use PIOS
  • PIOS power generation added to CCCs
  • Reduced Frog health
  • Phase Shotgun 1 no longer requires computerized workbench, now only requires basic workbench
  • T1 specialty armors have had requirements reduced
  • Added a slight screen shake when a creature is killed close to the player
  • Added a new Disposable Crab mount (Crabbler)
  • Added a new task tracking log (default key J)
  • Separated enhancements from player window (default key K). If pressing L opens both the character window’s upgrade panel and the enhancements window, you may need to reset one of these keys in the options.
  • Updated “grass” art
  • Added powered arrows to guide in tutorial
  • Added some tracer particles to projectiles
  • Rearranged early progression unlocks
  • Added a quest complete button near the player which appears when a quest is waiting to be completed


  • Fixed an issue with high inventory counts which caused items to not be able to be picked up
  • Fixed an issue where background tiles would not always drop materials
  • Fixed an issue where creature gib particles would randomly spawn in MP Mode
  • Fixed an issue where amnesia pulse kit was not craftable
  • Fixed an issue where player invulnerability and knockback was not triggered when colliding with a creature

0 Kommentare Weiterlesen

18. Februar

Patch v0.3765 - Fixin' More Things

Hey ArkCoNauts!

Time for another round of bug fixes and adjustments! We’ve done plenty of repairs to the dungeons this time around, eliminating some of the more irritating issues such as boss doors that didn’t want to open for you guys. We still have a lot more in store in terms of polishing, balancing and fixes, as we focus on fine tuning the game.


  • Fixed an issue where one factory would would display another factory’s contents
  • Fixed an issue where severe lag could occur when using more than 1 time gate
  • Fixed an issue where gates would not always update their animations
  • Fixed an issue where Omegatron Switch and door would not function
  • Fixed an issue where Dj Penguin dungeon door would not function
  • Fixed an issue where some plants would not drop items in MP mode
  • Fixed an issue where the crafting filter would not reset
  • Fixed an issue where hotkeys would not open the proper tab in character screen
  • Fixed an issue where refined cardice could not be used in some schematics
  • Fixed an issue where some barrens creatures would not give proper xp
  • Fixed an issue where the large chest could not transfer items via right-click
  • Fixed an issue where the craft materials tracking could not be canceled

Changes & Additions

  • Optimized Position information in creature packets
  • Rearranged some order in schematics given out by knowledges
  • Added a duration timer to waypoint kit
  • Moved amnesia kit 1 to first tier
  • Moved backpack kit to tier 3
  • All phase rifle base damage modifier reduced by 40%, and damage range reduced by 50%
  • Starting jetpack now has 120 max energy from 80
  • Earthen jetpack went from 135 to 165 energy, thrust power from 11 to 12 and fuel inefficacy 30 to 28
  • Metallic went from 167 max energy to 197 max energy
  • Added functions to turn off AntiAliasing and Ambient Occlusion
  • Adjusted drop rates from Omegatron and DJ Penguin
  • Added auto allocate button to the crafting window

8 Kommentare Weiterlesen
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Official Terraria Content! - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

Über dieses Spiel

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)


    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Hilfreiche Kundenreviews
116 von 154 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.1 Std. insgesamt
Verfasst: 7. Februar
Early Access-Review
Very slow. I recommend Starbound over this. This, the 2D adventure/survival is great, with stuff like Terraria and Starbound, but those both bring new stuff to the table. This really doesnt have any groundbreaking concepts.
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4 von 4 Personen (100%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
14.9 Std. insgesamt
Verfasst: 5. März
Early Access-Review
Almost missed this title due to mixed reviews. Glad I didn't! Please do not let mixed reviews scare you off like almost happened to me. I will tell you why. Most negatives were probably from the early stages of this game and from people who expected a full game during early access.

-Excellent grahics for the genre.
-Good sound effects.
-Many innovations, like vertical progression and unlocking new craftables with Science points.
(at first I hated the science points thing but grew to love it once I understood how it worked)
-Darn good tutorial for an Early Access game.
-Very few bugs so far.
-Very involved and helpful devs and community.

-Even though it has a good tutorial I found it still hard to know what to do next after start and what path to take to progress into biomes below after start.

So there you have it, I think the label 'mixed reviews' is very misplaced. I can't stress enough that this is a solid and good game with friendly devs.

10/10 Would commit suicide to bring my stuff home again.
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12 von 20 Personen (60%) fanden dieses Review hilfreich
55.1 Std. insgesamt
Verfasst: 25. Februar
Early Access-Review
Edge of Space pits you against the environment as you progress downward as opposed to side by side. You gradualy start to encounter bigger badder challanges that not only require you to be well prepaired equiptment wise, but it also requires you to bring more advanced tools.

The versatility in Edge of Space's tools seperates it from alot of other sandbox games because you can choose to have a longer, less powerful range, or a shorter more powerful version of your tools. This gives you options to work with.

The armor sets also differnt from other games in the aspect that they are not necissarly combat focused. Instead of Ranger, Mage, Melee, you get Builder, Explorer, Fighter. Each armor catering to a particular task rather then a weapon role. All items are created from crafting data of a specific sub catagory in crafting, so you can specialize and focus on one area at a time rather then pooling all of your science (aka accumulative xp pool ) into everything at once.

Edge of Space also offers a challange factor with it's dungeons. It disables things like jet packs and grappling hooks and building so that you can not cheese the boses for easy wins.

This should give you an idea of how the game plays out and how it differs from other games of it's kind.

*Feb 25, 2015*

Development Stage: Early Access

Early Access Compitence Rateing: 9/10 - Things were bumpy at first for what ever reasons, but things turned around quickly. The developers never gave up despite the road bumps and updates are comeing in frequantly. Edge of Space is a very good example of Early Access done right.

Exploration: 9/10 - The environment can be dangerous, there's danger around every corner and you need to prepair accordingly. There are events and outposts that keep you busy and though it is currently in an infant state of things, I can see how the world will gradualy become more and more full as time advances.

Crafting: 8/10 - Crafting is based on xp and tends to get a bit grindy, but it's quite rewarding once you unlock new things.

Game Controls: 8/10 - Some obvious bugs are still around, but it will not hinder the game experince too much. Jetpacks can also go wildly out of control and some of the grapple mechanics can send your character bouncing about.

Game Play: 8/10 - I suspect the game will greatly improve with time, but at the moment there is a limited amount of content to keep you busy, so the game becomes a bit grindy. Again, I suspect this will change greatly in the near future.

Music: 9/10 - The music is very fitting for the game and quite immersive.

Graphics: 8/10 - It's gritty and retro, but also very fitting for the game style. Some of the texture look weird, but it's a fair representation of what it is conveying.

Newbie Friendly: 7/10 - Newbies will catch on eventualy, but the learning curve is a bit harsh. But in a good way. It is suggested to have some platformer experince before attempting Edge of Space. Newer generation gamers may have trouble where as older generation gamers will have little trouble with landing platforms and timeing jumps.

Community and Moderators: 9/10 - Very few fights, healthy interactions. Strong communication, very good staff members. Moderation is fair and efficent and well handled.

Developers: 10/10 - Very approachable developers, they are always happy to answer questions. They have sense of humor and are reasonable people. Very good company to invest your faith and funds into.

TL:DR Version:

Is it worth it: YES!
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5 von 9 Personen (56%) fanden dieses Review hilfreich
7.5 Std. insgesamt
Verfasst: 27. Februar
Early Access-Review
The game is in early access so everything is open to change. But I personally found the game to be clunky and hard to play. The game has potential and from looking at the forums I think the game will be good when it is complete, it seems like the Devs actually care about the game and I trust it will come out alright.
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13 von 26 Personen (50%) fanden dieses Review hilfreich
8.5 Std. insgesamt
Verfasst: 10. Februar
Early Access-Review
Very intriguing crafting system. You gain exp. for crafting or mining, and you have to develope particular fields of crafting to increase it's potential. Good visual design and atmospheric sound seem fine even in beta (0.3). There are some improvements from older versions, so development goes on and that's great! ^_^
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12 von 14 Personen (86%) fanden dieses Review hilfreich
56.3 Std. insgesamt
Verfasst: 14. Dezember 2014
Early Access-Review
grauenhaftes Spiel aber irgentwie spielt man es dann doch...
nahezu alle Spielmechaniken sind aus anderen Spielen gemopst und dann einfach nur schlecht umgesetzt (zbsp das Forschungssystem aus Darkout, aber leider muss man erst Baupläne bauen, was Forschungpunkte kostet, die man für Monster töten und Resourcenabbau erhält um diese dann nochmal zu lesen)
Die neue Ui hängt sich auch des öfteren auf, als beispiel man befindet sich im kampf und auf einmal liegt der avatar am Boden und blutet für gefühlte 5 min, man hatt volle gesundheit und ist auf einmal tod ...
Verbot des jetpacks in Dungeon ist ein Krampf da die Engine nicht drauf ausgelegt ist. Das Springen an Schrägen treibt einen in den Wahnsinn. Man öffnet Kisten und irgentwie schafft es die Engine manchmal nich hinterher zu kommen und friert ein. Die Waffen sehen alle gleich aus und sind einfach nur frustrierend. (Irrsinns 2 Schussmagazin +2,5 sec Nachladezeit= Nachladesimulator für Fortgeschrittene) Wo Terraria einfach nur ein kleines nettes Spiel hinzaubert mit schlappen 20mb Größe, fragt man sich bei Edge of Space, wozu man 800mb brauch um so nen käse abzuliefern der in keinen Punkt mithalten kann. Es fehlt einfach an allem, abwechslungsreicheren Waffen, epischen Bosskämpfen, einem einmaligen Erkennungsmerkmal was Edge of space von der Masse abhebt. Es liegt wahrscheinlich auch daran, dass die Entwickler zum dritten mal die GUI komplett verwerfen und neuaufgesetzt haben. Fazit wer noch nicht Terraria, Starbound oder Darkout kennt sollte sich lieber diese Titel zulegen bevor er hier zugreift und in den meisten Punkten enttäuscht wird und wer nicht genug von 2d crafting Spielen kriegen kann wird diesen Titel ebenfalls in sein Portfolio aufnehmen. Da man schlechte Spiele spielen muss, um die Guten schätzen zu lernen ^^
War dieses Review hilfreich? Ja Nein Lustig
9 von 15 Personen (60%) fanden dieses Review hilfreich
6.2 Std. insgesamt
Verfasst: 20. Dezember 2014
Early Access-Review
Kurzreview "Edge of Space":

Edge of Space ist der kleine Gegner von Terraria, aber mit etwas mehr Tiefgang.
Wie der Name schon erahnen lässt, spielt EoS irgendwo im Weltraum auf einem fremden Planten und es geht, wie auch in Terraria, um überleden. Zu anfang nimmt euch ein kleines, aber gutes, Tutorial an die Hand und zeigt euch die bis dahin wichtigsten Aspekte des Spiels, danach werdet ihr auch schon auf einem Planeten ausgesetzt :D.

- die Atmosphäre des Spiel ist sehr dicht
- Grafik und Animationen passen zum Spiel bzw. zum Gameplay
- Gegnervielfalt und Landschaft sind sehr schön gemacht
- Gegenstände, massig Gegenstände.....
- Crafting ist einfach und selbsterklärend......

- ....aber auch ziemlich zeitaufwendig
- manche Gegenstände erst auf den zweiten Blick sinnvoll
- Gegner sind am Anfang sehr stark
- abbauen der Ressourcen dauert gegen Anfang recht lang

Edge of Space ist keine einfache Kopie von Terraria, aber es fühlt sich an manchen Stellen an wie ein AddOn zu Terraria oder ein Teil 2. Trotzdem muss ich sagen macht mir das Spiel sehr viel Spaß, vielleicht gerade deswegen.
Also, wenn ihr Terraria liebt und auf der Suche noch etwas vergleichbarem seit, Edge of Space ist dann vielleicht genau das was ihr sucht. Gebt dem Spiel eine Chance, denn die hat EoS verdient.

PS: Die Updates kommen in guten Abständen und die Verbesserungen machen sich auch bemerkbar (ist ja nicht bei jedem Early Access-Spiel der Fall)

Grüß und viel Spaß beim zocken Sword
War dieses Review hilfreich? Ja Nein Lustig
126 von 166 Personen (76%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
51.8 Std. insgesamt
Verfasst: 14. November 2014
Early Access-Review
First off let me appologize, I'm not the best at words and this review's probably a bit all over the place, but do yourself a favor and give it a chance.

While this game is quite underdevelopped with stuff like missing info, dev notes on a few items and unfinished content (Note all the twits posting bitter reviews. While they do have good points on some of them THIS IS FEEDBACK TO BE GIVEN FOR THE DEVELOPERS, not splattered onto the review section to give the game a bad face. They listen AMAZINGLY well to feedback.), the developers have been producing updates and status reports at a decent rate and on top of that they are highly responsive in the forums, having replied many times to my silly little posts in the past about small things. They feel like people, not faces put on for a job but at the same time remain professional, and to top it off they feel honest and seem to genuinely care about their game.

To be blunt, I see this game going places if they market it right when the game's finished, I just hope people give this game a chance and help fund it by picking up a copy while it's in early access. It's fairly priced, and as I said before the devs are a stellar example of what developers SHOULD be like, and I can honestly feel the game improving a good amount as the game goes through production with lots of polish and fine tuning, feedback from the community being taken into account, and big bugs that pop up are usually fixed very quickly. If you've played this game before and hated it, do yourself a huge favor, give it another go upon release. I might just be overly optimistic, but I have good feelings for this game, and that's saying a lot in the world of scams, lies, "bullzhitting" and greed that is the current gaming industry.

Oh, and if you're wondering why I didn't really talk about the actual game, it's because the game's changing a lot so quickly, to review it while it's doing so would be completely unfair and unreasonable. You can find some info you might be after on the storefront. Just do yourself a favor and ignore the bitter reviews for reasons I've stated already.

And another little note, they usually have a countdown INGAME for their next updates with info on the patch usually found in the forum, and while this can be off a few days for valid reasons they generally provide, it's pretty reliable.
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107 von 142 Personen (75%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
37.6 Std. insgesamt
Verfasst: 24. November 2014
Early Access-Review
this game is getting a LOT of negative reviews and I see some same complaints-- No tutorial (There wasnt, there is now) - cant skip the tutorial (You obviously DIDNT read anything at all, did you?) - There's no content updates blah blah or theres not enough of X in the game yet... well I have been involved in a TON of early access projects (DayZ pops into my mind when people say "No content") and I would personally want them to re-hash and re-do gameplay mechanics before adding content, and this one has gone from having nothing but tiles, to having a power grid, to having a control system (Machines need command nodes to run) and more, and more content and bosses... went from having nothing but a few penguins with rocket launchers to terraria crossover bosses and random events... it is still early and the team may not be as large as you would like, but development is constant, and consistent-- meaning they arent working on other projects with early access money from this, at least not to the point its affecting development. Most complaints are people "I cant find ores" those people are used to easier games (Like terraria, which is fun, but face it, not hard at all) this game forces you to completely upgrade before moving much further through an exposure system (Go too low, die from the planets core radiation. makes perfect sense, but most people cry) and extremely tough enemies that dont take much damage from the starter guns.

All in all I am excited to see where they go with the rest of this project. As 2 out of 5 biomes are done as of this review, and countless systems still planned, and some tweaks to existing ones. Amazing progression system if you arent a crybaby.

TL:DR: Most reviews on this game are because people are stupid and don't read, this game is solid, and has constant updates and shows not just promise, but progress.... suppourt it if you liked terraria but it was too easy
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47 von 60 Personen (78%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
42.6 Std. insgesamt
Verfasst: 2. Januar
Early Access-Review
EoS is still a buggy and slow paced game. No real wiki to find out your information from, you gotta learn it all by yourself. It'll take you a couple of hours before you really get started on how to play the game. Some of you may be bored after the first couple of hours, because you simply have no idea what you are doing.

BUT for those of you who can get past the first 5-8 hours of playing this game, it may become interesting to explore, to dig to find new stuff, head towards dungeons. With that said, how well you fare in this game is how much patience you really have. You have to read stuff in the codex to learn how things works, you may never get past some parts without help from the community. Its grind intensive, one thing that I don't really like. You have to kill, and kill, and kill, like in an MMORPG, just keep killing, and leveling, want to build more stuff? Kill more, get more science points, convert it to research data.

Eventually it gets so absurd that you need so much research datas and at the same time, you reach a point where you get alot of science points that you either have to find a couple of upgrade platforms and extend your Science maximum capacity OR you just kill and stop, convert it to datas, every few minutes.

If you want to go by the first method to make things a little easier, dig more! The upgrade platforms which are so beneficial and essential but of course, it is so god damn rare. For those of you who have played terraria, it is pretty much like the Crystal Hearts but rarer. Its interesting but also tiring because of how big the world is, You have to explore and explore and explore to find these upgrade platforms. There is simply no way you can chance upon this without luck since there is no navigation help or map for you to refer to.

So do I recommend this game? Sure, I do, but overall I give this game about a 6.5/10. Keep in mind that this is still in early access.

It has a massive content, but not enough help support, things are still very buggy, but it is not unplayable, the designs is pretty and simple, but a little unappealing. The developers are helpful, they respond alot, the game is updated very frequently,

My unsatisfaction with this game is due to its grinding factor of kill dig kill dig, find stuff, continue killing, build stuff, and finally, just finally, you can get to the first dungeon and die more, realising you need better armor, and to get better armor, you need better buildings, so you kill and dig more, to build these buildings and armor, but it is way too slow, so you need to build better tools, but for better tools, you also need to kill and dig more. THEN you also need better weapons, and you know where I'm going with this.

So why am I still playing it? Well to be honest, it is because of the developers. They want to improve this game, so I close an eye while writing this review and at the same time, try to tell you guys about the truth of this game. It is not exciting, half of the game is not completed yet, but hearing what the developers have to say, I'm sure that EoS will be much more fun when it is launched. So i'll give you a couple of reasons to get this game and a couple not to.

Get this game if you
- are patient and want to see the game grow, contribute to the community and give feedback to the developers.
- are willing to fork out money to support the development of EoS.
- are willing to take the risk and pay a cheaper price for early access, with hopes that this game does not end up like other Early access games.
- You are a rich ♥♥♥♥♥♥♥, so why the hell not?

Do not get this game (now) if you
- Just want another Terraria-like game to fill your time. (Seriously, if that's your motive, don't get it yet)
- Want to get the full experience right now, and you are unable to tolerate buggy, and slow-paced game. (In this case, you should try Starbound for a better experience)
- Want a multiplayer game for you and your friends to play with. (Yes, reasons for this is because it is likely that either 1 of you are gonna get bored, and when you buy this for multiplayer, you are gonna play this for multiplayer, and end up not playing it when your friends stop.)

While this game is not terrible, those of you who do not have that much patience, did not have an enjoyable experience or with expectations that are not met, but at the same time would like a concept similar to EOS, maybe "Signs Of Life" would appeal to you more.
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99 von 148 Personen (67%) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
5,365.7 Std. insgesamt
Verfasst: 24. September 2014
Early Access-Review
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52 von 71 Personen (73%) fanden dieses Review hilfreich
355.2 Std. insgesamt
Verfasst: 24. November 2014
Early Access-Review
This game is one of the good examples for Early Acces. The Dev team is really nice and are very present and working with the community. Constant patches and addet content keeps making the game get better and better and i don´t regret buying into this at all. The art style, music and ambient is just awesome and everyone who like this genre should give it a try.
Even tho it got Terraria content in it it is by far not a clone and got it´s own unique feeling to it as it is more focused on action and plays more like a metroid game when it comes to progression and gunplay.
A big thumbs up from me .
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47 von 66 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.9 Std. insgesamt
Verfasst: 23. September 2014
Early Access-Review
I came to Edge of Space expecting a lot, having heard so much about it in relation to Terraria and Starbound. I suppose that was a mistake on my part, and I'll admit as much.

As such, I tried my best to look beyond the horrifically clunky and unhelpful user interface, the occasionally slightly janky graphics and the various spelling mistakes, grammatical errors and so forth... And, for a while, I did.

Unfortunately, what lay underneath wasn't all that great. Yes, being able to "fudge" resources and use one thing in place of another is nice, but you can't combine two different types and the drop-down list bugs out if you have too many candidates.

But then we get to the matter of the actual tech tree and what you're building with all this space junk... The game praises its "unique, Borderlands-style procedurally generated weapons", but all this means is that rock gun 1 may have +2 minimum damage and +1 clip size, while rock gun 2 has considerably less of either but 15 more accuracy (note, I have yet to discover what, if any, effect "accuracy" actually has on anything. It certainly doesn't do anything with the projectile spread) and a different abstract "quaility" [sic] rating. And between the three first tiers of weapons, with a really vast difference in required resources, there was only a tiny upgrade in regards to damage and clip size. All other stats were pretty much the same, and they all looked like so much jumbled bulk.

There's no smooth progression, as all tech is unlocked by picking up and consuming data bricks that get dropped randomly by enemies. Yup, you're gonna have to shoot a LOT of electric jellyfish before you can build that kitchen counter you always wanted. You'll also need to do a spitload of grinding to get all the metals you need for anything beyond just dirt guns and mud armor, because ore veins are very rare and often stupefyingly dangerous to go near.

Speaking of danger, this game incorporates a life system. It's not game over once you reach 0, but if you die after that all the items in your tragically small inventory will get expunged onto the surrounding terrain.

This game is early access, VERY early. It's fully possible it will shape up in time, but right now it's clunky, incredibly grindy and half the items in the tech tree are obscenely expensive and serve no purpose. In closing, I figured out how to infinitely duplicate any resource in the game before I managed to work out how to split a stack in two. Wouldn't recommend in its current state.
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69 von 109 Personen (63%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.6 Std. insgesamt
Verfasst: 24. Dezember 2014
Early Access-Review
Join the Multiplayer group here!

Now back to my review

Good storyline
Good Multiplayer
Good Gameplay
Good Ideas
Something always to do
Good Graphics
Decent Community

Some updates wipe your profiles/chars
Animations are bugged
Not Much Storyline
Not Alot Of Music
Gets boring fast without other people
Not many multiplayer servers that work
(/\ join this group to fix that /\: )
Hard to learn controls

If you are interested/like these topics then buy this game:

Story time:

I just made it past the tutorial
I spawn in a ditch
spending 10 minutes to get out of the ditch, and having no clue why my jetpack wornt work
I make it out of the ditch
I Find a Snale Thingy
I ride it off a cliff
i somehow survive
My snale brings me down like 200 more cliffs and we still survive
I find ores
my screen says i need to warm up
but i dont get damaged by not warming up
I jump off another cliff with my Snale Steed
we fall for eternity

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32 von 48 Personen (67%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
167.0 Std. insgesamt
Verfasst: 14. Oktober 2014
Early Access-Review
Edge of space is a very ambitious game with current plot holes and some minor glitches. The game however its self has a unique array of weapons, functions, game mechanics overall are interesting. At first I thought this would be somewhat like terraria but I was quickly mistaken. It only looks somewhat similar. Probably a concept overlap in overal cosmetics but other than that it all functions quite seperately. It revolves around you and your character who crash lands on archoa. You need to terraform the planet to be suitable, build a base, etc. Terraforming is not available yet unless they consider base building terraforming but that's unlikely. Overall, I don't have too much to say but this game is great. I'm hooked and it's absolutely a blast with friends! They come out with new content regularly, and while some times things break, other times you get cool things as of now like a gun that glitched past the clip capacity to have 65 ammo. Neat stuff all around. If you like the idea, please support the game and buy it! I pirated it first, and was happy with it until I ran out of cyro rods. That killed it, but then I bought the real deal and ho boy! 10/10, as of right now, I suggest it! The deal maker was cyro rods dropping from jellyfish for me and the fire fox. It takes a bit of brains to figure things out on your own, but do not give up arconauts, it is a journey to see through to the end!

Story: Work in progress but check.
Weapons: Check! (wish they had bigger hit boxes, though you get used to it.)
Monsters: I hate you. (check)
Mechanics: Colorful. Lots of stuff to do and figure out. Check.
Difficulty: Hell yeah! Check!
Variety: I'm not sure. Check in my book.
Fun: Check!
Many moar checks, including bugs. Oh well!

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21 von 30 Personen (70%) fanden dieses Review hilfreich
11.6 Std. insgesamt
Verfasst: 25. November 2014
Early Access-Review
TL;DR: It's an early access game with a strong foundation that needs more content, a little tweaking, and polish.

This game just had a pretty big update from what I understand. Look at your review dates, if it is dated before Nov 24th, then it's not reflecting the game in it's current state.

I'll have a more detailed review once I log more hours.
First few hours:

-Tutorial is a little frusterating, got confused at one point and thought my progress was blocked. (Turns out I was trying to craft the wrong thing during it)
-Progress is not entirely intuitive yet.
-The gear grind is a little on the slow side.

-Stong basic mechanics.
-The one mini-boss fight I've been in was terrifying and fun. Tons of little critters coming after me in a cave putting out my temporary lights as they advanced. (If I didn't have the regen pack by then I probably would have died)
-Fun building mechanics (if not entirely intuitive yet)
-I made a jetpack out of dirt.

Something I'm unsure about but rates mention:
-Science xp, and these data modules: Maybe it's just because Starforge did something similar (and they did it poorly), but I'm wary of having to unlock recipies with xp and blueprints. This system could either make or break the gear progression in the game and needs to be handled well.

So, should you pick up this game now? I'm leaning towards yes. The Dev's seem dedicated and attentive to their players, and the game has a strong foundation.
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22 von 32 Personen (69%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
72.3 Std. insgesamt
Verfasst: 9. Januar
Early Access-Review
Terraria is better, but only because its a fully developed game. This one is still in progress, but is incredibly addictive, even more so than Terraria in my opinion. They've implemented a skilling system, where you repurpose dirt and mud etc into experience data which you then use to level your skills up in order to unlock new weapons and armor. Its a little complicated for those who just came from the simplicity of Terraria, but you catch on pretty quick.

Its a little unbalanced, but what can you expect from an early access game? I say if you liked Terraria, you'll probably like Edge of Space a lot too, but you'll want it when it comes out fully. The world's a little too big, with not enough to do, and the Arctic Biome is really dangerous, but again, I'm expecting these things will be expanded on eventually.

Final verdict: Currently not nearly as deep and immersive as Terraria but has INCREDIBLE potential to become an even better game.

9.5/10 cant wait for the released game
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20 von 29 Personen (69%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
48.4 Std. insgesamt
Verfasst: 30. Dezember 2014
Early Access-Review
Hello readers!

Let's get the obvious out the of the way: it's in Beta. There will be changes. There are glitches. Boo-hoo.


It's engaging, especially compared to the garden variety of miners and crafters out there. There is a multifaceted approach to crafting that requires both raw materials and the know-how of a specific skill to be able to craft. Science Points (SP) are awarded for everything - killing baddies to laser-punching dirt - and are used for increasing skill levels in broad categories such as Base Construction (BUILD BIGGER CHESTS!) to Utilities (MAKE STRONGER LAZERBEAM!) to Consumables (WHO NEEDS CRYORODS ANYWAYS?). Once your skill level is increased you can then craft a better item for yourself! Enough on crafting..

Enemies! They're gorgeous! They're varied! They kick my ♥♥♥ =( They have weaknesses that make it an engaging combat game beyond point-and-click. Angles of attack, parabolic arcs, and reload times all need to be taken into consideration when fighting the local floral and fauna. Build stronger weapons! Fight bigger baddies! Get more SP! Build Data from SP into building better weapons! Rinse - repeat - pwn.

Dungeons! Just when you think you've found it all - suddenly you're platforming through a mega-dungeon fighting off mechanical brains with well-timed plasma rifle shots! Loot Loot Loot Loot.

More dungeons! Did you know penguins like pre-marital sex and Daft Punk? Play this game to find out why. They're promiscious. And deadly. More Loot! Why do I need all these brain stems? SCIENCE!


It's in Beta. Lighting sometimes ♥♥♥♥♥ itself - sometimes there's no shadows at all! Hitboxes have been off before - but appear to have been patched. Nothing gamebreaking that I've run into with my 38 hours. 1/2 the world isn't filled in yet - but I'm sure it will be amazing when it is! There's more than enough to explore as is.

The only gripe I have is lack of map - but it is a planned implementation, and I'm sure will be here soon. It's a large and confusing world - even with teleportation available you still get your ♥♥♥ lost.



I give it a solid 8.5 - with the possibility to be a 9 or even 10 when all the bugs are worked out and content is added. The time I have put into it should say enough. As a fan of Minecraft and Terraria - both Vanilla - the Edge of Space more than meets my expectations and is my current crack.

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39 von 65 Personen (60%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
17.4 Std. insgesamt
Verfasst: 6. Dezember 2014
Early Access-Review
In the first part of my review, I will point out, on the spot, that THIS IS NOT TERRARIA, nor will it ever be. Just as Starbound was seen as another rip-off of a loved game before it became famous, it's the same here. Terraria is less loved by the developers, and Starbound even moreso. The developers here are happy to patch any bug that would be found, in addition to being friendly and helpful, were someone to get lost or to ask for help.

The soundtrack in the game actually DOES give it the feel of Minecraft, what with the lonely venture and all, but it's not. The game [also] has a unique take on the 'RPG' aspect, with it not being the typical 'grind for hours and hours to get to the max'. No. You instead would get SP (Science Points) which are used for the creation of plenty of things, such as items to increase your skill in a specific area. SP is gained by killing things (as per RPG-like game) as well as destroying things, be it trees or some odd plant you've never seen before, though the amount varies.

Also, you remember in Terraria where you could feel safe at night, in your little cardboard underpants alongside your wooden sword? Not here. Go ahead; Try to survive the night in your first, second, or third armourset. You'll never live to see the sun! Speaking of 'living', it also has a reason NOT to die. You crash-land on some planet, as the lore goes, then you go on to set your small CryoPod up. Note, though, that even though said CryoPod keeps you from death for ten times, it doesn't mean you can waste them. It's quite a journey to craft up a small, cryogenic tube you slot into said CryoPod, which gives you one extra 'life', so-to-speak.

Of course, who could forget the tutorial? It's relatively in-depth, and it explains all you need to know to not die horribly the first time you set foot into the world. Now, with all these good things, what are the downsides? Well, the first, and probably most notable, is that the game is in Early Access/Beta, and has a plethora of features not-yet implimented (such as mercy invincibility after getting struck, which isn't as bad as you think, but can be kind of annoying), but even with that, it's still moving forward at a great pace, and, as I point out, it gets almost any and every bug patched up when said bug is first found.
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21 von 33 Personen (64%) fanden dieses Review hilfreich
48.9 Std. insgesamt
Verfasst: 17. November 2014
Early Access-Review
Love this art style for sure and how helpful and friendly the dev team is. I play this game solo and really don't have any plans to play MP.

I do enjoy the idea that all the fighting (for now) is with guns rather than melee. It is hard to get used to because enemies are smaller and fast but you get better over time.

The game itself has just had a UI overhaul and progression is being changed up right now. I have no fear that this game will turn out to be bad in any way. The team listens to us and makes great decisions on their own as well.

I have been part of some rough early access games (Warz :( , The Stomping Land :(( and Starbound :-\ ) so I have had my share of ups and downs. Edge of Space has kept me even, while I want the game to be done I am not demanding them. I know they are working on everything and it will be great no matter what.

I originally came to this game because Starbound was updated and it killed a connection to a mod that made the game fun. (survivalist mod) Obviously starbound is so easy, no challenge at all. This game is actually much harder and makes you feel the need to be careful and play safe at times.
Give Edge of Space a try some time or just keep it in mind and watch for updates!
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