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Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest...
Data wydania: 28 Cze 2013
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Od twórców:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”
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Hotfixes: v0.1791

7 Lipiec 2014

- Fixed issue that caused learned schematics to not show after logging out
- Fixed issue that prevented creature spawns
- Reduced Loading time
- Fixed issue with enhancement UI Categories when collapsing/expanding
- Fixed arklight canister destructing on impact
- Fixed plasma projector canister destructing on impact
- Reduced consumption time on Data cores
- Added Banner Text to inform of type/amount of research gain
- Modified Furniture unlock ranks
- Broken Data has had it’s research points increased from 15 - 25 per a consume
- Fixed an issue which caused upgrade platform notification to “flash” quickly

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v1793
-Fixed an issue that would cause unrendered or improperly rendered scenes

Komentarzy: 4 Więcej

Patch v0.1772 - Research & Progression!

5 Lipiec 2014

Hey ArkConauts! Hold onto your virtual hats, because this one’s a game changer! Multiple new systems are being introduced, including the first iterations of the research/progression, a visible progression tracker, and the early stages of our task tracking system. These systems will be getting a lot of tweaks as we go, to continue to balance what is granted at what times in the game. Additionally, by popular demand, our first round of housing items makes its return to the game!

As with any of our large updates, we do a general wide band implementation to make sure it is working properly. Please be advised that anything related to research will be tuned. They could be acquired too fast or too slow. Our focus is on making sure it works as it should, as stability is one of our highest goals at the moment. Please give us plenty of feedback on this, as it brings some dramatic changes to the game!


New Systems/Items:

-Research and Development system! Players can now progress through a clearly defined system of tiered character progression

-New Enhancement Tracker! View unlocked enhancements, schematics and upgrades through the enhancement screen by pressing L

-New Task Tracking system! Giving a visible list of current objectives. This will be considerably fleshed out as we move forward. The tutorial will be seeing a full overhaul soon.

-20 NEW house furnishings! (Yes, you can start to decorate!)


New Creatures:

-Leaper
-Rocket Penguin
-Mortar Penguin
-Artillabear


Re-Vamped Creatures:

-Swarm Crabs
-Basic Jelly
-Willer Worm
-Plasma Tree
-Nautilus
-Plasma Polar Bears
-Vine Beetles

Fixes:

-Fixed Rift chest from Crab Nest and Defense Platform Spawns
-Jelly Nest is no longer invisible
-ChainSaw sound has been enhanced
-Fixed an issue with the repair drone on single player worlds


Other changes:

-Re-enabled creatures dealing tile/placeable damage where applicable
-Added new look for dirt and clay structure tiles
-Various tweaks and improvements to sound
-Improvements to creature aggro
-Plasma tree projectiles can now be shot down, in exchange for higher damage if they hit the player
-Tech upgrades now display on enhancements screen along with unlocked research/schematics
-New enhancement unlocked sound
-Updated tutorial to reflect new progression
-Updated tutorial grants and veteran skip grants to fall in line with new progression
-Added research consumable drops to all creatures
-Added schematics for firefox and repair laser, and moved them into place in progression
-Added radar kit schematic and moved it into place in progression
-Changed L key “upgrade” screen to become research/progression screen

Komentarzy: 16 Więcej
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Official Terraria Content!

MMORPG.com - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

Informacje o grze

Players suit up as an Operative of the Ark Corporation (ArkCo), deployed into the deepest, darkest, and most dangerous part of the universe. Fight at the edge of space against an array of creative horrors including cybernetically-enhanced laser space sharks or artillery-toting polar bears - and those are not even the strangest monstrosities to encounter!

You must terraform the entire world, craft armor, weapons, kits, and vehicles to help you explore and conquer. Starting only with a laser pick and the gear from your pod you must immediately start gathering resources to survive. At the absolute edge of space you will adapt or die! Good luck ArkCo Operative!

Key Features (Launch Version)

  • Open World – Dynamically-generated 2D sandbox set in the deepest recesses of space.
  • Insane Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks.
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Deep Exploration – Master the navigation of extraterrestrial hideaways and randomly generated caverns. Explore wormhole anomalies to discover valuable resources and other rare phenomenon.
  • Exposure – Environmental effect you must protect yourself from by changing the environment or gearing up to handle it
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and threatening mutated monsters
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Post-launch updates will regularly bring new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

Wymagania systemowe

    Minimum:
    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Pomocne recenzje klientów
23 z 42 osób (55%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 34
Recenzji: 1
3.1 godz. łącznie
Recenzja Wczesnego Dostępu
-= Opinia =-
Zacznijmy od tego: Nie kupujcie tej gry. Za kilka miesięcy potanią jej cenę brutto, a potem będą pewnie dawać zniżki.

Gra wita nas brzydkim Menu, chociaż jest lepiej niż przy rozpoczęciu testów Beta. Po kliknięciu Single Player przechodzimy do kreowania naszej postaci. Jest wykonane w taki sposób, że tworzymy go z kilku fryzur, kilku kolorów fryzur, kilku wyrazów twarzy i tyle. Nie wpływamy na zmianę koloru "ubioru", ale mamy jeszcze znaki szczególne w postaci np. chust. Dupy nie urywa.
Przejdźmy do Tutoriala! Brzydko wykonanego, ♥♥♥♥♥♥♥♥♥ wyjaśniającego, niejasnego Tutoriala! Wyjaśnia ogólnie sterowanie, tworzenie itemów, walkę i tyle. Za przejście go całego dostajemy 4 achievementy... Jest jeszcze jeden z wszystkich pięcu, za połączenie się MP. MP na dzień dzisiejszy praktycznie nie działa, można kupić płatny serwer, ale do takiej gry...
Grafika może się spodobać, ale mnie się nie podoba. Wykonanie rzeczy jest brzydkie. Oświetlenie jest strasznie dziwne. Pochodnie świecą w kwadracie i wykonanie "słabiącej siły światła" pozostawia wiele do życzenia. Animacje mi się nawet podobają. Dźwięki i muzyka nie pasują do klimatu.

Ogólne minusy: Strasznie mi się nie podoba tworzenie itemków. Np. pochodnie można zrobić z ziemi, błota, albo z innego gówna... Budowanie jest na niskim poziomie. Nadal nie wiem jak się niszczy np. workbench. A w tutorialu tego nie ma...
Nie ma regeneracji HP, a w Recipe'sach nie ma żadnego, łatwego, taniego przepisu na bandarz.
Największym minusem jest cena. Wg mnie udział w beta testach powinien być darmowy, a potem usunięty, kiedy wyjdzie pełna wersja i wtedy, kiedy gracz chcę dalej grać możę się w nią wyposażyć. Jednak zapłaciłem aż 15 euro (kupiłem kilka miesięcy temu), które nigdy nie wrócą. Żałuję...

Zauwarzyłem również taką zależność. Pamiętam jak za młodu oglądałem kreskówki, które były pomysłowe, oryginalne i chciało się je oglądać. A teraz jak patrzę na dzisiejsze kreskówki... Wszystkie albo promują zabawki na licencji, albo są na podstawie słabego komiksu, a nawet które są oryginalne, nie promują niczego, ale są nudne monotonne i są chyba puszczane po to, żeby przełączyć. Przykłady takiej kreskówki to Bakugan.
Tak samo widzę gry pokroju Sandbox RPG Adventure 2D. Najpierw debiut Terrari, potem rozpoczęcie developingu Starbound'a, a teraz to...

Na dzień dzisiejszy nie polecam, przepraszam za błędy. To była moja amatorska OPINIA. Szkolna ocena: 2- ze względu, że to beta.
Zamieszczono: 15 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie
315 z 426 osób (74%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 312
Recenzji: 5
55.8 godz. łącznie
Recenzja Wczesnego Dostępu
Edge of Space is an upcoming (currently in Early Access) Terraria-esque sandbox game, but not without some interesting changes!

What immediately set Edge of Space apart from other similar games for me is its increased RPG elements: your character has impressive list of stats, from expected health and energy to such stats as dodging or resistance to various damage types. What is more, your stats don’t depend on equipment alone: scattered across the world are technology caches, which not only give you access to more advanced gear or devices, but also have chance to improve your innate stats.

Another of game’s innovations is its crafting system: where in other similar games each recipe calls for specific resources, Edge of Space often lets you substitute one similar resource for another. And the full list of craftable items looks impressive indeed – in 10 odd hours I’ve played so far I feel I touched only the tip of the iceberg.

And finally, Edge of Space has certainly an unique approach to world design – rather then the world being a one mass, it is made of countless floating island. Don’t feel like digging down? Walking to the islands’ edge and jumping down to the island bellow is always an alternative. (And having a jetpack from the start helps you not to fall to your death this way. Usually.)

Still being in early access, Edge of Space kind of doesn’t feel as ‘polished’ as Terraria, though as of latest patch, single-player doesn’t have any real issues I can point out. As far as multiplayer is concerned, a rather annoying issue is that you can’t use your single-player characters in multi-player. Multiplayer literally came out in last patch, though, so issues are expected, and to my knowledge developers are working them.

To sum it up: Edge of Space is already a fun game to play, despite being in Early Access. If you played and enjoyed Terraria, and look for a similar, yet different experience, Edge of Space may be just what you need! If you are new to sandbox exploration/building games, however, you may want to start with Terraria, which is a finished product.
Zamieszczono: 14 Luty 2014
Czy ta recenzja była pomocna? Tak Nie
65 z 87 osób (75%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 82
Recenzji: 2
138.8 godz. łącznie
Recenzja Wczesnego Dostępu
Early access done right. This game leads the pack in showcasing the good aspects of the early access system.

+frequent meaningful updates
+open to player input
+very active devs on forums

This game has alot of room to grow but so far it is showing great promise.
Zamieszczono: 25 Maj 2014
Czy ta recenzja była pomocna? Tak Nie
33 z 39 osób (85%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 1,329
Recenzji: 3
8.6 godz. łącznie
Recenzja Wczesnego Dostępu
I personally feel it is tougher than Starbound, with less immediate tangible rewards and is really meant for co-operative play. While you can solo most of the game, it is pretty tough without friends. The music is very decent as well.

Fairly stable, server we had running did not crash. Took me a while to figure out how to get some of the other game mechanics running but once that is over, the crafting stuff works well. Only gripe is the crafting workflow could maybe improved abit. (too many buttons to press).

Overall highly recommended if you like Terraria & Starbound. Can't wait for the game to be completed.
Zamieszczono: 16 Marzec 2014
Czy ta recenzja była pomocna? Tak Nie
43 z 61 osób (70%) uważa, że ta recenzja jest pomocna
Produkty na koncie: 163
Recenzji: 1
11.2 godz. łącznie
Recenzja Wczesnego Dostępu
Edge Of Space may just seem like another one of those Not-so-smash-hit Terraria replicas. However, if you actually explore the game you'll find that it's much more than that.

First off, There's the hefty tutorial, and the (rather) steep learning curve. You'll probably be finding yourself tripping over yourself in the three different menus, each at a not-that-convenient spot on your keyboard.(V for Crafting? Really?) All the while your having your energy zapped by one of those nice little energy suckers. But once you get used to the very confusing interface it shouldn't be much trouble.

Now that we are out of the inital Edge Of Space experience, we'll start talking about some of it's better qualitys. First and most noticable thing is the Weapons. In this game, you can take the phrase "No weapon is the same" literally. Different types, Different Ammunition, Different Specs, just about different everything. Ever played Borderlands 1 or 2? Take their weapon system and apply it hear.

Next:
Updates. Your never not sure when another updates going to be out, because they have a in-game update timer, and the updates are shot out faster than most Early Access games can blink.

THE RESULT:
While many players will get bored and lose interest in the first chunk of gameplay, those who stick around sure will be going for a fun ride- and loss of outside-world productivity. If you're a patient gamer, I recommend you pick up this title right now.
You won't be dissapointed.
Zamieszczono: 13 Czerwiec 2014
Czy ta recenzja była pomocna? Tak Nie

Nagrody

MMORPG.com - Best Indie RPG at PAX East 2014