Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
Обзоры пользователей: Смешанные (Обзоров: 1,149)
Дата выхода: 28 июн, 2013

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Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

“Edge of Space is still under development. By getting into the ongoing BETA now you will be getting a discount from its final price of $14.99. The game will be improved on a regular basis through updates that will add content, new features, and bug fixes. Please check back frequently to update to new versions. Your feedback matters!

Early Access Incentive

- First Responder Armor: For those who take up the call early will receive armor that will grant bonuses to help in those first waking moments after leaving your pod.

- Surprises: We like to reward! There are still things we might add to reward those people who get the game early.”

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Includes four copies of the base game - Send the extra copies to your friends.

Комплекты, содержащие эту игру

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Рекомендовано кураторами

"Terraria is to MegaBloks, as Edge of Space is to Legos."

Недавние обновления Просмотреть все (76)

18 февраля

Patch v0.3765 - Fixin' More Things

Hey ArkCoNauts!

Time for another round of bug fixes and adjustments! We’ve done plenty of repairs to the dungeons this time around, eliminating some of the more irritating issues such as boss doors that didn’t want to open for you guys. We still have a lot more in store in terms of polishing, balancing and fixes, as we focus on fine tuning the game.


  • Fixed an issue where one factory would would display another factory’s contents
  • Fixed an issue where severe lag could occur when using more than 1 time gate
  • Fixed an issue where gates would not always update their animations
  • Fixed an issue where Omegatron Switch and door would not function
  • Fixed an issue where Dj Penguin dungeon door would not function
  • Fixed an issue where some plants would not drop items in MP mode
  • Fixed an issue where the crafting filter would not reset
  • Fixed an issue where hotkeys would not open the proper tab in character screen
  • Fixed an issue where refined cardice could not be used in some schematics
  • Fixed an issue where some barrens creatures would not give proper xp
  • Fixed an issue where the large chest could not transfer items via right-click
  • Fixed an issue where the craft materials tracking could not be canceled

Changes & Additions

  • Optimized Position information in creature packets
  • Rearranged some order in schematics given out by knowledges
  • Added a duration timer to waypoint kit
  • Moved amnesia kit 1 to first tier
  • Moved backpack kit to tier 3
  • All phase rifle base damage modifier reduced by 40%, and damage range reduced by 50%
  • Starting jetpack now has 120 max energy from 80
  • Earthen jetpack went from 135 to 165 energy, thrust power from 11 to 12 and fuel inefficacy 30 to 28
  • Metallic went from 167 max energy to 197 max energy
  • Added functions to turn off AntiAliasing and Ambient Occlusion
  • Adjusted drop rates from Omegatron and DJ Penguin
  • Added auto allocate button to the crafting window

Комментариев: 8 Подробнее

9 февраля

Patch V0.3696 - Fine Tuning

Hey ArkCoNauts! We’ve been working like crazy since the big patch rolled, working on fixes and adjustments, and smoothing out issues that arose with it. Additionally, we’re starting to bring in more polish on the early game, including work on shaders and continued improvements to sound.


  • Fixed an issue that prevented the Amnesia kit from being crafted
  • Fixed an issue where the Dervish Jetpack was not being granted
  • Corrected an issue with Recon Armor stats
  • Fixed an issue where players could not drop down from crafted platforms
  • Fixed an issue where the “heat-up” effect could not be seen when breaking platforms placed without background tiles
  • Fixed an issue where the category filter would duplicate itself
  • Fixed an issue where the category filter would not update when learning new schematics

Changes & Additions

  • Added Logic Gates to the decoration track ( This is for testing and given out at the first rank to make it easier for people to play with)
  • Added pixel perfect anti-aliasing post effect
  • Ambient Occlusion is now calculated in a post effect, improving its quality, and reducing lightings cost per frame
  • Added 'mood' overlay effects to be applied to each biome
  • Audio: Added more pew-pew and volume changes
  • Lighting is now calculated in a single pass, improving overall performance and creating a better feeling of depth to the darkness

Комментариев: 7 Подробнее
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Official Terraria Content! - Best Indie RPG at PAX East 2014

"Edge of Space is looking like another in a long line of fantastic Indie RPGs for the PC gaming crowd this year."

Special Edition

Special Addition Includes (given at full game launch)

  • First Responder Armor
  • Sugar Glider Pet
  • Upgraded Pickaxe: Dig Faster
  • Edge of Space Soundtrack
  • Edge of Space PDF Artbook

Об этой игре

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features (Launch Version)

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

(Many features listed above are currently in the game but since we are still in Early Access some will be added in the future. Vehicles and Terraforming are among them.)

Системные требования

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Полезные обзоры покупателей
89 из 121 пользователей (74%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 5
6.1 ч. в игре
Опубликовано: 7 февраля
Обзор продукта в раннем доступе
Very slow. I recommend Starbound over this. This, the 2D adventure/survival is great, with stuff like Terraria and Starbound, but those both bring new stuff to the table. This really doesnt have any groundbreaking concepts.
Был ли этот обзор полезен? Да Нет Забавный
8 из 11 пользователей (73%) посчитали этот обзор полезным
55.1 ч. в игре
Опубликовано: 25 февраля
Обзор продукта в раннем доступе
Edge of Space pits you against the environment as you progress downward as opposed to side by side. You gradualy start to encounter bigger badder challanges that not only require you to be well prepaired equiptment wise, but it also requires you to bring more advanced tools.

The versatility in Edge of Space's tools seperates it from alot of other sandbox games because you can choose to have a longer, less powerful range, or a shorter more powerful version of your tools. This gives you options to work with.

The armor sets also differnt from other games in the aspect that they are not necissarly combat focused. Instead of Ranger, Mage, Melee, you get Builder, Explorer, Fighter. Each armor catering to a particular task rather then a weapon role. All items are created from crafting data of a specific sub catagory in crafting, so you can specialize and focus on one area at a time rather then pooling all of your science (aka accumulative xp pool ) into everything at once.

Edge of Space also offers a challange factor with it's dungeons. It disables things like jet packs and grappling hooks and building so that you can not cheese the boses for easy wins.

This should give you an idea of how the game plays out and how it differs from other games of it's kind.

*Feb 25, 2015*

Development Stage: Early Access

Early Access Compitence Rateing: 9/10 - Things were bumpy at first for what ever reasons, but things turned around quickly. The developers never gave up despite the road bumps and updates are comeing in frequantly. Edge of Space is a very good example of Early Access done right.

Exploration: 9/10 - The environment can be dangerous, there's danger around every corner and you need to prepair accordingly. There are events and outposts that keep you busy and though it is currently in an infant state of things, I can see how the world will gradualy become more and more full as time advances.

Crafting: 8/10 - Crafting is based on xp and tends to get a bit grindy, but it's quite rewarding once you unlock new things.

Game Controls: 8/10 - Some obvious bugs are still around, but it will not hinder the game experince too much. Jetpacks can also go wildly out of control and some of the grapple mechanics can send your character bouncing about.

Game Play: 8/10 - I suspect the game will greatly improve with time, but at the moment there is a limited amount of content to keep you busy, so the game becomes a bit grindy. Again, I suspect this will change greatly in the near future.

Music: 9/10 - The music is very fitting for the game and quite immersive.

Graphics: 8/10 - It's gritty and retro, but also very fitting for the game style. Some of the texture look weird, but it's a fair representation of what it is conveying.

Newbie Friendly: 7/10 - Newbies will catch on eventualy, but the learning curve is a bit harsh. But in a good way. It is suggested to have some platformer experince before attempting Edge of Space. Newer generation gamers may have trouble where as older generation gamers will have little trouble with landing platforms and timeing jumps.

Community and Moderators: 9/10 - Very few fights, healthy interactions. Strong communication, very good staff members. Moderation is fair and efficent and well handled.

Developers: 10/10 - Very approachable developers, they are always happy to answer questions. They have sense of humor and are reasonable people. Very good company to invest your faith and funds into.

TL:DR Version:

Is it worth it: YES!
Был ли этот обзор полезен? Да Нет Забавный
2 из 2 пользователей (100%) посчитали этот обзор полезным
6.6 ч. в игре
Опубликовано: 27 февраля
Обзор продукта в раннем доступе
The game is in early access so everything is open to change. But I personally found the game to be clunky and hard to play. The game has potential and from looking at the forums I think the game will be good when it is complete, it seems like the Devs actually care about the game and I trust it will come out alright.
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12 из 22 пользователей (55%) посчитали этот обзор полезным
8.5 ч. в игре
Опубликовано: 10 февраля
Обзор продукта в раннем доступе
Very intriguing crafting system. You gain exp. for crafting or mining, and you have to develope particular fields of crafting to increase it's potential. Good visual design and atmospheric sound seem fine even in beta (0.3). There are some improvements from older versions, so development goes on and that's great! ^_^
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1 из 2 пользователей (50%) посчитали этот обзор полезным
77.5 ч. в игре
Опубликовано: 20 февраля
Обзор продукта в раннем доступе
Good game, bit slower than Terraria or Starbound but very promising.
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3 из 6 пользователей (50%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.5 ч. в игре
Опубликовано: 20 февраля
Обзор продукта в раннем доступе
just wait until they make it unbad
Был ли этот обзор полезен? Да Нет Забавный
59 из 84 пользователей (70%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
0.5 ч. в игре
Опубликовано: 2 ноября, 2014
Обзор продукта в раннем доступе
1.Неплохое звуковое сопровождение.
2.Необычный дизайн.

1.Скучный и однообразный геймплей.
2.Слишком яркая и унылая графика.
3.Тупой интеллект врагов.
4.Резкая смена дня и ночи.

Может быть в дальнейшем и получится что-нибудь съедобное, но на данный момент игра выглядит убого.

Итог: брать НЕ стоит.
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42 из 57 пользователей (74%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
3.0 ч. в игре
Опубликовано: 4 ноября, 2014
Обзор продукта в раннем доступе
Повелся на известное имя Террарии и купил. Теперь вот голову не покидает мысль на что еще я мог бы потратить эти деньги.
У игры хорошая, проверенная другими концепция. Копай, строй, крафти, сражайся, вот только почему-то не цепляет. Обновления выходят часто, но лучше не становится. Дело в том что при всем желании играть в Edge of Space попросту не удобно.
- Художественное оформление режет глаза, хоть анимация и хороша.
- Есть стрелковое оружие, но враги ни как не реагируют на попадания.
- Есть пещеры и тунели, но найти в них что-то кроме смерти трудно, игра скупа на ресурсы.
- Крафтинг изначально доступен не весь, нужно выбивать специальные улучшения которые будут открывать вам новые рецепты.
- Интерфейс сделан абы как и до сих пор не пофиксили. Он приклеен к экрану намертво, каждое окно открывается отдельной кнопкой и закрывается только ей, нажатие esc приведет к паузе но не уберет окошки. Выбирать вещи на хотбаре можно с помощью цифр но не колесика мыши и я не уверен что кнопки для хотбара можно переназначить. Вещи можно использовать только из хотбара, если нашли рецепт то нужно сначала воткнуть его туда, потом выбрать и использовать.
- В игре есть джетпак, но взлетает он не охотно, как будто притяжение на планете под 5g хотя прыгает персонаж довольно высоко.
- Мир генерируется случайно, но очень однообразно и нелепо. Куча островков которые обрываются и не понятно, есть ли там внизу земля и долго ли до нее падать.
- Карты нет, как ориентироваться не понятно.
Вывод: разрабы придумали интересную игру и сделали все что бы вам не захотелось в нее играть. Не говоря уже о том что это калька со Starbound которая в разы удобнее, больше и красивее.
Был ли этот обзор полезен? Да Нет Забавный
21 из 23 пользователей (91%) посчитали этот обзор полезным
94.2 ч. в игре
Опубликовано: 24 ноября, 2014
Обзор продукта в раннем доступе
Купил я EoS в конце июля. Покопался тогда пару часов и забросил - не зацепило совершенно.
Через месяц обратил внимание что игра обновлялась чуть ли не каждую неделю - стало интересно, побегал ещё несколько часов и удивился тому что многое изменилось и вообще внезапно появилась какая никакая играбельность.
20го ноября вышло довольно крупное обновление - систему прокачки основательно перетряхнули, как и многое другое. И тут я понял что меня наконец то затянуло =)

Да, очень многое ещё не допилено. Да, ещё встречаются баги. Бета тест, как никак.
Я таки рекомендую, так как впечатлён скоростью разработки: мелкие обновления чуть ли не каждую неделю, крупные примерно раз в месяц.
Такими темпами EoS имеет все шансы через год приблизится по играбельности к террарии... может быть, посмотрим.
О потраченных на распродаже деньгах уже не жалею - наверное, это главное =)
Был ли этот обзор полезен? Да Нет Забавный
10 из 12 пользователей (83%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
45.3 ч. в игре
Опубликовано: 15 января
Обзор продукта в раннем доступе
Хоть и игра в Бете,но обновления с каждым разом радую.В игре сделали более легкую прокачку и пока что добавили немного мобов.Так же заметил,что в игре появилось четыре данжа и один к новому году! Бывают и своего рода фризы,но разработчики стремятся сделать игру лучше,и это заметно с каждой обновой.
Был ли этот обзор полезен? Да Нет Забавный
21 из 34 пользователей (62%) посчитали этот обзор полезным
1.9 ч. в игре
Опубликовано: 28 октября, 2014
Обзор продукта в раннем доступе
Пока что слишком сырая
Был ли этот обзор полезен? Да Нет Забавный
122 из 152 пользователей (80%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
31.7 ч. в игре
Опубликовано: 2 сентября, 2014
Обзор продукта в раннем доступе
***I will retain the original review here, but I will add and mark new points. If you want my most up-to-date review, scroll down.***

I'm going to be completely honest; there's a lot of potential here and I hope it reaches it, but so far I'm just not seeing it. I'm trying not to be too harsh, I respect the dev team and their game, but here are my impressions...

The first thing that comes to mind with this game is; There's alpha games, and then there's ALPHA games. While I play a lot of games in alpha and beta stages, I usually enjoy the experience because they often bring something new and innovative to the table to make them interesting. Sadly, I'm just not seeing it with the alpha of this game. There's little that I would consider standout, innovate, or unique. The mining lazer is cool, but not groundbreaking, and mindnumbingly slow without any upgrades in sight. At the very least, it should have the option to heat the targeted rock and at least one sqaure of the rocks around it at a slower rate. This would speed up the process while still allowing precision. Jetpacks are cool, but the limited energy and energy regen followed by blind jumps makes them more frustrating than anything. If nothing else, the early jetpacks could use a massive buff until more is added and that situation is sorted out strictly for exploration purposes. Beyond those two features, the game doesn't have much to offer.

My next gripe is the actual game's goal and layout. The game gives you the goal of terraforming, and that's about it. I really didn't like that goal. I don't feel like it's a goal at all. Terraforming is just something you DO in this kind of game from start to finish. I don't feel like something I'm going to be doing anyways -and can do at any point- should be my final goal. It gives little to work towards other than "look I mined out this rock lol." If my goal is to terraform, than I want to be given a final idea of what I'm terraforming towards, rather than just changing the landscape slowly. Which brings me to my other argument; the real "goal" players give themselves is simply going downwards. I feel like the only way to progress is to mine resources and then continue falling downwards in hopes of new discoveries. There's also multiple levels as you fall downwards, resulting in higher risk areas. This is great and all but then why terraform anything on the top levels if the better resources and more interesting stuff is downwards? Why even set your roots and your house at the top just to work your way back down and farther again? I'm not trying to be harsh, I just think some good thought has to be put into these concepts before the game moves forward and falls flat on its face.

I'm hoping that my investment, and the investments of everyone else gets put to good use here. I think somewhere in this alpha is a great game, but right now it's barely in a playable stage. It's just very unsinspiring when compared to the games everyone, myself included, will immediately pin it to- being Terraria and Starbound. Both of those games have unique and recognizeable art, music, gameplay, and attitude. Even the art in Edge of Space feels cluttered and weird and just like it needs to have its own personality to it. I will say that I love the music at the opening menu though.

Closing thoughts; I don't regret supporting this game and I hope it continues getting support so that it can become a full-fledged competitor with other similar games, and hold a meaningful spot in a steam library. That said, until the game brings proof that it's serious and has something to prove to the gaming world, I wouldn't recommend putting coin into it to have it gather dust in your steam library.

*** As of Jan. 30th, a few months after original review

Well I'm not entirely sure I can list everything they did, but the devs are pulling through on this one. With some UI overhauls, and massive variable tweaks, even the initial few minutes feel much more active and fluid than before. The progress curve is much more obvious right now and you have to work towards your progress points individually. Exploration is a bit easier now as jetpacks have recieved decent buffs, nulling my earlier complaint about them. Also mining has been considerably buffed, with an early "overcharged" mining lazer now available that damages at least 2 layers of blocks at a time. So my mining complaint is decently nulled. There's a bunch of other tweaks/buffs that improve fluidity of gameplay including changes to weapons, monster health, so on so on.

My initial impression before was that the game was an unplayable wreck and I was a bit disappointed in it. Right now my impression is that I can really start to get into this game. Although I feel it's a bit lacking in overall content right now, yaddayadda it's an alpha, we've been here before. It could just use a bit more... Variation? Maybe just several different sprites for the wildlife or something. The sights get a bit repetitive at the start. I haven't moved too far in yet as there is quite a lot of grinding involved now.

All-in-all I'm refraining from saying I recommend this game just yet. While it has shown significant improvement and I feel like the devs have listened to complaints and worked to better the game, I'm still not ready to recommend this game. I'm going to see if the devs are still dedicated to improving the game and adding content, and if they seem committed and the game starts to come together I will change it to recommended in a heartbeat.
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126 из 164 пользователей (77%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
51.8 ч. в игре
Опубликовано: 14 ноября, 2014
Обзор продукта в раннем доступе
First off let me appologize, I'm not the best at words and this review's probably a bit all over the place, but do yourself a favor and give it a chance.

While this game is quite underdevelopped with stuff like missing info, dev notes on a few items and unfinished content (Note all the twits posting bitter reviews. While they do have good points on some of them THIS IS FEEDBACK TO BE GIVEN FOR THE DEVELOPERS, not splattered onto the review section to give the game a bad face. They listen AMAZINGLY well to feedback.), the developers have been producing updates and status reports at a decent rate and on top of that they are highly responsive in the forums, having replied many times to my silly little posts in the past about small things. They feel like people, not faces put on for a job but at the same time remain professional, and to top it off they feel honest and seem to genuinely care about their game.

To be blunt, I see this game going places if they market it right when the game's finished, I just hope people give this game a chance and help fund it by picking up a copy while it's in early access. It's fairly priced, and as I said before the devs are a stellar example of what developers SHOULD be like, and I can honestly feel the game improving a good amount as the game goes through production with lots of polish and fine tuning, feedback from the community being taken into account, and big bugs that pop up are usually fixed very quickly. If you've played this game before and hated it, do yourself a huge favor, give it another go upon release. I might just be overly optimistic, but I have good feelings for this game, and that's saying a lot in the world of scams, lies, "bullzhitting" and greed that is the current gaming industry.

Oh, and if you're wondering why I didn't really talk about the actual game, it's because the game's changing a lot so quickly, to review it while it's doing so would be completely unfair and unreasonable. You can find some info you might be after on the storefront. Just do yourself a favor and ignore the bitter reviews for reasons I've stated already.

And another little note, they usually have a countdown INGAME for their next updates with info on the patch usually found in the forum, and while this can be off a few days for valid reasons they generally provide, it's pretty reliable.
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37.6 ч. в игре
Опубликовано: 24 ноября, 2014
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this game is getting a LOT of negative reviews and I see some same complaints-- No tutorial (There wasnt, there is now) - cant skip the tutorial (You obviously DIDNT read anything at all, did you?) - There's no content updates blah blah or theres not enough of X in the game yet... well I have been involved in a TON of early access projects (DayZ pops into my mind when people say "No content") and I would personally want them to re-hash and re-do gameplay mechanics before adding content, and this one has gone from having nothing but tiles, to having a power grid, to having a control system (Machines need command nodes to run) and more, and more content and bosses... went from having nothing but a few penguins with rocket launchers to terraria crossover bosses and random events... it is still early and the team may not be as large as you would like, but development is constant, and consistent-- meaning they arent working on other projects with early access money from this, at least not to the point its affecting development. Most complaints are people "I cant find ores" those people are used to easier games (Like terraria, which is fun, but face it, not hard at all) this game forces you to completely upgrade before moving much further through an exposure system (Go too low, die from the planets core radiation. makes perfect sense, but most people cry) and extremely tough enemies that dont take much damage from the starter guns.

All in all I am excited to see where they go with the rest of this project. As 2 out of 5 biomes are done as of this review, and countless systems still planned, and some tweaks to existing ones. Amazing progression system if you arent a crybaby.

TL:DR: Most reviews on this game are because people are stupid and don't read, this game is solid, and has constant updates and shows not just promise, but progress.... suppourt it if you liked terraria but it was too easy
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42.3 ч. в игре
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EoS is still a buggy and slow paced game. No real wiki to find out your information from, you gotta learn it all by yourself. It'll take you a couple of hours before you really get started on how to play the game. Some of you may be bored after the first couple of hours, because you simply have no idea what you are doing.

BUT for those of you who can get past the first 5-8 hours of playing this game, it may become interesting to explore, to dig to find new stuff, head towards dungeons. With that said, how well you fare in this game is how much patience you really have. You have to read stuff in the codex to learn how things works, you may never get past some parts without help from the community. Its grind intensive, one thing that I don't really like. You have to kill, and kill, and kill, like in an MMORPG, just keep killing, and leveling, want to build more stuff? Kill more, get more science points, convert it to research data.

Eventually it gets so absurd that you need so much research datas and at the same time, you reach a point where you get alot of science points that you either have to find a couple of upgrade platforms and extend your Science maximum capacity OR you just kill and stop, convert it to datas, every few minutes.

If you want to go by the first method to make things a little easier, dig more! The upgrade platforms which are so beneficial and essential but of course, it is so god damn rare. For those of you who have played terraria, it is pretty much like the Crystal Hearts but rarer. Its interesting but also tiring because of how big the world is, You have to explore and explore and explore to find these upgrade platforms. There is simply no way you can chance upon this without luck since there is no navigation help or map for you to refer to.

So do I recommend this game? Sure, I do, but overall I give this game about a 6.5/10. Keep in mind that this is still in early access.

It has a massive content, but not enough help support, things are still very buggy, but it is not unplayable, the designs is pretty and simple, but a little unappealing. The developers are helpful, they respond alot, the game is updated very frequently,

My unsatisfaction with this game is due to its grinding factor of kill dig kill dig, find stuff, continue killing, build stuff, and finally, just finally, you can get to the first dungeon and die more, realising you need better armor, and to get better armor, you need better buildings, so you kill and dig more, to build these buildings and armor, but it is way too slow, so you need to build better tools, but for better tools, you also need to kill and dig more. THEN you also need better weapons, and you know where I'm going with this.

So why am I still playing it? Well to be honest, it is because of the developers. They want to improve this game, so I close an eye while writing this review and at the same time, try to tell you guys about the truth of this game. It is not exciting, half of the game is not completed yet, but hearing what the developers have to say, I'm sure that EoS will be much more fun when it is launched. So i'll give you a couple of reasons to get this game and a couple not to.

Get this game if you
- are patient and want to see the game grow, contribute to the community and give feedback to the developers.
- are willing to fork out money to support the development of EoS.
- are willing to take the risk and pay a cheaper price for early access, with hopes that this game does not end up like other Early access games.
- You are a rich ♥♥♥♥♥♥♥, so why the hell not?

Do not get this game (now) if you
- Just want another Terraria-like game to fill your time. (Seriously, if that's your motive, don't get it yet)
- Want to get the full experience right now, and you are unable to tolerate buggy, and slow-paced game. (In this case, you should try Starbound for a better experience)
- Want a multiplayer game for you and your friends to play with. (Yes, reasons for this is because it is likely that either 1 of you are gonna get bored, and when you buy this for multiplayer, you are gonna play this for multiplayer, and end up not playing it when your friends stop.)

While this game is not terrible, those of you who do not have that much patience, did not have an enjoyable experience or with expectations that are not met, but at the same time would like a concept similar to EOS, maybe "Signs Of Life" would appeal to you more.
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354.6 ч. в игре
Опубликовано: 24 ноября, 2014
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This game is one of the good examples for Early Acces. The Dev team is really nice and are very present and working with the community. Constant patches and addet content keeps making the game get better and better and i don´t regret buying into this at all. The art style, music and ambient is just awesome and everyone who like this genre should give it a try.
Even tho it got Terraria content in it it is by far not a clone and got it´s own unique feeling to it as it is more focused on action and plays more like a metroid game when it comes to progression and gunplay.
A big thumbs up from me .
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5,345.9 ч. в игре
Опубликовано: 24 сентября, 2014
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6.9 ч. в игре
Опубликовано: 23 сентября, 2014
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I came to Edge of Space expecting a lot, having heard so much about it in relation to Terraria and Starbound. I suppose that was a mistake on my part, and I'll admit as much.

As such, I tried my best to look beyond the horrifically clunky and unhelpful user interface, the occasionally slightly janky graphics and the various spelling mistakes, grammatical errors and so forth... And, for a while, I did.

Unfortunately, what lay underneath wasn't all that great. Yes, being able to "fudge" resources and use one thing in place of another is nice, but you can't combine two different types and the drop-down list bugs out if you have too many candidates.

But then we get to the matter of the actual tech tree and what you're building with all this space junk... The game praises its "unique, Borderlands-style procedurally generated weapons", but all this means is that rock gun 1 may have +2 minimum damage and +1 clip size, while rock gun 2 has considerably less of either but 15 more accuracy (note, I have yet to discover what, if any, effect "accuracy" actually has on anything. It certainly doesn't do anything with the projectile spread) and a different abstract "quaility" [sic] rating. And between the three first tiers of weapons, with a really vast difference in required resources, there was only a tiny upgrade in regards to damage and clip size. All other stats were pretty much the same, and they all looked like so much jumbled bulk.

There's no smooth progression, as all tech is unlocked by picking up and consuming data bricks that get dropped randomly by enemies. Yup, you're gonna have to shoot a LOT of electric jellyfish before you can build that kitchen counter you always wanted. You'll also need to do a spitload of grinding to get all the metals you need for anything beyond just dirt guns and mud armor, because ore veins are very rare and often stupefyingly dangerous to go near.

Speaking of danger, this game incorporates a life system. It's not game over once you reach 0, but if you die after that all the items in your tragically small inventory will get expunged onto the surrounding terrain.

This game is early access, VERY early. It's fully possible it will shape up in time, but right now it's clunky, incredibly grindy and half the items in the tech tree are obscenely expensive and serve no purpose. In closing, I figured out how to infinitely duplicate any resource in the game before I managed to work out how to split a stack in two. Wouldn't recommend in its current state.
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6.6 ч. в игре
Опубликовано: 24 декабря, 2014
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Join the Multiplayer group here!

Now back to my review

Good storyline
Good Multiplayer
Good Gameplay
Good Ideas
Something always to do
Good Graphics
Decent Community

Some updates wipe your profiles/chars
Animations are bugged
Not Much Storyline
Not Alot Of Music
Gets boring fast without other people
Not many multiplayer servers that work
(/\ join this group to fix that /\: )
Hard to learn controls

If you are interested/like these topics then buy this game:

Story time:

I just made it past the tutorial
I spawn in a ditch
spending 10 minutes to get out of the ditch, and having no clue why my jetpack wornt work
I make it out of the ditch
I Find a Snale Thingy
I ride it off a cliff
i somehow survive
My snale brings me down like 200 more cliffs and we still survive
I find ores
my screen says i need to warm up
but i dont get damaged by not warming up
I jump off another cliff with my Snale Steed
we fall for eternity

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167.0 ч. в игре
Опубликовано: 14 октября, 2014
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Edge of space is a very ambitious game with current plot holes and some minor glitches. The game however its self has a unique array of weapons, functions, game mechanics overall are interesting. At first I thought this would be somewhat like terraria but I was quickly mistaken. It only looks somewhat similar. Probably a concept overlap in overal cosmetics but other than that it all functions quite seperately. It revolves around you and your character who crash lands on archoa. You need to terraform the planet to be suitable, build a base, etc. Terraforming is not available yet unless they consider base building terraforming but that's unlikely. Overall, I don't have too much to say but this game is great. I'm hooked and it's absolutely a blast with friends! They come out with new content regularly, and while some times things break, other times you get cool things as of now like a gun that glitched past the clip capacity to have 65 ammo. Neat stuff all around. If you like the idea, please support the game and buy it! I pirated it first, and was happy with it until I ran out of cyro rods. That killed it, but then I bought the real deal and ho boy! 10/10, as of right now, I suggest it! The deal maker was cyro rods dropping from jellyfish for me and the fire fox. It takes a bit of brains to figure things out on your own, but do not give up arconauts, it is a journey to see through to the end!

Story: Work in progress but check.
Weapons: Check! (wish they had bigger hit boxes, though you get used to it.)
Monsters: I hate you. (check)
Mechanics: Colorful. Lots of stuff to do and figure out. Check.
Difficulty: Hell yeah! Check!
Variety: I'm not sure. Check in my book.
Fun: Check!
Many moar checks, including bugs. Oh well!

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