Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world.
Análises de usuários: Neutras (1,582 análises) - 57% das 1,582 análises de usuários deste jogo são positivas.
Data de lançamento: 17/set/2015

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"Terraria is to MegaBloks, as Edge of Space is to Legos."
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Atualizações recentes Ver todos (104)

7 de outubro

Patch v1.05 - More Community Love!

Hey ArkCoNauts!

Bringing some more of your requests to life with another big quality of life and bugfix patch. Keep the feedback coming, and the bug reports, they’re making a difference!


  • Players can now Pause in single player mode by hitting the esc key (you can finally enjoy those long, leisurely bathroom breaks!!)
  • UI windows now save their position

  • Added ability to pause when esc is used when playing in Single Player
  • Added Auto fill button to appropriate factories
  • Corrected a few issues with factories
  • Corrected an issue where players that die in a vehicle might not dismount
  • Corrected an issue that allowed players to use Detonators in nests and other event areas
  • Added some context sensitive assistance to Where Bot if you are standing in certain placeable objects
  • Updated several icons and placeable art for factories
  • Corrected meta stats for recon and assassin armor
  • Added new vehicle repair bays
  • UI windows now save their position
  • Adjusted placeable hover text position, moved “Out of Range” text to a new line, and added a “Not Powered” condition
  • Fuels no longer require rare materials
  • Adjusted starter weapon damage
  • Corrected another issue that could cause UI lag
  • Turned loose a python to eat up many spelling errors
  • Corrected an issue which caused players inventory size to not update properly when changing avatars
  • Corrected an issue that prevented NPCs from following on future escort missions after the player died
  • Corrected an issue with tiles on the edge of the world
  • Breakables no longer display the removal icons when x is used
  • Chests and command centers clear the name field when opened
  • Beam weapons are no longer blocked by platforms
  • Removed map keybinding
  • Added a message when attempting to mine in a nest or other event area that is not yet unlocked
  • Added Stealth Buddy to Explorer Armor rank 15
  • Added Task Log to the Quick Menu
  • Corrected an issue that might cause inventory slots to become unresponsive
  • Increased the size of the slider handles in the Options menu
  • The chat window now loses focus after entering a message
  • Stack split UI now gains focus when opened and enter works to set it
  • The Inertia Field Kit is no longer canceled when standing on terrain
  • Laser saws no longer pass through terrain
  • Info bot no longer detects cleared terraformers
  • Lovebird’s height has been adjusted
  • Increased protoleaf drop rate and added a small chance to drop from protovines
  • Raised base exp cap to 10,000 and adjusted upgrades accordingly

8 comentários Leia mais

29 de setembro

Patch v1.04 - Cleanup Continues!

Who’s ready for some more Handyman love? Here comes another round of bug fixing, thanks to all the feedback and reports coming in from the community. You guys are awesome, and we really appreciate everyone taking the time to send in tickets, logs, and feedback threads on the forums!

  • Corrected an invalid schematic requirement for architect armor, engineer armor, and bulldozer pet
  • Tweak to UI performance
  • Boosted chances of Master Brain dropping items
  • ”Fun Dungeon” achievement should track properly now
  • Crab and Jelly mounts no longer vanish when out of energy
  • Updated Primal Zone Parallax
  • Added a taller warehouse bay door for players to create a garage to store vehicles away from creatures
  • Corrected female hairstyle numbering
  • Corrected an issue that prevented Joey from granting his anchor schematic
  • Plasma bears now have proper loot
  • Wild Jellies now have proper loot
  • Corrected an issue where a shadow arm could be seen when holding melee weapons
  • Gun reload bonus no longer overwrites current buffs
  • Fixed an issue where some creatures created too many particles on death
  • Fixed an issue where removing items that increase inventory size could make those items stay in the inventory instead of being returned in the Rewards window
  • Fixed two possible issues that could cause Network Loop Errors
  • Added small and medium relays to base construction
  • Added a power splitter to base construction
  • Adjusted consumable turret HP levels
  • Adjusted all consumable requirements for crafting, removed more rare materials from their requirements
  • Fixed an issue that prevented coordinate shards dropping for Omegatron and DJ Penguin

9 comentários Leia mais

Special Edition Content:

  • Chrome Fineous Mount
  • SE Laser Pick
  • Sugar Glider Pet
  • First Responder Armor
  • Luchidor Helmet
  • TopHat Helmet
  • Concept Art PDF
  • Edge of Space OST

27 Months in Early Access. 27% Off! Take a look at our Journey!

Featuring Official Terraria Content!

Sobre este jogo

Limited Time Items:

For the first week of launch you can redeem two exclusive in game items through Steam Inventory. Collect your Greenlight Helmet and Hallowed Gear now! Visit the forums for details.

About the Game

Suit up as an operative of the Ark Corporation, sent to the farthest reaches of the universe in search of habitable planets to terraform. However, after the long space journey you awaken from cryosleep to find that your ship has gone way off course and is disabled near a strange new world. With no choice but to descend to the surface and figure out how to survive long enough to complete your mission, you step into the escape pod.

Along the way you’ll gather resources to craft armor, weapons, facilities, and vehicles to help you explore the world and conquer its aggressive inhabitants. Your base of operations will evolve from a few basic facilities exposed to the elements into a hardened fortress full of advanced technologies that let you accomplish amazing improvements to your equipment and alter the environment itself.

Be careful, though; almost everything down there wants to kill you, including fierce laser space sharks, artillery-toting polar bears, wickedly quick jetpack penguins, and even crazier horrors. Out on the Edge of Space, you must adapt or you die. Good luck, ArkCo Operative!

Key Features

  • Open World Exploration– Dynamically-generated 2D sandbox set in the deepest recesses of space, explore randomly generated caverns, wormhole anomalies and dive deeper into the planet to discover valuable resources and other rare phenomenon.
  • Crazy Creatures – Hordes of enemies and epic bosses ranging from Artillabears, squid pandas, jetpack space penguins, and laser space sharks; not to mention epic bosses like DJ Penguin and Omegatron
  • Cooperative Exploration – Engrossing gameplay, built from the ground up, to support multiplayer focusing on cooperative exploration and combat with team-based tactics.
  • Advanced Crafting System - Using the power of science, craft advanced technology for weapons, gear and base constructions from basic resources
  • Loads of Armor – Ranging from stat boosting battle armor to quirky vanity costumes, craft armor to survive the changing environmental conditions and specialize in different aspects of mining, exploration, and combat.
  • Weapons – Create a wide-variety of dynamically generated weapons ranging from guided rocket launchers to Experimental Gauss Rifles and discover new advanced weaponry to expand your arsenal.
  • Research System – A new research system allows players more freedom to discover new areas of technology in exploration, combat, base building, and much more.
  • Command Center Management – Establish your central base of operation by creating the ultimate Command Center customized with defensive turrets, hangers and repair drones. Make improvements to protect yourself from the constant environmental changes like radiation storms and other anomalies.
  • PIOS (Power Input Output Systems) – A simple drag and drop tool, letting you design electrical systems as basic as powering a light or as complex as creating your own logic gates.
  • Pets – Create and collect pets that assist you on your epic exploration of space by granting defensive, offensive, or exploration perks.
  • Anomalies - Random world events both dangerous and helpful
  • Vehicles - Craft items from hover boards to massive mechs to safely explore the dangerous world
  • Terraforming - Conquer space by turning the land into a livable habitat
  • Continual Support – Regular post-launch updates will bring fresh new content

Requisitos de sistema

    • OS:Windows 7
    • Processor:2.9 ghz or higher
    • Memory:2 GB RAM
    • Graphics:512 MB Video memory
    • DirectX®:9.0
    • Hard Drive:900 MB HD space
    • Other Requirements:Broadband Internet connection
Análises úteis de usuários
8 de 8 pessoas (100%) acharam esta análise útil
94.4 hrs registradas
Publicada: 2 de outubro
Bom, tentar avaliar o jogo em sua (finalmente), fase de lançamento, ate o momento estou curtindo muito o jogo. Esta completamente diferente de sua fase beta nas opções de abrir novas receitas e armamentos.

O mapa na verdade e um planeta que toda vez que se cria um novo, ele muda características, então muito difícil encontrar dois iguais, pois os minérios, tuneis, e relevos sempre estarão em posições e em diferentes locais. E também tem as "mini-bases de criaturas" que devem ser conquistadas dando mais vontade de explorar o mapa. Gostei da opção de recrutar npcs para lhe ajudar.

E a dificuldade aumenta conforme descer, mas não esqueça de verificar se sua armadura irá suportar a pressão atmosférica e a radiação.

A jogabilidade e boa, controles são simples, sem muitos segredos e fáceis de utilizar e memorizar. E com a possibilidade de jogar com os amigos e muito divertido sair caçando os minérios e recursos, e fazer as Dungeons.

O sistema de Craft e bem variado, e com varias opções de armamentos, armaduras para situações diferentes (exploração, combate, mineração), enfeites para sua base, vários tipos de "tijolos" para construir, e ainda tem muito mais conforme pega upgrades novos, montarias e pets para atender sua necessidade seja para te auxiliar no combate (te dando mais defesas ou te ajudando a atirar), exploração (Luz ou proteção radioativa) ou mineração (ajudando a minerar ou localizando minérios). Ate o momento vi que habilita crafts avançados usando a EXP que se acumula, mas tem algumas opções de construção que se habilita conforme vai conquistando o "nível" que esta no planeta.

As Dungeons são legais mas são poucas ate o momento, são ótimas para pegar recursos raros e farmar EXP para habilitar os crafts e é claro matar o BOSS. Fora isso não há muito o que falar

A historia do jogo eu achei simples mas boa, mas tomara que eles implementem mais detalhes.

Algumas conquistas para se fazer, eu achei meio absurdas.

A musica eu gostei que se adaptou ao clima do jogo, os efeitos sonoros falta melhorar a distribuição R/L sound para Stereo pois parecia que estava jogando em mono.

O suporte dos DEVs do jogo tem se mostrado muito atenciosos,prestativos e amigáveis, para resolver os problemas que o jogo tem desde que os players lembre-se de avisar dos bugs.

Em resumo e um bom jogo, com que pude observar na sua versão final que há espaços vazios e vagos deixando em aberto futuras atualizações com mais dungeons, inimigos e crafts(tomara que sim). Possui um excelente potencial para ser um excelente jogo. Ate o momento o jogo possui alguns bugs que estão sempre sendo atualizados para corrigir. O preço da versão Standard está muito bom, da versão Special já não digo isto.

Finalizando: Jogo muito divertido, mas jogando solo depois de algum tempo se torna tedioso (mas pelo menos irá querer chegar nos melhores crafts do jogo), com amigos a diversão e muito alta e duradoura.
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25 de 36 pessoas (69%) acharam esta análise útil
1 pessoa achou esta análise engraçada
33.6 hrs registradas
Publicada: 2 de outubro
So here we are....finally at 1.0 and we still feel like we are in a beta.
The game is laggy, choppy, the sprites clip and glitch around, the physics are wonkey for gravity (shoot enemy they fly straight upwards?), it's such a mess at the start. Their idea of a tutorial involves talking to a flying shark and gathering's very dull.

I'm sad that waiting for nearly a year on this resulted in this mediocrity. Stick with terraria, this feels like a generic knock off terraria in space.
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6 de 9 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
44.4 hrs registradas
Publicada: 4 de outubro
I am content to say that this game satisfies the Sci-fi itch of a 2D open world for me. Being a follower via Early Access; I must say that this game has come a long way in its development, and I am quite happy with the launch result. The game runs smooth, the 2D graphics are amazing; I definitely love how the developers broke away from the typical pixel art you see in most games of the genre. What definitely makes me appreciate this game, is not only the quality of the visuals and the sound; but what makes it different from other games like Starbound or Terraria.

+ Exceptional 2D artwork and visuals, definitely shines brighter than others of its genre.
+ Nice and fitting contemporary Sci-fi theme.
+ Biome diversity and abundance of interesting places to explore.
+ The PIOS system which allows you to wire power to objects.
+ Technology tree and research aspects are present.
+ Fairly interesting backstory.
+ Nice boss fights.
+ Nice crafting system.

= The game feels grindy, but at the same time it prolongs the game.
= Some of the companions are rehashed earth creatures. Meh.

- Sometimes, there is an excessive amount of creature spawns.
- Some creatures have a very obnoxious knockback.

Overall: If you like these kind of open-world, randomly generated 2D platform games; this is definitely for you.
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6 de 9 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.2 hrs registradas
Publicada: 5 de outubro
Awesome game! Has really changed since when it was first released. I decided to sit down and play it again (I hadn't played it in months) and I could really see the changes. Way to go Handyman! Glad I purchased the special edition a long time ago, totally worth it.
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4 de 8 pessoas (50%) acharam esta análise útil
1 pessoa achou esta análise engraçada
105.3 hrs registradas
Publicada: 4 de outubro
Zen of Space

I have been playing the game since beta. Overall it has been a positive experience for me. Playing version 1 was a big surprise. They added a ton of stuff. Personally I get sick of all the wizzard and warrior stuff so I love the fact that this is in space. Definetely has the Metroid feel you hear others talk about. Sound track is wicked, great art style! Starbound is in space but for some reason that game never keeps my attention like Edge of Space and Terraria. I have a ton of the open-world sandbox build, survive games. Like, A LOT of them. This game is one of my favorites.

Here are a few feedback items

  • Plants sit in the ground weird. IMO they should sit flat on the ground. Harvesting the Reaching Mushrooms looks really weird.
  • The bugs with the solid pixel wings look really strange to me. Like little health bars floating all over the place.
  • When I select a weapon to use I can not immediatly shoot. This also happens with the Arclight device
  • I dislike how the item bar on the top is actually part of the inventory. Those spaces should have a different look because it took me awhile to figure out why my guns were getting replace by other items when organizing the inventory. IMO They should not be part of the inventory (like when you equip armor)

I really enjoy what you have created here. Great job! I get burned here and there by early access but am super happy that you guys got to version 1. Looking forward to all the great updates to come.
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