Al principio de los tiempos, las fuerzas del bien y del mal se enfrentaron en una guerra que acabó por destruir el mundo. Los Dioses de la Luz, victoriosos, utilizaron los cuerpos de los Dioses de la Oscuridad para crear un mundo nuevo.
Análisis de usuarios: Mayormente positivos (1,356 análisis) - El 76% de los 1,356 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 4 feb. 2014

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Comprar Agarest: Generations of War

The base game includes the following bonus content, all for free!
The Basic Pack
The Offense/Defense Pack
The Additional-Points Pack
The first four Add-On Dungeons
The Recovery Skill Pack
The Flower Pack
The General-Purpose

Comprar Agarest: Collector's Edition

Includes all of the free content from the standard edition, plus the Collector's Edition artbook, wallpapers, and soundtrack.

Packs que incluyen este juego

Comprar Agarest: The Complete Saga

Incluye 4 artículos: Agarest: Generations of War, Agarest:Generations of War Premium Edition Upgrade, Agarest: Generations of War 2, Agarest: Generations of War Zero

Comprar Agarest Zero


Recomendado por mentores

"30fps lock. Framerate can be unlocked with .ini changes, however this will cause the game to run faster. Genre: Tactical RPG"

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22 de octubre

Mugen Souls is out now

Mugen Souls features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun players can have with the game. Expansive worlds to explore: Travel freely on each world to explore and find treasures and items.

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“Agarest Generations of War is the best JRPG on the market today! It offers a ton of adventure, intense story lines, and fighting that total up to be more than 100 hours of gameplay. And the best thing about it is that you control all parts of the characters development and even each generation of powers! What more can you ask for in a game? Nothing! Agarest has everything.”
9.5/10 – At7addak

“Strategy RPG fans will find themselves spoiled with Agarest.”
8/10 – zomgplay

“...A classic exponent of the SPRG genre”
7.5/10 – games969

Acerca de este juego

Al principio de los tiempos, las fuerzas del bien y del mal se enfrentaron en una guerra que acabó por destruir el mundo. Los Dioses de la Luz, victoriosos, utilizaron los cuerpos de los Dioses de la Oscuridad para crear un mundo nuevo.

Ahora, las fuerzas de la oscuridad se despiertan de nuevo…

• Enfréntate a cientos de criaturas diferentes utilizando todos los poderes de tu personaje en un innovador combate por turnos
• Crea un ejército único y domina las habilidades adicionales, las artes especiales y las muertes absolutas para derrotar a enemigos increíbles
• Elige el camino de la luz o el de la oscuridad. Entabla relaciones y utiliza el sistema de generación de almas para crear la nueva generación de héroes

DLC gratuito incluido

Basic Pack - A basic package. It contains 1 each of Resurrect, Capture, and Resist Direction, 2 each of Heal and Refresh, and 5 Vessels of Life.
Offense-Defense Pack- Contains 1 Adaka, 1 Shield Sword, 1 Bird Eye, 1 Magic Frame, 1 Critical Hit, and 2 Seeds of Happiness.
Additional-Points Pack 1 - Contains 10,000G, 100PP, 250TP, and 500EP.
Recovery-Skill Pack - Contains 2 Light Heals, 2 Harvest Heals, and 2 Cure Alls, as well as 1 Prayer, 1 Gospel, and 1 Counter.
Flower Pack - Contains 1 Lucky Charm, 1 HP Up, 1 Resist Ailments, 1 Restore HP 15%, and 1 Restore AP++, as well as 2 Moonlight Flowers, and 3 Tree Spirit Souls.
General-Purpose Pack - Contains 1 Magic Blade, 1 Partisan, 1 Battle Frame, 1 Bracelet of Feicui, and 1 Item Drop Rate Up, as well as 2 Shiny Fangs, and 2 Advanced Heals.
Add-on Dungeon 1 - An add-on dungeon for generation 1. An uncharted adventure awaits you on the Holy Island of Erin!
Add-on Dungeon 2 - An add-on dungeon for generation 2. A new frontier waits to be explored along the Trum Coast!
Add-on Dungeon 3 - An add-on dungeon for generation 3. It's time to reunite with old friends at Magna Val!
Add-on Dungeon 4 - An add-on dungeon for generation 4. Embark on an exciting journey to the mysterious Tresor Island!
Add-on Dungeon 5 - An add-on dungeon for generation 5. Embark on one last adventure into the Deep Forest Naruvia!
Amateur-Breeder Pack - Contains 2 Mithril Beast Claws, 2 Large Mithril Claws+, 2 Big Beast Fangs+, and 2 Stardust Fangs+. This is the week to adore your dog.
Top-Breeder Pack - Contains 2 Stardust Claws, 2 Mithril Beast Claws+, 2 Beast King Fangs+, and 2 Stardust Claws+. Your monster will look nice and pretty with this wonderful new items!
The Role-model Pack - Contains 1 Langguth Sword, 1 S.O.C., and 1 Extra Frame. "Langguth Sword. A holy sword that shines with the sacred light of god." Wow, it couldn't be more perfect!
Ceremony Pack - Contains 1 Alfa Beld Spear, 1 Gate of Hell, and 1 Chaos Frame. These seem like something you use to open a portal to the netherworld, don't they? Be careful...
Elegant-Holiday Pack - Contains 1 Washer, 1 Man's Fist, and 1 Halper Scythe. Wash your dog with the Washer, equip yourself with the Man's Fist, and throw the Halper Scythe. Go fetch! This will add a little spice to your weekend--uh, no. Scythes aren't meant for throwing. That would be really dangerous. Seriously.

Requisitos del sistema

    • OS: Windows XP
    • Processor: 2.13GHz Intel Core2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 64Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • OS: Windows XP or later
    • Processor: 3GHz Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0c compatible graphics card with 128Mb RAM and support for v3 shaders
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
43.5 h registradas
Publicado el 24 de junio
es un juego complejo con una buena historia. Diferentes finales y tus respuestas afectan directamente la historia... lo malo es que no esta en español pero eso es lo de menos. la juagabilidad es como si jugaras ajedrez con muñecos japoneses jajajaja pero es muy entretenida aunque no tenga los supergraficos, lo que es bueno ya que corre en casi cualquier pc
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A 38 de 43 personas (88%) les ha sido útil este análisis
44.1 h registradas
Publicado el 14 de julio
Ambitious & boasting a wealth of features // Recommended for JRPG enthusiasts

+ Battle system at first appears rather narrow in scope, but in fact there is a lot under the hood; combat showcases many noteworthy features, such as overkill rewards, bonus points that scale depending on enemy levels, link attacks, etc.
+ Soundtrack is par for the course for a JRPG; nothing revolutionary, but it fits well with the game and the genrea
+ Japanese voiceovers are very well done; sounds like a big-budget anime
+ Cookie-cutter anime plot and characters; nothing spectacular, but this game was clearly intended for fans of anime, and the plot is as 'anime' as it gets (if that is your cup of tea, you will love both the plot and the characters)
+ There are areas that lend themselves to exploration, and employ additional challenges to make the rewards all the sweeter
+ Battle and skill effects look excellent and really add to the immersion of combat
+ Combat movement is done at the beginning of the turn, and the player cannot see enemy movement; directional mechanics work with movement to bring another layer of challenge to the strategy of in-game encounters
+ Places a large focus on the romance aspect of the story, in that there are a lot of potential romance partners, and the game gives free roam to the player in this respect; again, not my cut of tea, but avid fans of anime and dating sims will find this an endearing aspect of the adventure
+ In-game titles of achievement can be unlocked and claimed; this works to slightly increase replay value
+ Alchemy, crafting, and skills are all well-rounded in design and intuitive in practice
+ Includes a mini-focus on monster catching and breeding, the products of which can be further customized and employed in battle
+ Combat design successfully works to reward planning and forward thinking, particularly in relation to character placement and AP management
+ Included is a morality meter, which reflects your characters standard 'Dark/Light' alignment; this meter reflects the consequences of choices made throughout the campaign, and can have noticeable consequences on the story as it progresses
+ Offers a plethora of unlockables, such as art and character biographies
+ Applaudable length and quantity of well-employed content; I clocked in at ~44 hours for a single (very rushed) playthrough

- Gameplay is very grindy, and will become increasingly so as the story progresses and the difficulty sharply rises
- DLC items are automatically added at the start of a playthrough, and thoroughly break the early-game due to their incredible stat boosts
- Crippling lack of variety for combat environments

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
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A 12 de 13 personas (92%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
216.1 h registradas
Publicado el 23 de agosto
JPRGs have been a core slice of the gaming culture for as long as any of us can remember. We have the gems, and the ostracized. Our present subject leans toward the latter. Why are these kind of games not considered highly, or even forgotten? Is it poor marketing, or weak content that deserves to stay hidden in shelves, accumulating dust? Agarest: Generations of War to an extent appears to be blessed with both. Due to downright reprehensible marketing and mediocre reception from critics, this niche selection has never seen it’s time in the spotlight in NA. Though sometimes, honest tactlessness can be a charm. Granted, “underrated” is not the best tag for this game as it’s covered in blemishes, but it would be most deceitful to say I didn’t have a blast. Agarest: GoW is a generic piece of JRPG history with merits that prove it doesn’t need to be embellished by praise or pinpoint expertise to be enjoyable.

Our 200+ hour adventure starts with the Golden Leonhardt Raglan, and his aspiration of a world filled to the brim with peace and tranquility after having enough of fighting in the ongoing war. In his efforts to save a young High Elf named Ellis, he is reduced to a state of near death. In a more habitual situation, he would have passed, but a lady named Dyshana comes to his aid (No Leo, no story, right?) with a request: his life would be saved if she is granted his progeny to be the leaders of eradicating the forces of darkness. Leo agrees to partake in the compromise, and he, Ellis and some other people begin a strenuous, five-generation journey of blood, tears, agony, hope, and... other meaningful things! A rather stimulating foundation for an extensively long story, too bad almost all the events earlier in the game hold no consequence at all. However, it does get interesting once you subject yourself to a whole 50-70 hours of insignificance.

In all seriousness though, Agarest borrows many themes and elements from your typical war drama, contrary to popular belief since this game was marketed with a bad image akin to those of harem visual novels. The five main Heroes of Agarest have their own ideals, and question these and whether their sacrifice will bear fruit. The main cast of this game adds up to over 15 characters, with each having their own quirks. From the ill-minded Winfield to the more stoic Vashtor, I never felt bored with this very colorful cast. They all get their own time to demonstrate their qualities, and even though I didn’t feel too invested into them, it was pleasant to see them whenever they’d show up. However, many of them undergo their own internal strife as a result of stored up stress from the war. It doesn’t feel as shallow as I expected, and I eventually started to care for the story as a result of this depth. The story doesn’t raise the bar for storytelling in video games, but it's memorable enough to consider it above average.

For JRPGs like this one to be separated from the rest it is imperative that its battle system is fairly accessible (as in not frustratingly complicated), paced optimally, and most of all fun. This game more or less succeeds in meeting this criteria. Agarest’s combat comprises of a grid-based layout that plays in turns, similar that found in more popular titles such as Disgaea. Party members and enemies are distributed across the grid either in chosen/fixed formation or by random (Surprise Encounters). Battles will shift from a Move Phase, self-explanatory, to an Action Phase where allies can perform actions such as attacking, buffing, or healing. There is quite a variety of actions you can perform, and more often than not you can combine two or more to execute a more advanced attack, Arts to be exact. There are a lot of these Arts, but honestly players will find themselves selecting a handful of them to use in the long-term. You can also use Special Arts when able to, and even combine those to form Extra Arts, they’re real flashy, and feel very satisfying to pull off.
Now, my grievances with the system. There are 3 main issues with it that prevent the game from being enjoyed to its fullest potential. Sluggish pacing, exploits, and completely unfair instances. In the few times were grinding is necessary, even minimal grinding makes for such an egregious experience, as the combat itself is generally slow even when skipping attack animations on top of raising the frame cap via the ini file. Also, Running around in copy-and-paste dungeons waiting for an encounter evidently becomes tedious. Post-battle rewards such as EXP wither if you lurk in dungeons or the world map for too long because “balance”. The reward drop is justified as it does prevent extensive grinding or boosting, but there are other exploits in this game that make the pain of the learning curve omitted entirely. Even then, exploits will sometimes not help you during the occasional ♥♥♥♥♥♥♥♥. Bosses with the range of a sniper, multi-target burst attacks that nuke your team entirely, the whole nine yards, it’s a load of crap sometimes. It is around late game where Agarest starts to shine since these problems practically fade away since you are likely to have superior equipment and an improved understanding of the game. Also given the advent of a more interesting plot as the game progresses, Agarest’s core gameplay is one that is unrefined in its fundamentals but overall rewarding and thus entertaining.

There is another section of Agarest that should not go without mention as this is what established the product’s awkward reputation in the Americas, and that is the marriage aspect of the game. During your quest to defeat Summerill and the denizens of darkness, you are also in your efforts to earn the love of one of three heroines of the respective generation. Since this is a game chronicling the events across five generations, I would expect this, therefore I’m A-OK with it. How else would you acquire the protagonist for the next generation? It’s only fair. This is done for the first 4 generations of the game, and the stats and weapon the next Hero wields is determined by your choice and your bride’s affection. How will you get your waifu to love you, you may ask? There are certain events in which the MC interacts with the heroines and the player is often prompted to make a choice to advance. This choice will either increase or decrease said heroine’s affection. Some of the situations the MC can get dragged into are pretty funny too. Any more explanation about this is basically spoiler, so you better use your wits (or a guide, preferably) to charm your way into a heroine’s heart!

In-game events like these can also revolve around characters that aren’t love interests. These scenarios can vary from friendly mischief or more serious discussions having to do with their own personal matters or the war, and both of these can serve as a segue into learning more about a character’s personality. They’re somewhat tasteless to a fault, and some are absolutely superfluous fan service that break any remote sense of pacing, but it just has its own allure I find difficulty turning away from as it adds another dimension to the narrative, for better or worse.

Agarest: Generations of War is an oddball for me. It’s flawed to a point where I can’t recommend it with sufficient confidence, yet I love this game. It’s a collection of many tropes seen before, there’s no good waifus, and the first hundred hours sucked (no hyperbole). I also doubt more than a few people find the investment of up to 250 hours just to finish the damn game agreeable. But SOMEwhere, it clicked, and that’s what it really boils down to. It’s just a solid game, if not just a measly mediocre one like critics suggest. Though, I am confident in the fact there are games that people feel connected to, with the quality or lack thereof notwithstanding.

I gave this weeaboo trash a chance, will you?
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A 6 de 10 personas (60%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
807.1 h registradas
Publicado el 30 de septiembre
If you like srpg buy it, great game a lot of fun!
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A 1 de 1 personas (100%) les ha sido útil este análisis
31.2 h registradas
Publicado el 15 de julio
Very fun game but the learning curve is kind of dumb and it eventually ( for me anyway) turned into a huge pain in the ♥♥♥ grind (in terms of having to fight the same set of trash mobs 9 times in a row inbetween story locations) but if you like strategy games similiar to this then that sort of thing would probably interest you. other than that i really enjoyed it and liked the partner system that determined the stats and look of your next character. I would recommend for sure the amount of content you get is well worth the price.
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