Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
User reviews: Very Positive (29,233 reviews)
Release Date: Apr 25, 2014

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Notice: If you are looking for the enhanced 64-bit version, which supports improved graphics and other extra features, please click here.

Online play, saves and achievements between these two versions are incompatible. Purchasing one version will not get you access to the other version. System requirements also differ. Please compare the individual game pages for more details.

Packages that include this game

Buy DARK SOULS™ II: Bundle

Includes 4 items: DARK SOULS™ II, DARK SOULS™ II Crown of the Ivory King, DARK SOULS™ II Crown of the Old Iron King, DARK SOULS™ II Crown of the Sunken King

Buy DARK SOULS™ II - Season Pass

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Recommended By Curators

"More accessible, challenging, and rewarding than its predecessor, this is the Dark Souls sequel PC gamers deserve."
Read the full review here.

Reviews

“…this is the Dark Souls sequel PC gamers deserve.”
91/100 – PC Gamer

“The PC version of Dark Souls II is the definitive one to own.”
9.75/10 – Game Informer

“Brilliant, beautiful, and absolutely essential”
9/10 – EDGE

About This Game

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

DARK SOULS™ II brings the franchise’s renowned obscurity & gripping gameplay innovations to both single and multiplayer experiences.

Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenge that only FROM SOFTWARE can deliver.

Key Features

  • Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
  • A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of FROM SOFTWARE
  • Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc
  • Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style
  • Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
  • Refined gameplay: DARK SOULS™ II features fluid motion-capture animations, an upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and a balanced player progression system

System Requirements

    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    Recommended:
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Helpful customer reviews
348 of 460 people (76%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: April 2
“For Dark Souls II, we don’t even expect any additional downloadable content because we want to deliver a full game, the full experience, to fans who purchase the package from day one,”

“We did do additional content for Dark Souls, but generally downloadable content for Dark Souls II is not really being considered. Buy the package and you’ll get the full experience, and you’ll have as much fun as anybody else.”

Quoted from IGN and Gamespot interviews. What we got instead was three DLC releases, a season pass, and now an "enhanced edition" which provides the DLC along with fixes and graphical improvements that most would have patched in for free.
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105 of 137 people (77%) found this review helpful
1 person found this review funny
110.6 hrs on record
Posted: March 15
WARNING: A new "HD version" of this game has been announced. It will be an entirely separate game and include all DLC content. Most importantly, this "old" version (released May, 2014) WILL NOT update to the new version, which will be sold separately.

Exclusive to the new version are re-mastered encounters, additional multiplayer slots, new invasion NPC with new items, improved enemy AI, and graphical updates not available in this "old" version of the game. Furthermore, the two versions of the game will not be compatible with each-other for online play, nor will saves be transferable between games.

A recent patch to prepare for the new re-release added changes to soul memory, a couple new items, and other tweaks to the "old" version of the game. The patch does not and will not contain the exclusive enhancements of the new version. If you want the exclusive content listed above, you will need to purchase the new version of the game.
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40 of 45 people (89%) found this review helpful
1 person found this review funny
68.4 hrs on record
Posted: May 1
This is a great game. DS1 is probably my favorite game. But I can't condone the business practice behind it, that is currently forcing you to buy the same game again through new minor but desirable exclusive content, because if you don't, you won't get the complete experience. You don't even need to be a diehard fan to feel like you're missing out.

So yeah. No more money from me. That means I'll be missing out, and that my online experience in the "old" DS2 version will be hampered, and I'll never get to play Bloodborne, or the new Zelda, or the new Sonic, or The Last of Us, but those behind this "exclusive" ♥♥♥♥ will be that less richer - maybe even "missing out in the complete experience"...
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39 of 46 people (85%) found this review helpful
1 person found this review funny
13.3 hrs on record
Posted: May 31
Now I know what Stockholm syndrome is like.
Was this review helpful? Yes No Funny
32 of 41 people (78%) found this review helpful
1 person found this review funny
295.0 hrs on record
Posted: March 16
Where the downtrodden world on the brink of total death due to unclear forces once was (Dark Souls 1), this new landscape full of hope and potential arises to take its place (Dark Souls 2.) Unfortunately, this game is a sequel to what many consider to be the greatest game of all time. This means it gets compared to said game, and in that light, this game is clearly a failure on almost every front. Sure, the UI is improved, but that is almost the only thing. Movement is more sluggish and swimmy, but somehow it feels more fluid, so that's another "improvement" over the original. This game doesn't fail in the way the combat works, or the way that the surface game mechanics work, though, those were simply modernized to remove the inconvenient and lackluster elements from the first game. Unfortunately, the game that surrounds these improvements is a drastic downgrade from the original.

The world is brighter, spread out, and less impressive. Dark Souls 1 had phenomenal level design. I'm a level designer, and I can only HOPE to someday create something that is even a fraction of the genius that was Dark Souls 1. It is beautiful, haunting, incredibly complex, and intricate on every scale. It's like a fractal where down to the smallest minutia the level design bleeds excellence. Sure, it wasn't as graphically impressive, but it was a masterpiece all the same. Here, it's much more generic. Sure, certain areas, especially in the DLC (to which almost none of my criticism applies) find that sweet spot between complexity, discovery, and the sudden thought of "Oh, holy ♥♥♥♥, these areas connect!?" However, most areas feel flat, needlessly spread out, and inefficient.

That's hardly the most damning thing, though. Enough of the areas are quite beautiful in the way that only a Souls game can be. Heide's Tower of Flame, the outside of Earthen Peak, the iron bulls head in the Iron Keep, the Dragon Aerie, and the haunting skyline of Huntsman's Copse are all very beautiful and enchanting. However, they aren't outright unique in the way that areas like Ash Lake, where you finally see a gigantic tree that holds the entirety of Lordran up in it's stone branches (which is one of the greatest hidden areas of all time, simply for the visuals and perspectives it offers,) or Anor Londo, where the bleak, grimy castles and burgs give way to the most beautifully, brilliant white castle of the Gods ever concieved. It isn't the visual aspect that sucks, though, and I suppose my point here is that it isn't the surface of Dark Souls 2 that ruins it for me. It hurts the game, but what really damns it is the internals. It's in the guts of the game. The game play.

The thing that Dark Souls was initially known for was it's unforgiving difficulty. It wasn't actually that difficult though, it just required a level of play that, in turn, required the player to grow and improve if he wanted to progress. The game made YOU figure out how to play it properly. It gave you all the tools you needed to succeed. Dark Souls 2 continues this trend, but it's so much easier. Even when you knew how to play Dark Souls 1, the enemies and bosses were still challenging. In this game, once you know how to play Dark Souls 2, everything is a cinch. Very few bosses offer any challenge what so ever, and they almost all feel haphazardly placed. Sure, later areas of the game do bring you to areas where the game slowly builds to an impressive fight, but that fight often can be cleared on your first try. Almost definitely on your second. I guess in a way that makes this game less frustrating for some people, but I needed something more. I needed and required a challenge. Every single boss fight felt too "Hey, I'm a Dark Souls boss, swingin' a sword around hurp-de-durp." In the first game, you fight demons a few times, but you fought a lot more interesting enemies, like iron giants, wolves with swords in their mouths (which made you feel like a terrible human, and forced you to question your own motives, another thing Dark Souls 2 NEVER does,) mutated dragons, and centipede demons. Here it's all big dude, big sword. Some bosses buck that trend, but given the quantity of bosses, it starts to feel a little copy-paste at some point. Plus, most of the games enemies are just some zombie knight with a sword, or a dog. It gets pretty bland, and even the extremely good DLC falls victim to this. Some areas don't follow this, of course, but by and large the game as a whole does.

Overall, the game leaves me with a bad taste in my mouth. I couldn't place it for the longest time, but I think it's just Dark Souls fatigue. Trying to play this game now would make me feel ill. It doesn't innovate, and it doesn't improve enough. It's an outright failure that killed the once growing Dark Souls community. This game was the end of a dream, and the only thing that could bring about it's resurrection is a truly great third game. One that is better than the first.

I'm not so sure that is a thing that can happen.
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