Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
User reviews: Very Positive (21,654 reviews)
Release Date: Apr 24, 2014

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Recommended By Curators

"More accessible, challenging, and rewarding than its predecessor, this is the Dark Souls sequel PC gamers deserve."
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Recent updates View all (4)

September 30


DARK SOULS II’s Crown of the Ivory King DLC is now available on STEAM.

FromSoftware has saved its most challenging obstacles, enemies, and bosses for the final chapter of the truly arduous journey symbolized by DARK SOULS™ II The Lost Crowns trilogy. The previous DLC chapters (Crown of the Sunken King and Crown of the Old Iron King) were specifically designed to enhance, challenge, and bring players to their knees while Crown of the Ivory King will deliver a grand finale with the same unique torturous zest!

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July 22


As if the regular obstacles, enemies, and bosses presented in Dark Souls™ II were not enough to cause gamers to cry for their mommies; FromSoftware today unleashes Crown of the Sunken King the first chapter in it’s The Lost Crowns DLC trilogy for DARK SOULS II. Each chapter is specifically designed to enhance, challenge, and bring players to their knees as they experience the peril that is awaiting them in the DARK SOULS II The Lost Crowns trilogy.

Players that are brave enough to take on this arduous journey will find new environments, enemies, traps, and bosses to conquer as they embark on a journey to reclaim the crowns that Drangleic’s King Vendrick once owned. Crown of the Sunken King features an entirely different world within the DARK SOULS II universe, where stepped pyramids span a vast underground cavern and death lays in wait around every corner.

DARK SOULS II’s Crown of the Sunken King DLC is available today for STEAM®. The STEAM season pass encompassing all three chapters of The Lost Crowns trilogy is also available from now on!

DARK SOULS II’s Crown of the Sunken King DLC is also available on from now on Xbox Live Marketplace and will be out on 23/07 for PlayStation®Network. Each individual chapter of The Lost Crowns trilogy will be available for purchase via the PlayStation®Network, Xbox Live Marketplace, and STEAM®. The STEAM and PlayStation®Network season passes encompassing all three chapters of The Lost Crowns trilogy are also available from now on!

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“…this is the Dark Souls sequel PC gamers deserve.”
91/100 – PC Gamer

“The PC version of Dark Souls II is the definitive one to own.”
9.75/10 – Game Informer

“Brilliant, beautiful, and absolutely essential”
9/10 – EDGE

About This Game

Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.

DARK SOULS™ II brings the franchise’s renowned obscurity & gripping gameplay innovations to both single and multiplayer experiences.

Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and the unrelenting challenge that only FROM SOFTWARE can deliver.

Key Features

  • Go Beyond Death: dare yourself to engage against intense gameplay in a vast world powered by an all new engine that leaps graphics, sound & FX forward like never before
  • A labyrinth of monsters & bosses: immerse yourself into mind-bending environments filled with new twisted monsters and deadly bosses that could only come from the imagination of FROM SOFTWARE
  • Sensory assault: a wide range of threats will prey on human senses & phobias - auditory hallucinations, vertigo, acrophobia, etc
  • Deeper and darker: more intricate customization options provide weapons and armor tailoring to player style
  • Evolved multiplayer: updated multiplayer system enables improved online interaction to bring forward cooperative & competitive play
  • Refined gameplay: DARK SOULS™ II features fluid motion-capture animations, an upgraded combat system, a vastly expanded suite of characters, deeper customization options, new weapons, armor abilities, and a balanced player progression system

System Requirements

    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8
    • Processor: AMD® Phenom II™ X2 555 3.2Ghz or Intel® Pentium Core ™ 2 Duo E8500 3.17Ghz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA® GeForce® 9600GT, ATI Radeon™ HD 5870
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
    • OS: Windows 7 SP1, Windows 8
    • Processor: Intel® CoreTM i3 2100 3.10GHz or AMD® A8 3870K 3.0GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 750 or ATI Radeon™ HD 6870 or higher
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 15 GB available space
    • Sound Card: DirectX 9 sound device
    • Additional Notes: Controller support: Microsoft Xbox 360® Controller for Windows® (or equivalent) recommended
Helpful customer reviews
261 of 312 people (84%) found this review helpful
97.9 hrs on record
Posted: October 30
Spent an hour making a decent looking character, then played for 10 minutes and died. I now play as a fabulous looking zombie

EDIT: WTF this is helpful?

Now I feel obligated to actually write about it.

In short, its third person hacky slashy ouchy dodgy game, it’s unforgiving, but the difficulty curve is much easier than Dark Souls 1. While I do believe it took a few steps backwards from the previous game, it still is head and shoulders above most games.

For the Newcomers:

Welcome! The franchise is a very humbling experience for the newcomers; very quickly you'll learn that your top priority is keeping yourself alive. While this is common in video games as a whole, it’s especially true here. Everything in the game can kill you in a matter of seconds, and your health/life is a precious resource. Whenever you die, you drop all your currently held souls at your place of death, but also lose a bit of your maximum health bar, all the way down to half. There are ways to mitigate this of course, but it is always in your best interest to be safe.

All that being said, the game does reward exploration, and the world is very densely designed with plenty to be found. Be sure to take a good look around the skyboxes whenever you change areas, as you'll usually be able to see places you'll eventually go or have been before. This all helps the game build a great sense of atmosphere.

The combat is some of the most satisfying of any game I've played. Remember how a few sentences ago I was saying how enemies can kill you easily? Most of them are animated to look like it. Everything in the game feels powerful, the swings and sound with the moves give things a great sense of weight and power. Souls Games use a lock on system, where, with the push of a button, the camera will focus on a specific enemy, and your character will face them. This means your movements are relative to it, and while you have to fight multiple enemies at a time, the system is at home in 1v1-3 fights. With larger fights, it can spiral out of control and enemies can stun lock you to death if you miss your escape. The camera controls aren't perfect, and with some bosses, it’s easier to fight them without the being locked on, but they function fine for the most part.

For the Souls Franchise Veterans

Multiple design choices feel like a step backwards, the limited enemy respawns, many boss fights being large humanoids in armor, and lacking the world that Dark Souls 1 had. What I mean is that Dark Souls 1 had a world that was essentially continuous, when the map files are put together, everything is mostly to scale, with distances, like being able to see several late game areas from the first bonfire. Here, the world feels a bit less so, some blatant ones like the distance between Majula and The Tower of Flame are out of scale, but none as bad as the transition to Iron Keep. These can be forgiven though.

Something that I won't forgive nearly as easily is the boss design. While some are well done, Many of the later bosses, are multiple enemies or a boss with a few smaller helpers. This gets incredibly frustrating if you're playing solo, thankfully, there are npc summons for a few, but for some of these fights, the only challenge is patience as you run around looking for an opening between boring bosses.

Another thing of note is that the atmosphere feels much less dark than the previous game, and that NPCs will not leave Majula. One of the things I realize that I loved was the NPCs of the previous games had a lot more emphasis on the Character part of the acronym. While people would come and hang out at Firelink, they would eventually leave, and usually encountered later. It gave the sense that they had goals of their own, and by the end of the game, it’s empty and lonely, as you are the last one there. The Majula NPCs seem much more NPCs in a MMO sense, they're here to serve the player, and once they reach Majula, they won't evolve further. It comes to a head in one instance where a father and daughter are less than 10 meters from each other, but don't ever reunite. It doesn't so much build or develop their characters as it does make you want to drag one to the other. (Emit Force won't work).

In my opinion, especially so as a fan of the multiplayer (Sunbro by day, Bellfag by night), the most jarring change is soul memory (hereafter noted as SM). The SM system determines multiplayer matchmaking on a tier system, counting every soul that your current character has collected, ever. This means that there isn’t much incentive to stay at soul level range for PVP, and can make trying to connect with friends, especially those that have been replaying an area they've been having trouble with, a bit of a hassle.

None of these are really deal-breakers though, and more than anything who off how well designed the first game was.

We do get legal respecing though, finally.

A Final Note on Hardware

Something to note here is that the game was coded to be run in 30 frames/second. This means that with a PC running it faster, the change can be a bit drastic. While the game does look better, there are issues with some enemies being significantly faster, and some even able to land attacks as soon as their animation starts. There are also a few issues with hit detection/tracking of some bosses. But the most significant problems that arise are weapon durability and dodging. The game gives you a set amount of frames during your roll animation that you are invulnerable during, also known as iframes. With double the framerate and no compensation means that you're only invulnerable for half the time as on a console. This is annoying, but not too big an issue as most rolls are for spacing, but can be annoying. The other issue is weapon durability. Equipment in the game degrades with use, but is refreshed upon resting at a bonfire. With weapons, they take durability damage whenever they're used. If they hit a wall or the ground, they take a small flat amount, the same as with console versions. Against enemies though, they take damage based on the number of frames that they’re in the body, more so if the enemy is already dead. This isn't too bad for most areas, unless using a fragile weapon, but there are longer areas that you’d want a backup to fall back on.

As for controls, the Mouse and Keyboard controls aren't great, though a big step up from Dark Souls 1. I'm currently playing without a controller, but I would recommend trying one with it, it makes the attack input a bit more precise than the defaults, and was clearly made with a controller in mind.

If you have any questions, just leave it it in the comments below and I'll get to you as soon as I can.
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205 of 269 people (76%) found this review helpful
208.4 hrs on record
Posted: November 1
- You know, some players play games for fun and entertainment, not for anal pain.
- Yea. Freakin' casuals.
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106 of 137 people (77%) found this review helpful
111.3 hrs on record
Posted: November 25
WARNING: A new "HD version" of this game has been announced. It will be an entirely separate game and include all DLC content. Most importantly, this "old" version (released May, 2014) WILL NOT update to the new version, which will be sold separately.

The new version of the game will contain new enemies, events, multiplayer enhancements, and graphical updates not available in this version of the game. Furthermore, the two versions of the game will not be compatible with each-other for online play.

It is worth noting a patch for the "old" version will include some of the new content, such as a new NPC and SOME of the new enemies and events. However, the remaining content will be exclusive to the new version.

Therefore, it is my recommendation you avoid purchasing this game, as the new version will arrive April, 2015. I also strongly encourage you to scrutinize the business practices exercized by the developer and publisher of this game. To make a very long story short, it is my opinion we are being sold the same game again with minor, though desirable improvements. In most circumstances, this would be called a support patch.

SOURCE: The community has requested I add a link to the source of compiled information. While this sort of business practice may seem unbelievable, it is true.
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76 of 94 people (81%) found this review helpful
516.3 hrs on record
Posted: November 5
A true masterpiece. This and Dark Souls 1 (with DLC) are the reasons i got back into gaming. The 3 DLCs are must buys, being among the most well-designed levels and certainly the most challenging areas of the game.
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83 of 107 people (78%) found this review helpful
132.5 hrs on record
Posted: November 12
I was invaded by a guy who named himself "thejerker" , who proceeded to unequip and re-equip his weapon to make it look like he was stroking his meat.

After he killed me, he did the jerking motion again and finished with a beg emote, probably meaning he reached climax.

10/10. Would play again.
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50 of 59 people (85%) found this review helpful
420.1 hrs on record
Posted: November 25
Let's be clear. I love this game.

But, if you buy this game now, you are only buying it to play a less complete version of the game four months early. In four months this game is going to receive a rerelease on PC that is differentiated as the "DX11" version. This version will match the next-gen console rerelease and will have new features that are introduced with those versions.

Please wait. Your time (and money) is better spent building memories with a polished version of this game. Rather than a version that reeks of being thrown out the door in time for the end of the previous console generation.
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56 of 70 people (80%) found this review helpful
159.3 hrs on record
Posted: November 5
If the laws of nature allowed it, I would have this game's babies.
I would have this game's horrificly disfigured , mutant, abomination babies.

When you play this game, you will die.
A lot.
A whole lot. Over, and over, and over again.

The entire crux of the game is deciding where you want to draw the line between hope and futility, and how one can define either. It means traverseing a world on the brink of its own death, and learning that not only has the world been here before, but it has gone over that brink before.
You will not be able to decide whether your greatest enemy is the world itself, the monsters that inhabit it, other PLAYERS, or maybe just yourself. You will have to decide if aiding others, preying upon others, or protecting others is the best path for preserving yourself.

You will throw your controller.
You will die ( a lot).
You will wonder whether or not the Developers really, truly hate you-- not as a player, just you specifically as a person.
You will realize that you DO hate other players.

And if you don't give up; if you repeatedly throw yourself at a brick wall until it crumbles.

You will know what it means to be the freaking BATMAN.
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65 of 87 people (75%) found this review helpful
93.4 hrs on record
Posted: November 2
If you are looking for a relaxing casual game with a light emphasis on story I would strongly encourage you to play this. This game creates a stark contrast to real hardcore games played by professional gamer's like Kaceytron (Mario Party 8, The sims 3, Lego Star Wars) and creates a soothing immersive enviornment. The gentle music and the guided story progression is very basic and definitily oriented to the softcore gamer. The game comes with a pause feature, pressing alt-f4 in the middle of any fight against a boss or just a normal enemy will imediatly pause the game, giving you time to asses the situation. Other players are very helpful and will often invade your world just to provide encouragment! You can change the games difficulty by opting to put all of your points into attunment. The game will detect this and will make the game even easier. Often times if you are having trouble with any obstacle you can remove all your armor and then bow to whatever is giving you trouble. If you bow enough times then the game will actually compleate that area for you.

10/10 would praise the sun again
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29 of 30 people (97%) found this review helpful
309.0 hrs on record
Posted: November 26
Welp it pains me to say this, do not buy this game.

Now let me just say that i bought both and pre ordered the collector's edition and season pass and i honeslty think this is the best game of the year. Since day 1 I've poured 100's of hours into this i have such a blast playing this game that no other game compares and if it werent for the current situation i would tell everyone to go buy this game now.

But heres the thing yesterday, they came out a trailer for Dark Souls II: Scholar of the First Sin which at first glance seems like a game of the year edition of the game. but unlike other GOTY games it dosent just include the game and all of the dlcs it includes content thats EXCLUSIVE to this new version of the game.

the rundown is this :
Dark Souls II: Scholar of the First Sin will include the three previously released DLC packs - Crown of the Sunken King, Crown of the Old Iron King, and Crown of the ivory King - along with additional features.
All versions of the game will include the following features (Existing Dark Souls II owners will receive a patch to implement these elements):
Additional NPCs added for an enhanced story experience. Parameter adjustments for improved game balance. Augmented item descriptions. Improved online matchmaking functionality.
Xbox One, PS4, and DirectX 11 versions of the game will include the following features (in addition to those listed above):
Additional upgrades to graphics, sound, performance. Increase in maximum online players in single session (6 total).

the other thing thats not mentioned here is that dx9 and dx11 versions will be on SEPARATE SERVERS on pc which means people who own one version wont be able to play with the other. Ultimately splitting the community.

Now heres the question thats comes to mind, what will come of the current owners of the game? the people who supported your game day 1 are you going to honeslty make those people who bought your game and season pass buy it ALL over again? is this a joke? even if they offer some sort of discount its still extremely scumy regardless of how you look at it. The game is not even a year old let alone how long the dlcs came out. Talking about how the PC is thier lead development yet they downgraded the PC version because of the ps3 and xbox 360 versions of the game then making people pay more because of them making it on ps4 and xbox one when they should have had dx11 on release for free on PC.

If you see this game on sale dont buy it you are getting a gimped version. i would go as far as saying dont get Dark Souls II: Scholar of the First Sin too if it goes down the way its looking now. Why? because you are supporting something evil for the future of gaming. I love this game and i honeslty think its one of the best games i played in years but really its not worth it enough to give in into something thats such ♥♥♥♥♥♥♥♥. No game ever is. save your money don't give in.

also if they offer the new content for free i will change this into a positive review and why i think its a very good game even if it has its flaws but untill then i will keep it the way it is now.
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72 of 102 people (71%) found this review helpful
239.1 hrs on record
Posted: November 3
You can invade Vladimir Putin's world and kill him.
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54 of 76 people (71%) found this review helpful
241.2 hrs on record
Posted: November 24
Don't buy this game. Namco has decided that they are going to release an upgraded version of this game that runs on DX11 in April next year with visuals that were advertised for the first version but were cut out, while everyone who has this version will be stuck with DX9. These versions will use different servers, and the new version will include the DLC for free. Everyone who has already bought this version of the game has officially been screwed over, and if you bought the DLC you are even more screwed over.

♥♥♥♥ you, Namco.
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42 of 57 people (74%) found this review helpful
425.5 hrs on record
Posted: November 16
Dark Souls 2 is an amazing indie exploration game, set in a peaceful world where every step fills you with elation and amusement. Great for a relaxing afternoon, and thanks to the world wide multiplayer, you will have a chance to meet with the ever friendly players from around the globe.

10/10 Eco friendly
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50 of 74 people (68%) found this review helpful
85.0 hrs on record
Posted: November 2
Death simulator 2014
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46 of 69 people (67%) found this review helpful
85.1 hrs on record
Posted: November 8
I died at the menu, 11/10
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20 of 25 people (80%) found this review helpful
716.1 hrs on record
Posted: November 20
This is the best action role-playing game since Dark Souls.

What I Liked
  • Easy to learn, hard to master: Weapons can attack one-handed or two-handed, right-handed or left-handed, quickly or forcefully, and they have special attacks after running or rolling. Attack combos are never more than two button presses. Shields, bows, and catalysts work like weapons, but block, shoot, or cast instead of attacking. Regardless of what you wield, you can run, jump, roll, and use items. That's pretty much it; Dark Souls 2's actions are simple and intuitive. However, using them effectively requires much more attention than is needed in far more complicated games. For example, in Tekken 6, once a long combo is started, muscle memory can do all the work for a good five seconds. In Dark Souls 2, every single action must be carefully chosen, timed, and placed.

  • Ernest Hemingway: "If a writer of prose knows enough of what he is writing about he may omit things that he knows and the reader, if the writer is writing truly enough, will have a feeling of those things as strongly as though the writer had stated them." Dark Souls 2 applies this idea to its story and setting, and the result is quite compelling. Even the significance of the final boss is something you probably won't immediately understand—but there is at least one good explanation for that and for just about everything else in the narrative. You can find that explanation if you take the time to find all the clues and put them together. (And if you don't care to do so, there are plenty of good lore videos on YouTube to do it for you.)

  • Massive replay value: There are countless possible variations for player characters, both aesthetic and mechanical. The eight classes are each tailored to a different combat style, yet even they don't represent every viable style (e.g. pyromancy and hexing don't have dedicated classes). It may be illustrative to note that of the 650 hours I've spent on this game so far, the most I've spent on one character has been 150 hours.

  • Originality: Feel free to design your character as the typical JRPG protagonist (long-haired, pale-skinned, improbably young)... You will spend much of your first playthrough as the hideous green walking corpse of that character. Dark Souls 2 defies many tropes of both Western and Japanese RPGs (perhaps because it's a Japanese take on Western fantasy). It's not entirely a Darker and Edgier Deconstructor Fleet, though; rather, it intermixes strongly contrasting elements—beauty and ugliness, light and dark, benevolence and malice—in a way that makes these extremes more striking when encountered.

  • Well-balanced items: There are heated discussions in the Souls community about this or that overpowered weapon, armor, ring, or spell. What I've noticed, however, is that in my encounters with other players, there's plenty of variety in equipped items—which suggests that there are very few truly dominant items.

What I Disliked
  • Some assembly required for KB&M: Keyboard and mouse are quite usable (unlike the unmodded first game), but onscreen button prompts display Xbox 360 buttons instead of your key bindings. The default bindings are also not very good, so if you're a KB&M enthusiast, expect to spend your first hour setting up bindings, and expect to spend your first few hours getting used to them. Important: In order to detect double-clicking, the game waits a half-second after each mouse click before executing the associated action. You can use the "Disable double clicking" option to remove this delay, but as of Version 1.07, this only works until you quit. Each time you restart the program, you must turn "Disable double clicking" off and then on again for it to take effect.

What I Recommend
  • Consider playing the first game: You don't need to play Dark Souls to understand Dark Souls 2, but the former is an equally great game. Each has strengths and weaknesses, relative to the other, but the only real reason to right now play Dark Souls 2 instead of its predecessor is that the online community is somewhat more active in the newer game (as of November 2014). If you do play Dark Souls, and if you use the keyboard and mouse, DSfix and DSMfixwill help a lot.

  • Don't read walkthroughs during your first playthrough: Many of the challenges in Dark Souls 2 are greatly diminished if you read online about the ideal tactics. It's much more satisfying to win a fight through your own wits than to apply someone else's methods for an easy win. You can get some hints from the in-game messages left on the ground by other players, but these are limited, so that they rarely give you the whole solution to a problem.

Other Commentary
  • Honor in PvP: By design, most PvP is asymmetric: In an invasion, the host can heal and summon help, but the invader can hide behind monsters. In Rat King Covenant PvP, the summoner can use the entire level against the victim, but the summoner is also the only one with anything to lose. Because PvP is so rarely fair, honor is rarely appropriate. If you really want an honor duel in Dark Souls 2, here's the best way to go about it:
    1. Go to Iron Keep and use a dragon sign (or place your own).
    2. When the opponent appears (or when you're summoned), move to just inside lock-on range and bow.
    3. If the opponent bows in return, start drinking your Estus and see if they do the same.
    4. Once you both have used up your Estus (as signified by the "no more Estus" animation), an honor duel can begin.
    5. It precludes an honor duel if someone uses a buff or moves to an advantageous position before the duel begins.

  • Soul Memory: Nothing is more intensely criticized by the Souls community than Soul Memory—the quantity of souls your character has ever possessed, which is used for online matchmaking. There are two common criticisms.
    1. Souls can be permanently lost but still contribute to Soul Memory, so that two characters of vastly different power levels could be matched, because one has permanently lost far more souls than the other.
    2. One cannot maintain characters optimized for multiplayer against a specific boss or in a specific area, since one's Soul Memory will eventually surpass the range of most other characters fighting that boss or in that area.
    I tend to think both criticisms are blown out of proportion. Dark Souls 2's logarithmic power curve makes it so even someone who's permanently lost half their souls is only at a small disadvantage against someone who's permanently lost none. Also, if characters could stop their Soul Memory from increasing—even if it meant making their saved games essentially read-only—this would allow too much optimization for specific circumstances, making these "locked" characters far more effective than those moving normally through the game. Soul Memory is not a perfect system, but early-game invasions are much more manageable in Dark Souls 2 than in its predecessor, and I'm pretty sure that's because of Soul Memory.
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31 of 46 people (67%) found this review helpful
70.7 hrs on record
Posted: November 25
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11 of 13 people (85%) found this review helpful
70.7 hrs on record
Posted: November 27
♥♥♥♥ game, ♥♥♥♥, capcom-tier devs, don't bother with it just wait for the Definitive prepare to get your money stolen edition next year.
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13 of 17 people (76%) found this review helpful
198.0 hrs on record
Posted: November 10
As of writing this, I have not played the game with any DLC or patches released with them. However, I cannot wait to go back and get beat down over and over once again.
Dark Souls II is a brutally difficult RPG and unlike it’s predecessor Dark Souls, it runs fantastically out of the box on PC. The combat, environment fidelity, boss design and user interface are all massively improved from the original. In my experience, the Souls titles provide some of the most rewarding experiences in gaming. Every move you make requires thought, planning, skill, patience and perseverance. Each obstacle you overcome feels like a true accomplishment and that thrill of conquering an impossible boss just drives you to push onwards. Dark Souls II in my opinion is one of the great games of a generation and is a must buy for fans of the genre.
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24 of 38 people (63%) found this review helpful
66.2 hrs on record
Posted: November 8
I'd praise this game more if soul Memory wasn't a thing, and poise was fixed.

Also burds,
Needs Burds
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6 of 6 people (100%) found this review helpful
109.2 hrs on record
Posted: November 24
This is not a review, but I highly recommend this action role-playing game for the following reasons.

1. Dark and fantastical medieval universe.
2. Ability to progress more based on skill, rather than stat building.
3. A wide variety of interesting builds and play-styles, particularly in pvp.
4. An excellent selection of different weapons and magics.
5. Some tough bosses with complex move sets.
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