Gli Stati Uniti hanno una presenza militare in due terzi delle nazioni del mondo, ma alcuni di questi paesi non sono più disposti ad accettare questa condizione. Un gruppo terroristico, che si fa chiamare gli Ingegneri, decide di lanciare un ultimatum, la Blacklist - un letale conto alla rovescia di attacchi diretti agli interessi...
Valutazione degli utenti: Molto positiva (5,051 recensioni)
Data di rilascio: 20 ago 2013

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Acquista Tom Clancy's Splinter Cell Blacklist Standard Edition

Acquista Tom Clancy's Splinter Cell Blacklist Deluxe Edition

 

Consigliati dai curatori

"REVIEW! - Splinter Cell Blacklist"
Guarda la recensione completa qui.

Recensioni

“Blacklist gets stealth right.”
9.2 / 10 – http://ubi.li/WMvrG

“Fisher is King”
5 / 5 – http://ubi.li/WMvrG

“Blacklist serves as an anthology of all of Splinter Cell's best ideas.”
8.5 / 10 – Polygon

Edizione deluxe digitale

L'edizione deluxe di Splinter Cell Blacklist contiene tutto quello che serve ai fan per diventare Sam Fisher e fermare l'escalation di attacchi della Blacklist. In aggiunta al gioco Splinter Cell Blacklist, questa edizione contiene un sacco di contenuti sbloccabili: le mappe Mar Morto e Yacht del Miliardario, parti di attrezzatura extra, tute e armi!

Contenuto :

  • Nuove mappe per giocatore singolo e multiplayer in cooperativa: Mar Morto e Yacht del miliardario.
  • Contenuti digitali sbloccabili:
    • 5 nuovi equipaggiamenti: visore dorato, visore ambrato, stivali fantasma, stivali corazzati e guanti tattici.
    • 5 nuove tute: mimetica Elite Digital, tuta da spia, tuta da mercenario, tuta Upper Echelon e tuta Eclipse.
    • 5 nuove armi: fucile di precisione VSS, fucile a pompa tattico M1014, fucile d’assalto 416, pistola F40 e balestra.
  • Potenzia il tuo arsenale acquistando il DLC "High Power Pack" di Splinter Cell Blacklist per essere sempre un passo avanti ai tuoi nemici. Il DLC "High Power Pack" contiene:
    • ACS-12 Shotgun (SP + MP Mercenari)
    • Fucile d'assalto G36C (SP + MP Mercenari)
    • Mitra MP5-10 (SP + MP Spie)
    • PP-19 Mercato Nero (SP + MP Spie)
    • Pistola USP45 (SP + MP Spie)

Riguardo questo gioco

Gli Stati Uniti hanno una presenza militare in due terzi delle nazioni del mondo, ma alcuni di questi paesi non sono più disposti ad accettare questa condizione. Un gruppo terroristico, che si fa chiamare gli Ingegneri, decide di lanciare un ultimatum, la Blacklist - un letale conto alla rovescia di attacchi diretti agli interessi americani. Sam Fisher è a capo della neonata 4th Echelon: un'unità clandestina che risponde esclusivamente al Presidente degli Stati Uniti d'America. Sam e la sua squadra devono dare la caccia agli Ingegneri con ogni mezzo a loro disposizione e fermare il conto alla rovescia della Blacklist prima che sia troppo tardi.

Caratteristiche principali

Totale libertà d’azione:
Sam è tornato, con la sua inconfondibile tuta mimetica e il suo visore tattico, ed è più letale che mai. Ottenuta la libertà di poter fare qualunque cosa pur di fermare la Blacklist, Sam si sposterà da luoghi esotici a città americane in una corsa contro il tempo per scoprire chi si cela dietro questa devastante minaccia. L’emozionante gameplay è impreziosito dal full motion performance capture, che offrirà un’esperienza di taglio cinematografico.

Scegli il tuo stile di gioco:
Splinter Cell Blacklist ritorna alle origini stealth che hanno reso grande il franchise, ma allo stesso tempo permette di vivere l’esperienza utilizzando anche un approccio basato sull’azione e l’avventura. I giocatori potranno scegliere il loro stile di gioco preferito ed essere ricompensati per le scelte effettuate.
  • I giocatori Fantasma non vogliono essere scoperti. Analizzano è pianificano la miglior strategia per passare inosservati. Sono la spia definitiva.
  • I giocatori Assalto fanno affidamento sull’istinto e la forza bruta per affrontare ogni situazione. Sono sempre pronti ad aprire il fuoco.
  • I giocatori Pantera vogliono essere letali nel modo più efficiente e silenzioso possibile. Cercano sempre di centrare il bersaglio.

Sfrutta i nuovi gadget di 4th Echelon:
Sconfiggi gli Ingegneri utilizzando i nuovi gadget come l’ultima versione del Cavo Ottico o del Microdrone Trirotore. In Splinter Cell Blacklist ritroverai anche i tuoi accessori preferiti come il Proiettile Elettrico e il temibile coltello dalla lama ricurva Karambit. I fan dell’azione furtiva saranno felici di poter utilizzare le capacità stealth di Sam per rapire e trasportare i corpi dei nemici.

Crea una nuova Echelon:
Sam sta creando una nuova unità Echelon; la sua squadra, le sue regole. Anna “Grim” Grimsdottir è la responsabile tecnica delle operazioni, l’agente della CIA Isaac Briggs fornisce potenza di fuoco supplementare e l’hacker Charlie Cole completa la squadra di supporto. La 4th Echelon è un’unità mobile che dispone di risorse illimitate e una tecnologia all’avanguardia, con la propria base operativa a bordo di un aereo stealth, il Paladin.

Un’esperienza completamente integrata:
Sam e la sua squadra vengono informati in tempo reale degli attacchi terroristici grazie all’Interfaccia Missione Strategica. La SMI (IMS) consente a 4th Echelon di ricevere continuamente dati sui nuovi obiettivi.. Questa funziona anche come portale per tutti i contenuti di gioco, incluse le modalità cooperative e competitive. Con la SMI (IMS), i giocatori potranno avere accesso al sistema di personalizzazione del gioco, potendo così modificare e migliorare le abilità di Sam, la sua tuta, Il visore, le armi, il Paladin e molto altro.

Il ritorno di Spie contro Mercenari:
Spie contro Mercenari torna con una nuova meccanica di gioco asimmetrica. I giocatori potranno creare il proprio personaggio Spia o Mercenario in base allo stile di gioco, grazie ai numerosi elementi personalizzabili, e sfidarsi in squadre da 4. La modalità classica Spie contro Mercenari ritorna in grande stile per la gioia dei fan.

COOP:
Con l'IMS, i confini tra la campagna in singolo e la COOP sono sempre più sottili e la storia viene approfondita con Sam e Briggs. Guadagna la valuta di gioco e sblocca armi aggiuntive o gadget tramite apposite missioni assegnate da Grim, Briggs, Charlie e Kobin.

Requisiti di sistema

    Minimum:
    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account.
    Recommended:
    • Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory:4 GB RAM
    • DirectX®:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account..
Recensioni utili dai clienti
24 persone su 26 (92%) hanno trovato questa recensione utile
26.6 ore in totale
Pubblicata: 2 dicembre 2014
QUAL E' IL VOSTRO STILE? ASSALTO PANTERA O...FANTASMA ?

Questa volta i nemici degli U.S.A. sono gli Ingegneri che minacciano attacchi ogni 7 giorni se il presidente americano non ritirerà le truppe dai territori esteri. Per l'occasione viene creta la 4Echelon a sostituire la 3E. (grande fantasia!). La novità è rappresentata dalla cabina di comando diretta da Sam, ciò ci permette di scegliere l'ordine delle missioni ma non una diversa pianificazione delle mosse; la regia è decisa dagli sviluppatori e non brilla per originalità nè per durata ma è nitida e senza sbavature o buchi narrativi.

Deriva action alla Conviction o ritorno ai fasti di Chaos Theory? Lo decidete voi!
Gli sviluppatori vi danno ampia libertà di scelta, esistono 3 stili di gioco ma dipendono unicamente dalle vostre azioni; non sono impostabili, ma evidenziano le vostre mosse ad obiettivo assicurato a mò di statistiche. Sono tornate anche le misioni al chiuso con tinte scure per sfruttare il buon sistema d'illuminazione; e lampadine e generatori da disattivare. E' però presente anche la modalità di esecuzione aumatica ("alt" per marcare i nemici e "ctrl" per sparare in serie) che potete benissimo non usare.

A fine missione otterrete un bonifico che terrà conto della cattura di obiettivi vip, recupero di flash-drive, hacking di notebook e dello stile di gioco adottato: assalto (abbattere ogni cosa che respiri creando più rumore possibile), pantera (il silenzio sarà rotto solo dai corpi caduti delle uccisioni furtive) e fantasma (movimenti rigorosamente nell'ombra, senza uccisioni). A seconda dello stile adottato vi verranno proposti upgrade, in sintonia col vostro approccio; i soldi potranno essere spesi per l'attrezzatura di Sam (in versione shepardiana tra colloqui col personale ecc...) o per il Paladin in versione Bus degli agenti dello S.H.I.E.L.D.

I gadget sono innumerevoli e soddisferanno tutte le vostre idee grazie ad un level-design dei livelli ottimo. Inoltre possono cambiare la loro funzione base passando dallo stile assalto a quello fantasma attraverso gli upgrade. Ad esempio le telecamere possono essere i vostri occhi tra le file nemiche o stordire i mal capitati nelle vicinanze o ancora ridurli a brandelli autodistruggendosi.

I.A. è buona ma leggermente inferiore ai capitoli precedenti più apprezzati solo perchè si affida ad un sistema funzionale ben implementato: gli avversari non si curano di casuali rumori e potrete aggirali facilmente se non farete errori, però se la barra della visibilità raggiungerà quasi il massimo del valore senza lampeggiare il nemico sarà allertato e vi aggirerà seguendo anche vie alternative per investigare.
Chicca da non sottovalutare per chi preferisce l'approccio stealth è il sistema di rimescolamento delle carte al 3° tentativo fallito dove posizioni, percorsi degli avversari e punti difesi muteranno; così non sarete rapiti dalla noia di aver appreso i punti deboli e dovrete ripianificare le vostre mosse.

I cani sono diventati i peggiori nemici dell'uomo (o meglio di Fisher), se abbaiano siete fritti perchè allerteranno le unità ostili, dunque io ho optato per il drone, ma anche altre opzioni come il teaser potrebbero andar bene.
Le maggiori soddisfazioni le avrete in difficoltà perfezionista e stile fantasma (poichè molti aiuti vi verranno meno come il sonar che non vi darà più immagini oltre i muri). Inoltre la longevità crescerà notevolmente, potrete incrementarla anche con le missioni secondarie (alcune sono sbloccabili solo in co-op) e con il multiplayer.
Le secondarie sbloccano anche gadget aggiuntivi, così come la companion-app giocabile sui dispositivi mobile Android e Ios; un minigioco semplice da poter fare magari nei tempi morti.

Comparto tecnico: sono presenti le dx11, e sono supportate le configurazioni a doppia scheda grafica (tuttavia se le usate scompare la voce del TXAA). Giocando in modalità offline i salvataggi (fino alla versione 1.03) non vengono salvati al di fuori della sezione in-game, dunque riavviando il gioco non vi verrà caricato il Save-game. Attenzione dunque, giocate con Uplay in modalità online.
Se la vostra risoluzione non è supportata potete intervenire sul file .ini modificando i parametri.

Il comparto grafico presenta scene ben rifinite con altre in bassa risoluzione e il risultato si vede; purtroppo il motore grafico (U.E.3) è vecchio, però si poteva sicuramente migliorare. Ad ogni modo potete sempre usare il Tool SweetFx per aggiungere filtri aggiuntivi, migliorare l'illuminazione e la nitidezza delle immagini.

Comparto audio buono, con musiche che si adattano alle varie fasi di gioco. Ottimo il doppiaggio dei personaggi principali, torna la celebre voce di Luca Ward per Sam, meno invece per i personaggi secondari.
Questa recensione ti è stata utile? No Divertente
11 persone su 13 (85%) hanno trovato questa recensione utile
16.1 ore in totale
Pubblicata: 3 ottobre 2014
Ecco, dopo due capitoli abbastanza distrastrosi finalmente un capitolo ben fatto. Un gioco dinamico, così sarebbe perfetto chiamarlo. Perché? Si prendono concetti lasciati a Chaos Theory, ovvero quello del equipaggiamento e si amplia, mettendo finalmente un equipaggiamento praticamente modificabile a nostra scelta per la missione che vogliamo affrontare, con tanto di upgrade. Per quanto riguarda i livelli ritornano finalmente gli standard di Chaos Theory, ovvero livelli aperti dove c’è sempre più di una via per arrivare all’obiettivo. E soprattutto, le missioni sono dinamiche, ovvero puoi applicare sempre più di un approccio durante la missione quello che in pratica ti fa comodo per andare avanti, puoi tentare di essere aggressivo oppure di andare in maniera stealth o usare una via di mezzo. In questo capitolo inoltre sono state introdotte pure le missioni secondarie che son divise in varie categorie a seconda dei membri dell’equipaggio che ti danno le serie di missioni da fare. Come gameplay, diciamo che si può definire come Conviction doveva essere, ovvero uno stealth funzionante con l’opzione di far casino quando si vuole. Con tanto di obiettivi secondari che sono alla fine robe come “hackera il laptop di turno” oppure raccogli la Pendrive che ti danno soldi aggiuntivi per comprarti gli upgrade. Per il resto Sam è ritornato in forma più che mai, nonostante l’età è rimasto davvero agile. Altro punto da elogiare è il comparto tecnico, degno di nota per donare ancora ottimi scorci considerando che è in pratica l’UE 2.5. Stessa cosa per l’IA, fa le proprie ronde e si insospettisce per i vari rumori che puoi causare correndo. E poi l’aggiunta dei cani, forse la cosa più odiosa di tutto il gioco visto che in pratica possono sentire il tuo odre da tanti metri di distanza e capire subito dove sei, consiglio appena li vedete fateli subito fuori se volete fare una missione in maniera stealth, sennò ve la rovina tutta. Poi finalmente i corpi, dopo 5 capitoli hanno posti dove nasconderli, nei precedenti capitoli bastava lasciarli nell'ombra e avevi fatto il tuo lavoro, mentre in questo gioco per nascondere i corpi li devi mettere in dei cassonetti sparsi per la mappa, perché se lasci per terra un corpo privo di sensi, le guardie cominciano ad andare in allerta e a muoversi più del previsto, e si anche i cani ti tocca nasconderli, loro naturalmente non fanno eccezione. Ottima integrazione con l’online, a fine missione ogni punteggio viene messo all’interno di una classifica e volendo vi potete beffeggiare battendo i vostri amici. Anche se per colpa di Uplay ♥♥♥♥♥ l'online non funziona quindi vi sarà quasi impossibile fare le missioni Co-Op. E finalmente una storia ben curata e ben sviluppata, diciamo che non possiede chissà che gran plot twist, ma ha un nemico di tutto rispetto e soprattutto il gioco ti apre a delle piccole scelte, ovvero se risparmiare o uccidere l’interrogato di turno, la storia non cambierà per niente da questa scelta. Per il resto, solo una missione è stata fatta male, e in quella stessa missione è stata messa una parte totalmente FPS che si potevano risparmiare. Infine Blacklist è un gioco che va per la strada giusta dopo due capitoli abbastanza uno più strano dell’altro, perché? Semplicemente, perché qui si ha un buon ibrido, davvero hai una buona libertà su come scegliere di affrontare il livello o anche sezioni del livello stesso. Il tutto questo non fa nient’altro che giovare all’intera saga, finalmente presentando un capitolo degno di esser messo a confronto con Chaos Theory.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
11.3 ore in totale
Pubblicata: 22 gennaio
Come Splinter Cell lo trovato come uno dei migliori capitoli della serie, molto dinamico come gioco e ha molte missioni (co-op), la campagna dura intorno alle 9 - 10 ore, non elevato ma abbastanza piacevole e da soddisfazione fino alla fine.
Mi è piaciuto molto di questo gioco è la personalizzazione di tutte le armi, armature etc... e le missioni co-op.
La grafica è molto bella da vedere, e i livelli cambiano ogni volta per esempio Spagna, America, Cuba etc... e quindi non sono sempre gli stessi, l'unica pecca è la longevità che è poca anche se piacevole.
La storia è tratta quasi da un film Hollywoodiano, molto benfatto, lo consiglio per gli amanti Stealth.


Pro:

+ Stealth
+ Personalizzazione
+ Livelli sempre vari
+ Co-op
+ Storia Holywoodiano

Con:

- Longevità

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English

Splinter Cell as it found one of the best games in the series, as the game very dynamic and has many missions (co-op), the campaign lasts around 9-10 hours, but not high enough to be enjoyable and satisfaction to the end.
I really liked about this game is the customization of all weapons, armor, etc ... and the co-op missions.
The graphics are very nice to see, and the levels change each time, for example, Spain, America, Cuba etc ... and therefore are not always the same, the only flaw is that longevity is little although pleasant.
The story is almost like a Hollywood film, very well done, I recommend it for fans Stealth.

Pro:

+ Stealth
+ Customization
+ Levels always different
+ Co-op
+ History Holywood

Con:

- Longevity
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
9.9 ore in totale
Pubblicata: 27 febbraio
Il migliore della serie e non era facile far meglio di chaos theory.
Gameplay incredibilmente vario grazie agli accessori e all'ottimo level design.Sceneggiatura e trama azzeccatissimi per uno dei migliori stealth game mai partorito da mente umana.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
29.1 ore in totale
Pubblicata: 24 settembre 2014
Il sesto capitolo di Tom Clancy's Splinter Cell ha sa♥♥♥♥ accontentare i fan,e la ''gente'' che seguiva compiaciuta del gameplay di conviction.
La trama di questo gioco parla appunto di una lista,una serie di eventi terroristici contro l'america, Fisher oltre a sventare questi attentati terroristici,potra scegliere anche missioni secondarie per avere piu informazioni del nemico.

GAMEPLAY: secondo me troppo frenetico per uno splinter cell,le meccaniche di gameplay e i movimenti di sam sono rimaste le stesse,aggiungendo delle azioni stealth che conviction non aveva, tipo, spostare cadaveri,ad esempio, oltretutto il gioco puo essere giocato in tre diversi modi,

Fantasma(non uccidendo nessuno,non facendo scattare alcun allarme)

Pantera (in sintesi rimanendo silenziosi,ma con la possibiltà di uccidere)

Assalto( stile FPS in terza persona)

Quando Sam finira alcune missioni, l'agenzia ti paghera una somma in base al modo in cui è stata fatta la missione,ovviamente piu missioni fantasma fai,piu cash, e con i cash potremmo comprare un sacco di gadget!

Mi sono dimenticato di dire che puoi decidere tu quali gadget vuoi portare in missione,anche la tuta!

LEVEL DESIGN: questo è l'unico campo che non mi è piaciuto di questo gioco, i liveli di splinter cell blacklist, sono troppo luminosi,e a volte ci sono piu livelli di giorno che di notte.

COLONNA SONORA: Non mi dice proprio niente, nei vecchi capitoli la colonna sonora era carina, ma di sicuro non era in loop per tutto il tempo della missione, considerato che, secondo me, le musiche di blacklist sembrano uscite da un trailer di COD

Voto?

7/10
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
27.1 ore in totale
Pubblicata: 13 dicembre 2014
Credo di aver sottovalutato questo gioco all' uscita. Mi spiace non averlo acquistato prima. Davvero bello, certo non perfetto, ma bello. Consigliatissimo
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
18.9 ore in totale
Pubblicata: 23 dicembre 2014
Bel gioco,bella trama ,molti bug anche se con un finale di ♥♥♥♥♥.
8/10
Questa recensione ti è stata utile? No Divertente
551 persone su 653 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
31.7 ore in totale
Pubblicata: 4 novembre 2014
Its a great game but I uninstalled it after the campaign because of ♥♥♥♥♥♥ Uplay; no one ♥♥♥♥ing likes you Uplay PISS OFF. If I buy a game on steam I WANT IT ON STEAM, NOT ON YOUR CRAPPY SOFTWARE.
Questa recensione ti è stata utile? No Divertente
690 persone su 850 (81%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
106.4 ore in totale
Pubblicata: 2 novembre 2014
Terrorists threaten to destroy America for invading other countries, so what does America do? Invade countries more of course! This gripping tale of post-9/11 insanity and antagonists that are almost exclusively middle-eastern will tug at the heartstrings of any American with less than half a brain.

Experience the wondrous world of Splinter Cell: Blacklist, where you get to engage in everything from needless torture, to unauthorized drone strikes, to the overhyped death of one or two Americans that surely outweighs the hundreds of filthy Arabs you just slaughtered because you're too much of a noob to use non-lethal weapons!

It's only unfortunate that my European brain is far too oppressed by vile Soviet communism to fully understand the true value of the storyline.

It's a fun game though, would sure as hell recommend for the sake of gameplay!
Questa recensione ti è stata utile? No Divertente
92 persone su 99 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
755.0 ore in totale
Pubblicata: 25 settembre 2014
OK... given my playtime now, I think it's finally time for my review. No plot spoilers. A proper review would take a look at all aspects, but I don't have much time so I'll be brief.

The Good - Singleplayer
The game itself is surprisingly good. Of course... it's no Chaos Theory, but regardless, the game is actually fun. By playing on perfectionist, the game's hardest difficulty, you'll find yourself hiding and waiting a lot; examining the guards' patrol routes (which by the way change every few deaths to keep you on your toes). Also you won't be able to use your vision through walls, giving (albeit briefly) you that similar experience in Chaos Theory when you find yourself constantly wondering what's around the corner.

So what else is there? A diverse array of gadgets, guns and accompanying upgrades for starters. I loved being able to use the money earned from missions to upgrades and improve my loadouts. There was a chain of progression, and I could feel my character becoming a 'stronger' spy, equipped with more stuff as the game continued.

The environments are pretty damn awesome. Exploration is the key to achieving your preferred playstyle. There are neat cinematic scenes and unique parts of the story which require you to play out these almost 'mini-game'-like bits; but they're so well integrated into the story and allows you to take a break from all the running, jumping and stabbing.

The Good - Multiplayer - Coop/SvM
Now let's switch over to the multiplayer. There's not much to say about coop. It's essentially singleplayer but with a partner. There is a fairly wide variety of missions to choose from. Each of the main characters have varying game modes depending on what you're up for. Nearly all of them can be played solo if you don't have anyone to trust your life with.

Grab a mic, join your friend, and off you go. That's right. A mic. Whilst not completely essential- it will drastically reduce the number of times you die because of silly mistakes. Bouncing information between you and your partner will really help. But... if you're with a random person you might not be able to do that. In which case, you'll just have to grit your teeth and go with the flow.

Spies. Versus. Mercs. It's fun. Believe it or not, it's actually fun. With friends. By yourself... yeah, I'll admit, you can have some pretty decent matches. But seriously, for some laughs and a better chance at winning- play with friends you can talk to. Skype, TeamSpeak- it's all about information exchange. You can better anticipate that ambush if your buddy just saw a spy heading your way. You can let your friends know where the hacker is by utilising the merc cameras whilst your dead.

The SVM loadouts are different to the singleplayer loadouts, so be prepared to start paying up the big bucks again. This time you'll also need SVM tokens, which allow you to purchase weapons and stuff. You only get a few when you start levelling up and then one token each level after that, so spend wisely. There should be enough to unlock everything, but it's the order you choose that matters. I'll be writing or recording an updated SVM tutorial sometime in the future, to help the new players with how everything works. You'll have fun creating custom loadouts with a combination of gadgets, gear and weapons to your liking and playstyle. The torso abilities are pretty cool. Each side (mercs, spies) get three choices of abilities to aid your plight. Used wisely, you can be a valuable asset to your team.

Since Blacklist is 4 vs 4, it's the perfect number. Every player counts, and when your team mates goes down, you best be prepared for what happens next.

On the face of it though, SVM is fun to dive into for a quick match (I say quick match, it's about 25 - 30 minutes per match). You can just join and start playing straight away. It's fast paced and will require some level of awareness and reflex reactions in order for you to survive. Playing smart is a key skill. Anticipating enemies, knowing your way around the map, always paying attention to the little things that might give away the position of a spy. Classic, Blacklist and Team Deathmatch are probably the only active game modes at the moment. The others could do with a reboot, as they're fun to play... when there's enough players.

The Bad - Singleplayer
I honestly can't really fault the singleplayer. There is one thing though. It can be very easy to speedrun. Grab one of the sniper rifles and just headshoot everyone. Job done. Of course, some armored enemies require a little melee time, but with two or three shots you can drop them just as easily. It can ruin the fun, but it's completely feasible.

Oh, there's also the whole Michael Ironside thing. Yes, Fisher does appear younger. No, it won't stop you from enjoying the game. You'll get used to it. Or perhaps not. It's really up to you.

My negative points reside mostly with the game launcher rather the game itself. Ubisoft only had to go and slap Uplay on its products AGAIN. Why even bother releasing this on Steam if it was going to need Uplay anyway?! For example. I load Uplay (ugh, I know) and click 'Play' on Blacklist. It then says... 'loading Steam. Please wait for your game to load from there'. Like... wut. Then Steam launches Blacklist, then it goes BACK to Uplay and Blacklist opens up. ???

Not only the Uplay interface a pain to reach on a laptop (since it's Shift + F2 and laptop users have to press FN as well...) but it's slow as hell and actually caused me to crash Blacklist once.

Ugh.

The Bad - SVM
Here we go. I'm leaving coop out of this by the way.

Spies vs. Mercs feels like another company developed it and just slapped it onto the main game. Seriously. The sonar vision is completely different to the sonar vision in singleplayer, the way the stun crossbow works is different, there's no crouch sprint... the list goes on. When I first started playing, I got bugs. I mean... BUGS. One particularly game breaking bug was the fact that every time I went into cover and left it, I'd stand up and start sprinting around. It was hella annoying. Ubisoft put out THREE patches and none of them fixed it. It was only after I'd posted a couple ideas and experiments of the forums that someone else picked it up and fixed it. A fix, from the community ._.

If you're buying Blacklist for the SVM, wait for a deal. SVM, in its current state, is just not worth it. Overrun with hackers and the likes, SVM has become a tense community, filled with paranoid players who don't trust each other. And why should they? With Ubisoft turning their back on the game, with no dedicated servers (Host changed. Migrating match.) and no anti-cheat system, you have no idea who could be hacking, or who's just damn lucky. Tired of the hackers? Want to quit the match? Tough. Ubisoft removed the Quit Match button to 'reduce the number of unfair rage quitters'. Uhm, wut.

Seriously, all the more reason to team up with people you trust and can communicate with. You can still beat hackers, because they're dumb. They can whiz around and kill you with one bullet, but they're idiots who can still be killed with Death From Above and unexpected melees. Even hackers bleed.

The Conclusion
Conviction was fun, but Blacklist brings more to the table. With new ways to play, and new gadgets to play with, the singeplayer and coop are definitely a must. Just watch out for the SVM, it might not be what you were completely expecting.

Tom Clancy's Splinter Cell Blacklist is a 9 / 10 .
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260 persone su 347 (75%) hanno trovato questa recensione utile
13.3 ore in totale
Pubblicata: 16 dicembre 2014
It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.

"Stealth Action Redefined" was the original subtitle of Splinter Cell. I always thought that the point of a secret agent was that his existence remained as much a secret as possible. In SC:B, it's quite the contrary.

The SC fans will likely opt for the Ghost approach. In SC:B, being a Ghost means you can be seen by the enemy as long as you knock him out within a second. You can knock out as many people as you want, shoot out light bulbs, destroy cameras, you name it. The next morning, nobody will remember a thing and will probably blame the destroyed light bulbs and cameras on a power surge or something.

You'll go on this mission where you must hack some computers, and where, if you're "detected", the enemy will wipe out the data and the mission will be a failure. But apparently, if you knock out the entire base before hacking the servers, it's not suspicious at all and they won't wipe out the data, because, bleh.

And if you remain completely invisible without leaving as much as a drop of sweat, the game rewards you with a lame 11000 points and a few thousand dollars. If you opt for wiping out the whole base, you'll get 20000+ points and even more money. Even shooting light bulbs rewards you with money.

Everything that was challenging in the previous games is now gone.

It's a somewhat fun game, but it's pretty far from what made Splinter Cell "redefine the stealth action" genre. Sadly, I don't think it's ever coming back
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38 persone su 44 (86%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.4 ore in totale
Pubblicata: 13 novembre 2014
I like the game, but my big complaint is that the rewards structure is kind of ♥♥♥♥ed up. Why does the game only reward you for sticking to one of the three pure styles? The game is tedious to play 100% ghost, but playing 100% panther makes it really difficult to immerse yourself as a covert military operative. I tried to do a combination of both styles (trying to stay hidden but using weapons when necessary), but the game seemed to punish me for my decision when scores were tallied at the end of each level. I guess you can ignore the scores and the game telling you that you failed to reach the designated goals as a ghost or as a panther, but for me it felt unfair to be punished for trying to play pragmatically in synch with the story.
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41 persone su 49 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
27.3 ore in totale
Pubblicata: 23 novembre 2014
My review for this latest installment in the Splinter Cell franchise is well overdue! To cut it short: It's an excellent game. It was the first game I played (upon release) that had the enter/exit cover option, and in the beginning I wasn't sure if I liked it, but it definitely grew on me. It allows for superior tactical planning.

You definitely have a choice here how you want to handle a mission, and you can tailor your load-out to match. I find that I usually prefer a good medium between stealth (ghost) and silent takedowns (panther). The third option, assault, ultimately turns into chaos and that is not really how a Splinter Cell (by definition an operative who is a silent infiltrator that has the freedom to choose on how to proceed) works. I find that a non-lethal takedown usually works quite well, but there are situations in which pacifying a room permanently, is definitely a good plan (e.g. hostage situations) if safe to do so and if the mission parameters allow for it. There are definitely some targets tht need to be captured alive!

During the game you will have the option to upgrade your gear which will also provide you with much better intel while you're deployed, and will give you better abilities to protect yourself. Spending available Uplay points on available suit options is also definitely helpful, if you're pondering that. They're both worth it.

Some have complained that the "execution" system (you gain up to three points for silent takedowns which you can then use to automatically execute marked targets with a headshot) is making things too easy, but ultimately the truth is that you have to work for that option to become available and it is not an automatic "recharge". You will, however, find several weapons crates during a mission that will allow you to restock on ammo and gadgets.

If you liked any of the previous Splinter Cell games (and if you like tactical/stealth/military games I can't see why you wouldn't), then this is definitely a recommendation. Get to your next best (online) store and exfil with this game. Mission accomplished.
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26 persone su 31 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
17.6 ore in totale
Pubblicata: 4 ottobre 2014
Splinter Cell has been a series I can remember starting. I played the very first one on the original Xbox with my step sister and have then played every continuing title. Of course this brings me to the newest one, Splinter Cell Blacklist. Blacklist is a spy, thriller, and action game all in one. One of the most iconic things about the series is the protagonist himself, Sam Fisher. Fisher has one of the most recognized voices in gaming, however in this iteration they used a different voice actor (I'm not entirely sure why). Though, I think the new voice actor portrays Fisher very well. He still embodies Fisher in character and spirit.

The premise of the game isn't anything new, the generic "Terrorists are attacking us, we need to figure out why and stop them." However, I think this story arc is an interesting one as it takes place in a variety of locations that all have a unique feel to them. Gameplay wise, it feels just like Splinter Cell has always felt. You've got your stealth mechanics that require patience, skill, and wits. While stealth has always been the preferred method, they've included ways that allow you to be a ruthless killer in the shadows along with going on an all out assault. There are a ton of weapons you can use and that are customizable with scopes, attachments, and ammo types. Gadgets play a big role, maybe even bigger than the previous games it feels. There are several that are also customizable. Sticky cams, noise makers, and tricopters let you take different approaches to a level. Want to scope out ahead and mark or even neutralize the enemies? Fly that tricopter in and use the sticky shock shooter it has attached. Need to lure a few guards away to make a quick escape? Throw a noise maker in the opposite direction. The ways you can utilize these gadgets is endless. Though, the problem that stems with this is that sometimes it makes the levels feel too easy. Once you unlock the sonar goggles (I think there are a few more levels past that but I didn't bother), you pretty much have it easy from there on. Being able to see the enemies through walls allows you to anticipate them easier, there's even one that tracks footsteps I believe.

Back to the level design, I'd say it's fairly well done. For the most part the levels are pretty straight forward (not linear per se). You go from point A to point B to complete your objective. There are different paths you can take inbetween that allows you to mix things up and still not feel too linear. When you explore and find that one spot, you'll usually come out with an advantage. These paths can make things easier when you're aiming for a no kill approach to the game, which frankly makes the game way harder than it needs to be (there is a professional mode as well, will go through on a second playthrough to do that). The game takes a good while to go through, my play through was about 15 hours and then I did a few of the side missions. I also ended up taking my time, making sure I could memorize the enemy patterns and when my best oppurtunity was. I think the pacing is pretty good. I wouldn't complain that it's too short because I wanted to keep playing so it was nice when I wasn't able to anticipate when it would end right away.

There's also a multiplayer where it's Spy vs. Merc, but I haven't played that, I wasn't too interested. I believe all of the missions allow a co-op option which sounds like a lot of fun. Some paths are geared towards having another teammate like an extra high ledge you'd only be able to reach with one. If you have a friend, I'd say give it a go and play through it coop, it'd be a lot of fun.

So all in all, I would recommend this to anyone who has played and enjoyed the previous Splinter Cell games and anyone who enjoys stealth and being a spy. I wouldn't say it's the best in the series, (Chaos Theory holds that spot) but it's one of the better ones. It's graphically amazing, gameplay stays true to the series, and a fairly decent story.
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26 persone su 34 (76%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
57.6 ore in totale
Pubblicata: 11 novembre 2014
7.5/10 - Blacklist is definitely one of the good projects Ubisoft has had in the past few years. An interesting take on a 3rd person stealth-action game which should please both Splinter cell newcomers and veterans.

tldr:
GENERAL GAMEPLAY - 8/10
As a SC veteran, I gotta say things changed a huge deal since Chaos Theory but I really enjoyed basically everything this title has to offer gameplay-wise. Controls feel pretty smooth and natural after a short while and the infamous Assassins Creeds "press this button to either live or jump off a cliff" syndrome is not showing its presence as much.
AI difficulty settings offer an adequate challenge for everyone, while the games arcade side keeps you fairly rewarded for everything you're trying to achieve. No matter which mode you are playing, every little step forward feels good.
Some people find the economy of unlocking stuff rather questionable but it's definitely not a reason to make you stop playing the game.

SINGLE PLAYER - 7/10
If you've never played a Splinter Cell game before, it's not a problem - there are no essential references to earlier games which allows anyone to embark on this Jack Bauer's "24-style" storyline with decent actors and moderately catchy story (pro-american as hell but you can't avoid that these days it seems). The game attempts to go rather back to its roots while still trying to maintain the action-hungry audience and does a very decent job at that. You can play the game the way you want and that is awesome.

COOP - 7.5/10
As far as the coop campaign goes, unless you have a friend to play with, the odds of matchmaing giving you a guy on the same note as you are pretty slim. There is also a nice horde mode which is good for farming money and practicing your abilities. Both modes are a lot of fun and youll most likely play each map and mission more than once. Important note is that your cash is shared in both COOP and MULTIPLAYER which is awesome and it lets new players get into the game more easily.

MULTIPLAYER - 6/10
Basic matchup is 1st person heavy armed mercs VS 3rd person agile spies. Modes with mixed teams and lot of variation are available. Some maps seem imba one way or another but since its not competitive, nobody really cares.
Latency is a ♥♥♥♥♥ here. Due to the hand-to-hand combat system which requires a really fast response rate youll be suffering more than in most other action games.
Skill and time invested really pays off here as your ♥♥♥ is gonna be kicked hard by higher level players, which leads me to another good point - NO LOGICAL TEAMBALANCE. The game is gonna stack the highest level players in one team and dump the rest in the other. You might as well leave before the match starts.
There is NO LEGIT OPTION TO QUIT while your match is in progress which is incredibly F'n stupid.
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39 persone su 61 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
16.5 ore in totale
Pubblicata: 4 novembre 2014
This is one of the better Splinter Cell games in a while, and bringing it back to a more stealthy approach.
I didn't enjoy the ones before this one as much..
But I'm having a good time with Blacklist, it's a fun game!
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14 persone su 18 (78%) hanno trovato questa recensione utile
8.0 ore in totale
Pubblicata: 26 gennaio
I'm an old skool Splinter Cell fan.
I've played all the games and I consider Chaos Theory to be the best.
With Conviction Ubisoft turned a hard-core stealth series into a generic action/adventure game, good, but not Splinter Cell as we knew it.
With Blacklist Ubisoft have tried to please both the hard-core Stealth fan and the casual action/adventure/3rd person shooter fan at the same time and in my opinion failed at both. As a stealth experience the game is sorely lacking when held up against "The Trilogy" (Splinter Cell, Pandora Tomorrow, Chaos Theory) Everything has been dumbed down; the game plays more like a trial-and-error kind of experience - Try a section, fail, try something else, fail, try again, fail, rinse, repeat.

The old games rewarded patience, and planning, the new ones feel like they were made by someone that doesn't understand the genre.

Sam no longer acts, sounds, or feels like sam anymore.

As a long time fan this series this game has angered me more than it has disappointed me.

Avoid!

0/10
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16 persone su 22 (73%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
1,004.6 ore in totale
Pubblicata: 30 dicembre 2014
The game has high re-play value, & to all that play it, it is addictive & interesting.
It is after the release of this game that Tom Clancy moved on from us. I couldn't stop fretting that DEV's should FAITHFULLY consult with microscopic detail his archive of writings on further releases from Tom Clancy.
This game impressed me SO MUCH.
(close to this time Edward Snowden of the NSA began his expose' making many doubt his sincerity as an NSA agent against Sam Fisher's :-))

Plainly put this game is like CONVICTION and a sequel to it, although it is similar, the bound controls for CONVICTION differ, I re-configured mine to match BLACKLIST. I understoodhere how controls can make a game feel clunky or smooth. THIS game is the smoothest of all Tom Clancy : Sam Fisher releases, the ultimate creation (ito gameplay) of all of the previous installments.

There is also play that must be completed on your ANDROID to unlock additional gear for your missions, the SPLINTER CELL BLACKLIST companion app, downloadable from google-play (free).

Notes.
-Multiplayer has 5 different modes.
-Multiplayer has only 4 maps.
-FPS is available in multiplayer.

I purchased all the DLC and was satisfied with my choice.

I highly recommend this game.
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13 persone su 18 (72%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
22.8 ore in totale
Pubblicata: 10 novembre 2014
Judging by the media and art regarding the release of SC: Blacklist, I was convinced that the series had taken a relatively bad turn for the worst as in transforming the setalth game into a military third person shooter. Albeit the initial doubts and suscpicion I harbored for the title, I purchased it shortly after release and was pleased to be welcomed with the same generally solid SC: Conviction framework, in addition to sporting missions and levels more akin to the well received SC: Chaos Theory, which focused more on conventional stealth and leaving enemies unharmed rather than hunting enemies from the shadows. Aside from one or two missions which are story oriented ( such as the introduction mission which can be skipped) the levels can be completed entirely on ones own terms. Due to the nature of Splinter cell being a stealth game, the favored approach of most players would be to kill as few enemies as possible without alerting others or raising suspicion from cameras, but akin to others in the series, Blacklist allows for no-kill completion by using the tazer and non lethal hand to hand combat, which offers a generally more intense challenge due to the range limitation and need of disposing unconcious enemies. In terms of story, the game does not offer anything particularly interesting which is slightly disappointing, but the game does feature some great locales and mission sandboxes, so that's a plus. All of the aforementioned details pretty much sum up the gameplay experience in my own words, although in terms of visual aesthetics; the game performs exceptionally well for a Ubisoft PC port, and the level design and texturing is quality work, even for being an Unreal engine game, it manages some remarkable ligh and shadow work in addition to convincing animations.

Ultimately, the game suceeds in most aspecrts regarding what formulates into a enjoyable and elaborate stealth game, although it stumbles in the story department, Splinter Cell: Blacklist is a worthy entry to the series and a must have for those who were slightly off-put by the fast paced nature of Conviction, as it approaches mission design with a more open, sandbox framework.
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16 persone su 24 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
22.6 ore in totale
Pubblicata: 12 dicembre 2014
Note: the following review currently covers only the single player portion of the game. It will be updated if I am able to play the coop/multiplayer portions.

Splinter Cell: Blacklist is the game the series has always wanted to be.

It acts as a culmination of every cool idea the series has ever had, finally finding that middle ground between the hardcore stealth that used to define the series, and the faster, more approachable and dynamic gameplay introduced in Conviction. It still isn’t perfect, as Ubisoft has stubbornly held onto a few of the less severe problems of the franchise, but for all intents and purposes Blacklist is far and away the best entry the series has ever had, which coming from someone who has enjoyed every Splinter Cell game ought to mean something.

The biggest problem of past Splinter Cell games up to Conviction was their strict adherence to set paths through levels, which were often difficult to discern and as a result required trial and error to get through. They presented you with a huge assortment of gadgets and tactical moves but rarely allowed you to use them unless they explicitly planned for you to, essentially removing any player choice with how you tackle a mission.

Conviction in contrary was the series rebirth, removing many of the extraneous stealth options but introducing levels that were far more open, and allowed a greater amount of freeform play. It transformed the series from one in which you were constantly vulnerable to having you be that danger, hunting down enemies and making your way through areas like a hi-tech ninja.

Blacklist as I said before takes the best aspects of both these fairly different experiences and rolls them into a gloriously dynamic bundle of options and an endless supply of ways to make use of them. For once you are no longer punished for playing however you want to play, be it sneaking through levels leaving no trace you were ever there or rolling in guns blazing and allowing no witnesses, and paths and opportunities for every playstyle have been designed into each level, never locking you into one particular way of playing but giving you the choice the take on encounters any way you see fit.

Expanded climbing options offer a level of verticality to levels that further extends your tactical abilities, often allowing access to secret paths or surprise takedowns. It made me conscious of the environment and how I could best make use of it, and nearly without fail anytime I looked for a solution it was there waiting for me.

I always felt in control playing Blacklist, whether I was hiding from hostiles or taking shots at them, and this freedom makes for an experience that’s extremely empowering and encourages you to try out different approaches. I’ve never replayed a Splinter Cell game, but Blacklist gave me reason to revisit levels and see what I might have missed the first time around and a scoring system that rewarded exploiting every tool in my arsenal. Being able to customize said arsenal further allowed me to tailor my playstyle how I wanted, ranging from which guns and gadgets I used straight down to the color of the LEDs in my goggles. These choices all mattered and I was able to see my abilities increase as I progressed and gained better gear, giving me yet another reason to go back to older missions and see how much I had improved.

Unfortunately, much of this doesn’t factor into the 4th Echalon side missions (which also act as the coop mode, though most can be played solo if you want). These smaller supplementary missions tended to lock me into a particular playstyle and in many cases harshly punished me if I attempted to deviate from it as I had been able to the entire campaign. It’s not that these missions aren’t still enjoyable or are particularly poorly designed, but they represent a step back to some of Splinter Cell’s most archaic design principles in a game that takes so many strides to finally distance itself from them. There are a few moments in the campaign when this happens as well,, but thankfully they are generally brief and at least contextually make sense.

Context is more important this time around, as Blacklist continues Conviction’s trend of finally giving me a story that I could be bothered to follow. The plot is a fairly standard Clancy terror conspiracy with an outcome of World War 3 proportions, but it’s told in a way that removes the dry, technobabel of past narratives with one that’s far easier to follow and allows for substantially more characterization. Your team at 4th Echalon is comprised of characters with actual personality, with little exchanges you can take part in between missions adding to the subplot of the personal dynamics between such a small, tightly knit team. It has a lot of ground to make up still, but the fact that I wasn’t skipping cutscenes because I actually cared and was interested in what happened is a marked improvement and hopefully will continual to improve as the series goes on.

There are still a handful of stubborn rough edges clinging to Blacklist from Splinter Cell’s past, but the overwhelming improvements and intelligent design present kept them from ever being more than a minor nuisance. I’ve loved Splinter Cell since its exception, but this is the first time that I feel almost everything has come together as planned, with smarter level designs, an excellent sense of progression, and the allowance for so many different playstyles that could likely all make up their own games. It’s everything I’ve wanted the series to be and then some, and I'm almost giggy thinking about where it could go now it's gotten to this point.
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