Les Etats-Unis possèdent une présence militaire dans deux pays sur trois à travers le monde. Certains d’entre eux en ont assez. Un groupe de terroristes se faisant appeler Les Ingénieurs ont décidé d'en finir en instaurant un ultimatum - la Blacklist : un terrible compte à rebours annonçant une série d'attaques terroristes contre les...
Évaluations des utilisateurs : Très positive (4,188 évaluation(s))
Date de parution: 20 août 2013

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"Epic thumbnail.... Epic game... Reach for the sky.... and cliff leading to doom :D"
Lire la critique complète ici.

Articles

“Blacklist gets stealth right.”
9.2 / 10 – http://ubi.li/WMvrG

“Fisher is King”
5 / 5 – http://ubi.li/WMvrG

“Blacklist serves as an anthology of all of Splinter Cell's best ideas.”
8.5 / 10 – Polygon

Édition numérique de luxe

Tom Clancy’s Splinter Cell® Blacklist™ Édition Deluxe inclut les pack "Puissance Maximum" et "Homeland", ainsi que toutes les armes, gadgets et équipements nécessaires pour que Sam Fishcher puisse mettre fin aux menaces de la Blacklist. Avec 2 missions bonus et 5 combinaisons supplémentaires, des upgrades d'armures et d'armes, rien ne pourra vous arrêter !

Inclut :

  • Des missions solo et multijoueurs : Littoral meurtrier et Terroriste milliardaire.
  • Des armes, équipements et combinaisons bonus :
    • Cinq armes puissantes pour tout style de jeu : Fusil de précision VSS Sniper Rifle, fusil de chasse M1014, fusil d'assaut 416, pistolet F40 et arbalète tactique.
    • Cinq combinaisons de combat : Compinaison Elite Digital Ghillie, Combinaision d'espion et de mercenaire pour Espions vs. Mercs; Combinaison Upper Echelon Suit et 4E Eclipse Ops Suit pour le mode solo.
    • Cinq accessoires d'armure : Lunettes couleur or, lunettes couleur ambre, bottes silencieuses, bottes blindées et gants tactiques.
  • Armez-vous jusqu'aux dents avec le pack "Puissance Maximum" pour Splinter Cell Blacklist, contenant des armes additionnelles pour surclasser vos ennemis… un peu moins discrètement. Le pack de DLC "Puissance Maximum" contient 5 nouvelles armes:
    • Le fusil à pompe ACS-12 (Solo + MP Mercenaires)
    • Le fusil d'assaut G36C (Solo + MP Mercenaires)
    • La mitraillette MP5-10 (Solo + MP Espions)
    • La mitraillette Marché Noir PP-19 (Solo + MP Espions)
    • Le pistolet USP45 (Solo + MP Espions)

À propos de ce jeu

Les Etats-Unis possèdent une présence militaire dans deux pays sur trois à travers le monde. Certains d’entre eux en ont assez. Un groupe de terroristes se faisant appeler Les Ingénieurs ont décidé d'en finir en instaurant un ultimatum - la Blacklist : un terrible compte à rebours annonçant une série d'attaques terroristes contre les intérêts américains.

Caractéristiques

Vous avez tous les droits
Sam est de retour, équipé de ses lunettes de vision nocturne et de sa combinaison furtive. Seul agent secret disposant de tous les droits pour stopper la Blacklist, Sam a constitué lui-même son équipe et la nouvelle unité Echelon 4. Basée dans le Paladin, un avion furtif équipé des technologies les plus avancées, Echelon 4 est une division très mobile capable d’intervenir partout dans le monde. L’histoire du jeu est d’autant plus immersive que l’utilisation poussée de la Performance Capture limite les frontières entre jeu et cinéma.

Vos Règles. Votre Style
Splinter Cell Blacklist fait honneur aux racines « Infiltration » de la franchise tout en proposant une expérience action/aventure complète. Les joueurs pourront ainsi choisir leur propre style de jeu et seront récompensés pour leur choix.
  • Fantôme : infiltration totale pour les joueurs ne voulant pas être repérés.
  • Assaut : affrontements ouverts pour des combats plus instinctifs et brutaux.
  • Panthère : pour les joueurs recherchant la manière la plus efficace et discrète de tuer.

Agent spécial, équipement spécial
Eliminez Les ingénieurs en utilisant des gadgets inédits comme la nouvelle version de la Caméra Serpent ou le Micro-Trirotor Drone. La Caméra Glu, le couteau Karambit et les accessoires préférés des fans font aussi leur grand retour. Sam Fisher est toujours aussi furtif et agile pour neutraliser ou transporter ses ennemis, et peut désormais tuer en mouvement avec le Killing In Motion, un système permettant de marquer ses ennemis et de les éliminer tout en se déplaçant.

Une interface unique
Sam et son équipe sont informés des attaques terroristes en temps réel grâce à l’Interface Stratégique de Mission (ISM). Elle sert également de hub pour l'ensemble du contenu du jeu, et affiche les missions coop ou multijoueur disponibles. Un système de crédits permet également au joueur d’améliorer ses armes, ses gadgets, le Paladin et bien plus à travers l’ISM.

Des modes COOP et multijoueur intégrés
Prolongez l’histoire avec les missions coop en ligne de Sam et Briggs, qui auront une influence sur la campagne solo.
Le mode multijoueur Spies vs. Mercs est de retour avec un nouveau gameplay asymétrique. Les joueurs pourront s’affronter par équipes de 4 tout en créant leur propre Spy ou Merc en fonction de leur style de jeu. Le mode original Spies vs Mercs classique tant réclamé par les fans fait également son grand retour !

Configuration requise

    Minimum:
    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account.
    Recommended:
    • Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory:4 GB RAM
    • DirectX®:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account..
Évaluations intéressantes des utilisateurs
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
25.1 heures en tout
Posté le : 1 septembre
"Splinter Cell: Blacklist" est un jeu d'infiltration TPS qui revient aux sources de la franchise Splinter Cell. On incarne bien sûr Sam Fisher qui cette fois ci ira combattre de mystérieux terroristes qui en ont après les Etats-Unis d'amérique (comme d'habitude). Ces terroristes se font appeler "Les ingénieurs" et menacent de faires des attentats aux quatres coins du pays si les troupes militaires américaines dispersées un peu partout dans le monde ne rentrent pas aux USA. Il y a une campagne solo, un mode multijoueur (Espions vs Terroristes) et des missions coop. La campagne solo est assez longue et intéressante. Les missions coop sont relativement variées (affrontement de vagues d'ennemis, campagnes, infiltration sans tuer ni alerter les ennemis, éliminations) mais malheureusement il y en a peu. Les gros points fort de ce jeux sont la possibilité de jouer comme l'on souhaite (faire le gros bourrin ou n'alerter et ne tuer personne), la possibilité d'escalader pas mal de facades (un peu à la Assassin's Creed) et la personnalisation poussée de notre équipement. Chaque mission (solo, coop et multi) nous rapporte de l'argent. Cet argent pourra ensuite être investi dans l'achat de matériel (armes, gadgets, uniforme, ...) mais aussi dans l'amélioration du Paladin (avion qui nous sert de QG). Améliorer le QG permet d'avoir plus de place dans l'inventaire, de disposer d'une minimap sur le HUD, de regagner de la vie plus vite, etc. Graphiquement le jeu est vraiment bien fait (en partie du aux effets de lumières qui sont très soignés). Niveau gameplay c'est du pure Splinter Cell : escalader des facades, grimper sur des tuyaux, passer par des conduits d'aération, assomer des ennemis ou s'en servir comme bouclier humain, etc. La fluidité dans ce jeu est vraiment appréciable. Toutes les actions s'enchainent sans accro.

C'est un très bon jeu qui n'a pas de raisons de décevoir les fans de la série (bien au contraire) et qui pourra séduire les néophyte de l'infiltration.

+ Graphismes et effets de lumière.
+ Personnalisation de l'équipement et du camouflage.
+ Fluidité des animations.
+ Bonne mise en scène des cinématiques.
+ Bon doublage français.
+ Histoire assez complexe.
+ Plusieurs niveaux de difficultés bien dosés.
+ Possibilité de jouer à sa facon soit en tuant tout le monde comme un bourrin, soit en restant totalement discret sans faire de victimes.
+ De nombreuses facades sur lesquelles on peut s'accrocher et se cacher.
+ Pas mal de gadgets (trirotor, arbalète soporifique, taser, mines, boule caméra, ...) létaux ou pas.

- De nombreux bugs qui empèchent parfois de terminer les missions.
- Obligation d'avoir un compte Uplay.
- Tutoriel inutile et quelques fonctions mal expliquées comme par exemple le système d'exécution.
- Peu de contenu coopératif.
- Modes multijoueur morts (les serveurs sont vides).
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
92.3 heures en tout
Posté le : 18 octobre
Je viens de terminer le jeu. Très bon jeu de furtivité qui permet aussi d'en foutre plein la gueule aux méchants. Histoire classique, extrêmement classique. Sam est l'archétype de l'homme, le vrai, celui qui carbure à la testostérone, qui mange ses oeufs avec la coquille et son steak cru. Peu importe, on se laisse emporter, on s'amuse à zigouiller les ennemis et tout le monde est content.

Comme dans d'autres jeux d'Ubisoft, j'avais tellement de fric après le premier tiers du jeu que j'ai pu m'équiper au max. C'est un défaut car il n'y a plus de motivation à relever des défis. Ça serait super si des améliorations et de nouvelles armes se débloquaient au fur et à mesure jusque à la fin. J'ai terminé le jeu avec près de 4,000,000$. L'argent se cumule mais y'a plus rien à acheter d'intéressant.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
53.6 heures en tout
Posté le : 12 juillet
Excellent Splinter Cell avec le retour de l'infiltration ce qui n'est pas pour me déplaire.
Les missions coop sont un plus à ne pas négligé.

Je recommande. :)
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
42.7 heures en tout
Posté le : 24 juin
Un très bon jeu qui revient à l'infiltration comme avant mais avec un gameplay moderne (c'est à dire un perso qui n'a pas un balais dans le ***)
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
15.0 heures en tout
Posté le : 9 août
Très bon jeux action/infiltration.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
11.3 heures en tout
Posté le : 11 août
Tres bon jeu, je le recommande.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
33.5 heures en tout
Posté le : 17 août
je le recommande vivement,
tres nerveux si besoin et on n'a la possibilité de sniper la majorité du temps
trés complet
Nickel
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
27.7 heures en tout
Posté le : 21 août
Très bon jeu, gameplay intéressant et plus vif qu'il n'y paraît.
Cette évaluation vous a-t-elle été utile ? Oui Non
244 personne(s) sur 291 (84%) ont trouvé cette évaluation utile
76.2 heures en tout
Posté le : 2 novembre
Terrorists threaten to destroy America for invading other countries, so what does America do? Invade countries more of course! This gripping tale of post-9/11 insanity and antagonists that are almost exclusively middle-eastern will tug at the heartstrings of any American with less than half a brain.

Experience the wondrous world of Splinter Cell: Blacklist, where you get to engage in everything from needless torture, to unauthorized drone strikes, to the overhyped death of one or two Americans that surely outweighs the hundreds of filthy Arabs you just slaughtered because you're too much of a noob to use non-lethal weapons!

It's only unfortunate that my European brain is far too oppressed by vile Soviet communism to fully understand the true value of the storyline.

It's a fun game though, would sure as hell recommend for the sake of gameplay!
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157 personne(s) sur 182 (86%) ont trouvé cette évaluation utile
31.7 heures en tout
Posté le : 4 novembre
Its a great game but I uninstalled it after the campaign because of ♥♥♥♥ty Uplay; no one ♥♥♥♥ing likes you Uplay ♥♥♥♥ OFF. If I buy a game on steam I WANT IT ON STEAM, NOT ON YOUR CRAPPY SOFTWARE.
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19 personne(s) sur 22 (86%) ont trouvé cette évaluation utile
27.3 heures en tout
Posté le : 23 novembre
My review for this latest installment in the Splinter Cell franchise is well overdue! To cut it short: It's an excellent game. It was the first game I played (upon release) that had the enter/exit cover option, and in the beginning I wasn't sure if I liked it, but it definitely grew on me. It allows for superior tactical planning.

You definitely have a choice here how you want to handle a mission, and you can tailor your load-out to match. I find that I usually prefer a good medium between stealth (ghost) and silent takedowns (panther). The third option, assault, ultimately turns into chaos and that is not really how a Splinter Cell (by definition an operative who is a silent infiltrator that has the freedom to choose on how to proceed) works. I find that a non-lethal takedown usually works quite well, but there are situations in which pacifying a room permanently, is definitely a good plan (e.g. hostage situations) if safe to do so and if the mission parameters allow for it. There are definitely some targets tht need to be captured alive!

During the game you will have the option to upgrade your gear which will also provide you with much better intel while you're deployed, and will give you better abilities to protect yourself. Spending available Uplay points on available suit options is also definitely helpful, if you're pondering that. They're both worth it.

Some have complained that the "execution" system (you gain up to three points for silent takedowns which you can then use to automatically execute marked targets with a headshot) is making things too easy, but ultimately the truth is that you have to work for that option to become available and it is not an automatic "recharge". You will, however, find several weapons crates during a mission that will allow you to restock on ammo and gadgets.

If you liked any of the previous Splinter Cell games (and if you like tactical/stealth/military games I can't see why you wouldn't), then this is definitely a recommendation. Get to your next best (online) store and exfil with this game. Mission accomplished.
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31 personne(s) sur 44 (70%) ont trouvé cette évaluation utile
16.5 heures en tout
Posté le : 4 novembre
This is one of the better Splinter Cell games in a while, and bringing it back to a more stealthy approach.
I didn't enjoy the ones before this one as much..
But I'm having a good time with Blacklist, it's a fun game!
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14 personne(s) sur 14 (100%) ont trouvé cette évaluation utile
17.6 heures en tout
Posté le : 4 octobre
Splinter Cell has been a series I can remember starting. I played the very first one on the original Xbox with my step sister and have then played every continuing title. Of course this brings me to the newest one, Splinter Cell Blacklist. Blacklist is a spy, thriller, and action game all in one. One of the most iconic things about the series is the protagonist himself, Sam Fisher. Fisher has one of the most recognized voices in gaming, however in this iteration they used a different voice actor (I'm not entirely sure why). Though, I think the new voice actor portrays Fisher very well. He still embodies Fisher in character and spirit.

The premise of the game isn't anything new, the generic "Terrorists are attacking us, we need to figure out why and stop them." However, I think this story arc is an interesting one as it takes place in a variety of locations that all have a unique feel to them. Gameplay wise, it feels just like Splinter Cell has always felt. You've got your stealth mechanics that require patience, skill, and wits. While stealth has always been the preferred method, they've included ways that allow you to be a ruthless killer in the shadows along with going on an all out assault. There are a ton of weapons you can use and that are customizable with scopes, attachments, and ammo types. Gadgets play a big role, maybe even bigger than the previous games it feels. There are several that are also customizable. Sticky cams, noise makers, and tricopters let you take different approaches to a level. Want to scope out ahead and mark or even neutralize the enemies? Fly that tricopter in and use the sticky shock shooter it has attached. Need to lure a few guards away to make a quick escape? Throw a noise maker in the opposite direction. The ways you can utilize these gadgets is endless. Though, the problem that stems with this is that sometimes it makes the levels feel too easy. Once you unlock the sonar goggles (I think there are a few more levels past that but I didn't bother), you pretty much have it easy from there on. Being able to see the enemies through walls allows you to anticipate them easier, there's even one that tracks footsteps I believe.

Back to the level design, I'd say it's fairly well done. For the most part the levels are pretty straight forward (not linear per se). You go from point A to point B to complete your objective. There are different paths you can take inbetween that allows you to mix things up and still not feel too linear. When you explore and find that one spot, you'll usually come out with an advantage. These paths can make things easier when you're aiming for a no kill approach to the game, which frankly makes the game way harder than it needs to be (there is a professional mode as well, will go through on a second playthrough to do that). The game takes a good while to go through, my play through was about 15 hours and then I did a few of the side missions. I also ended up taking my time, making sure I could memorize the enemy patterns and when my best oppurtunity was. I think the pacing is pretty good. I wouldn't complain that it's too short because I wanted to keep playing so it was nice when I wasn't able to anticipate when it would end right away.

There's also a multiplayer where it's Spy vs. Merc, but I haven't played that, I wasn't too interested. I believe all of the missions allow a co-op option which sounds like a lot of fun. Some paths are geared towards having another teammate like an extra high ledge you'd only be able to reach with one. If you have a friend, I'd say give it a go and play through it coop, it'd be a lot of fun.

So all in all, I would recommend this to anyone who has played and enjoyed the previous Splinter Cell games and anyone who enjoys stealth and being a spy. I wouldn't say it's the best in the series, (Chaos Theory holds that spot) but it's one of the better ones. It's graphically amazing, gameplay stays true to the series, and a fairly decent story.
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15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
57.0 heures en tout
Posté le : 11 novembre
7/10 - Good game, enjoyed my time with it, wouldn't buy for 60$ tho.

tldr:
GENERAL GAMEPLAY - 8/10
As a SC veteran, I gotta say things changed a huge deal since Chaos Theory but I really enjoyed basically everything this title has to offer gameplay-wise. Controls feel pretty smooth and natural after a short while and the infamous Assassins Creeds "press this button to either live or jump off a cliff" syndrome is not showing its presence as much.
AI difficulty settings offer an adequate challenge for everyone, while the games arcade side keeps you fairly rewarded for everything you're trying to achieve. No matter which mode you are playing, every little step forward feels good.
Some people find the economy of unlocking stuff rather questionable but it's definitely not a reason to make you stop playing the game.

SINGLE PLAYER - 7/10
If you've never played a Splinter Cell game before, it's not a problem - there are no essential references to earlier games which allows anyone to embark on this Jack Bauer's "24-style" storyline with decent actors and moderately catchy story (pro-american as hell but you can't avoid that these days it seems). The game attempts to go rather back to its roots while still trying to maintain the action-hungry audience and does a very decent job at that. You can play the game the way you want and that is awesome.

COOP - 7.5/10
As far as the coop campaign goes, unless you have a friend to play with, the odds of matchmaing giving you a guy on the same note as you are pretty slim. There is also a nice horde mode which is good for farming money and practicing your abilities. Both modes are a lot of fun and youll most likely play each map and mission more than once. Important note is that your cash is shared in both COOP and MULTIPLAYER which is awesome and it lets new players get into the game more easily.

MULTIPLAYER - 6/10
Basic matchup is 1st person heavy armed mercs VS 3rd person agile spies. Modes with mixed teams and lot of variation are available. Some maps seem imba one way or another but since its not competitive, nobody really cares.
Latency is a ♥♥♥♥♥ here. Due to the hand-to-hand combat system which requires a really fast response rate youll be suffering more than in most other action games.
Skill and time invested really pays off here as your ♥♥♥ is gonna be kicked hard by higher level players, which leads me to another good point - NO LOGICAL TEAMBALANCE. The game is gonna stack the highest level players in one team and dump the rest in the other. You might as well leave before the match starts.
There is NO LEGIT OPTION TO QUIT while your match is in progress which is incredibly F'n stupid.
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12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
9.4 heures en tout
Posté le : 13 novembre
I like the game, but my big complaint is that the rewards structure is kind of ♥♥♥♥ed up. Why does the game only reward you for sticking to one of the three pure styles? The game is tedious to play 100% ghost, but playing 100% panther makes it really difficult to immerse yourself as a covert military operative. I tried to do a combination of both styles (trying to stay hidden but using weapons when necessary), but the game seemed to punish me for my decision when scores were tallied at the end of each level. I guess you can ignore the scores and the game telling you that you failed to reach the designated goals as a ghost or as a panther, but for me it felt unfair to be punished for trying to play pragmatically in synch with the story.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
22.6 heures en tout
Posté le : 12 décembre
Note: the following review currently covers only the single player portion of the game. It will be updated if I am able to play the coop/multiplayer portions.

Splinter Cell: Blacklist is the game the series has always wanted to be.

It acts as a culmination of every cool idea the series has ever had, finally finding that middle ground between the hardcore stealth that used to define the series, and the faster, more approachable and dynamic gameplay introduced in Conviction. It still isn’t perfect, as Ubisoft has stubbornly held onto a few of the less severe problems of the franchise, but for all intents and purposes Blacklist is far and away the best entry the series has ever had, which coming from someone who has enjoyed every Splinter Cell game ought to mean something.

The biggest problem of past Splinter Cell games up to Conviction was their strict adherence to set paths through levels, which were often difficult to discern and as a result required trial and error to get through. They presented you with a huge assortment of gadgets and tactical moves but rarely allowed you to use them unless they explicitly planned for you to, essentially removing any player choice with how you tackle a mission.

Conviction in contrary was the series rebirth, removing many of the extraneous stealth options but introducing levels that were far more open, and allowed a greater amount of freeform play. It transformed the series from one in which you were constantly vulnerable to having you be that danger, hunting down enemies and making your way through areas like a hi-tech ninja.

Blacklist as I said before takes the best aspects of both these fairly different experiences and rolls them into a gloriously dynamic bundle of options and an endless supply of ways to make use of them. For once you are no longer punished for playing however you want to play, be it sneaking through levels leaving no trace you were ever there or rolling in guns blazing and allowing no witnesses, and paths and opportunities for every playstyle have been designed into each level, never locking you into one particular way of playing but giving you the choice the take on encounters any way you see fit.

Expanded climbing options offer a level of verticality to levels that further extends your tactical abilities, often allowing access to secret paths or surprise takedowns. It made me conscious of the environment and how I could best make use of it, and nearly without fail anytime I looked for a solution it was there waiting for me.

I always felt in control playing Blacklist, whether I was hiding from hostiles or taking shots at them, and this freedom makes for an experience that’s extremely empowering and encourages you to try out different approaches. I’ve never replayed a Splinter Cell game, but Blacklist gave me reason to revisit levels and see what I might have missed the first time around and a scoring system that rewarded exploiting every tool in my arsenal. Being able to customize said arsenal further allowed me to tailor my playstyle how I wanted, ranging from which guns and gadgets I used straight down to the color of the LEDs in my goggles. These choices all mattered and I was able to see my abilities increase as I progressed and gained better gear, giving me yet another reason to go back to older missions and see how much I had improved.

Unfortunately, much of this doesn’t factor into the 4th Echalon side missions (which also act as the coop mode, though most can be played solo if you want). These smaller supplementary missions tended to lock me into a particular playstyle and in many cases harshly punished me if I attempted to deviate from it as I had been able to the entire campaign. It’s not that these missions aren’t still enjoyable or are particularly poorly designed, but they represent a step back to some of Splinter Cell’s most archaic design principles in a game that takes so many strides to finally distance itself from them. There are a few moments in the campaign when this happens as well,, but thankfully they are generally brief and at least contextually make sense.

Context is more important this time around, as Blacklist continues Conviction’s trend of finally giving me a story that I could be bothered to follow. The plot is a fairly standard Clancy terror conspiracy with an outcome of World War 3 proportions, but it’s told in a way that removes the dry, technobabel of past narratives with one that’s far easier to follow and allows for substantially more characterization. Your team at 4th Echalon is comprised of characters with actual personality, with little exchanges you can take part in between missions adding to the subplot of the personal dynamics between such a small, tightly knit team. It has a lot of ground to make up still, but the fact that I wasn’t skipping cutscenes because I actually cared and was interested in what happened is a marked improvement and hopefully will continual to improve as the series goes on.

There are still a handful of stubborn rough edges clinging to Blacklist from Splinter Cell’s past, but the overwhelming improvements and intelligent design present kept them from ever being more than a minor nuisance. I’ve loved Splinter Cell since its exception, but this is the first time that I feel almost everything has come together as planned, with smarter level designs, an excellent sense of progression, and the allowance for so many different playstyles that could likely all make up their own games. It’s everything I’ve wanted the series to be and then some, and I'm almost giggy thinking about where it could go now it's gotten to this point.
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
35.7 heures en tout
Posté le : 1 novembre
This is a fantastic game to play, I've spent so much time in this. Looks stunning and makes you feel like the man. Only issue I can find with this is in the multiplayer aspect. If you are in the pacific the ping is absolute crap as most servers are in America.
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15 personne(s) sur 19 (79%) ont trouvé cette évaluation utile
13.9 heures en tout
Posté le : 7 novembre
This game is awesome for stealth lovers, i recommend this game to all who tried hitman and other sneaky stuff, splinter cell is a well known franchise in gaming's most famous titles and in addition this newest game by Ubisoft, titled Splinter Cell: Blacklist... well the gameplay are epic... much customization and we could master our own style of play.

The bad part is... everythime i play onlone... there seem to be no one there... its like the multiplayer has no players in it.

My Rating
8.5/10
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
666.9 heures en tout
Posté le : 25 septembre
OK... given my playtime now, I think it's finally time for my review. No plot spoilers. A proper review would take a look at all aspects, but I don't have much time so I'll be brief.

The Good - Singleplayer
The game itself is surprisingly good. Of course... it's no Chaos Theory, but regardless, the game is actually fun. By playing on perfectionist, the game's hardest difficulty, you'll find yourself hiding and waiting a lot; examining the guards' patrol routes (which by the way change every few deaths to keep you on your toes). Also you won't be able to use your vision through walls, giving (albeit briefly) you that similar experience in Chaos Theory when you find yourself constantly wondering what's around the corner.

So what else is there? A diverse array of gadgets, guns and accompanying upgrades for starters. I loved being able to use the money earned from missions to upgrades and improve my loadouts. There was a chain of progression, and I could feel my character becoming a 'stronger' spy, equipped with more stuff as the game continued.

The environments are pretty damn awesome. Exploration is the key to achieving your preferred playstyle. There are neat cinematic scenes and unique parts of the story which require you to play out these almost 'mini-game'-like bits; but they're so well integrated into the story and allows you to take a break from all the running, jumping and stabbing.

The Good - Multiplayer - Coop/SvM
Now let's switch over to the multiplayer. There's not much to say about coop. It's essentially singleplayer but with a partner. There is a fairly wide variety of missions to choose from. Each of the main characters have varying game modes depending on what you're up for. Nearly all of them can be played solo if you don't have anyone to trust your life with.

Grab a mic, join your friend, and off you go. That's right. A mic. Whilst not completely essential- it will drastically reduce the number of times you die because of silly mistakes. Bouncing information between you and your partner will really help. But... if you're with a random person you might not be able to do that. In which case, you'll just have to grit your teeth and go with the flow.

Spies. Versus. Mercs. It's fun. Believe it or not, it's actually fun. With friends. By yourself... yeah, I'll admit, you can have some pretty decent matches. But seriously, for some laughs and a better chance at winning- play with friends you can talk to. Skype, TeamSpeak- it's all about information exchange. You can better anticipate that ambush if your buddy just saw a spy heading your way. You can let your friends know where the hacker is by utilising the merc cameras whilst your dead.

The SVM loadouts are different to the singleplayer loadouts, so be prepared to start paying up the big bucks again. This time you'll also need SVM tokens, which allow you to purchase weapons and stuff. You only get a few when you start levelling up and then one token each level after that, so spend wisely. There should be enough to unlock everything, but it's the order you choose that matters. I'll be writing or recording an updated SVM tutorial sometime in the future, to help the new players with how everything works. You'll have fun creating custom loadouts with a combination of gadgets, gear and weapons to your liking and playstyle. The torso abilities are pretty cool. Each side (mercs, spies) get three choices of abilities to aid your plight. Used wisely, you can be a valuable asset to your team.

Since Blacklist is 4 vs 4, it's the perfect number. Every player counts, and when your team mates goes down, you best be prepared for what happens next.

On the face of it though, SVM is fun to dive into for a quick match (I say quick match, it's about 25 - 30 minutes per match). You can just join and start playing straight away. It's fast paced and will require some level of awareness and reflex reactions in order for you to survive. Playing smart is a key skill. Anticipating enemies, knowing your way around the map, always paying attention to the little things that might give away the position of a spy. Classic, Blacklist and Team Deathmatch are probably the only active game modes at the moment. The others could do with a reboot, as they're fun to play... when there's enough players.

The Bad - Singleplayer
I honestly can't really fault the singleplayer. There is one thing though. It can be very easy to speedrun. Grab one of the sniper rifles and just headshoot everyone. Job done. Of course, some armored enemies require a little melee time, but with two or three shots you can drop them just as easily. It can ruin the fun, but it's completely feasible.

Oh, there's also the whole Michael Ironside thing. Yes, Fisher does appear younger. No, it won't stop you from enjoying the game. You'll get used to it. Or perhaps not. It's really up to you.

My negative points reside mostly with the game launcher rather the game itself. Ubisoft only had to go and slap Uplay on its products AGAIN. Why even bother releasing this on Steam if it was going to need Uplay anyway?! For example. I load Uplay (ugh, I know) and click 'Play' on Blacklist. It then says... 'loading Steam. Please wait for your game to load from there'. Like... wut. Then Steam launches Blacklist, then it goes BACK to Uplay and Blacklist opens up. ???

Not only the Uplay interface a pain to reach on a laptop (since it's Shift + F2 and laptop users have to press FN as well...) but it's slow as hell and actually caused me to crash Blacklist once.

Ugh.

The Bad - SVM
Here we go. I'm leaving coop out of this by the way.

Spies vs. Mercs feels like another company developed it and just slapped it onto the main game. Seriously. The sonar vision is completely different to the sonar vision in singleplayer, the way the stun crossbow works is different, there's no crouch sprint... the list goes on. When I first started playing, I got bugs. I mean... BUGS. One particularly game breaking bug was the fact that every time I went into cover and left it, I'd stand up and start sprinting around. It was hella annoying. Ubisoft put out THREE patches and none of them fixed it. It was only after I'd posted a couple ideas and experiments of the forums that someone else picked it up and fixed it. A fix, from the community ._.

If you're buying Blacklist for the SVM, wait for a deal. SVM, in its current state, is just not worth it. Overrun with hackers and the likes, SVM has become a tense community, filled with paranoid players who don't trust each other. And why should they? With Ubisoft turning their back on the game, with no dedicated servers (Host changed. Migrating match.) and no anti-cheat system, you have no idea who could be hacking, or who's just damn lucky. Tired of the hackers? Want to quit the match? Tough. Ubisoft removed the Quit Match button to 'reduce the number of unfair rage quitters'. Uhm, wut.

Seriously, all the more reason to team up with people you trust and can communicate with. You can still beat hackers, because they're dumb. They can whiz around and kill you with one bullet, but they're idiots who can still be killed with Death From Above and unexpected melees. Even hackers bleed.

The Conclusion
Conviction was fun, but Blacklist brings more to the table. With new ways to play, and new gadgets to play with, the singeplayer and coop are definitely a must. Just watch out for the SVM, it might not be what you were completely expecting.

Tom Clancy's Splinter Cell Blacklist is a 9 / 10 .
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
22.8 heures en tout
Posté le : 10 novembre
Judging by the media and art regarding the release of SC: Blacklist, I was convinced that the series had taken a relatively bad turn for the worst as in transforming the setalth game into a military third person shooter. Albeit the initial doubts and suscpicion I harbored for the title, I purchased it shortly after release and was pleased to be welcomed with the same generally solid SC: Conviction framework, in addition to sporting missions and levels more akin to the well received SC: Chaos Theory, which focused more on conventional stealth and leaving enemies unharmed rather than hunting enemies from the shadows. Aside from one or two missions which are story oriented ( such as the introduction mission which can be skipped) the levels can be completed entirely on ones own terms. Due to the nature of Splinter cell being a stealth game, the favored approach of most players would be to kill as few enemies as possible without alerting others or raising suspicion from cameras, but akin to others in the series, Blacklist allows for no-kill completion by using the tazer and non lethal hand to hand combat, which offers a generally more intense challenge due to the range limitation and need of disposing unconcious enemies. In terms of story, the game does not offer anything particularly interesting which is slightly disappointing, but the game does feature some great locales and mission sandboxes, so that's a plus. All of the aforementioned details pretty much sum up the gameplay experience in my own words, although in terms of visual aesthetics; the game performs exceptionally well for a Ubisoft PC port, and the level design and texturing is quality work, even for being an Unreal engine game, it manages some remarkable ligh and shadow work in addition to convincing animations.

Ultimately, the game suceeds in most aspecrts regarding what formulates into a enjoyable and elaborate stealth game, although it stumbles in the story department, Splinter Cell: Blacklist is a worthy entry to the series and a must have for those who were slightly off-put by the fast paced nature of Conviction, as it approaches mission design with a more open, sandbox framework.
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