Estados Unidos tiene presencia militar en dos tercios de los países de todo el mundo, y algunos de ellos han dicho ‘basta’. Un grupo terrorista autodenominado los Ingenieros ha lanzado un ultimátum al que llaman la Lista Negra, una serie de ataques en escala contra intereses de EE.UU.
Análisis de usuarios: Muy positivos (4,206 análisis)
Fecha de lanzamiento: 20 de Ago, 2013

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"Epic thumbnail.... Epic game... Reach for the sky.... and cliff leading to doom :D"
Lee aquí el análisis completo.

Análisis

“Blacklist gets stealth right.”
9.2 / 10 – http://ubi.li/WMvrG

“Fisher is King”
5 / 5 – http://ubi.li/WMvrG

“Blacklist serves as an anthology of all of Splinter Cell's best ideas.”
8.5 / 10 – Polygon

Digital Deluxe Edition

La Edición Deluxe de Splinter Cell Blacklist contiene todo lo que lo fans necesitan para convertirse en Sam Fisher y detener la escalada de atentados de la Lista Negra. Además del juego Splinter Cell Blacklist, esta edición contiene el contenido desbloqueable: los mapas Costa seca del Aral y Yate del multimillonario, y equipamiento, trajes y armas adicionales.

Contenido :

  • Mapas para un jugador y cooperativo: Costa seca del Aral y Yate del multimillonario
  • Elementos desbloqueables:
    • 5 piezas de equipamiento: visor de luces doradas, visor de luz ámbar, botas fantasma, botas blindadas y guantes tácticos
    • 5 trajes: traje de camuflaje digital de élite, traje de espía, traje de mercenario, traje Upper Echelon y traje eclipse
    • 5 armas: rifle de francotirador VSS, escopeta táctica M1014, fusil de asalto 416, pistola F40 y ballesta
  • Equípate con el nuevo contenido descargable "Pack de Alta Potencia", que tiene las armas y la potencia de fuego adicional que necesitas para ir siempre un paso por delante de tu enemigo. El DLC "Pack de Alta Potencia" contiene 5 nuevas armas:
    • Escopeta ACS-12 (1J + mercenarios en MJ)
    • Fusil de asalto G36C (1J + mercenarios en MJ)
    • Subfusil MP5-10 (1J + espías en MJ)
    • Subfusil PP-19 del mercado negro (1J + espías en MJ)
    • Arma de cinto USP45 (1J + espías en MJ)

Acerca de este juego

Estados Unidos tiene presencia militar en dos tercios de los países de todo el mundo, y algunos de ellos han dicho ‘basta’. Un grupo terrorista autodenominado los Ingenieros ha lanzado un ultimátum al que llaman la Lista Negra, una serie de ataques en escala contra intereses de EE.UU. El agente especial Sam Fisher es el líder del recién formado 4th Echelon, una unidad clandestina que solo responde ante el presidente de Estados Unidos, y cuya misión será dar caza a los Ingenieros por todos los medios, y detener la cuenta atrás de la Lista Negra antes de que llegue a cero.

Características principales

Opera sin restricciones:
Sam ha vuelto con su habitual traje operativo y sus visores, y es más letal y ágil que nunca. Con la libertad de hacer lo que sea necesario para detener la Lista Negra, Sam viaja desde lugares exóticos a ciudades estadounidenses en una carrera contrarreloj para averiguar quién está detrás de esta terrible amenaza. La emoción del juego se ve potenciada por la captura completa de movimientos, que crea una experiencia totalmente de cine.
Tu propio estilo de juego:
Splinter Cell Blacklist mantiene las raíces de juego de sigilo propias de la franquicia mientras explora nuevas direcciones para entrar de lleno en la acción y la aventura. Los jugadores pueden definir su propio estilo de juego y ver recompensadas sus decisiones.
  • Los jugadores de tipo Fantasma no quieren ser detectados. Analizan y planean la mejor forma de actuar sin que nadie lo sepa. Son los mejores espías.
  • Los jugadores de tipo Asalto confían en su instinto y en el ataque frontal para superar cualquier situación. Lo suyo es el enfrentamiento abierto.
  • Los jugares de tipo Pantera buscan la mejor forma de ser letales, eficientes y sigilosos. Les gusta el ataque sigiloso y preciso.

Herramientas:
Acaba con los Ingenieros utilizando nuevos dispositivos, como la cámara espía mejorada o el ANT trirrotor. O bien usa los dispositivos clásicos como la pistola eléctrica o el cuchillo, en este caso el brutal y curvado Karambit.
A los entusiastas del sigilo les encantarán las nuevas habilidades de Sam para secuestrar y arrastrar enemigos, además de la capacidad de matar en movimiento, que permite al jugador atacar con precisión quirúrgica… sin olvidar el marcar y ejecutar múltiples enemigos en un solo movimiento fluido.

Crear un nuevo Echelon:
Sam está creando una nueva unidad Echelon, con su equipo, y con sus reglas. Anna Grimsdottir, Grim, es su directora técnica de operaciones; el agente de la CIA Isaac Briggs le da potencia de fuego adicional, y el hacker Charlie Cole completa el equipo. Fourth Echelon es un grupo de operaciones totalmente móvil, con recursos casi ilimitados y la tecnología más avanzada, que utiliza como base un avión espía reconvertido y adaptado, el Paladín.

Disfruta de una experiencia completa integrada
Sam y su equipo reciben en tiempo real toda la información sobre los atentados terroristas gracias a la IME, Interfaz de Misión Estratégica.
La IME procesa y gestiona los datos de todos los objetivos de misión mientras el Paladín se desplaza hacia el terreno de operaciones. Además, sirve de nodo central de contenido para el juego, incluso en los modos cooperativo y de enfrentamiento. A través de la IME, los jugadores pueden aprovechar el sistema económico global del juego, que les permite personalizar completamente el equipamiento de Sam, desde su traje y visores hasta las armas que tiene a su disposición, así como mejorar el propio Paladín y acceder a nuevos elementos, entre otras cosas.

Regresa Espías vs mercenarios:
El modo Espías vs mercenarios vuelve con un nuevo juego asimétrico. Los jugadores pueden enfrentarse en equipos de 4 y usar los elementos de personalización para crear su propio espía o su mercenario favorito, en función de su estilo de juego. Y además, también regresa Espías vs mercenarios Clásico, para los fans del modo original.

Cooperativo
Con la IME, las líneas entre la campaña individual y el juego cooperativo empiezan a difuminarse, ya que el argumento narrativo se profundiza con la historia de Sam y Briggs. Consigue dinero del juego y desbloquea armas y dispositivos adicionales en misiones especializadas que te asignan Grim, Briggs, Charlie y Kobin.

Requisitos del sistema

    Minimum:
    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account.
    Recommended:
    • Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory:4 GB RAM
    • DirectX®:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account..
Análisis útiles de usuarios
A 35 de 40 personas (88%) les ha sido útil este análisis
26.2 h registradas
Publicado: 2 de Agosto
Desde que lo terminé soy capaz de realizar muchas cosas en plena oscuridad como cagar, limpiarme el ♥♥♥♥ y no manchar nada.
¿Te ha sido útil este análisis? No
A 8 de 10 personas (80%) les ha sido útil este análisis
19.8 h registradas
Publicado: 8 de Julio
Nunca he sido muy amigo de la saga Splinter Cell porque tenía la permanente sensación de que me obligaban a hacer lo que los diseñadores habían preparado para cada momento. Sin embargo, ya en el anterior eso iba cambiando y, claramente, Blacklist rompe con eso, creando una acción donde hay mucha más libertad para buscar la aproximación a los problemas que queremos: sigilo, acción directa, múltiples rutas en cada escenario, gadgets que amplían las posibilidades, etc. Por todo ello, Blacklist es probablemente el mejor de la saga, a lo cual hay que añadir un alto grado de personalización y unas misiones secundarias (que se pueden jugar en coop) que rivalizan claramente con la trama principal a nivel de interés y, en muchas ocasiones, son incluso más abiertas a diferentes aproximaciones. Y una trama principal que, aunque no es enormemente original, si que mantiene la atención en torno a la conspiración que suponen los Ingenieros.

Gráficamente es un juego que tiene un muy buen nivel, con unas animaciones en general bastante fluidas y suaves (aunque algunos de los takedowns desde coberturas son un tanto forzados). A nivel de sonido también está muy bien, tanto de voces como los efectos sonoros; la música tiene un papel menos destacado, en gran medida porque no tiene mucha presencia.

La nota oscura la pone el multijugador, no porque sea malo sino porque a estas alturas ya no quedan jugadores. Si tienes un amigo para hacer las misiones coop juntos, genial (la mayoría se pueden hacer solo, sino). Pero el PVP y demás me temo que ya prácticamente no existe.

En resumen, un muy buen juego, y un claro paso adelante para la saga. Un 8,5.
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
18.8 h registradas
Publicado: 4 de Diciembre
Después de Splinter Cell Conviction creia que esta saga estaba ya acabada, quemaron la jugabilidad a cambio de un shooter muy malo y facilon, pues bien, este para mi es el mejor de la saga con diferencia

Tiene una historia que te engancha (Como en todos los de la saga realmente), un uso de UE3 muy conseguido, doblajes BESTIALES, incluso me parecen mejores que los originales... Pero lo mejor con diferencia se ve en la jugabilidad, ya que tienes 3 caminos a seguir: Call of duty, Metal gear o Splinter Cell. Lo digo asi para que intentes ver mejor las diferencias, ya que son modos de juegos muy diferentes, y en base a lo que quieras hacer, te pones un equipo u otro, diferentes gadgets (Que por cierto, todos son muy divertidos de usar) y aparte el mapeado de cada zona tiene muchisimas posibilidades de movimiento, incluso con zonas ocultas que necesitaras buen ojo para verlas. Finalmente tiene un cooperativo bastante divertido, realmente es solo que se añade un jugador a las misiones ya que se podrian hacer perfectamente solo, pero al menos los niveles dan más opciones si juegas con un amigo.

Este es un Must buy, si te gusta el espionaje y las historias belicas, aqui tienes un muy buen juego (Y barato :D)
¿Te ha sido útil este análisis? No
A 3 de 3 personas (100%) les ha sido útil este análisis
1.4 h registradas
Publicado: 22 de Noviembre
Totalmente recomendado.

Es un gran juego, de verdad. Con la trama del modo campaña consigue meterte en el juego, en su atmósfera.Tiene unos gráficos soberbios, acompañado con un sonido insuperable y, lo mejor de todo, es que además está doblado al español.
Si quieres pasar un buen tiempo disfrutando de un juego de sigilo, acción y aventuras, yo te recomiendo que te compres este juego. Es maravilloso. Desde aquí animo a los desarroladores a que pongan sus juegos doblados al español.

Enhorabuena a Ubisoft.
¿Te ha sido útil este análisis? No
A 4 de 5 personas (80%) les ha sido útil este análisis
278.9 h registradas
Publicado: 4 de Octubre
...increible (G R E A T)
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
30.1 h registradas
Publicado: 9 de Octubre
SAM, MATALOS A TODOS.

Si jugaste a Conviction, prueba esta "actualizacion"; Sino has probado ninguno de los últimos juegos, vas a flipar... Y quizá peca de simple en el diseño de escenarios, o de una escasa inteligencia artificial, pero es un juego que impacta visualmente y del que querrás investigar hasta el último movimiento de Sam y ver lo que es capaz de hacer.
De la historia mejor ni hablamos, y el multijugador esta roto (poca gente y usando exploits) pero centrándonos en lo buenas que son las mecánicas... Para mi no hace falta mas

NOTA FINAL: 8 (Aunque puede ser un poco subjetivo)
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
18.6 h registradas
Publicado: 27 de Junio
LooooooooooooL ♥♥♥♥ing awesome
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
10.2 h registradas
Publicado: 25 de Junio
Muy buen juego.
Su única carencia es a nivel técnico y la poca duración de la campaña,pero lo suple de sobra con sus amplias virtudes,que son:campaña entretenida, misiones secundarias,modo cooperativo y modo online (espías vs mercenarios)que alargaran la vida del titulo bastante.
Otro punto a su favor es la amplia personalización que nos deja hacer el juego.tanto de armas como de "gadgets",como de la vestimenta del propio personaje que manejamos.
Esta personalización nos permitirá afrontar las misiones como queramos (sigilo,asalto o un termino medio) sea cual sea nuestro manera de afrontar el juego nos lo recompensará igualmente que si lo jugásemos de otra manera.

Mi nota:8.5
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
28.8 h registradas
Publicado: 27 de Julio
En resumen y para no extenderme demasiado: en mi opinión el mejor Splinter Cell de todos. Vuelve el espírítu de los primeros títulos de la serie, con las mejoras y novedades de los últimos. Todo ello con un guión bastante bueno (es una historia buena, con algún giro inesperado, pero quizá le falta un poco de originalidad).

Si te gustan los juegos de infiltración, temática de espías, o eres un fan de la saga Splinter Cell... compra muy recomendable.

¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
19.8 h registradas
Publicado: 30 de Junio
El sigilo es lo mío. La satisfacción que da eliminar un grupo de enemigos sin que se den cuenta de que los están atacando es maravillosa xD Este juego vuelve a los origenes de la saga tras un "pequeño bache" en el camino. La trama es interesante, aunque no es su punto fuerte. Sin embargo la jugabilidad es cojonuda. Tanto es así que me he pasado cada nivel varias veces solo para probar formas de llevar la misión distintas. Si te gusta el sigilo, te encantará. Si no... CoD es tu amigo (?)
¿Te ha sido útil este análisis? No
A 248 de 298 personas (83%) les ha sido útil este análisis
76.2 h registradas
Publicado: 2 de Noviembre
Terrorists threaten to destroy America for invading other countries, so what does America do? Invade countries more of course! This gripping tale of post-9/11 insanity and antagonists that are almost exclusively middle-eastern will tug at the heartstrings of any American with less than half a brain.

Experience the wondrous world of Splinter Cell: Blacklist, where you get to engage in everything from needless torture, to unauthorized drone strikes, to the overhyped death of one or two Americans that surely outweighs the hundreds of filthy Arabs you just slaughtered because you're too much of a noob to use non-lethal weapons!

It's only unfortunate that my European brain is far too oppressed by vile Soviet communism to fully understand the true value of the storyline.

It's a fun game though, would sure as hell recommend for the sake of gameplay!
¿Te ha sido útil este análisis? No
A 164 de 192 personas (85%) les ha sido útil este análisis
31.7 h registradas
Publicado: 4 de Noviembre
Its a great game but I uninstalled it after the campaign because of ♥♥♥♥ty Uplay; no one ♥♥♥♥ing likes you Uplay ♥♥♥♥ OFF. If I buy a game on steam I WANT IT ON STEAM, NOT ON YOUR CRAPPY SOFTWARE.
¿Te ha sido útil este análisis? No
A 19 de 23 personas (83%) les ha sido útil este análisis
27.3 h registradas
Publicado: 23 de Noviembre
My review for this latest installment in the Splinter Cell franchise is well overdue! To cut it short: It's an excellent game. It was the first game I played (upon release) that had the enter/exit cover option, and in the beginning I wasn't sure if I liked it, but it definitely grew on me. It allows for superior tactical planning.

You definitely have a choice here how you want to handle a mission, and you can tailor your load-out to match. I find that I usually prefer a good medium between stealth (ghost) and silent takedowns (panther). The third option, assault, ultimately turns into chaos and that is not really how a Splinter Cell (by definition an operative who is a silent infiltrator that has the freedom to choose on how to proceed) works. I find that a non-lethal takedown usually works quite well, but there are situations in which pacifying a room permanently, is definitely a good plan (e.g. hostage situations) if safe to do so and if the mission parameters allow for it. There are definitely some targets tht need to be captured alive!

During the game you will have the option to upgrade your gear which will also provide you with much better intel while you're deployed, and will give you better abilities to protect yourself. Spending available Uplay points on available suit options is also definitely helpful, if you're pondering that. They're both worth it.

Some have complained that the "execution" system (you gain up to three points for silent takedowns which you can then use to automatically execute marked targets with a headshot) is making things too easy, but ultimately the truth is that you have to work for that option to become available and it is not an automatic "recharge". You will, however, find several weapons crates during a mission that will allow you to restock on ammo and gadgets.

If you liked any of the previous Splinter Cell games (and if you like tactical/stealth/military games I can't see why you wouldn't), then this is definitely a recommendation. Get to your next best (online) store and exfil with this game. Mission accomplished.
¿Te ha sido útil este análisis? No
A 15 de 16 personas (94%) les ha sido útil este análisis
17.6 h registradas
Publicado: 4 de Octubre
Splinter Cell has been a series I can remember starting. I played the very first one on the original Xbox with my step sister and have then played every continuing title. Of course this brings me to the newest one, Splinter Cell Blacklist. Blacklist is a spy, thriller, and action game all in one. One of the most iconic things about the series is the protagonist himself, Sam Fisher. Fisher has one of the most recognized voices in gaming, however in this iteration they used a different voice actor (I'm not entirely sure why). Though, I think the new voice actor portrays Fisher very well. He still embodies Fisher in character and spirit.

The premise of the game isn't anything new, the generic "Terrorists are attacking us, we need to figure out why and stop them." However, I think this story arc is an interesting one as it takes place in a variety of locations that all have a unique feel to them. Gameplay wise, it feels just like Splinter Cell has always felt. You've got your stealth mechanics that require patience, skill, and wits. While stealth has always been the preferred method, they've included ways that allow you to be a ruthless killer in the shadows along with going on an all out assault. There are a ton of weapons you can use and that are customizable with scopes, attachments, and ammo types. Gadgets play a big role, maybe even bigger than the previous games it feels. There are several that are also customizable. Sticky cams, noise makers, and tricopters let you take different approaches to a level. Want to scope out ahead and mark or even neutralize the enemies? Fly that tricopter in and use the sticky shock shooter it has attached. Need to lure a few guards away to make a quick escape? Throw a noise maker in the opposite direction. The ways you can utilize these gadgets is endless. Though, the problem that stems with this is that sometimes it makes the levels feel too easy. Once you unlock the sonar goggles (I think there are a few more levels past that but I didn't bother), you pretty much have it easy from there on. Being able to see the enemies through walls allows you to anticipate them easier, there's even one that tracks footsteps I believe.

Back to the level design, I'd say it's fairly well done. For the most part the levels are pretty straight forward (not linear per se). You go from point A to point B to complete your objective. There are different paths you can take inbetween that allows you to mix things up and still not feel too linear. When you explore and find that one spot, you'll usually come out with an advantage. These paths can make things easier when you're aiming for a no kill approach to the game, which frankly makes the game way harder than it needs to be (there is a professional mode as well, will go through on a second playthrough to do that). The game takes a good while to go through, my play through was about 15 hours and then I did a few of the side missions. I also ended up taking my time, making sure I could memorize the enemy patterns and when my best oppurtunity was. I think the pacing is pretty good. I wouldn't complain that it's too short because I wanted to keep playing so it was nice when I wasn't able to anticipate when it would end right away.

There's also a multiplayer where it's Spy vs. Merc, but I haven't played that, I wasn't too interested. I believe all of the missions allow a co-op option which sounds like a lot of fun. Some paths are geared towards having another teammate like an extra high ledge you'd only be able to reach with one. If you have a friend, I'd say give it a go and play through it coop, it'd be a lot of fun.

So all in all, I would recommend this to anyone who has played and enjoyed the previous Splinter Cell games and anyone who enjoys stealth and being a spy. I wouldn't say it's the best in the series, (Chaos Theory holds that spot) but it's one of the better ones. It's graphically amazing, gameplay stays true to the series, and a fairly decent story.
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A 31 de 45 personas (69%) les ha sido útil este análisis
16.5 h registradas
Publicado: 4 de Noviembre
This is one of the better Splinter Cell games in a while, and bringing it back to a more stealthy approach.
I didn't enjoy the ones before this one as much..
But I'm having a good time with Blacklist, it's a fun game!
¿Te ha sido útil este análisis? No
A 12 de 13 personas (92%) les ha sido útil este análisis
9.4 h registradas
Publicado: 13 de Noviembre
I like the game, but my big complaint is that the rewards structure is kind of ♥♥♥♥ed up. Why does the game only reward you for sticking to one of the three pure styles? The game is tedious to play 100% ghost, but playing 100% panther makes it really difficult to immerse yourself as a covert military operative. I tried to do a combination of both styles (trying to stay hidden but using weapons when necessary), but the game seemed to punish me for my decision when scores were tallied at the end of each level. I guess you can ignore the scores and the game telling you that you failed to reach the designated goals as a ghost or as a panther, but for me it felt unfair to be punished for trying to play pragmatically in synch with the story.
¿Te ha sido útil este análisis? No
A 15 de 19 personas (79%) les ha sido útil este análisis
57.0 h registradas
Publicado: 11 de Noviembre
7/10 - Good game, enjoyed my time with it, wouldn't buy for 60$ tho.

tldr:
GENERAL GAMEPLAY - 8/10
As a SC veteran, I gotta say things changed a huge deal since Chaos Theory but I really enjoyed basically everything this title has to offer gameplay-wise. Controls feel pretty smooth and natural after a short while and the infamous Assassins Creeds "press this button to either live or jump off a cliff" syndrome is not showing its presence as much.
AI difficulty settings offer an adequate challenge for everyone, while the games arcade side keeps you fairly rewarded for everything you're trying to achieve. No matter which mode you are playing, every little step forward feels good.
Some people find the economy of unlocking stuff rather questionable but it's definitely not a reason to make you stop playing the game.

SINGLE PLAYER - 7/10
If you've never played a Splinter Cell game before, it's not a problem - there are no essential references to earlier games which allows anyone to embark on this Jack Bauer's "24-style" storyline with decent actors and moderately catchy story (pro-american as hell but you can't avoid that these days it seems). The game attempts to go rather back to its roots while still trying to maintain the action-hungry audience and does a very decent job at that. You can play the game the way you want and that is awesome.

COOP - 7.5/10
As far as the coop campaign goes, unless you have a friend to play with, the odds of matchmaing giving you a guy on the same note as you are pretty slim. There is also a nice horde mode which is good for farming money and practicing your abilities. Both modes are a lot of fun and youll most likely play each map and mission more than once. Important note is that your cash is shared in both COOP and MULTIPLAYER which is awesome and it lets new players get into the game more easily.

MULTIPLAYER - 6/10
Basic matchup is 1st person heavy armed mercs VS 3rd person agile spies. Modes with mixed teams and lot of variation are available. Some maps seem imba one way or another but since its not competitive, nobody really cares.
Latency is a ♥♥♥♥♥ here. Due to the hand-to-hand combat system which requires a really fast response rate youll be suffering more than in most other action games.
Skill and time invested really pays off here as your ♥♥♥ is gonna be kicked hard by higher level players, which leads me to another good point - NO LOGICAL TEAMBALANCE. The game is gonna stack the highest level players in one team and dump the rest in the other. You might as well leave before the match starts.
There is NO LEGIT OPTION TO QUIT while your match is in progress which is incredibly F'n stupid.
¿Te ha sido útil este análisis? No
A 11 de 12 personas (92%) les ha sido útil este análisis
22.6 h registradas
Publicado: 12 de Diciembre
Note: the following review currently covers only the single player portion of the game. It will be updated if I am able to play the coop/multiplayer portions.

Splinter Cell: Blacklist is the game the series has always wanted to be.

It acts as a culmination of every cool idea the series has ever had, finally finding that middle ground between the hardcore stealth that used to define the series, and the faster, more approachable and dynamic gameplay introduced in Conviction. It still isn’t perfect, as Ubisoft has stubbornly held onto a few of the less severe problems of the franchise, but for all intents and purposes Blacklist is far and away the best entry the series has ever had, which coming from someone who has enjoyed every Splinter Cell game ought to mean something.

The biggest problem of past Splinter Cell games up to Conviction was their strict adherence to set paths through levels, which were often difficult to discern and as a result required trial and error to get through. They presented you with a huge assortment of gadgets and tactical moves but rarely allowed you to use them unless they explicitly planned for you to, essentially removing any player choice with how you tackle a mission.

Conviction in contrary was the series rebirth, removing many of the extraneous stealth options but introducing levels that were far more open, and allowed a greater amount of freeform play. It transformed the series from one in which you were constantly vulnerable to having you be that danger, hunting down enemies and making your way through areas like a hi-tech ninja.

Blacklist as I said before takes the best aspects of both these fairly different experiences and rolls them into a gloriously dynamic bundle of options and an endless supply of ways to make use of them. For once you are no longer punished for playing however you want to play, be it sneaking through levels leaving no trace you were ever there or rolling in guns blazing and allowing no witnesses, and paths and opportunities for every playstyle have been designed into each level, never locking you into one particular way of playing but giving you the choice the take on encounters any way you see fit.

Expanded climbing options offer a level of verticality to levels that further extends your tactical abilities, often allowing access to secret paths or surprise takedowns. It made me conscious of the environment and how I could best make use of it, and nearly without fail anytime I looked for a solution it was there waiting for me.

I always felt in control playing Blacklist, whether I was hiding from hostiles or taking shots at them, and this freedom makes for an experience that’s extremely empowering and encourages you to try out different approaches. I’ve never replayed a Splinter Cell game, but Blacklist gave me reason to revisit levels and see what I might have missed the first time around and a scoring system that rewarded exploiting every tool in my arsenal. Being able to customize said arsenal further allowed me to tailor my playstyle how I wanted, ranging from which guns and gadgets I used straight down to the color of the LEDs in my goggles. These choices all mattered and I was able to see my abilities increase as I progressed and gained better gear, giving me yet another reason to go back to older missions and see how much I had improved.

Unfortunately, much of this doesn’t factor into the 4th Echalon side missions (which also act as the coop mode, though most can be played solo if you want). These smaller supplementary missions tended to lock me into a particular playstyle and in many cases harshly punished me if I attempted to deviate from it as I had been able to the entire campaign. It’s not that these missions aren’t still enjoyable or are particularly poorly designed, but they represent a step back to some of Splinter Cell’s most archaic design principles in a game that takes so many strides to finally distance itself from them. There are a few moments in the campaign when this happens as well,, but thankfully they are generally brief and at least contextually make sense.

Context is more important this time around, as Blacklist continues Conviction’s trend of finally giving me a story that I could be bothered to follow. The plot is a fairly standard Clancy terror conspiracy with an outcome of World War 3 proportions, but it’s told in a way that removes the dry, technobabel of past narratives with one that’s far easier to follow and allows for substantially more characterization. Your team at 4th Echalon is comprised of characters with actual personality, with little exchanges you can take part in between missions adding to the subplot of the personal dynamics between such a small, tightly knit team. It has a lot of ground to make up still, but the fact that I wasn’t skipping cutscenes because I actually cared and was interested in what happened is a marked improvement and hopefully will continual to improve as the series goes on.

There are still a handful of stubborn rough edges clinging to Blacklist from Splinter Cell’s past, but the overwhelming improvements and intelligent design present kept them from ever being more than a minor nuisance. I’ve loved Splinter Cell since its exception, but this is the first time that I feel almost everything has come together as planned, with smarter level designs, an excellent sense of progression, and the allowance for so many different playstyles that could likely all make up their own games. It’s everything I’ve wanted the series to be and then some, and I'm almost giggy thinking about where it could go now it's gotten to this point.
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A 15 de 20 personas (75%) les ha sido útil este análisis
35.7 h registradas
Publicado: 1 de Noviembre
This is a fantastic game to play, I've spent so much time in this. Looks stunning and makes you feel like the man. Only issue I can find with this is in the multiplayer aspect. If you are in the pacific the ping is absolute crap as most servers are in America.
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A 15 de 21 personas (71%) les ha sido útil este análisis
13.9 h registradas
Publicado: 7 de Noviembre
This game is awesome for stealth lovers, i recommend this game to all who tried hitman and other sneaky stuff, splinter cell is a well known franchise in gaming's most famous titles and in addition this newest game by Ubisoft, titled Splinter Cell: Blacklist... well the gameplay are epic... much customization and we could master our own style of play.

The bad part is... everythime i play onlone... there seem to be no one there... its like the multiplayer has no players in it.

My Rating
8.5/10
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