Estados Unidos tiene presencia militar en dos tercios de los países de todo el mundo, y algunos de ellos han dicho ‘basta’. Un grupo terrorista autodenominado los Ingenieros ha lanzado un ultimátum al que llaman la Lista Negra, una serie de ataques en escala contra intereses de EE.UU.
Análisis de usuarios: Muy positivos (4,857 análisis)
Fecha de lanzamiento: 20 de Ago, 2013

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Recomendado por mentores

"REVIEW! - Splinter Cell Blacklist"
Lee aquí el análisis completo.

Análisis

“Blacklist gets stealth right.”
9.2 / 10 – http://ubi.li/WMvrG

“Fisher is King”
5 / 5 – http://ubi.li/WMvrG

“Blacklist serves as an anthology of all of Splinter Cell's best ideas.”
8.5 / 10 – Polygon

Digital Deluxe Edition

La Edición Deluxe de Splinter Cell Blacklist contiene todo lo que lo fans necesitan para convertirse en Sam Fisher y detener la escalada de atentados de la Lista Negra. Además del juego Splinter Cell Blacklist, esta edición contiene el contenido desbloqueable: los mapas Costa seca del Aral y Yate del multimillonario, y equipamiento, trajes y armas adicionales.

Contenido :

  • Mapas para un jugador y cooperativo: Costa seca del Aral y Yate del multimillonario
  • Elementos desbloqueables:
    • 5 piezas de equipamiento: visor de luces doradas, visor de luz ámbar, botas fantasma, botas blindadas y guantes tácticos
    • 5 trajes: traje de camuflaje digital de élite, traje de espía, traje de mercenario, traje Upper Echelon y traje eclipse
    • 5 armas: rifle de francotirador VSS, escopeta táctica M1014, fusil de asalto 416, pistola F40 y ballesta
  • Equípate con el nuevo contenido descargable "Pack de Alta Potencia", que tiene las armas y la potencia de fuego adicional que necesitas para ir siempre un paso por delante de tu enemigo. El DLC "Pack de Alta Potencia" contiene 5 nuevas armas:
    • Escopeta ACS-12 (1J + mercenarios en MJ)
    • Fusil de asalto G36C (1J + mercenarios en MJ)
    • Subfusil MP5-10 (1J + espías en MJ)
    • Subfusil PP-19 del mercado negro (1J + espías en MJ)
    • Arma de cinto USP45 (1J + espías en MJ)

Acerca de este juego

Estados Unidos tiene presencia militar en dos tercios de los países de todo el mundo, y algunos de ellos han dicho ‘basta’. Un grupo terrorista autodenominado los Ingenieros ha lanzado un ultimátum al que llaman la Lista Negra, una serie de ataques en escala contra intereses de EE.UU. El agente especial Sam Fisher es el líder del recién formado 4th Echelon, una unidad clandestina que solo responde ante el presidente de Estados Unidos, y cuya misión será dar caza a los Ingenieros por todos los medios, y detener la cuenta atrás de la Lista Negra antes de que llegue a cero.

Características principales

Opera sin restricciones:
Sam ha vuelto con su habitual traje operativo y sus visores, y es más letal y ágil que nunca. Con la libertad de hacer lo que sea necesario para detener la Lista Negra, Sam viaja desde lugares exóticos a ciudades estadounidenses en una carrera contrarreloj para averiguar quién está detrás de esta terrible amenaza. La emoción del juego se ve potenciada por la captura completa de movimientos, que crea una experiencia totalmente de cine.
Tu propio estilo de juego:
Splinter Cell Blacklist mantiene las raíces de juego de sigilo propias de la franquicia mientras explora nuevas direcciones para entrar de lleno en la acción y la aventura. Los jugadores pueden definir su propio estilo de juego y ver recompensadas sus decisiones.
  • Los jugadores de tipo Fantasma no quieren ser detectados. Analizan y planean la mejor forma de actuar sin que nadie lo sepa. Son los mejores espías.
  • Los jugadores de tipo Asalto confían en su instinto y en el ataque frontal para superar cualquier situación. Lo suyo es el enfrentamiento abierto.
  • Los jugares de tipo Pantera buscan la mejor forma de ser letales, eficientes y sigilosos. Les gusta el ataque sigiloso y preciso.

Herramientas:
Acaba con los Ingenieros utilizando nuevos dispositivos, como la cámara espía mejorada o el ANT trirrotor. O bien usa los dispositivos clásicos como la pistola eléctrica o el cuchillo, en este caso el brutal y curvado Karambit.
A los entusiastas del sigilo les encantarán las nuevas habilidades de Sam para secuestrar y arrastrar enemigos, además de la capacidad de matar en movimiento, que permite al jugador atacar con precisión quirúrgica… sin olvidar el marcar y ejecutar múltiples enemigos en un solo movimiento fluido.

Crear un nuevo Echelon:
Sam está creando una nueva unidad Echelon, con su equipo, y con sus reglas. Anna Grimsdottir, Grim, es su directora técnica de operaciones; el agente de la CIA Isaac Briggs le da potencia de fuego adicional, y el hacker Charlie Cole completa el equipo. Fourth Echelon es un grupo de operaciones totalmente móvil, con recursos casi ilimitados y la tecnología más avanzada, que utiliza como base un avión espía reconvertido y adaptado, el Paladín.

Disfruta de una experiencia completa integrada
Sam y su equipo reciben en tiempo real toda la información sobre los atentados terroristas gracias a la IME, Interfaz de Misión Estratégica.
La IME procesa y gestiona los datos de todos los objetivos de misión mientras el Paladín se desplaza hacia el terreno de operaciones. Además, sirve de nodo central de contenido para el juego, incluso en los modos cooperativo y de enfrentamiento. A través de la IME, los jugadores pueden aprovechar el sistema económico global del juego, que les permite personalizar completamente el equipamiento de Sam, desde su traje y visores hasta las armas que tiene a su disposición, así como mejorar el propio Paladín y acceder a nuevos elementos, entre otras cosas.

Regresa Espías vs mercenarios:
El modo Espías vs mercenarios vuelve con un nuevo juego asimétrico. Los jugadores pueden enfrentarse en equipos de 4 y usar los elementos de personalización para crear su propio espía o su mercenario favorito, en función de su estilo de juego. Y además, también regresa Espías vs mercenarios Clásico, para los fans del modo original.

Cooperativo
Con la IME, las líneas entre la campaña individual y el juego cooperativo empiezan a difuminarse, ya que el argumento narrativo se profundiza con la historia de Sam y Briggs. Consigue dinero del juego y desbloquea armas y dispositivos adicionales en misiones especializadas que te asignan Grim, Briggs, Charlie y Kobin.

Requisitos del sistema

    Minimum:
    • OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
    • Processor:2.53 GHz Intel® Core™2 Duo E6400 or 2.80 GHz AMD Athlon™ 64 X2 5600+ or better
    • Memory:2 GB RAM
    • Graphics:512 MB DirectX® 10–compliant with Shader Model 4.0 or higher
    • DirectX®:9
    • Hard Drive:25 GB HD space
    • Sound:DirectX 10–compliant DirectX 9.0c–compliant
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account.
    Recommended:
    • Processor:2.66 GHz Intel® Core™2 Quad Q8400 or 3.00 GHz AMD Phenom™ II X4 940 or better
    • Memory:4 GB RAM
    • DirectX®:11
    • Hard Drive:25 GB HD space
    • Sound:(5.1 surround sound recommended)
    • Other Requirements:Broadband Internet connection
    • Additional:Peripherals Supported: Windows-compatible keyboard, mouse, headset, optional controller (Xbox 360 Controller for Windows recommended). Requires UPLAY account..
Análisis útiles de usuarios
A 30 de 31 personas (97%) les ha sido útil este análisis
18.8 h registradas
Publicado: 4 de diciembre de 2014
Después de Splinter Cell Conviction creia que esta saga estaba ya acabada, quemaron la jugabilidad a cambio de un shooter muy malo y facilon, pues bien, este para mi es el mejor de la saga con diferencia

Tiene una historia que te engancha (Como en todos los de la saga realmente), un uso de UE2.5 (Corregido, gracias Nacery ^^) muy conseguido, doblajes BESTIALES, incluso me parecen mejores que los originales... Pero lo mejor con diferencia se ve en la jugabilidad, ya que tienes 3 caminos a seguir: Call of duty, Metal gear o Splinter Cell. Lo digo asi para que intentes ver mejor las diferencias, ya que son modos de juegos muy diferentes, y en base a lo que quieras hacer, te pones un equipo u otro, diferentes gadgets (Que por cierto, todos son muy divertidos de usar) y aparte el mapeado de cada zona tiene muchisimas posibilidades de movimiento, incluso con zonas ocultas que necesitaras buen ojo para verlas. Finalmente tiene un cooperativo bastante divertido, realmente es solo que se añade un jugador a las misiones ya que se podrian hacer perfectamente solo, pero al menos los niveles dan más opciones si juegas con un amigo.

Este es un Must buy, si te gusta el espionaje y las historias belicas, aqui tienes un muy buen juego (Y barato :D)
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A 7 de 7 personas (100%) les ha sido útil este análisis
1.4 h registradas
Publicado: 22 de noviembre de 2014
Totalmente recomendado.

Es un gran juego, de verdad. Con la trama del modo campaña consigue meterte en el juego, en su atmósfera.Tiene unos gráficos soberbios, acompañado con un sonido insuperable y, lo mejor de todo, es que además está doblado al español.
Si quieres pasar un buen tiempo disfrutando de un juego de sigilo, acción y aventuras, yo te recomiendo que te compres este juego. Es maravilloso. Desde aquí animo a los desarroladores a que pongan sus juegos doblados al español.

Enhorabuena a Ubisoft.
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A 6 de 7 personas (86%) les ha sido útil este análisis
30.1 h registradas
Publicado: 9 de octubre de 2014
SAM, MATALOS A TODOS.

Si jugaste a Conviction, prueba esta "actualizacion"; Sino has probado ninguno de los últimos juegos, vas a flipar... Y quizá peca de simple en el diseño de escenarios, o de una escasa inteligencia artificial, pero es un juego que impacta visualmente y del que querrás investigar hasta el último movimiento de Sam y ver lo que es capaz de hacer.
De la historia mejor ni hablamos, y el multijugador esta roto (poca gente y usando exploits) pero centrándonos en lo buenas que son las mecánicas... Para mi no hace falta mas

NOTA FINAL: 8 (Aunque puede ser un poco subjetivo)
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A 6 de 8 personas (75%) les ha sido útil este análisis
306.7 h registradas
Publicado: 4 de octubre de 2014
...increible (G R E A T)
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A 1 de 1 personas (100%) les ha sido útil este análisis
7.1 h registradas
Publicado: 1 de enero
excelente juego gran jugavilidad realmente un juegazo lo malo que hay que ser muy pasiente y yo no soy nada pasiente.. hay unas misiones que realmente te rompen la cabez
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A 1 de 1 personas (100%) les ha sido útil este análisis
57.9 h registradas
Publicado: 7 de enero
Un juego que vuelve a sus origenes, han cogido lo mejor de juegos anteriores y han hecho un juego que vuelve al clásico sigilo, aunque puedes combinar los estilos a tu gusto. Un poco corta la historia principal pero rejugable, ya que hay muchas maneras de ir a traves de los escenarios. Sin duda recomendado.
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A 1 de 1 personas (100%) les ha sido útil este análisis
60.2 h registradas
Publicado: 5 de enero
Juegazo, una joya. Jugabilidad, gráficos, misiones, equipación, todo menos la historia pro yanqui.
Tendría que tener un nivel más de dificultad, en perfeccionista se hace al final bastante fácil. Gran compra por 4, euros.
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A 1 de 1 personas (100%) les ha sido útil este análisis
63.1 h registradas
Publicado: 15 de enero
Great game, sadly themultiplayer matchmaking and such is screwed as always with any Ubisoft titles I've played so far. They not only lacks of anticheat and vote-kick systems but neither allows you to browse the list of servers and players actually playing a game, it is such a lame that Ubisoft never learned the basic features they must provide to the players in order to ensure and enjoyable multiplayer experience. Besides that, cooperative and singleplayer missions are epic, that amkes the whole game purchase worth, but you better have a buddy to play with!!
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A 467 de 551 personas (85%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
31.7 h registradas
Publicado: 4 de noviembre de 2014
Its a great game but I uninstalled it after the campaign because of ♥♥♥♥♥♥ Uplay; no one ♥♥♥♥ing likes you Uplay PISS OFF. If I buy a game on steam I WANT IT ON STEAM, NOT ON YOUR CRAPPY SOFTWARE.
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A 646 de 794 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
79.3 h registradas
Publicado: 2 de noviembre de 2014
Terrorists threaten to destroy America for invading other countries, so what does America do? Invade countries more of course! This gripping tale of post-9/11 insanity and antagonists that are almost exclusively middle-eastern will tug at the heartstrings of any American with less than half a brain.

Experience the wondrous world of Splinter Cell: Blacklist, where you get to engage in everything from needless torture, to unauthorized drone strikes, to the overhyped death of one or two Americans that surely outweighs the hundreds of filthy Arabs you just slaughtered because you're too much of a noob to use non-lethal weapons!

It's only unfortunate that my European brain is far too oppressed by vile Soviet communism to fully understand the true value of the storyline.

It's a fun game though, would sure as hell recommend for the sake of gameplay!
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A 235 de 303 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
13.3 h registradas
Publicado: 16 de diciembre de 2014
It seems the 5 years between Chaos Theory and Conviction had everyone forget what made the series so different than everything else.

"Stealth Action Redefined" was the original subtitle of Splinter Cell. I always thought that the point of a secret agent was that his existence remained as much a secret as possible. In SC:B, it's quite the contrary.

The SC fans will likely opt for the Ghost approach. In SC:B, being a Ghost means you can be seen by the enemy as long as you knock him out within a second. You can knock out as many people as you want, shoot out light bulbs, destroy cameras, you name it. The next morning, nobody will remember a thing and will probably blame the destroyed light bulbs and cameras on a power surge or something.

You'll go on this mission where you must hack some computers, and where, if you're "detected", the enemy will wipe out the data and the mission will be a failure. But apparently, if you knock out the entire base before hacking the servers, it's not suspicious at all and they won't wipe out the data, because, bleh.

And if you remain completely invisible without leaving as much as a drop of sweat, the game rewards you with a lame 11000 points and a few thousand dollars. If you opt for wiping out the whole base, you'll get 20000+ points and even more money. Even shooting light bulbs rewards you with money.

Everything that was challenging in the previous games is now gone.

It's a somewhat fun game, but it's pretty far from what made Splinter Cell "redefine the stealth action" genre. Sadly, I don't think it's ever coming back
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A 79 de 84 personas (94%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
730.1 h registradas
Publicado: 25 de septiembre de 2014
OK... given my playtime now, I think it's finally time for my review. No plot spoilers. A proper review would take a look at all aspects, but I don't have much time so I'll be brief.

The Good - Singleplayer
The game itself is surprisingly good. Of course... it's no Chaos Theory, but regardless, the game is actually fun. By playing on perfectionist, the game's hardest difficulty, you'll find yourself hiding and waiting a lot; examining the guards' patrol routes (which by the way change every few deaths to keep you on your toes). Also you won't be able to use your vision through walls, giving (albeit briefly) you that similar experience in Chaos Theory when you find yourself constantly wondering what's around the corner.

So what else is there? A diverse array of gadgets, guns and accompanying upgrades for starters. I loved being able to use the money earned from missions to upgrades and improve my loadouts. There was a chain of progression, and I could feel my character becoming a 'stronger' spy, equipped with more stuff as the game continued.

The environments are pretty damn awesome. Exploration is the key to achieving your preferred playstyle. There are neat cinematic scenes and unique parts of the story which require you to play out these almost 'mini-game'-like bits; but they're so well integrated into the story and allows you to take a break from all the running, jumping and stabbing.

The Good - Multiplayer - Coop/SvM
Now let's switch over to the multiplayer. There's not much to say about coop. It's essentially singleplayer but with a partner. There is a fairly wide variety of missions to choose from. Each of the main characters have varying game modes depending on what you're up for. Nearly all of them can be played solo if you don't have anyone to trust your life with.

Grab a mic, join your friend, and off you go. That's right. A mic. Whilst not completely essential- it will drastically reduce the number of times you die because of silly mistakes. Bouncing information between you and your partner will really help. But... if you're with a random person you might not be able to do that. In which case, you'll just have to grit your teeth and go with the flow.

Spies. Versus. Mercs. It's fun. Believe it or not, it's actually fun. With friends. By yourself... yeah, I'll admit, you can have some pretty decent matches. But seriously, for some laughs and a better chance at winning- play with friends you can talk to. Skype, TeamSpeak- it's all about information exchange. You can better anticipate that ambush if your buddy just saw a spy heading your way. You can let your friends know where the hacker is by utilising the merc cameras whilst your dead.

The SVM loadouts are different to the singleplayer loadouts, so be prepared to start paying up the big bucks again. This time you'll also need SVM tokens, which allow you to purchase weapons and stuff. You only get a few when you start levelling up and then one token each level after that, so spend wisely. There should be enough to unlock everything, but it's the order you choose that matters. I'll be writing or recording an updated SVM tutorial sometime in the future, to help the new players with how everything works. You'll have fun creating custom loadouts with a combination of gadgets, gear and weapons to your liking and playstyle. The torso abilities are pretty cool. Each side (mercs, spies) get three choices of abilities to aid your plight. Used wisely, you can be a valuable asset to your team.

Since Blacklist is 4 vs 4, it's the perfect number. Every player counts, and when your team mates goes down, you best be prepared for what happens next.

On the face of it though, SVM is fun to dive into for a quick match (I say quick match, it's about 25 - 30 minutes per match). You can just join and start playing straight away. It's fast paced and will require some level of awareness and reflex reactions in order for you to survive. Playing smart is a key skill. Anticipating enemies, knowing your way around the map, always paying attention to the little things that might give away the position of a spy. Classic, Blacklist and Team Deathmatch are probably the only active game modes at the moment. The others could do with a reboot, as they're fun to play... when there's enough players.

The Bad - Singleplayer
I honestly can't really fault the singleplayer. There is one thing though. It can be very easy to speedrun. Grab one of the sniper rifles and just headshoot everyone. Job done. Of course, some armored enemies require a little melee time, but with two or three shots you can drop them just as easily. It can ruin the fun, but it's completely feasible.

Oh, there's also the whole Michael Ironside thing. Yes, Fisher does appear younger. No, it won't stop you from enjoying the game. You'll get used to it. Or perhaps not. It's really up to you.

My negative points reside mostly with the game launcher rather the game itself. Ubisoft only had to go and slap Uplay on its products AGAIN. Why even bother releasing this on Steam if it was going to need Uplay anyway?! For example. I load Uplay (ugh, I know) and click 'Play' on Blacklist. It then says... 'loading Steam. Please wait for your game to load from there'. Like... wut. Then Steam launches Blacklist, then it goes BACK to Uplay and Blacklist opens up. ???

Not only the Uplay interface a pain to reach on a laptop (since it's Shift + F2 and laptop users have to press FN as well...) but it's slow as hell and actually caused me to crash Blacklist once.

Ugh.

The Bad - SVM
Here we go. I'm leaving coop out of this by the way.

Spies vs. Mercs feels like another company developed it and just slapped it onto the main game. Seriously. The sonar vision is completely different to the sonar vision in singleplayer, the way the stun crossbow works is different, there's no crouch sprint... the list goes on. When I first started playing, I got bugs. I mean... BUGS. One particularly game breaking bug was the fact that every time I went into cover and left it, I'd stand up and start sprinting around. It was hella annoying. Ubisoft put out THREE patches and none of them fixed it. It was only after I'd posted a couple ideas and experiments of the forums that someone else picked it up and fixed it. A fix, from the community ._.

If you're buying Blacklist for the SVM, wait for a deal. SVM, in its current state, is just not worth it. Overrun with hackers and the likes, SVM has become a tense community, filled with paranoid players who don't trust each other. And why should they? With Ubisoft turning their back on the game, with no dedicated servers (Host changed. Migrating match.) and no anti-cheat system, you have no idea who could be hacking, or who's just damn lucky. Tired of the hackers? Want to quit the match? Tough. Ubisoft removed the Quit Match button to 'reduce the number of unfair rage quitters'. Uhm, wut.

Seriously, all the more reason to team up with people you trust and can communicate with. You can still beat hackers, because they're dumb. They can whiz around and kill you with one bullet, but they're idiots who can still be killed with Death From Above and unexpected melees. Even hackers bleed.

The Conclusion
Conviction was fun, but Blacklist brings more to the table. With new ways to play, and new gadgets to play with, the singeplayer and coop are definitely a must. Just watch out for the SVM, it might not be what you were completely expecting.

Tom Clancy's Splinter Cell Blacklist is a 9 / 10 .
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A 37 de 42 personas (88%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
9.4 h registradas
Publicado: 13 de noviembre de 2014
I like the game, but my big complaint is that the rewards structure is kind of ♥♥♥♥ed up. Why does the game only reward you for sticking to one of the three pure styles? The game is tedious to play 100% ghost, but playing 100% panther makes it really difficult to immerse yourself as a covert military operative. I tried to do a combination of both styles (trying to stay hidden but using weapons when necessary), but the game seemed to punish me for my decision when scores were tallied at the end of each level. I guess you can ignore the scores and the game telling you that you failed to reach the designated goals as a ghost or as a panther, but for me it felt unfair to be punished for trying to play pragmatically in synch with the story.
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A 39 de 46 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
27.3 h registradas
Publicado: 23 de noviembre de 2014
My review for this latest installment in the Splinter Cell franchise is well overdue! To cut it short: It's an excellent game. It was the first game I played (upon release) that had the enter/exit cover option, and in the beginning I wasn't sure if I liked it, but it definitely grew on me. It allows for superior tactical planning.

You definitely have a choice here how you want to handle a mission, and you can tailor your load-out to match. I find that I usually prefer a good medium between stealth (ghost) and silent takedowns (panther). The third option, assault, ultimately turns into chaos and that is not really how a Splinter Cell (by definition an operative who is a silent infiltrator that has the freedom to choose on how to proceed) works. I find that a non-lethal takedown usually works quite well, but there are situations in which pacifying a room permanently, is definitely a good plan (e.g. hostage situations) if safe to do so and if the mission parameters allow for it. There are definitely some targets tht need to be captured alive!

During the game you will have the option to upgrade your gear which will also provide you with much better intel while you're deployed, and will give you better abilities to protect yourself. Spending available Uplay points on available suit options is also definitely helpful, if you're pondering that. They're both worth it.

Some have complained that the "execution" system (you gain up to three points for silent takedowns which you can then use to automatically execute marked targets with a headshot) is making things too easy, but ultimately the truth is that you have to work for that option to become available and it is not an automatic "recharge". You will, however, find several weapons crates during a mission that will allow you to restock on ammo and gadgets.

If you liked any of the previous Splinter Cell games (and if you like tactical/stealth/military games I can't see why you wouldn't), then this is definitely a recommendation. Get to your next best (online) store and exfil with this game. Mission accomplished.
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A 26 de 30 personas (87%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
17.6 h registradas
Publicado: 4 de octubre de 2014
Splinter Cell has been a series I can remember starting. I played the very first one on the original Xbox with my step sister and have then played every continuing title. Of course this brings me to the newest one, Splinter Cell Blacklist. Blacklist is a spy, thriller, and action game all in one. One of the most iconic things about the series is the protagonist himself, Sam Fisher. Fisher has one of the most recognized voices in gaming, however in this iteration they used a different voice actor (I'm not entirely sure why). Though, I think the new voice actor portrays Fisher very well. He still embodies Fisher in character and spirit.

The premise of the game isn't anything new, the generic "Terrorists are attacking us, we need to figure out why and stop them." However, I think this story arc is an interesting one as it takes place in a variety of locations that all have a unique feel to them. Gameplay wise, it feels just like Splinter Cell has always felt. You've got your stealth mechanics that require patience, skill, and wits. While stealth has always been the preferred method, they've included ways that allow you to be a ruthless killer in the shadows along with going on an all out assault. There are a ton of weapons you can use and that are customizable with scopes, attachments, and ammo types. Gadgets play a big role, maybe even bigger than the previous games it feels. There are several that are also customizable. Sticky cams, noise makers, and tricopters let you take different approaches to a level. Want to scope out ahead and mark or even neutralize the enemies? Fly that tricopter in and use the sticky shock shooter it has attached. Need to lure a few guards away to make a quick escape? Throw a noise maker in the opposite direction. The ways you can utilize these gadgets is endless. Though, the problem that stems with this is that sometimes it makes the levels feel too easy. Once you unlock the sonar goggles (I think there are a few more levels past that but I didn't bother), you pretty much have it easy from there on. Being able to see the enemies through walls allows you to anticipate them easier, there's even one that tracks footsteps I believe.

Back to the level design, I'd say it's fairly well done. For the most part the levels are pretty straight forward (not linear per se). You go from point A to point B to complete your objective. There are different paths you can take inbetween that allows you to mix things up and still not feel too linear. When you explore and find that one spot, you'll usually come out with an advantage. These paths can make things easier when you're aiming for a no kill approach to the game, which frankly makes the game way harder than it needs to be (there is a professional mode as well, will go through on a second playthrough to do that). The game takes a good while to go through, my play through was about 15 hours and then I did a few of the side missions. I also ended up taking my time, making sure I could memorize the enemy patterns and when my best oppurtunity was. I think the pacing is pretty good. I wouldn't complain that it's too short because I wanted to keep playing so it was nice when I wasn't able to anticipate when it would end right away.

There's also a multiplayer where it's Spy vs. Merc, but I haven't played that, I wasn't too interested. I believe all of the missions allow a co-op option which sounds like a lot of fun. Some paths are geared towards having another teammate like an extra high ledge you'd only be able to reach with one. If you have a friend, I'd say give it a go and play through it coop, it'd be a lot of fun.

So all in all, I would recommend this to anyone who has played and enjoyed the previous Splinter Cell games and anyone who enjoys stealth and being a spy. I wouldn't say it's the best in the series, (Chaos Theory holds that spot) but it's one of the better ones. It's graphically amazing, gameplay stays true to the series, and a fairly decent story.
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Publicado: 11 de noviembre de 2014
7/10 - Good game, enjoyed my time with it, wouldn't buy for 60$ tho.

tldr:
GENERAL GAMEPLAY - 8/10
As a SC veteran, I gotta say things changed a huge deal since Chaos Theory but I really enjoyed basically everything this title has to offer gameplay-wise. Controls feel pretty smooth and natural after a short while and the infamous Assassins Creeds "press this button to either live or jump off a cliff" syndrome is not showing its presence as much.
AI difficulty settings offer an adequate challenge for everyone, while the games arcade side keeps you fairly rewarded for everything you're trying to achieve. No matter which mode you are playing, every little step forward feels good.
Some people find the economy of unlocking stuff rather questionable but it's definitely not a reason to make you stop playing the game.

SINGLE PLAYER - 7/10
If you've never played a Splinter Cell game before, it's not a problem - there are no essential references to earlier games which allows anyone to embark on this Jack Bauer's "24-style" storyline with decent actors and moderately catchy story (pro-american as hell but you can't avoid that these days it seems). The game attempts to go rather back to its roots while still trying to maintain the action-hungry audience and does a very decent job at that. You can play the game the way you want and that is awesome.

COOP - 7.5/10
As far as the coop campaign goes, unless you have a friend to play with, the odds of matchmaing giving you a guy on the same note as you are pretty slim. There is also a nice horde mode which is good for farming money and practicing your abilities. Both modes are a lot of fun and youll most likely play each map and mission more than once. Important note is that your cash is shared in both COOP and MULTIPLAYER which is awesome and it lets new players get into the game more easily.

MULTIPLAYER - 6/10
Basic matchup is 1st person heavy armed mercs VS 3rd person agile spies. Modes with mixed teams and lot of variation are available. Some maps seem imba one way or another but since its not competitive, nobody really cares.
Latency is a ♥♥♥♥♥ here. Due to the hand-to-hand combat system which requires a really fast response rate youll be suffering more than in most other action games.
Skill and time invested really pays off here as your ♥♥♥ is gonna be kicked hard by higher level players, which leads me to another good point - NO LOGICAL TEAMBALANCE. The game is gonna stack the highest level players in one team and dump the rest in the other. You might as well leave before the match starts.
There is NO LEGIT OPTION TO QUIT while your match is in progress which is incredibly F'n stupid.
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Game is great and long, only thing that sucks about it is the stupid ubisofts uplay. It made me mad so much trying to play co-op with my friend. All in all i will never buy games that are on uplay anymore. I would rather download pirate version than play on uplay.
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This is one of the better Splinter Cell games in a while, and bringing it back to a more stealthy approach.
I didn't enjoy the ones before this one as much..
But I'm having a good time with Blacklist, it's a fun game!
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The game has high re-play value, & to all that play it, it is addictive & interesting.
It is after the release of this game that Tom Clancy moved on from us. I couldn't stop fretting that DEV's should FAITHFULLY consult with microscopic detail his archive of writings on further releases from Tom Clancy.
This game impressed me SO MUCH.
(close to this time Edward Snowden of the NSA began his expose' making many doubt his sincerity as an NSA agent against Sam Fisher's :-))

Plainly put this game is like CONVICTION and a sequel to it, although it is similar, the bound controls for CONVICTION differ, I re-configured mine to match BLACKLIST. I understoodhere how controls can make a game feel clunky or smooth. THIS game is the smoothest of all Tom Clancy : Sam Fisher releases, the ultimate creation (ito gameplay) of all of the previous installments.

There is also play that must be completed on your ANDROID to unlock additional gear for your missions, the SPLINTER CELL BLACKLIST companion app, downloadable from google-play (free).

Notes.
-Multiplayer has 5 different modes.
-Multiplayer has only 4 maps.
-FPS is available in multiplayer.

I purchased all the DLC and was satisfied with my choice.

I highly recommend this game.
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I don't get why so much hate on this game just because of Uplay, I've played it perfectly fine and Co-op is a blast! All you have to do is just connect to uplay to play the game, thats all. Nonetheless the story is okay and it has co-op in some of the story campaign. Whether you want to play it yourself or with your friend. The game uses slight micro-transactions, but that doesn't affect the game since you can use your money earned from any finished missions. You can also earned money by shooting the security camera or take out lights which is kinda cool I guess. The gameplay is solid to the original Splinter Cell and no doubt this game is worth your money. If you want a third-person stealth game then this is for you. I can't recommend enough
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