Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!
用户评测: 特别好评 (793 篇评测)
发行日期: 2014年2月19日

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由鉴赏家推荐

"A great interpretation of the classic sidescroller with slick visuals and metroidvania elements."
点击这里阅读完整评测。

评测

“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

Steam Big Picture

关于这款游戏

Strider returns in a brand new adventure, complete with incredible side-scrolling action, and lightning fast combat all in a massive interconnected world! Download the full game February 19th and become the original assassin!

Key Features

  • The ultimate ninja returns – Strider Hiryu, the original assassin that inspired many third person action titles returns in a completely new game for a new generation of gamers as he takes on the Grand Master Meio.
  • Lightning fast combat – Use an arsenal of moves and weapons against your enemies whilst slicing your way through a massive interconnected game world.
  • Plasma Cyphers – From scorching enemies to freezing them in their tracks or deflecting a host of bullets, the indestructible plasma charged cypher offers a range of action tactics for players to use against their foes.
  • Seamless Traversal – Jump, climb and run through the expansive game world with the speed and agility of a ninja whilst climbing surfaces to gain that extra height and engaging the enemy from virtually any direction.
  • Varied enemy design – From cybernetic soldiers to immense bio-mechanical creatures the enemy types in Strider guarantee engaging and unique combat challenges.

系统需求

    Minimum:
    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
有价值的用户评测
8 人中有 7 人(88%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:2014年7月29日
2014-07-31 爆机以后追加一下评论:
首先,游戏后期还是有一些需要动动脑子的地方,一味蛮打还是不行的(虽说总体还是简单的)。
武器的选择比较罗嗦,不过简单难度可以无视,反正跳过去绕开就好了
4种主要武器还是有用,最开始的剑的反弹子弹到后来的燃烧、冰冻、远程回旋都是很有用的,飞镖的存在感太低了,威力不行出手慢,就是稍微远一点,发挥余地不大。特殊攻击中的凤凰啊、豹子啊用得上的地方也很少,聊胜于无罢了。
游戏后期依然有很多向前作致敬的地方,甚至连最终BOSS战的第一形态也是,太怀念了。
总体来说,游戏不错,值这个票价。就是爆机以后无法选择继续探索这点太遭了。
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我从小就非常喜欢的一款游戏 ,所以有新作立刻就购入了。看到有人说没有打击感,其实这个系列为了表现剑光犀利就是这么个设定,其实打击感不差啊,砍在重型机械和盾牌上反馈是很地道的CAPCOM手感 ,普通小兵一刀切自然就那样了。系列是以流畅华丽的动作穿越各种地带和华丽的演出为主题,所以本作依然继承了传统,这点无庸置疑。游戏从以前单纯的忍者ACT变成了类似FC版初代(和街机版不同是个ARPG)的类似《月下夜想曲》的风格了,需要通过关卡的推进学到各种能力,然后用新的能力可以探索新的区域这个主题。但是 略微不足的是,游戏的场景相对历代来说是变化最小的,基本就是在硬邦邦的钢铁都市进行穿梭,感觉太冰凉了。初代的场景变化很大,其实很棒,这个算一个退步。

游戏从一开始就不停的向前作致敬:刚开始的飞翼突袭、巨大机械蛇、飞行赏金猎人、引力球等等等等,让怀旧的玩家异常满足。另外手感非常棒,后期技能齐全后,如果你是高手,你可以展现出非常华丽、高效率的攻击,会十分赏心悦目。当然,普通玩家只要能打过《洛克人X》任何一作相信都会毫无问题的爆机。目前来看难度远远低于墨西哥面具英雄,那游戏太变态了,恐怕路上的一个小谜题需要的操作手法就比这游戏中最难的都要难。

总之,很久以来都没有什么正统的此类忍者形ACT了,强烈推荐喜欢本作或者传统FC版《忍者龙剑传》的玩家入手,很值的哦!
这篇评测是否有价值? 有趣
43 人中有 40 人(93%)觉得这篇评测有价值
14.6 小时(记录在案的)
发布于:2014年11月1日
Upon its release, Strider promised gameplay faithful to the original series and attacks as responsive as your button presses. Poor marketing if you ask me. No, let me tell you the true selling point of Strider.

The Strider experience can be divided into two periods: the early part with shielded enemies where you have to hold down the B button to charge your slash attack, destroy the shield, then attack the soldier behind it with normal slashes. Conventional gameplay found anywhere else. Later game however brings giant robots and soldiers with powerful laser guns, but less shields. Doing damage as fast as you press the slash button suddenly matters, because the only hurdle is getting hit by the enemy. Now bear in mind you have a Charge Strike Meter, which charges up every time you hit an enemy regardless of how much damage you do. You'll also have unlocked Option-A, the rotating satellite thingies which greatly increases your hit count. Not to mention the Kunai, which works on the spread shot principle meaning that at point blank, all three hits connect and raise the Charge Strike Meter. See where I'm going?

The ability to reliably fill the Charge Strike Meter and reach Charge Mode changes the game dramatically. Charge Mode is best described as "Fry with 100 cups of coffee" mode and for my money, blows away its Sleeping Dogs equivalent in the dust. It transforms Strider from a vulnerable hoppy-avoidy ninja who has to manage his button presses, into the ultimate human chainsaw able to finish off monstrous killer robots before they can fire off their next shot. You lose all of that power the moment you get hit, so there's actual tension in those hellish games of chicken. As for the energy bar which controls your usage of Kunai and Options, it's been designed so that it refills over time without need of external resources, encouraging you to use your specials at any time without taking undue importance from your Cypher attacks.

It might seem wrong to enjoy a Strider game on the strength of playing a death-crazed berzerker rather than a nimble evasive ninja, but it's fun in its own right and that's what counts; right? Dare I call it an intelligent button-masher? Because you work to enter Charge Mode, you work to stay in Charge Mode and you work to take advantage of the 5 seconds of Charge Mode, I say yes. That's right: Strider is worth your money for the 5 seconds of Charge Mode it provides. The exploration aspect? You live in a bleak cacotopia where every enemy is a one dimensional evil baddy. Finding stuff is a chore, not a reward. The attacks most associated with Strider, to wit the Slide and the Down Strike, feel tacked on by the necessity of this being a Strider franchise. In practice, these attacks are mostly used for area unlocking rather than combat. I might've bought this game on the strength of its franchise but now I've discovered a much greater, far more exciting game that would exist outside of it...

Speaking of mismanaged game mechanics, let's talk about the Cypher Upgrades! The first upgrade you unlock is the Reflect Cypher and it's the coolest by far. It turns you into a Jedi, reflecting enemy bolts back at the shooter if you time it just right, opening up synergy with the Charge Mode mechanic for its slowdown effect. Too bad enemies stop using reflectable bolts midway throughout the game. The second upgrade is the Burst Cypher, aka THE BEST CYPHER IN THE GAME. Completely trivializes the way-cool Reflect Upgrade because you can now make your enemies explode; or, why use sidegrades when you have access to a straight upgrade? The third upgrade is the Ultra-Cold Cypher, for turning enemies into ice platforms and better explore the game. It's a platformer mechanic rather than a combat mechanic, which turns it into a forced upgrade. Well there was one section where a mass of soldiers occupied a bottleneck, with soldiers in the back able to shoot past their brethren to form an impassable wall of fire. The solution was to use the Ultra-Cold Cypher to freeze the first soldier into a wall that prevented the others from firing past, and then whittle through the enemy mass. Kudos for that, but otherwise there wasn't much opportunity to appreciate the Ultra-Cold rather than be forced to use it for non-combat purposes. The last upgrade is the Magnetic Upgrade, which fires ranged boomerang beams at your opponents. Defeating the whole "you have a sword, your enemies have guns" motif inherent to ninja-related games. It's the last upgrade though, and as such feels enough like an end-game mechanic that you forgive it for being dead simple.

Although not as exciting as the combat, the platforming can be enjoyable on its own thanks to the Plasma Catapult, your 8-way short-ranged teleport dash device. The challenge comes from planning your trajectory, working the flexible nature of your jumps along with the linear nature of the Plasma Catapult to form elaborate mid-air travel paths. Thank goodness the developers cribbed from Guacamelee's "return to the latest stable platform" system in case of miss or else this game would've been unbearable! The Plasma Catapult also gains from the Cypher Upgrades to form some cool but essentially useless gimmicks. For example, the Magnetic Plasma Catapult turns the targets you pass through into living magnets for enemy fire! Too bad it's tied to the ranged Magnetic Upgrade, making it more convenient to just shoot them from a distance. In fact, every combat gimmick tied to the Plasma Catapult is nullified by the fact that the Plasma Catapult phases through your enemies, bypassing the very notion of combat!

On the topic of Challenge Mode, one important notice for the developers: you need a way to show the player his top score and rank in a stage BEFORE he clicks the mission, so the player knows which stage he aced and which stage still needs work. C'mon guys, this is basic Gaming 101 here! Otherwise, since Story Mode is rather short if you discount all of the backtracking for hidden items and there's no "New Game +" where you could do a more difficult run with the toys you've already unlocked, alternative modes of play become greatly appreciated. Thankfully, Challenge Mode missions are built around the best aspects of the game: races across the city where you manage your usage of Plasma Catapult, and combat!

I gripe, but I had fun. The developers, Double Helix Games, have thrown a great deal of ideas at the wall and many of them stuck. You want a sequel and you want an editor, someone who will focus the game on the more thoughtful mechanics and axe all the overpowered ♥♥♥♥. No seriously, the first Option you unlock, the bird, turns each and every boss fight into easy mode. EVEN THE END BOSS FINAL FORM!
这篇评测是否有价值? 有趣
25 人中有 20 人(80%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:2014年9月8日
Genre - Japanese Sci-Fi Action/Platform
I played the original back on the Atari ST and I don't remember getting much past the first boss, but I still enjoyed it. This is a change of pace with difficulty settings and power ups to help even the odds. The graphics look ace and Strider is a cool character to play. The bosses can be a challenge even on the easier modes. It can get a bit repetitive though so I would recommend playing it in small doses.
这篇评测是否有价值? 有趣
17 人中有 14 人(82%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:2014年7月31日
What I liked most about this game was the focus on old school game fundamentals. The game takes the formula from the old Strider games and only expands the map size a bit. There’s hardly any dialogue or cutscenes at all. It’s no-nonsense ninja sidescroller action. I can’t remember the last time I played something that felt this stripped down and focused. Even the logos when you start the game go past faster than other games. This is the game for everyone who’s ever complained about modern game trends, and that they “just want to play the game”. It does this without wallowing in nostalgia. This isn’t a retro sidescroller, this is better than them.

I had a good feeling about Strider after I saw a clip of it, but even so I was pleasantly surprised by how good it is. It does basic things right, such as putting the coolest stuff at the end, and the second coolest stuff right before that, and so on. The controls are as responsive as the Itagaki Ninja Gaiden games, and details like the sound design augment how good it feels just to move around and do things. I only have minor quibbles with it like how mouths don’t animate in cutscenes, and that you can’t skip some of them when you retry bosses. On the whole it’s one of the best sidescrollers I’ve ever played. Sections of the game had me thinking of Turrican 2, which is always a good thing. I loved it.
这篇评测是否有价值? 有趣
8 人中有 8 人(100%)觉得这篇评测有价值
34.0 小时(记录在案的)
发布于:2014年9月15日
This game to begin with really put me off, its not until a gd hour into it your begin to enjoy yourself. Once you gain a few special powers the game becomes alot more enjoyable and there is quite a few to aquire! The bosses are enjoyable to fight but seem a little to easy and that rings true for the entire game aswell. Theres alot of collecting, outfits etc etc and I do suggest you try and collect them all to get the most from the game. Overall its very enjoyable, just dont be put off when you first start playing
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
11.7 小时(记录在案的)
发布于:2014年9月15日
This is exactly what a reboot should be. A good action-platformer franchise taken into the new generation with fantastic, fluid graphics, a constant rush, and all the Metroidvania aspects you'd like to see! Really, even if you're only familiar with Strider from the 'Vs.' series, you'll see all the stuff you remember him throwing out in this, and it's all done so well! This is very highly recommended.
这篇评测是否有价值? 有趣
6 人中有 6 人(100%)觉得这篇评测有价值
10.1 小时(记录在案的)
发布于:2014年10月12日
Solid Metrovania style game that does the original version proud. There can be a few times where the game may seem unfair but if you rethink your approach and use the provided skillsets those challenges can become much easier. The only thing I wish I could change would be the dialogue between characters as it's a bit tiring and melodramatic. If you want a good game to kill an afternoon with than I would easily recommend Strider.
这篇评测是否有价值? 有趣
5 人中有 5 人(100%)觉得这篇评测有价值
26.7 小时(记录在案的)
发布于:2014年11月25日
Love it!

Loved the old NES and Genesis versions but this just kicks the hell out of them. A lot of passion went into creating this and it shows big time. The music, sound design, game play, art and graphics, character animation, level design is all fantastic. The story is weak but that is perfect--I think too heavy of a story would have held back the fast-paced rush of this game.

This is back to the old style of 2D gaming I grew up with but with a 2.5D punch. You feel like a damn hero playing this game. I miss that!! They also kept the "Soviet" influence we remember from the pre-90s and amped it up to be more present throughout the game for a more futuristic dystopia. Actually...maybe...unfortunately not so futuristic. Listen to the propaganda in this game and it sounds familiar.

UPDATE: Forgot to mention I used a Logitech Precision gamepad. Like Bionic Commando Rearmed, I had issues with it being recognized. There is not a gamepad setup in-game, so I had to use the Logitech Profiler to assign the keystrokes and it worked fine.
这篇评测是否有价值? 有趣
4 人中有 4 人(100%)觉得这篇评测有价值
13.6 小时(记录在案的)
发布于:2014年10月29日
Mark of the Ninja makes you feel like a ninja by having you sneak around, cool and calculated. Strider makes you feel like a ninja by throwing you into huge firefights armed with only a sword and reflexes. You also have an inexplicable glowy laser scarf. GLOWY NEON COLORS EVERYWHERE. So pretty.

The default difficulty level is kind of high; I recommend playing on easy. You can attack as fast as you can mash the attack button, and higher difficulties just up the HP of enemies.
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:1月3日
A sidescroller where you control a samurai-esque character. The game starts off with two attacks and the jump button - as you progress and defeat bosses more movements are introduced. Everything just feels very slick, polished, and futuristic, the controls are responsive and it is easy to land attacks on your ennemies no matter what you are doing, you can gradually change your direction in mid-air, you can hook onto just about any surface and everything looks way cool. Game gives a greate sense of empowerement through and through. Very nice sci fi anime look to everything.
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2014年12月29日
If you liked Mark of the Ninja, but wanted something fastier and flashier, this is just the ticket. Handles like an absolute dream. High on challenge, low on frustration. Bosses are interesting, varied, and fun to fight. Best Metroidvania I've played in a while.
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
36.5 小时(记录在案的)
发布于:2014年11月19日
This game is everything that I wanted in a game let alone a Strider reboot. Smooth controls, good visuals, fun level design and fast paced combat with enough collectibles to keep you hunting. This is the game that finally got me to speed run.
这篇评测是否有价值? 有趣
3 人中有 3 人(100%)觉得这篇评测有价值
10.1 小时(记录在案的)
发布于:2014年11月23日
I really enjoyed playing Strider. It's simple,it's fun and you feel like a true badass just slashing everything in pieces.

The best part of the game are the different challenging bossfights. Epicness threw the whole game.
The story is simple and not very interesting in my opinion but ♥♥♥♥ it, it's not really importan when u can reflect bullets with your freakin sword.

Play this game, it's fun.
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
12.3 小时(记录在案的)
发布于:2014年11月12日
Best game on my PC. Runs like a charm and has allowed me to waste large amounts of time in a very fun way.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
16.7 小时(记录在案的)
发布于:2014年9月10日
Definitely one of my favorite platformer / Hack & Slash games out there.

A Ninja who is wildly crazy strong who goes ham on millions of enemies, no stealth here but you can understand why as you shread enemies apart.

9/10!
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
9.2 小时(记录在案的)
发布于:2014年12月27日
Okay I saw this game and expected some high-quality remake like Bionic Commando Rearmed and Duck Tales Remastered. You know, they're great classic games, uplifted with polished graphics and sound, but honestly the whole point is to get that dose of retro nostalgia. If you didn't care, you might as well download the rom image and play the old version on an emulator for free, right? For a long time that's what I assumed Strider would be like.

OH WOW WAS I WRONG.

It's so much better than that. This game isn't about nostalgia at all, it was made out of a genuine love of old platformer games and strives to bring something fresh and exciting into that genre. It's like what kids back then thought future videogames would be like, a supercharged progression of what they already have, and now it's come true.

Also, I'm convinced it's THE best "metroidvania" since Super Metroid. I never thought I'd say that.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
14.2 小时(记录在案的)
发布于:2014年12月24日
I couldn't stop playing this game. It was just the right amount of difficulty and pure fun jumping around and slicing up dudes. I need more. MORE.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:2014年12月4日
This game is a ton of fun, it's cheap, high quality and true to what the Strider games are. Sadly though, with Crapcom being Crapcom, they put little to no effort advertising or getting this game out there and it seems to have flown under the radar. It's a real shame as the game is incredibly good for what it is.
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2014年11月1日
An amazing, triumphant game right down to its core.
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:2014年10月29日
So many good ideas executed very poorly. I have not played the original Strider, so keep that in mind when reading this review. Also this is my first impressions after playing it for about a little over an hour.

Controls could have been better, but they are tight for the most part. Strider's animations are very good and overall graphics (especially shader effects) are pretty sweet. Sound effects and music are lacking though. There are times where you are very aware that a sound effect is missing or that the music is trying to pump you up but falls flat. Title screens and transitions seem to lack polish as well.

Not enough variety in enemies. It also does this thing where bosses (middle bosses?) become normal enemies (further reducing the enemy variety). Normal enemies are mostly one-shot, which I really like in this kind of game. And the harder enemies require a little more, but not enough to slow down the pace.

It tries to be a metrovania game, but I don't feel it. There is not that much back tracking and the fast pace makes it even less obvious that there's backtracking. Upgrades come at relatively good timings and keeps the gameplay fresh. Love the fact that it's an arcade style side-scroller, which means no levels, experience, talent trees, etc, etc.

Overall I would say that this game seems to lack polish. It's not a bad game by any means, but probably will not be playing it again. Simple, fast-paced sidescroller with limited exploration. For it's original price ($15 at the time) I would say it's barely worth it. Any more and I wouldn't recommend it.
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