Strider palaa uudessa seikkailussa! Uskomatonta sivusta kuvattua toimintaa ja salamannopeita taisteluita massiivisessa ja yhtenäisessä maailmassa! Lataa koko peli nyt heti ja ryhdy alkuperäiseksi salamurhaajaksi!
Käyttäjäarvostelut: Erittäin myönteinen (700 arvostelua)
Julkaisupäivä: 19. helmi, 2014

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Osta Strider

 

Kuraattoreiden suosittelema

"A great interpretation of the classic sidescroller with slick visuals and metroidvania elements."
Lue koko arvostelu täältä.

Arvostelut

“Hiryu is back, and better than ever”
9.5 – Destructoid

“Strider is a great reboot and a fresh action experience for newcomers to the franchise”
8.75 – Game Informer

“Strider nails the thrill of being that ultimate ninja badass”
8.5 – Polygon

Steam Big Picture

Tietoja pelistä

Strider palaa uudessa seikkailussa! Uskomatonta sivusta kuvattua toimintaa ja salamannopeita taisteluita massiivisessa ja yhtenäisessä maailmassa! Lataa koko peli nyt heti ja ryhdy alkuperäiseksi salamurhaajaksi!

Järjestelmävaatimukset

    Minimum:
    • OS: Windows Vista SP2 x64, Windows 7 x64, Windows 8 x64
    • Processor: Intel Core 2 Quad Q9550, 2.83GHz / AMD Phenom II X3 720, 2.8GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5770 / GeForce GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 3700 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • Additional Notes: Integrated graphics solutions not supported. Controller recommended.
Hyödylliset arvostelut
5/5 (100%) arvioi tämän hyödylliseksi
14.6 tuntia pelattu
Julkaistu 1. marraskuu.
Upon its release, Strider promised gameplay faithful to the original series and attacks as responsive as your button presses. Poor marketing if you ask me. No, let me tell you the true selling point of Strider.

The Strider experience can be divided into two periods: the early part with shielded enemies where you have to hold down the B button to charge your slash attack, destroy the shield, then attack the soldier behind it with normal slashes. Conventional gameplay found anywhere else. Later game however brings giant robots and soldiers with powerful laser guns, but less shields. Doing damage as fast as you press the slash button suddenly matters, because the only hurdle is getting hit by the enemy. Now bear in mind you have a Charge Strike Meter, which charges up every time you hit an enemy regardless of how much damage you do. You'll also have unlocked Option-A, the rotating satellite thingies which greatly increases your hit count. Not to mention the Kunai, which works on the spread shot principle meaning that at point blank, all three hits connect and raise the Charge Strike Meter. See where I'm going?

The ability to reliably fill the Charge Strike Meter and reach Charge Mode changes the game dramatically. Charge Mode is best described as "Fry with 100 cups of coffee" mode and for my money, blows away its Sleeping Dogs equivalent in the dust. It transforms Strider from a vulnerable hoppy-avoidy ninja who has to manage his button presses, into the ultimate human chainsaw able to finish off monstrous killer robots before they can fire off their next shot. You lose all of that power the moment you get hit, so there's actual tension in those hellish games of chicken. As for the energy bar which controls your usage of Kunai and Options, it's been designed so that it refills over time without need of external resources, encouraging you to use your specials at any time without taking undue importance from your Cypher attacks.

It might seem wrong to enjoy a Strider game on the strength of playing a death-crazed berzerker rather than a nimble evasive ninja, but it's fun in its own right and that's what counts; right? Dare I call it an intelligent button-masher? Because you work to enter Charge Mode, you work to stay in Charge Mode and you work to take advantage of the 5 seconds of Charge Mode, I say yes. That's right: Strider is worth your money for the 5 seconds of Charge Mode it provides. The exploration aspect? You live in a bleak cacotopia where every enemy is a one dimensional evil baddy. Finding stuff is a chore, not a reward. The attacks most associated with Strider, to wit the Slide and the Down Strike, feel tacked on by the necessity of this being a Strider franchise. In practice, these attacks are mostly used for area unlocking rather than combat. I might've bought this game on the strength of its franchise but now I've discovered a much greater, far more exciting game that would exist outside of it...

Speaking of mismanaged game mechanics, let's talk about the Cypher Upgrades! The first upgrade you unlock is the Reflect Cypher and it's the coolest by far. It turns you into a Jedi, reflecting enemy bolts back at the shooter if you time it just right, opening up synergy with the Charge Mode mechanic for its slowdown effect. Too bad enemies stop using reflectable bolts midway throughout the game. The second upgrade is the Burst Cypher, aka THE BEST CYPHER IN THE GAME. Completely trivializes the way-cool Reflect Upgrade because you can now make your enemies explode; or, why use sidegrades when you have access to a straight upgrade? The third upgrade is the Ultra-Cold Cypher, for turning enemies into ice platforms and better explore the game. It's a platformer mechanic rather than a combat mechanic, which turns it into a forced upgrade. Well there was one section where a mass of soldiers occupied a bottleneck, with soldiers in the back able to shoot past their brethren to form an impassable wall of fire. The solution was to use the Ultra-Cold Cypher to freeze the first soldier into a wall that prevented the others from firing past, and then whittle through the enemy mass. Kudos for that, but otherwise there wasn't much opportunity to appreciate the Ultra-Cold rather than be forced to use it for non-combat purposes. The last upgrade is the Magnetic Upgrade, which fires ranged boomerang beams at your opponents. Defeating the whole "you have a sword, your enemies have guns" motif inherent to ninja-related games. It's the last upgrade though, and as such feels enough like an end-game mechanic that you forgive it for being dead simple.

Although not as exciting as the combat, the platforming can be enjoyable on its own thanks to the Plasma Catapult, your 8-way short-ranged teleport dash device. The challenge comes from planning your trajectory, working the flexible nature of your jumps along with the linear nature of the Plasma Catapult to form elaborate mid-air travel paths. Thank goodness the developers cribbed from Guacamelee's "return to the latest stable platform" system in case of miss or else this game would've been unbearable! The Plasma Catapult also gains from the Cypher Upgrades to form some cool but essentially useless gimmicks. For example, the Magnetic Plasma Catapult turns the targets you pass through into living magnets for enemy fire! Too bad it's tied to the ranged Magnetic Upgrade, making it more convenient to just shoot them from a distance. In fact, every combat gimmick tied to the Plasma Catapult is nullified by the fact that the Plasma Catapult phases through your enemies, bypassing the very notion of combat!

On the topic of Challenge Mode, one important notice for the developers: you need a way to show the player his top score and rank in a stage BEFORE he clicks the mission, so the player knows which stage he aced and which stage still needs work. C'mon guys, this is basic Gaming 101 here! Otherwise, since Story Mode is rather short if you discount all of the backtracking for hidden items and there's no "New Game +" where you could do a more difficult run with the toys you've already unlocked, alternative modes of play become greatly appreciated. Thankfully, Challenge Mode missions are built around the best aspects of the game: races across the city where you manage your usage of Plasma Catapult, and combat!

I gripe, but I had fun. The developers, Double Helix Games, have thrown a great deal of ideas at the wall and many of them stuck. You want a sequel and you want an editor, someone who will focus the game on the more thoughtful mechanics and axe all the overpowered ♥♥♥♥. No seriously, the first Option you unlock, the bird, turns each and every boss fight into easy mode. EVEN THE END BOSS FINAL FORM!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
3/3 (100%) arvioi tämän hyödylliseksi
9.6 tuntia pelattu
Julkaistu 2. marraskuu.
Game play was fun, bosses were creative, however, nothing, and i mean nothing, prepares you for fighting, Nigel Thornberry :3
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
2/2 (100%) arvioi tämän hyödylliseksi
3.8 tuntia pelattu
Julkaistu 1. marraskuu.
An amazing, triumphant game right down to its core.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
1/1 (100%) arvioi tämän hyödylliseksi
13.6 tuntia pelattu
Julkaistu 29. lokakuu.
Mark of the Ninja makes you feel like a ninja by having you sneak around, cool and calculated. Strider makes you feel like a ninja by throwing you into huge firefights armed with only a sword and reflexes. You also have an inexplicable glowy laser scarf. GLOWY NEON COLORS EVERYWHERE. So pretty.

The default difficulty level is kind of high; I recommend playing on easy. You can attack as fast as you can mash the attack button, and higher difficulties just up the HP of enemies.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
1/1 (100%) arvioi tämän hyödylliseksi
12.3 tuntia pelattu
Julkaistu 12. marraskuu.
Best game on my PC. Runs like a charm and has allowed me to waste large amounts of time in a very fun way.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
2/3 (67%) arvioi tämän hyödylliseksi
1.2 tuntia pelattu
Julkaistu 29. lokakuu.
So many good ideas executed very poorly. I have not played the original Strider, so keep that in mind when reading this review. Also this is my first impressions after playing it for about a little over an hour.

Controls could have been better, but they are tight for the most part. Strider's animations are very good and overall graphics (especially shader effects) are pretty sweet. Sound effects and music are lacking though. There are times where you are very aware that a sound effect is missing or that the music is trying to pump you up but falls flat. Title screens and transitions seem to lack polish as well.

Not enough variety in enemies. It also does this thing where bosses (middle bosses?) become normal enemies (further reducing the enemy variety). Normal enemies are mostly one-shot, which I really like in this kind of game. And the harder enemies require a little more, but not enough to slow down the pace.

It tries to be a metrovania game, but I don't feel it. There is not that much back tracking and the fast pace makes it even less obvious that there's backtracking. Upgrades come at relatively good timings and keeps the gameplay fresh. Love the fact that it's an arcade style side-scroller, which means no levels, experience, talent trees, etc, etc.

Overall I would say that this game seems to lack polish. It's not a bad game by any means, but probably will not be playing it again. Simple, fast-paced sidescroller with limited exploration. For it's original price ($15 at the time) I would say it's barely worth it. Any more and I wouldn't recommend it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
0/1 (0%) arvioi tämän hyödylliseksi
2.9 tuntia pelattu
Julkaistu 6. marraskuu.
strider is a good game poorly optimised for pc. before you buy this please check the requirements and make sure you overwhelm them because the game does not run well on low resolutions. it demands next gen configurations, and, if possible, make sure that your graphics card is nvidia because it does not run well with amd. thats the issue with this game, as far as it goes with me. double helix did not care for the pc port.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
0/1 (0%) arvioi tämän hyödylliseksi
1.5 tuntia pelattu
Julkaistu 21. marraskuu.
Really wish there was a way to adjust the controls. Feels so unnatural using the arrow keys instead of a,s,d,and w to move my character. Just the simple ability to move keys around how I would like would go a long way...
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
0/2 (0%) arvioi tämän hyödylliseksi
11.9 tuntia pelattu
Julkaistu 5. marraskuu.
Well, I finished it, but I'm not sure that I really enjoyed it. I kept getting stuck to walls, the weapons don't feel all that punchy and powerful, and bloody hell, the enemies have no qualms about stunlocking you, especially once they have the freeze guns. A lack of savepoints in the final ascent is also aggravating. Fortunately the last boss itself isn't too punishing. But, now that I'm done, I don't really care, and frankly I nearly gave up before I was done. Recommended if you reallllly want a Metroidvania Strider in your life, but there are better options.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
36.2 tuntia pelattu
Julkaistu 19. marraskuu.
This game is everything that I wanted in a game let alone a Strider reboot. Smooth controls, good visuals, fun level design and fast paced combat with enough collectibles to keep you hunting. This is the game that finally got me to speed run.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
10.9 tuntia pelattu
Julkaistu 21. marraskuu.
The most action packed side-scroller I've ever played, seriously this game is badass!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
14.7 tuntia pelattu
Julkaistu 13. marraskuu.
alright look guys, Strider Hiryū got his saber-toothed beast AND the hawk!
I have nothing more to add.
thank you.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
10.1 tuntia pelattu
Julkaistu 23. marraskuu.
I really enjoyed playing Strider. It's simple,it's fun and you feel like a true badass just slashing everything in pieces.

The best part of the game are the different challenging bossfights. Epicness threw the whole game.
The story is simple and not very interesting in my opinion but ♥♥♥♥ it, it's not really importan when u can reflect bullets with your freakin sword.

Play this game, it's fun.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
25/28 (89%) arvioi tämän hyödylliseksi
5.6 tuntia pelattu
Julkaistu 21. heinäkuu.
This is how you do reboots.

Strider Hiryu returns, along with his arsenal of animal friends (now plasma entities as opposed to robots) and his trusty sword.
Everything from previous Strider games can be found here, though this game feels alot more fleshed out in comparison to the arcade titles.

Hiryu's moveset's been given an upgrade, with some of his Marvel vs Capcom moves making an appearance. His heavy launcher from UMVC3 is here, for instance. Enemies can be juggled, certain projectiles can be parried and alot of the "outside the box" stuff from modern action games are also implemented. I really appreciated being able to pull off some combos utilizing the launcher attack and the directional light attacks in the air. Along with special moves such as a ground slam ability you obtain, there's some depth to the combat system.

Strider's an assassin, he's not a tank. As the player, you'll be dodging attacks and avoiding bullets as opposed to blocking them. Hiryu's really mobile, so it's no problem. The lack of a block button might be off putting to those more comfortable with modern games, but I really liked figuring out patterns and dodging gunfire.

Boss battles are frequent and all of them feel satisfying to defeat.

The only real issue I found with this game is that the PC port does not seem to be optimized pretty well. I have a decent machine and was experiencing some slow down in certain areas, and constant screen tearing. Especailly during cinematics.


I would definitely give this a shot if you are a fan of Strider's previous games or just action platformers in general. It's a fantastic reboot, which often times feels like that'd be an oxymoron, but it works very well in Strider's case.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
13/17 (76%) arvioi tämän hyödylliseksi
3.9 tuntia pelattu
Julkaistu 8. syyskuu.
Genre - Japanese Sci-Fi Action/Platform
I played the original back on the Atari ST and I don't remember getting much past the first boss, but I still enjoyed it. This is a change of pace with difficulty settings and power ups to help even the odds. The graphics look ace and Strider is a cool character to play. The bosses can be a challenge even on the easier modes. It can get a bit repetitive though so I would recommend playing it in small doses.
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8/9 (89%) arvioi tämän hyödylliseksi
5.8 tuntia pelattu
Julkaistu 31. heinäkuu.
What I liked most about this game was the focus on old school game fundamentals. The game takes the formula from the old Strider games and only expands the map size a bit. There’s hardly any dialogue or cutscenes at all. It’s no-nonsense ninja sidescroller action. I can’t remember the last time I played something that felt this stripped down and focused. Even the logos when you start the game go past faster than other games. This is the game for everyone who’s ever complained about modern game trends, and that they “just want to play the game”. It does this without wallowing in nostalgia. This isn’t a retro sidescroller, this is better than them.

I had a good feeling about Strider after I saw a clip of it, but even so I was pleasantly surprised by how good it is. It does basic things right, such as putting the coolest stuff at the end, and the second coolest stuff right before that, and so on. The controls are as responsive as the Itagaki Ninja Gaiden games, and details like the sound design augment how good it feels just to move around and do things. I only have minor quibbles with it like how mouths don’t animate in cutscenes, and that you can’t skip some of them when you retry bosses. On the whole it’s one of the best sidescrollers I’ve ever played. Sections of the game had me thinking of Turrican 2, which is always a good thing. I loved it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
8/11 (73%) arvioi tämän hyödylliseksi
19.5 tuntia pelattu
Julkaistu 26. heinäkuu.
Pretty cool game, the main character's movements really make you feel like a ninja. The ending made me shed a tear and is what really sets the game apart, it was spectacular and i'm trying to control myself not to spoil it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
4/4 (100%) arvioi tämän hyödylliseksi
8.7 tuntia pelattu
Julkaistu 21. kesäkuu.
CYBERNINJA. SLASH SOME STUFF AND GRAB UPGRADES. MAYBE SOME DIFFERENT COLOR SCHEMES IF YOURE INTO THAT SORT OF THING.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
3/3 (100%) arvioi tämän hyödylliseksi
34.0 tuntia pelattu
Julkaistu 15. syyskuu.
This game to begin with really put me off, its not until a gd hour into it your begin to enjoy yourself. Once you gain a few special powers the game becomes alot more enjoyable and there is quite a few to aquire! The bosses are enjoyable to fight but seem a little to easy and that rings true for the entire game aswell. Theres alot of collecting, outfits etc etc and I do suggest you try and collect them all to get the most from the game. Overall its very enjoyable, just dont be put off when you first start playing
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
3/3 (100%) arvioi tämän hyödylliseksi
11.7 tuntia pelattu
Julkaistu 15. syyskuu.
This is exactly what a reboot should be. A good action-platformer franchise taken into the new generation with fantastic, fluid graphics, a constant rush, and all the Metroidvania aspects you'd like to see! Really, even if you're only familiar with Strider from the 'Vs.' series, you'll see all the stuff you remember him throwing out in this, and it's all done so well! This is very highly recommended.
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