The city builder strategy game Imperium Romanum is set in the time-honoured Roman Empire and players will marvel in the incredible attention to detail when working on a strategy to build a well organised, prosperous and commanding settlement. As governor of a Roman province, the fortune very much lies in the players own hands.
User reviews:
Very Positive (140 reviews) - 80% of the 140 user reviews for this game are positive.
Release Date: Oct 30, 2008

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About This Game

The city builder strategy game Imperium Romanum is set in the time-honoured Roman Empire and players will marvel in the incredible attention to detail when working on a strategy to build a well organised, prosperous and commanding settlement. As governor of a Roman province, the fortune very much lies in the players own hands.
Imperium Romanum is packed with a variety of new features to enhance the gameplay such as a complete overhaul of the graphic engine, a mass of authentic historical buildings such as the world famous Circus Maximus or Gladiator schools.
The Emperor Expansion pack takes the player to voyage through ancient history, from cold Britannia via the wild forests of Germania to the fertile Nile Delta in Cleopatra's Egypt.
19 challenging, new scenarios at historic places such as Aquae Sulis (Bath), Hadrians Wall, Massilia or Treverorum will require all your comprehensive economic and strategic leadership abilities to succeed. Not only your competence, but also your exposure with religion and the Roman deities like Jupiter or Venus will play an important role to accomplish your mission as a Roman governor.
Will you be able to earn the mercy of the gods and rule the empire successfully?
  • Contains Imperium Romanum full version plus the AddOn "Emperor Expansion"
  • Improved battle system with siege machines
  • Vivid game environments with change of day and night as well as weather changes
  • New historically accurate settings, units and event
  • New currency and improved trade mechanics
  • Crime, riots and natural disasters
  • Many new units (i.e. Equites — Roman horsemen)
  • Historically authentic buildings (Circus Maximus, Colosseum, Insulate etc.)
  • Interactive mission-mode: Activate each task when you want
  • Construction of bridges, fortifications, city walls, and aqueducts
  • Stunning, epic soundtrack
  • Photorealistic and lively 3D-environment
    Features for Emperor Expansion
  • Enhanced graphics and new building designs
  • 4 new, challenging campaigns:
  • Conquest of Britannia
  • Wilds of Germania
  • Colonization of Africa
  • Caesar's Civil War
  • 19 new, comprehensive scenarios
  • Bigger maps for Ceasar's Civil War campaign
  • Many new task tablets and additional speech
  • New game speed level and larger maps
  • Religion and 5 deities influence the gameplay
  • Includes all prior released value packs and patches

System Requirements

    • Supported OS: Windows XP/Vista
    • Processor: 1.6 GHz minimum
    • Memory: 512MB RAM
    • DirectX version: DirectX 9
    • Graphics Card: DirectX 9 Compatible with 128MB VRAM
    • Hard Drive Space: 2GB free HD space
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Very Positive (140 reviews)
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Most Helpful Reviews  Overall
112 of 116 people (97%) found this review helpful
8 people found this review funny
4.5 hrs on record
Posted: August 20, 2014
Imperium Romanum is a city-builder set in the ancient Roman Empire. If you're thinking, "Hey that sounds just like the old Caesar series" then you're not far off. Much like the old Sierra series, Imperium Romanum places you in a series of towns and settlements and asks you to build housing, establish farming and resource production, and set up industries. You'll also build defenses and armies to protect yourself from barbarian hordes and conquer nearby villages.

I think Imperium Romanum takes a slightly more casual and less complex approach to the genre. First, at least in the missions I played, each level seemed to be completely contained and it didn't seem as though your city carried over throughout multiple stages of the campaign. Rather, each mission starts in a different settlement and gives you goals to accomplish there and then you move on to the next. There is a sandbox gameplay option so if you want to build a super-city, you can do that, but the campaign missions don't seem to be cumulative.

Combat is rather simplistic and basically your troops are limited to a couple of formations, neither of which can actually be changed on the fly once battle has begun.

One thing I did notice here is that unlike a lot of the "historical" city management titles, the game doesn't skirt around the issue that slavery was a common practice. Slaves will do all the building and hauling here, and they get separate "housing" and will not be able to fill the "free" jobs that your settlers will take. If you overwork your slaves (i.e. don't build enough slave shelters) then they are likely to revolt until you get their workload under control.

The graphics are pretty detailed and there is a nice variety of industries and buildings you can introduce in your town.

Overall, it's a nice little city builder for the history buffs, and it offers a more forgiving approach to planning than some of the other similar games I've played. (read this as: I never had to break out a spreadsheet to lay out perfect housing and industrial blocks in Imperium Romanum in order to beat a level. Then again, I might have been an overly compulsive Caesar player. ymmv)

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103 of 147 people (70%) found this review helpful
18 people found this review funny
Not Recommended
9.3 hrs on record
Posted: June 13, 2014
Tedious game. Mediocre at best. Old games like Zeus and Pharoah still surpass this game by miles. I'd say skip this one and get Caesar instead.

You can't build too far from your Forum and will require Marketplaces to expand to other portions of the map. The problem is that each building will require a house nearby to employ it.

You won't be able to design a city that has different zones (residential, industrial, agriculture and so on) everything becomes mashed up.

This in turn creates a snowball effect. For example: You want to build a mining camp for a marble deposit that is on the outskirts of your city. So you create a marketplace, the mine, then houses.

Here's the fun part: The houses will require supporting structures e.g. bakery, altar, butcher. Now each building will require a certain material upkeep which leeches into your economy as well.

So your little expansion becomes a city of it's own. I tried ignoring their need for clothes and sausages but then that little town became rebellious. So for one little mine on the outskirts, I had to create a new town and the supporting structures to it.

The people in the houses seem to randomly choose their jobs. So you might have some unemployment in one sector and a lack of employees in the other. This game just becomes very grating after a while.

Why do they want so many sausages anyways? Every game it's always about sausages.

Look, I enjoyed the game but I dreaded having to start a new sandbox or campaigns. This is coming from someone who enjoys punishing City games like Banished.
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26 of 28 people (93%) found this review helpful
6.8 hrs on record
Posted: June 3
It's hard to look at a Roman city-building game and not think of the venerable Caesar series, but I encourage you to put it out of your mind. There are no wandering agents and maze-like roadways to be found here, but there is some solid construction and management. Having more in common with titles like Children of the Nile or Tropico, Imperium Romanum takes a simple system and spreads it across a bewildering array of scenarios and challenges.

Each scenario sets you as the praetor of a city somewhere in the empire, anywhere from Alexandria to Pompeii to Rome itself. Most of the time you'll be starting from just a forum and stockpile, but some scenarios give you a whole city right from the get-go. From there you have to build houses, mines, farms, woodcutters, and other basics to get the town running. Once your settlement is established you can start looking into trade routes, fortifications, temples, schools, and other advanced constructions. There's a fair number of buildings to build, and you'll be building most of them in each scenario.

What keeps things fresh as you bounce from province to province are the scenario conditions. Many will limit you in some way, like not having any wood or stone on the map. Instead you'll get supplied by Rome while you get established, and then have to fulfill some goal or start trading to make up the difference. These goals and events are conveyed through the tablet system, which you can trigger whenever you want. You can accept up to three tablets at once, and they can give new objectives, bonuses, or serious curveballs. It's an interesting system to direct the scenarios but some of the tablets can be unexpectedly brutal. One map tasks you with establishing a port, and one of the tablets about halfway through is a tidal wave that wipes out anything you've built up to that point.

I know that sounds absolutely terrible, but Imperium Romanum is so relaxed and simple that it's hard to get mad at it. Buildings are usually constructed swiftly and your resource production is very generous in its quantities. There is warfare as well, but it's as simple as building barracks and sending your regiments out to conquer barbarians. About the only real frustration I've found is that our citizens have needs that must be fulfilled to keep them happy and out of trouble, and after six hours and as many scenarios I still can't keep them from turning irate and rebellious. Even if you build them everything you can think of, some of them always seem to get mad about something.

Part of the problem is a lack of information available. You have almost no charts or graphs for your citizens or your resources, and clicking on buildings only gives general information about their contents. This means there's a rough learning curve while you figure out how many wheat farms and bakeries it takes to supply your citizens with bread, but like I mentioned, the game is too relaxed to ever really punish you for it. There's no fail state that I can see, and citizens never move out, instead opting to complain endlessly and maybe riot.

The presentation does a lot to endear Imperium Romanum in spite of its shortcomings as well. The clean, detailed graphics make for picturesque settlements and countryside in every scenario. You can follow your citizens around and watch them gesticulate wildly as they chat or pray. Construction is a bit unpolished, going from a pile of materials to a whole building in the blink of an eye, but the buildings themselves are magnificent. The sound design is fine with its understated bustle and alerts, and it includes some oddly jazzy tunes as well.

While not one of the best city builders I've played, Imperium Romanum still manages to be one of the most enjoyable. The charming look and feel of the game, coupled with the simple building and tablet guidance, make this a great title to relax with. You're bound to run into some small faults and frustrations, but odds are it will win you back across its wealth of scenarios. It might be a bit barebones, but there's a good heart in there that makes it worth a look.
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32 of 40 people (80%) found this review helpful
1 person found this review funny
26.1 hrs on record
Posted: December 28, 2013
This literally was my Rome fix while I waited for Total War Rome II to be developed. But its a gem on its own. Looking to kill some time at a coffee shop or blow some steam - get out of the real world for a minute - good one. Especially if you're a rome history buff like me.
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28 of 40 people (70%) found this review helpful
21 people found this review funny
5.3 hrs on record
Posted: June 30, 2015
Although you will NEVER have a positive reputation this game is still one of the best RTS games i've EVER played. I love this game so much. My only advice? WELLS. TONS AND TONS OF WELLS. If you do not build wells... well just build wells.
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23 of 32 people (72%) found this review helpful
12.4 hrs on record
Posted: December 28, 2013
Build your civilization house by house! Dominate in scenarios by defeating brutal barbarians and finish the campaign. I've spent lots of time on this fun game!
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19 of 25 people (76%) found this review helpful
2.5 hrs on record
Posted: July 26, 2013
A great city management game! Worth a go! The cities you build look wonderful and very realistic (not only graphically but because of the complex game mechanics)
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11 of 12 people (92%) found this review helpful
2 people found this review funny
4.3 hrs on record
Posted: June 13, 2011
Really quite fun. Probably the best city-building game I've played. I like it better than CivCity: Rome. This is a lot like Sim City Societies, but with some actual goals. Societies suffered from the problem of "well, now my city has enough X to make more Y. And now I have enough Y to build Z. Great. So?" There was no reason to do anything.

Imperium Romanum is a city builder with very definite goals. "Grow your town to X population. But in this scenario you can only farm wheat." So to keep you upper crust happy, you'll need to export a lot of grain and import things like meat and cloth. There's also a military aspect, but it's somewhat downplayed. This isn't an RTS; it's a city builder. You definitely need a militia, but you don't need to be a tactical genius to make them effective.

You need to keep your economy going by producing... something, keep production running by growing your population, keep your population happy by importing luxuries.
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16 of 22 people (73%) found this review helpful
4.9 hrs on record
Posted: May 27, 2014
I recommend this game. It's extremely well put out, unuique, not a ton of money, and fun. The bad thing is that it does take some practise to be good at it.
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10 of 13 people (77%) found this review helpful
5.9 hrs on record
Posted: March 16, 2014
Paid £1.99 in the promotion - what a bargain! Great city building game with similarities to Sim City and also Age of Empires III, would definitely recommend and I would have happily paid more for this quality. Good job!
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Recently Posted
1.4 hrs
Posted: October 19
Extremely fun. 10/10 soundtrack and very nice aesthetic. Worth every penny
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59.7 hrs
Posted: October 1
I have dedicated 60 hours to this game and I can honestly say I have enjoyed each one of them.
As a big fan of Caesar III, I have always searched for a worthy successor for that game in this greatly overlooked area of historical City-Building games.
Imperium Romanum and Grand Ages: Rome are such successors.

They are flawed, of course, with their poor military control and weak camera freedom.
But the quality in the detail, visual and historical, compensates those weak points.

I recommend this game to anyone who is searching for a good city-building title.
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1.5 hrs
Posted: September 17
It seemed like a nice little city-building game at first, especially since it was made by Kalypso, who brought us the excellent Tropico series, which I enjoyed. Boy, was I wrong. the game itself is fine but it has one fatal flaw that entirely ruined it for me: Snowball effect. Let me explain.

Just about every building relies on other buildings, mostly houses. That means for every building you build to accomodate some citizen's complaint, you need to build a house or two nearby and sometimes, the building you need relies on another production building. And the problem stems from the evolution of houses, they upgrade automatically and so does the inhabitants' needs, which leads to YOUR need of constructing specific buildings that leech on your already bad economy. The best example are sausages. People will complain that there are no sausages so, naturally, you build a pig farm to produce meat that the butcher shop you're gonna build will make into sausages. And you basically need one house for each of these buildings, growing your upkeep needs, it's all a huge buildup of needs that only pile up until you're overwhelmed.

And you have to take into account the disasters that might hit your little community: riots, fires, plagues, barbarian attacks and so on. It takes barely 5 minutes of gameplay before that little thumb up on the left side of the screen becomes a thumb down and your citizen start rioting. It's unbelievable how impossible this game is. I saw reviews saying that this game is more casual and more forgiving than say Banished ... well for all the trouble I had with banished, I had my town last a whole lot longer than in Imperium Romanum, in which I can barely make enough production building to sustain my town, let alone build a growing economy.

Well, just like this game gives me a thumb down early because of sausage shortage, I'm giving it a thumb down too, there are much more memorable and playable city builders out there, Cities: Skylines, Tropico and Banished being three fine examples of good city builders that don't rely on overwhelming you with ♥♥♥♥♥♥♥t to make it challenging.
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16.0 hrs
Posted: September 8
Nice little game, if you're looking to kill a few hours you can't go wrong, however it does get stale after the sort of ten hours mark.
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20.4 hrs
Posted: September 2
Awesome game. It's like Ceasar III from my early days, but much better. So far I played 5+ hours and I'm very pleased with gameplay and in-game economy. Although Windows 10 is not listed as supported platform, works well on Windows 10 Toshiba laptop.
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[StarGazer] MasterQ
0.7 hrs
Posted: August 14
Product received for free
A quite old looking game, although with fairly good graphics for the time it came out. Keeps you entertained for a good while even compared to modern games. I did receive this game for free in a news letter, but if I had known about it before, I probably would have bought it.
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4.0 hrs
Posted: August 14
Product received for free
I don't know why I have this game. I just find it on my library. Game is good by the way. Roman empire syle city building with a little fighting against barbarians. Cool stuff.
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51.5 hrs
Posted: August 10
This is a cool game. Runs decent. My friend bought it for me for $2.00 so why not right. I was shocked at how complex it was you can't just toss of some shacks and build endlessly. Water is a big deal. AOE is a big thing in this game from work to play you have to pay attn to the AOE lines.

Core2Quad 9300 CPU
740 GT Graphics Card
Ultra runs just fine.
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4.4 hrs
Posted: August 8
Product received for free
Slave and workers riot for those beautiful sausages ;). Meanwhile, 70 barbarian charge my army 20 ft from my forum. 10/10 General stupidity of the population well reproduced.
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0.5 hrs
Posted: August 1
It's nothing special.
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