El juego de estrategia de construcción de ciudades Imperium Romanum transcurre durante el consagrado imperio romano y los jugadores se maravillarán con la increíble atención al detalle cuando lleven a cabo una estrategia para construir un asentamiento bien organizado, próspero y dominante.
Análisis de usuarios:
Global:
Muy positivos (144 análisis) - El 80% de los 144 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 30 oct. 2008

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Acerca de este juego

El juego de estrategia de construcción de ciudades Imperium Romanum transcurre durante el consagrado imperio romano y los jugadores se maravillarán con la increíble atención al detalle cuando lleven a cabo una estrategia para construir un asentamiento bien organizado, próspero y dominante. Como gobernador de una provincia romana, la fortuna recae en las manos de los jugadores.
Imperium Romanum está repleto de una gran variedad de nuevas características para mejorar el sistema de juego que incluyen una completa revisión del motor gráfico o una enorme cantidad de auténticos edificios históricos como el famoso Circo Máximo o las escuelas de gladiadores.
El pack de expansión Emperor lleva al jugador en un viaje a través de la historia antigua, desde la fría Britania pasando por los bosques silvestres de Germania hasta el fértil delta del Nilo en el Egipto de Cleopatra.
19 nuevos y desafiantes escenarios en lugares históricos como Aquae Sulis (baño romano), el Muro de Adriano, Massilia o Treverorum que requerirán toda tu capacidad de liderazgo económico y estratégico para tener éxito. No sólo tu competencia, tu exposición de la religión y las deidades romanas como Júpiter o Venus también jugará un papel importante en el cumplimiento de tu misión como gobernador romano.
¿Serás capaz de ganarte la misericordia de los dioses y gobernar el imperio con éxito?
Características
  • Contiene la versión completa de Imperium Romanum más la expansión "Emperor"
  • Mejorado sistema de combate con máquinas de asedio
  • Entornos vivos con el cambio de día y noche, así como cambios de clima
  • Nuevos eventos, unidades y opciones históricamente fieles
  • Nuevo y mejorado sistema monetario y de comercio
  • Crímenes, revueltas y desastres naturales
  • Montones de nuevas unidades como por ejemplo équites (caballeros romanos)
  • Edificios históricamente auténticos (Circo Máximo, Coliseo, Insulate, etc.)
  • Modo de misión interactivo: Activa cada tarea cuando tú quieras
  • Construcción de puentes, fortificaciones, murallas y acueductos
  • Impresionante banda sonora épica
  • Entornos 3D vivos y fotorrealistas
    Características de la expansión Emperor
  • Gráficos mejorados y nuevos diseños de construcción
  • 4 nuevas y desafiantes campañas:
  • Conquista de Britania
  • Bosques de Germania
  • Colonización de África
  • Guerra civil del César
  • 19 nuevos y amplios escenarios
  • Mapas más grandes para la campaña Guerra civil del César
  • Montones de tablas de tareas y diálogos adicionales
  • Nuevo nivel de velocidad de juego y mapas más extensos
  • La religión y las 5 deidades influyen en el juego
  • Incluye todos los value packs y actualizaciones lanzados anteriormente

Requisitos del sistema

    • SO: Windows XP / Vista
    • Procesador: 1.6 GHz
    • Memoria: 512 MB de RAM
    • DirectX: DirectX 9
    • Gráficos: Compatible con DirectX 9 y con 128 MB de VRAM
    • Disco Duro: 2 GB de espacio libre
Análisis de usuarios
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Global:
Muy positivos (144 análisis)
Publicados recientemente
eighteenjobs
( 0.2 h registradas )
Publicado el 9 de julio
This game has half decent graphics and gameplay. I would buy this if it was on sale for an extremenly low price.
¿Es útil? No Divertido
Alaah
( 34.7 h registradas )
Publicado el 26 de junio
Producto recibido de forma gratuita
Ever played any game of Tropico series? It's like one of them but with exclusive features, an amazing city builder mixed with micro and macro management, but in roman ages.
¿Es útil? No Divertido
joelake
( 29.6 h registradas )
Publicado el 25 de junio
Producto recibido de forma gratuita
Almost every maps I played so far are basically repeating the same building order, especially at the beginning. Seems a little pale in comparsion to tropico series.
¿Es útil? No Divertido
ThePCGamer101
( 6.2 h registradas )
Publicado el 23 de junio
Producto recibido de forma gratuita
DISCLAIMER: This is a first impressions review, and NOT a full review, if you want a full review, then please read better reviews then mine

Imperium Romanum is a game developed by Haemimont Games, the same people behind the Tropico revival series, and published by Kalypso Media Digital

It is a mixture of city building and defense, like a mixture of Tropico and the Total War series. You build all the places in Italy and abroad according to the Roman empires reign and defend against Barbarians and other threats such as fires and plague

The game is entertaining and fun to play and I really appreciate it that the game gives you historical events that happened during the actual Roman reign. You can tell if you have played the Tropico revival series that this game inspired the developers to make the Tropico series

Only one complaint I have is the clipping of buildings, roads, aqeducts and walls. They all clip to a certain area and if you move them slightly they clip to another area which is mildly annoying when you want to build a nice Roman city

However, Imperium Romanum is a very interesting strategy game to play in short bursts and I'd highly recommend it to anyone who loves Roman history or strategy city building games

RECOMMENDED :)
¿Es útil? No Divertido
computertech82
( 2.5 h registradas )
Publicado el 13 de junio
Even for free, it's not really worth it. It is pretty tedious to play. Instead of ONE city, you really have to make multple cities beside each other. The reason is simple, limited range of all buildings. Want to build a mine a bit of a distance away? have to build a warehouse first, have to build houses too, then have to make temple, have to make taylor, food, etc etc, it snowballs everytime. Make too many houses in one area, automatically have unemployed that can never get jobs. The tropico series is a much better city building game.
¿Es útil? No Divertido
Zen Kiivi
( 15.1 h registradas )
Publicado el 13 de junio
Producto recibido de forma gratuita
Pretty good for killing time. Takes a little while to get inside the game, but after that pretty simple and nice game. Not the best of it's genre, but not the worst either. I'm not sure if it's worth it's normal price anymore, but with 50% or better sale, why not?
¿Es útil? No Divertido
SW Indy
( 11.7 h registradas )
Publicado el 12 de junio
Producto recibido de forma gratuita
Kalypso Media gave this game away to newsletter subscribers; that said, it's alright.

Imperium Romanum is one of the company's earlier games and it serves as an example to learn and improve upon. The graphics are relatively smooth, and the interface is simple to learn. Everything is very proto-Tropico, which is not an insult for a game almost a decade old.

My biggest complaint is the difficulty curve. At the earliest part of the scenario, you will face wave after wave of problems that stem from citizens wanting everything. I like that feeling, it's what makes a city builder so satisfactory. Imperium Romanum's difficulty is loaded in the first hour or so of playtime. A moderately efficient economy with segmented industry zones tends to solve almost every problem in the game. After that, the game becomes a "watch and see" style simulator with some novel monument building and internal accomplishments.

The best analogy I can think of for this game is a really comfortable set of pajamas. It may be older and kind of worn, but there's always a bit of satisfaction when you know you've got nothing better to do than waste time and lay around all day.

For the more intense city builder/manager, look into Sierra's oft-heralded "Caesar" or "Pharoah" lines. For the casual player, pick it up on a steam sale and get 10-15 hours from a good-enough title.
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Hiræther Harbinger de Behçet
( 8.2 h registradas )
Publicado el 8 de junio
Perhaps better than its sequel due to ease of play, Imperium is as much a fun simulation of building and economy as it is a strategy war game. It plays a lot like Tropico with a Roman flair. The circular building system is practical. The grand scale of the civ planning is quite enjoyable.
¿Es útil? No Divertido
Mattynubis
( 6.3 h registradas )
Publicado el 8 de junio
Producto recibido de forma gratuita
While not living up to the standard set by the Caesar series, it is a very relaxed city-building/management game. Even as old as it is now, the graphics are quite lovely as the building designs and environment are well crafted. The in-game mechanics are simple enough, and the large number of sandbox scenarios, standard campaign and the Rome campaign will give you hours of enjoyment.

I received a copy of the game free as part of Kalypso's 10th anniversary event. Not sure I would have paid for it otherwise, but having received it I'm quite happy to have it. It's in that foggy middle-ground for an older game.

Overall, I'd give it a 68/100 rating, as there are some annoyances (the people's behavior might be a little too realistic: getting irate and/or turning criminal even if you give them the moon), building effect radii being a little small so you have to really plan out your neighborhoods so you have room to rinse and repeat as you grow your population. Otherwise it's still a fun casual city builder.
¿Es útil? No Divertido
Audish
( 6.8 h registradas )
Publicado el 3 de junio
It's hard to look at a Roman city-building game and not think of the venerable Caesar series, but I encourage you to put it out of your mind. There are no wandering agents and maze-like roadways to be found here, but there is some solid construction and management. Having more in common with titles like Children of the Nile or Tropico, Imperium Romanum takes a simple system and spreads it across a bewildering array of scenarios and challenges.

Each scenario sets you as the praetor of a city somewhere in the empire, anywhere from Alexandria to Pompeii to Rome itself. Most of the time you'll be starting from just a forum and stockpile, but some scenarios give you a whole city right from the get-go. From there you have to build houses, mines, farms, woodcutters, and other basics to get the town running. Once your settlement is established you can start looking into trade routes, fortifications, temples, schools, and other advanced constructions. There's a fair number of buildings to build, and you'll be building most of them in each scenario.

What keeps things fresh as you bounce from province to province are the scenario conditions. Many will limit you in some way, like not having any wood or stone on the map. Instead you'll get supplied by Rome while you get established, and then have to fulfill some goal or start trading to make up the difference. These goals and events are conveyed through the tablet system, which you can trigger whenever you want. You can accept up to three tablets at once, and they can give new objectives, bonuses, or serious curveballs. It's an interesting system to direct the scenarios but some of the tablets can be unexpectedly brutal. One map tasks you with establishing a port, and one of the tablets about halfway through is a tidal wave that wipes out anything you've built up to that point.

I know that sounds absolutely terrible, but Imperium Romanum is so relaxed and simple that it's hard to get mad at it. Buildings are usually constructed swiftly and your resource production is very generous in its quantities. There is warfare as well, but it's as simple as building barracks and sending your regiments out to conquer barbarians. About the only real frustration I've found is that our citizens have needs that must be fulfilled to keep them happy and out of trouble, and after six hours and as many scenarios I still can't keep them from turning irate and rebellious. Even if you build them everything you can think of, some of them always seem to get mad about something.

Part of the problem is a lack of information available. You have almost no charts or graphs for your citizens or your resources, and clicking on buildings only gives general information about their contents. This means there's a rough learning curve while you figure out how many wheat farms and bakeries it takes to supply your citizens with bread, but like I mentioned, the game is too relaxed to ever really punish you for it. There's no fail state that I can see, and citizens never move out, instead opting to complain endlessly and maybe riot.

The presentation does a lot to endear Imperium Romanum in spite of its shortcomings as well. The clean, detailed graphics make for picturesque settlements and countryside in every scenario. You can follow your citizens around and watch them gesticulate wildly as they chat or pray. Construction is a bit unpolished, going from a pile of materials to a whole building in the blink of an eye, but the buildings themselves are magnificent. The sound design is fine with its understated bustle and alerts, and it includes some oddly jazzy tunes as well.

While not one of the best city builders I've played, Imperium Romanum still manages to be one of the most enjoyable. The charming look and feel of the game, coupled with the simple building and tablet guidance, make this a great title to relax with. You're bound to run into some small faults and frustrations, but odds are it will win you back across its wealth of scenarios. It might be a bit barebones, but there's a good heart in there that makes it worth a look.
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A 18 de 21 personas (86%) les ha sido útil este análisis
Recomendado
0.2 h registradas
Publicado el 11 de diciembre de 2014
Ya podria estar en Español Tambien
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A 3 de 8 personas (38%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
11.9 h registradas
Publicado el 1 de febrero de 2015
quiero ponerlo en idioma español que hago para cambiar el juego de idioma
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A 34 de 77 personas (44%) les ha sido útil este análisis
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No recomendado
1.7 h registradas
Publicado el 24 de septiembre de 2014
Idioma español no existe gracias gordaco de valve .
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A 108 de 112 personas (96%) les ha sido útil este análisis
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Recomendado
4.5 h registradas
Publicado el 20 de agosto de 2014
Imperium Romanum is a city-builder set in the ancient Roman Empire. If you're thinking, "Hey that sounds just like the old Caesar series" then you're not far off. Much like the old Sierra series, Imperium Romanum places you in a series of towns and settlements and asks you to build housing, establish farming and resource production, and set up industries. You'll also build defenses and armies to protect yourself from barbarian hordes and conquer nearby villages.

I think Imperium Romanum takes a slightly more casual and less complex approach to the genre. First, at least in the missions I played, each level seemed to be completely contained and it didn't seem as though your city carried over throughout multiple stages of the campaign. Rather, each mission starts in a different settlement and gives you goals to accomplish there and then you move on to the next. There is a sandbox gameplay option so if you want to build a super-city, you can do that, but the campaign missions don't seem to be cumulative.

Combat is rather simplistic and basically your troops are limited to a couple of formations, neither of which can actually be changed on the fly once battle has begun.

One thing I did notice here is that unlike a lot of the "historical" city management titles, the game doesn't skirt around the issue that slavery was a common practice. Slaves will do all the building and hauling here, and they get separate "housing" and will not be able to fill the "free" jobs that your settlers will take. If you overwork your slaves (i.e. don't build enough slave shelters) then they are likely to revolt until you get their workload under control.

The graphics are pretty detailed and there is a nice variety of industries and buildings you can introduce in your town.

Overall, it's a nice little city builder for the history buffs, and it offers a more forgiving approach to planning than some of the other similar games I've played. (read this as: I never had to break out a spreadsheet to lay out perfect housing and industrial blocks in Imperium Romanum in order to beat a level. Then again, I might have been an overly compulsive Caesar player. ymmv)

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A 97 de 137 personas (71%) les ha sido útil este análisis
16 personas han encontrado divertido este análisis
No recomendado
9.3 h registradas
Publicado el 13 de junio de 2014
Tedious game. Mediocre at best. Old games like Zeus and Pharoah still surpass this game by miles. I'd say skip this one and get Caesar instead.


You can't build too far from your Forum and will require Marketplaces to expand to other portions of the map. The problem is that each building will require a house nearby to employ it.

You won't be able to design a city that has different zones (residential, industrial, agriculture and so on) everything becomes mashed up.

This in turn creates a snowball effect. For example: You want to build a mining camp for a marble deposit that is on the outskirts of your city. So you create a marketplace, the mine, then houses.

Here's the fun part: The houses will require supporting structures e.g. bakery, altar, butcher. Now each building will require a certain material upkeep which leeches into your economy as well.

So your little expansion becomes a city of it's own. I tried ignoring their need for clothes and sausages but then that little town became rebellious. So for one little mine on the outskirts, I had to create a new town and the supporting structures to it.

The people in the houses seem to randomly choose their jobs. So you might have some unemployment in one sector and a lack of employees in the other. This game just becomes very grating after a while.

Why do they want so many sausages anyways? Every game it's always about sausages.

Look, I enjoyed the game but I dreaded having to start a new sandbox or campaigns. This is coming from someone who enjoys punishing City games like Banished.
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A 37 de 48 personas (77%) les ha sido útil este análisis
20 personas han encontrado divertido este análisis
Recomendado
5.3 h registradas
Publicado el 30 de junio de 2015
Although you will NEVER have a positive reputation this game is still one of the best RTS games i've EVER played. I love this game so much. My only advice? WELLS. TONS AND TONS OF WELLS. If you do not build wells... well just build wells.
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A 23 de 25 personas (92%) les ha sido útil este análisis
Recomendado
6.8 h registradas
Publicado el 3 de junio
It's hard to look at a Roman city-building game and not think of the venerable Caesar series, but I encourage you to put it out of your mind. There are no wandering agents and maze-like roadways to be found here, but there is some solid construction and management. Having more in common with titles like Children of the Nile or Tropico, Imperium Romanum takes a simple system and spreads it across a bewildering array of scenarios and challenges.

Each scenario sets you as the praetor of a city somewhere in the empire, anywhere from Alexandria to Pompeii to Rome itself. Most of the time you'll be starting from just a forum and stockpile, but some scenarios give you a whole city right from the get-go. From there you have to build houses, mines, farms, woodcutters, and other basics to get the town running. Once your settlement is established you can start looking into trade routes, fortifications, temples, schools, and other advanced constructions. There's a fair number of buildings to build, and you'll be building most of them in each scenario.

What keeps things fresh as you bounce from province to province are the scenario conditions. Many will limit you in some way, like not having any wood or stone on the map. Instead you'll get supplied by Rome while you get established, and then have to fulfill some goal or start trading to make up the difference. These goals and events are conveyed through the tablet system, which you can trigger whenever you want. You can accept up to three tablets at once, and they can give new objectives, bonuses, or serious curveballs. It's an interesting system to direct the scenarios but some of the tablets can be unexpectedly brutal. One map tasks you with establishing a port, and one of the tablets about halfway through is a tidal wave that wipes out anything you've built up to that point.

I know that sounds absolutely terrible, but Imperium Romanum is so relaxed and simple that it's hard to get mad at it. Buildings are usually constructed swiftly and your resource production is very generous in its quantities. There is warfare as well, but it's as simple as building barracks and sending your regiments out to conquer barbarians. About the only real frustration I've found is that our citizens have needs that must be fulfilled to keep them happy and out of trouble, and after six hours and as many scenarios I still can't keep them from turning irate and rebellious. Even if you build them everything you can think of, some of them always seem to get mad about something.

Part of the problem is a lack of information available. You have almost no charts or graphs for your citizens or your resources, and clicking on buildings only gives general information about their contents. This means there's a rough learning curve while you figure out how many wheat farms and bakeries it takes to supply your citizens with bread, but like I mentioned, the game is too relaxed to ever really punish you for it. There's no fail state that I can see, and citizens never move out, instead opting to complain endlessly and maybe riot.

The presentation does a lot to endear Imperium Romanum in spite of its shortcomings as well. The clean, detailed graphics make for picturesque settlements and countryside in every scenario. You can follow your citizens around and watch them gesticulate wildly as they chat or pray. Construction is a bit unpolished, going from a pile of materials to a whole building in the blink of an eye, but the buildings themselves are magnificent. The sound design is fine with its understated bustle and alerts, and it includes some oddly jazzy tunes as well.

While not one of the best city builders I've played, Imperium Romanum still manages to be one of the most enjoyable. The charming look and feel of the game, coupled with the simple building and tablet guidance, make this a great title to relax with. You're bound to run into some small faults and frustrations, but odds are it will win you back across its wealth of scenarios. It might be a bit barebones, but there's a good heart in there that makes it worth a look.
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A 30 de 38 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
26.1 h registradas
Publicado el 28 de diciembre de 2013
This literally was my Rome fix while I waited for Total War Rome II to be developed. But its a gem on its own. Looking to kill some time at a coffee shop or blow some steam - get out of the real world for a minute - good one. Especially if you're a rome history buff like me.
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A 19 de 24 personas (79%) les ha sido útil este análisis
Recomendado
2.5 h registradas
Publicado el 26 de julio de 2013
A great city management game! Worth a go! The cities you build look wonderful and very realistic (not only graphically but because of the complex game mechanics)
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A 22 de 30 personas (73%) les ha sido útil este análisis
Recomendado
12.4 h registradas
Publicado el 28 de diciembre de 2013
Build your civilization house by house! Dominate in scenarios by defeating brutal barbarians and finish the campaign. I've spent lots of time on this fun game!
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