Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational.
사용자 평가: 대체로 긍정적 (평가 24 개)
출시 날짜: 1998년 9월 1일
이 제품의 인기 태그:

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Requires the Steam version of QUAKE II to play

QUAKE II Mission Pack: Ground Zero 구매

이 게임이 포함된 패키지

QUAKE Collection 구매

8개 아이템 포함: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity


게임에 대해

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

  • New Enemies - The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow.
  • 14 Entirely new levels and 10 new deathmatch levels.
  • New Power-Ups - Deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb.
  • New Weapons - The Chainsaw, ETF Rifle and Plasma Beam.

시스템 요구 사항

    최소사양 : Windows XP/Vista 와 100% 호환되는 컴퓨터 시스템

유용한 고객 평가
5명 중 4명(80%)이 이 평가가 유용하다고 함
1.5 시간 기록
게시 일시: 2014년 12월 6일
Firstly, Quake 2 IS and will ALWAYS BE my favorite FPS of all time, a nice story, incredible music, fun enemies, and an excellent campaign with hub worlds which are still VERY rare today and work flawlessly in Quake 2. But this isn't a Quake 2 review.

Quake 2 Mission Pack 2: Ground Zero is the final installement of the Quake 2 trilogy (Excluding Zaero and Juggernaut, both of which I am trying to find at a decent price ESPECIALLY Zaero over 50 dollars for just the disk!) But that is besides the point.

The story is pretty much, after the events of Quake 2 and the Reckoning, all the units are attempting to leave orbit because of their victory... however they can't because the Strogg's Gravity Well is forcing them in oribt. Quickly, they send a bunch of units down but only a few survive, you play as Stepchild whom crash landed onto one of the mines of the Stroggs and now you much survive, kill the Widow and blow up the Gravity Well letting everyone survive.

This game bleeds Quake 2 and is an excellent expansion, sure it is a tad short at only 14 levels, but just like the original and the Reckoning it is made up of Hub Worlds, called Units, there are 5 (There are 10 in the original game). Every hub has a central mission and many mini missions that add up to finishing that central one. From blowing up the mine core to killing the Widow there is quite a bit of variety for such a small expansion pack.

The new weapons are cool in their own right, sure they won't replace the BFK10k but why would they? If they did then the game's challenge would be a mininum. The weapons range from a Nailgun from Quake 1 to a lazer that burns people! It is a ton of fun to use the weapons and adds more variety. The new enemies are mostly just upgrades of the originals, but there are some brand new ones with spiders that climb on the roof!

The final boss, not going to spoil it but, is a lot more fun then the previous attempt on Reckoning, mostly because its a whole new boss and not just a redesigned arena version of the original.

The levels are nice and have interestning areas to explore, from the unstable mines to a toxtic waste dump there sure is a nice ammount of variety here. And is just fun to explore everything.

Do I recomend this? No and Yes, I recomend playing Quake 2 and only if you like that then play this, because this is an expansion after all.

However, if you are a diehard Quake fan like me then play it if you haven't already!

이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
5.0 시간 기록
게시 일시: 2015년 2월 27일
A mostly good expansion pack let down by annoying turrets that interrupt the pace of the game.
Still worth checking out if you enjoy Quake.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
0.1 시간 기록
게시 일시: 2015년 1월 20일

+ even more Stroggs to kill!
+ hardcore gameplay
+ nicely designed levels
+ fantastic atmosphere
+ sound effects
+ nice story
+ good variety of enemies
+ great set of weapons
+ pretty good ending


- no music in Steam version
- sometimes too hard (evil, &%$@# turrets, grrrr)
- terrible voice acting in intro video

One word review: Evil

이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
0.0 시간 기록
게시 일시: 2010년 12월 7일
Ground Zero was the second mission pack released for Quake II. This pack had a lot of new features as well as some new level designs, but most of all new single-player missions! Buy this for more single-player missions in Quake II.
이 평가가 유용한가요? 아니요 재미있음
7명 중 6명(86%)이 이 평가가 유용하다고 함
게시 일시: 2011년 8월 18일
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
0.0 시간 기록
게시 일시: 2012년 11월 22일
Same deal as the last mission pack but now you must battle the spider queen!
이 평가가 유용한가요? 아니요 재미있음
8명 중 5명(63%)이 이 평가가 유용하다고 함
0.9 시간 기록
게시 일시: 2013년 12월 10일
An alright expansion.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
3.8 시간 기록
게시 일시: 2011년 12월 7일
Quake 2 Ground Zero is a second mission pack that has been released for the official game. Created by Rogue Entertainment, developers of Strife (A great game btw) putted much more love and challenge than Xatrix's The Reckoning, 1st mission pack for Quake 2. What do i mean by that? I shall reveal it!

The pack gives you some new weapons such as the powerful ETF Rifle that acts like a Nailgun from Quake 1 with the ability to penetrate the shields or a Tesla Mine which shoots lightning to anyone except you at the very short range with less damage, commonly used to distract or lure the enemy for a better shot. There are also other weapons you can find but i ain't gonna spoil the fun in here other than the fact that this expansion has more new weapons than the previous one.

Like The Reckoning, you have new enemies to deal with, although less than the 1st expansion but it is compensated by their health and their abilities. Such as the sneaky Stalker that attack from unexpected way, DESPICABLE turrets that shoots their chosen ammo such as rockets, blaster or railgun which are extremely smart and more.

Speaking of the smart enemies, Rogue Entertainment has updated the AI for all of the older enemies as well like: Enforcer won't load his chaingun to shoot, Gunners' grenades are more accurate and worst of all, Tanks are even bigger ♥♥♥♥♥♥♥s as they will IMMEDIATELY shoot rockets at you once you leave the cover which turns them into the most annoying and worst enemy to deal with (Yet ONE new enemy will give you even hard time to kill him than the Tank itself).

As hard as it looks like, the Ground Zero brings more new powerups such as the downgraded Quad Damage which is more common to find called "Double Damage", Defender Sphere which reduces your damage you recieve and attacks the enemy etc. Although the multiplayer lets you use even more new powerups than the single player. Oh and no Invulnerability powerup, as it has been replaced with one of the powerups.

Onverall, this expansion will offer you the biggest challenge of all Quake's mission packs giving you new powerups and weapons to play along with new enemies to deal with. Hope your skill is high....as you will need it.
이 평가가 유용한가요? 아니요 재미있음
5명 중 3명(60%)이 이 평가가 유용하다고 함
게시 일시: 2012년 12월 31일
이 평가가 유용한가요? 아니요 재미있음
5명 중 2명(40%)이 이 평가가 유용하다고 함
게시 일시: 2011년 7월 4일
ground zero thats offensive
이 평가가 유용한가요? 아니요 재미있음
11명 중 3명(27%)이 이 평가가 유용하다고 함
1.5 시간 기록
게시 일시: 2011년 11월 12일
Only good thing is the nailgun is back. Confusing map design and objectives, overpowered new enemies, too many enemies per map, not enough ammo, not enough health packs or armor, etc. Just really terrible overall.
이 평가가 유용한가요? 아니요 재미있음
21명 중 4명(19%)이 이 평가가 유용하다고 함
10.6 시간 기록
게시 일시: 2014년 3월 19일
Interesting new weapons, and a great final boss, but I do not recommend this due to the fact that there are too many turrets placed throughout most of the levels in the game.
이 평가가 유용한가요? 아니요 재미있음
29명 중 1명(3%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
게시 일시: 2011년 8월 8일
What kind of a ♥♥♥♥♥ing nerd needs a mission pack to Quake II
이 평가가 유용한가요? 아니요 재미있음
게시 일시: 2010년 11월 29일
a Good expansion to a great game.

이 평가가 유용한가요? 아니요 재미있음
게시 일시: 2013년 1월 4일
More missions is always good, right?
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5.0 시간 기록
게시 일시: 2014년 12월 22일
I gotta say this expansion pack is definitely a huge improvement from the first one.
In this one you play as a soldier named stepchild and your mission is to land on the planet and destroy the Gravity Well.
Simple as that. Well this time around you fight some new enemies. From spiders that make cute noises when you kill em to damn annoying turrets from what seems like every corner to getting new weapons as well.
You get your good old classic nailgun back.(My old love) A plasma beam cannon to some Tesla mines and more.
Still same 5 chapters but they're actually fun to play and not annoying like the first expansion pack was.
All in all i gotta say this is by far a pretty fun expansion pack.
8/10. Amazing.
Still Steam overlay is broken sadly.
이 평가가 유용한가요? 아니요 재미있음
0.2 시간 기록
게시 일시: 2015년 2월 21일
Short version: avoid this and play the infinitely-superior Reckoning instead. Long version: Rogue apparently thought they were still making Strife, which means that a Q2 mission pack somehow features confusing and maze-like maps with terrible backtracking elements. The new weapons range from passable to useless, with the reskinned splash-damaging nailgun being the best, and the chainfist being the worst, since you're required to get up-close to the average Q2 enemy to use it, universally-known as a terrible idea

And to complain about both, the level design severely-limits how you can effectively-use the rocket and grenade launcher, two things a Quake game should never have an issue accommodating by design. The cramped and compacted rooms and corridors make using both either suicidal or a total waste of ammo, as enemies will either be on hard-to-hit ledges, blocked by walls/poles/architecture, or too close to where you bathe in the splash damage yourself

And then the ENEMIES, every new enemy is a horrible pain to deal with, and not in the fun strategy-deducing way, but the projectiles-that-might-as-well-be-hitscan way, I'm looking at YOU, plasma-shooting spider-thing. The worst addition however is the fact that there are autotracking sentry turrets EVERYWHERE, you generally can't go a minute or two without running-into one, and they hurt, a LOT. They take forever to destroy due to the fact you have to be constantly-moving in order to avoid either their painful blaster shot, or usually-instagibbing rocket shot, and they have an ungodly amount of health for a fixture, so better make sure you actually hit them
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