Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational.
İncelemeler:
Toplam:
Çoğunlukla Olumlu (37 inceleme) - Bu oyun için yazılan 37 adet kullanıcı incelemesinden %72 kadarı olumlu.
Çıkış Tarihi: 1 Eyl 1998

Bu öğeyi istek listenize eklemek, takip etmek veya ilgilenmiyorum olarak işaretlemek için giriş yapın

Requires the Steam version of QUAKE II to play

QUAKE II Mission Pack: Ground Zero Satın Alın

Bu oyunu içeren paketler

QUAKE Collection Satın Alın

8 ürün içerir: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

 

Bu Oyun Hakkında

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

  • New Enemies - The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow.
  • 14 Entirely new levels and 10 new deathmatch levels.
  • New Power-Ups - Deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb.
  • New Weapons - The Chainsaw, ETF Rifle and Plasma Beam.

Sistem Gereksinimleri

    En Düşük: %100 Windows XP/Vista uyumlu bilgisayar sistemi

Müşteri incelemeleri
Kullanıcı İncelemesi sistemi güncellendi! Daha fazlasını öğrenin
Toplam:
Çoğunlukla Olumlu (37 inceleme)
Yakın Zamanda Yayınlananlar
fjk1138
( kayıtlarda 9.2 saat )
Yayınlanma: 6 Mayıs
Excellent add-on for an already excellent game.
Yararlı mı? Evet Hayır Komik
Mean Mr. Mustard
( kayıtlarda 4.7 saat )
Yayınlanma: 17 Nisan
Mean Mr. Mustard's short Quake II Mission Pack: Ground Zero review

1) Essential - buy it NOW
2) Recommended - buy it on sale
3) Avoid

Time to complete – 4 hours
Played multiplayer? No
Worth revisiting? No, definitely worth a playthrough but not memorable enough for a second

Best part – More Quake II, if you like Quake II this is more of the same but with the usual expansion pack extras. i.e. more weapons, enemies, levels etc
Worst part – Doesn't really have a standout moment, making this quite forgettable. Still, you'll easily get your monies worth.
Yararlı mı? Evet Hayır Komik
messages.lc
( kayıtlarda 8.4 saat )
Yayınlanma: 14 Mart
This is even worse than the Quake II: The Reckoning Mission Pack.

Talk about tedious. At least The Reckoning waited to put the boring mobs that take 15 shots to kill on the last levels. And, unlike The Reckoning, this has a lot more to do with random luck than skill.

Sentry turrets are everywhere, take 3 rockets each to kill, and shoot with damn-near perfect timing the second any part of your body becomes visible. The sight is still WAY OFF, which makes aiming with the sight even harder than without it. Spider droids can't be stunned and fire in almost random locations. If you get hit, -25 health. No matter how full your health or how skilled you are, run into the two mobs who totally randomly decide to fire with perfect aim and you're dead. Have fun saving on a near-constant basis, even on medium difficulty.

On top of it, there are plenty of droids that take too many shots to kill, so goodbye ammo and hello tedium. Add that some can even rezz the others while you're taking said 15 shots at them, and I start to get REALLY bored. And it's not like they're bosses so they're well-scripted and interesting; they're just normal mobs that take 15 shots to kill. It adds up and just becomes pure tedium.

The new mobs and guns are interesting, so it's a shame they made the game stupidly tedious and randomized. No tactics or skill will help.

It's almost like you have to exploit the bugs in the code to win, which is stupid and completely takes you out of the fact that you're fighting evil cyborgs. I don't need to prove that I'm good at a 20-year-old game, so just forget this P.o.S.
What a waste of time.
Yararlı mı? Evet Hayır Komik
Foxysen
( kayıtlarda 0.1 saat )
Yayınlanma: 27 Ocak
Quake 2 Mission Pack: Ground Zero is the second mission pack for the game, being made by Rogue Entertainment and released in 1998. Comes with new single campaign, new mosnters, weapons, items and such.

Once again id software game that doesn't work out of box. Steam box, that is. May as well copy-paste from review of previous mission pack:
This game will not even launch properly without some work. The simplest way is to open game's folder and edit "ground_zero.bat" to delete "+set cddir D:\data\max" line from it. Then launch this .bat file. Steam will count you as launching Quake 2, by the way. Or you can use source port if you don't care about Vanilla experience.

The music once again was not included. You will have to track it down in some way or another. Or find retail copy. Unless you use source port, Quake 2 reads Redbook music from the first disc drive. You also will have to find and learn neat _inmm program to make music loop correctly.

And then there is lack of widescreen support by default, albeit I heard it can easily be edited in config or with source port.
Oh, and it would slutter for me a lot. Unless I would go into Video options in game's menu and then exit, as it got fixed by itself.
It also doesn't seem to save configuration so you have to redo in-game options tweaks everytime you launch it.

Multiplayer community, well, I didn't check personally. But I think that it uses same stuff as Quake 2 and no one uses expansions packs.

The plot of this mission pack is simple. Once again we follow another soldier during human's attack on Strogg planet. And this time you have totally unawesome name "stepchild" and have to politely blow up Gravity Well which trapped human's fleet in planet orbit who are being actively shot by the Big Gun. Good thing you managed to crash.

This time around the level structure of main campaign changed a bit. Rogue Entertainment, makers of Strife, made Quake 2's kinda-there-hubs take a next step, as their levels are now huge, mazey and may require backtracking. There is still one certain linear way to get through the unit and game usually tells you what to do next in objective, like "go back to previous level now". Or "turn on the three valves" and then you will be spending your time in the level, poking around as you didn't care to remember where valves were.

Sad thing is that while I enjoy such exploration aspect, but Quake 2 setting isn't Hexen. It's the kind of setting that is cool in short burst, not the one you want to explore. It's nothing but a boringish black-red tech stuff of tech generic evilness. Of RED colored OpenGL lights. With some heavy-whatever-you-count guitar music grinding on your ears after a while. So eh, not so awesome idea after all.

You also was given new tools to handle enemies. There is EDF-something that is actually just a nailgun from Q1. Ohai my baby. It's supposed to ignore target's armor and thus in single it's only useful only against new modifications for those jetpack soldiers with shield. Oh well. Plus some continious laser that eats cell ammo like no tommorow, so much that I feel I will rather use BFG than that. Plus grenade launcher that throws proximity mines that are tad weak to be used as a mine. I just shot them when I didn't want grenades to bounce away. Oh, and there is a chainsaw. Chainfist, actually. By the golden holy rule of 90's FPS, it's a melee weapon that sucks.
Too bad that developers forgot to set keybinds to some of those weapons, so you either have to learn how to make autoexec files or just have to select them clumpsily from inventory.

Then from inventory weapons you got new Double Damage. It's like Quad Damage, but half as good, but more common. Then there is VR Googles which will put you into R-ZONE! Or at least make objects fully red. And various spheres that float above you and do something. Like, Sphere of Defender shoots back at whoever injured you. And then there are gimmicky Tesla throwable devices. Once landed, they take a while to set up and then zap at nearby enemies. Too bad that monsters AI was programmed to not enter this device's range and just to shoot it immeditly, thus there are very little uses for it. Only as distraction. Weapon switching speed in Quake 2 is too slow for much use otherwise.

But then come the new enemies. Well, there are spider things who can crawl over ceiling and play dead. Fool me once, gib them all. New modification of jetpack Strogg with shield in front. Medic Strogg is now actually dangerous as he also spawns other Stroggs around himself, thus being number one priority target. And good reason to pull out BFG. And there are totally new bosses. Final bosses are supposed to replicate powerups that you currently use, so using Quad Damage means that they do quad damage as well. It still doesn't help to save them much, at least on Normal. Still, awesome.

Oh. And turrets.
Freaking turrets.
While the first hub has none, the game is going to slowly cover the levels with them, hidden and placed in all the corners that you don't expect to see them. They are small, they take 2-3 rockets or railgun shots, they shoot high damage projectiles and often come out from hiding behind you. Even worse if they are armed with rockets. Their AI is also pain, as they predict your movement to shoot ahead and can even keep shooting near the corner where you hid away. In other words, they are pain in the back. And while you may learn to handle them better, despite having to quickload when you get surprised anyway, it doesn't fit to Quake 2 pace at all.

Oh, and they say that they improved AI. Mostly means that they made enemies harder. Mostly by making them take less time to shoot. All yay being shot by light guard right as you peek around corner. Light Guards are also more aggresive. And Stroggs shoot grenades more accurately, which might be a good change. Oh, and there are some scripted events too, like shooting something explosive near you as you enter the room.

Overall, with all the difficulty spikes and pacing problems, partly thanks to turrets, as well as setting getting old before the end of a game I think that this mission pack is skippable. Really, not all that fun.
Yararlı mı? Evet Hayır Komik
ProDoctoR1987
( kayıtlarda 13.6 saat )
Yayınlanma: 4 Aralık 2015
HAHAHHAHAHAH Super :)

Wow, I think this is the most challenging of Quake 2 !

Finished Quake 2 and expansions today on Nightmare difficulty :)

What a BLAST :)

Yararlı mı? Evet Hayır Komik
Cromat
( kayıtlarda 15.0 saat )
Yayınlanma: 6 Kasım 2015
Synopsis:

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggo's, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

Quake 2 Ground Zero is a expansion pack for the 1997 Smash hit Quake 2. The expansion pack adds new bosses, weapons and new Stroggo's to slaughter. The new weapons leave something to be desired. For example the ETF Rifle which is basically a clone of the first Quake's nail gun is mediocore at best, especially on the high difficulties. Poor bullet velocity but average damage. The Proximity grenade launcher is pretty much exactly the same as the normal grenade launcher but attaches grenades to walls which explode if you or a enemy comes close, The rest of the other weapons arent worth mentioning.

The new enemies in general are fun to dispatch and not to difficult even on Nightmare difficulty. However a new enemy was introduced namely "Wall Turrets" which are little security guns which fire as soon as they see you, And worst of all the wonderful map designers though it would be great to put these in the crappiest places you almost never look at. I lost count of how many times i would enter a door way only to get shot in the back of the head due to a turret mounted directly above the door frame. This was probably my biggest gripe with this game.

Then come the bosses. Oh God the bosses.... If your playing on nightmare difficulty you will learn a lesson in sheer frustration. My only word of advice is ensure you use ammo sparingly at all times and save up all the Cell packs you can.

My final thoughts are that while this expansion pack was enjoyable, but the difficulty spikes can really push your patience limit.

Final Score 70/100
Yararlı mı? Evet Hayır Komik
Szaman
( kayıtlarda 13.4 saat )
Yayınlanma: 23 Eylül 2015
Remember one thing when playing this expansion.
Sentry Turrets! Sentry Turrets! Sentry Turrets!
The game its self is good, but with those sentry in every corner it's nearly impossible to pass the game on Hard. Who needs bosses when you could just add 100 Sentry Turrets!!!
Yararlı mı? Evet Hayır Komik
nautzz
( kayıtlarda 0.3 saat )
Yayınlanma: 1 Eylül 2015
Note: Game doesn't start correctly on Steam, have to set "+set game rogue" as launch option on Quake II or start .bat file in install directory, which is why I have no playtime.

To me, both this and Dissolution of Eternity are the worse mission packs of the bunch, respectively for each game. But Ground Zero is outright bad at times, unlike DoE. The uninspired level design and tedious encounters (particularly with the new enemies) make for a frustrating experience. When you enter a room and are immediately killed because you failed to account for two rocket turrets behind you while fighting off 3 gunners, it's hard not to feel cheated by the game. Ground Zero is unfairly difficult, and what I mean by that is that it isn't challenging in a fun way. DOOM and Quake are challenging in fun ways. You keep dying, but you keep loading that save again to get back in it. I can't say the same for Ground Zero.

I recommend that you play another game of the time period or replay Quake II, because Ground Zero is just monotonous. It's not bad. but it's also anything but fun.
Yararlı mı? Evet Hayır Komik
Atlaimond
( kayıtlarda 15.8 saat )
Yayınlanma: 17 Ağustos 2015
I am talk about the new things of this mission pack. So, My [QUAKE 2] review is here!

First! I am really apologize of the QUAKE fans, I know they won't agree with this review.

So, I really enjoyed the main [QUAKE 2] and the first mission pack the [QUAKE II Mission Pack: The Reckoning] games. So, I expected to this will be same good as those. And it maybe does.

The hard thing about my decision why I dislike this mission pack only just ONE THING! So, I was thinking a lot to what I will write here.

My decision I dislike this mission pack, because of the 'Sentry Turrets'!
Those sentry turrets makes me a really annoyed time by time and again and again.
The big annoying thing to those sentry turrets;
-are everywhere,
-and when I revisited a place where I was in later, then there be more sentry turrets,
-and those sentry turrets are hiding on the floor and almost same color as the wall,
-and those are too many,
-and those cause much damage to you!

My [F6] and [F9] (quick save and load) buttons worn out by the time when I finished this mission pack.

Well, I guess those sentry turrets destroyed that QUAKE atmosphere what I had liked.

Good things:
-Strange good atmosphere.
-Low hardware requirements and runs well.
-Seems like hack-and-slash.

Bad thing:
-Must install the [Ultimate Quake II Patch] for the original-full experience.
-Can not disable the mouse accelerate. (I used to it)
-Steam overlay does not work yet.
-Nerve-racking Sentry Turrets!

http://steamcommunity.com/sharedfiles/filedetails/?id=113174182

I do not recommend this mission pack those who do not bear the annoying things and who easily become angry.

Those are positive reviews!
QUAKE II Mission Pack: The Reckoning
QUAKE II
Yararlı mı? Evet Hayır Komik
Cody1075
( kayıtlarda 1.9 saat )
Yayınlanma: 28 Şubat 2015
If you liked QUAKE II then you will LOVE this mission pack! It took me 7 hours to finish too! It adds some new weapons and is not as challenging as the last mission pack, but I got more enjoyment out of this one, plus you get a new really cool final boss! If you liked QUAKE II you should get QUAKE II Ground Zero!
10/10
(P.S. If you can't launch this mission pack you will need to right click on QUAKE II, click properties, and click launch options. Then you need to type in: "+set game rogue" (without the " "). Then just launch QUAKE II and it should launch this DLC)
Yararlı mı? Evet Hayır Komik
Liam Neeson Punching Wolves
( kayıtlarda 5.2 saat )
Yayınlanma: 27 Şubat 2015
A mostly good expansion pack let down by annoying turrets that interrupt the pace of the game.
Still worth checking out if you enjoy Quake.
Yararlı mı? Evet Hayır Komik
★ Cool Ranch Davidian ★
( kayıtlarda 0.2 saat )
Yayınlanma: 21 Şubat 2015
Short version: avoid this and play the infinitely-superior Reckoning instead. Long version: Rogue apparently thought they were still making Strife, which means that a Q2 mission pack somehow features confusing and maze-like maps with terrible backtracking elements. The new weapons range from passable to useless, with the reskinned splash-damaging nailgun being the best, and the chainfist being the worst, since you're required to get up-close to the average Q2 enemy to use it, universally-known as a terrible idea

And to complain about both, the level design severely-limits how you can effectively-use the rocket and grenade launcher, two things a Quake game should never have an issue accommodating by design. The cramped and compacted rooms and corridors make using both either suicidal or a total waste of ammo, as enemies will either be on hard-to-hit ledges, blocked by walls/poles/architecture, or too close to where you bathe in the splash damage yourself

And then the ENEMIES, every new enemy is a horrible pain to deal with, and not in the fun strategy-deducing way, but the projectiles-that-might-as-well-be-hitscan way, I'm looking at YOU, plasma-shooting spider-thing. The worst addition however is the fact that there are autotracking sentry turrets EVERYWHERE, you generally can't go a minute or two without running-into one, and they hurt, a LOT. They take forever to destroy due to the fact you have to be constantly-moving in order to avoid either their painful blaster shot, or usually-instagibbing rocket shot, and they have an ungodly amount of health for a fixture, so better make sure you actually hit them
Yararlı mı? Evet Hayır Komik
qapo2d
( kayıtlarda 0.1 saat )
Yayınlanma: 20 Ocak 2015
Pros:

+ even more Stroggs to kill!
+ hardcore gameplay
+ nicely designed levels
+ fantastic atmosphere
+ sound effects
+ nice story
+ good variety of enemies
+ great set of weapons
+ pretty good ending

Cons:

- no music in Steam version
- sometimes too hard (evil, &%$@# turrets, grrrr)
- terrible voice acting in intro video

One word review: Evil

8/10
Yararlı mı? Evet Hayır Komik
Phendrana
( kayıtlarda 5.0 saat )
Yayınlanma: 22 Aralık 2014
I gotta say this expansion pack is definitely a huge improvement from the first one.
In this one you play as a soldier named stepchild and your mission is to land on the planet and destroy the Gravity Well.
Simple as that. Well this time around you fight some new enemies. From spiders that make cute noises when you kill em to damn annoying turrets from what seems like every corner to getting new weapons as well.
You get your good old classic nailgun back.(My old love) A plasma beam cannon to some Tesla mines and more.
Still same 5 chapters but they're actually fun to play and not annoying like the first expansion pack was.
All in all i gotta say this is by far a pretty fun expansion pack.
8/10. Amazing.
Still Steam overlay is broken sadly.
Yararlı mı? Evet Hayır Komik
Mr. Lead Aim Racist
( kayıtlarda 1.5 saat )
Yayınlanma: 6 Aralık 2014
Firstly, Quake 2 IS and will ALWAYS BE my favorite FPS of all time, a nice story, incredible music, fun enemies, and an excellent campaign with hub worlds which are still VERY rare today and work flawlessly in Quake 2. But this isn't a Quake 2 review.

Quake 2 Mission Pack 2: Ground Zero is the final installement of the Quake 2 trilogy (Excluding Zaero and Juggernaut, both of which I am trying to find at a decent price ESPECIALLY Zaero over 50 dollars for just the disk!) But that is besides the point.

The story is pretty much, after the events of Quake 2 and the Reckoning, all the units are attempting to leave orbit because of their victory... however they can't because the Strogg's Gravity Well is forcing them in oribt. Quickly, they send a bunch of units down but only a few survive, you play as Stepchild whom crash landed onto one of the mines of the Stroggs and now you much survive, kill the Widow and blow up the Gravity Well letting everyone survive.

This game bleeds Quake 2 and is an excellent expansion, sure it is a tad short at only 14 levels, but just like the original and the Reckoning it is made up of Hub Worlds, called Units, there are 5 (There are 10 in the original game). Every hub has a central mission and many mini missions that add up to finishing that central one. From blowing up the mine core to killing the Widow there is quite a bit of variety for such a small expansion pack.

The new weapons are cool in their own right, sure they won't replace the BFK10k but why would they? If they did then the game's challenge would be a mininum. The weapons range from a Nailgun from Quake 1 to a lazer that burns people! It is a ton of fun to use the weapons and adds more variety. The new enemies are mostly just upgrades of the originals, but there are some brand new ones with spiders that climb on the roof!

The final boss, not going to spoil it but, is a lot more fun then the previous attempt on Reckoning, mostly because its a whole new boss and not just a redesigned arena version of the original.

The levels are nice and have interestning areas to explore, from the unstable mines to a toxtic waste dump there sure is a nice ammount of variety here. And is just fun to explore everything.

Do I recomend this? No and Yes, I recomend playing Quake 2 and only if you like that then play this, because this is an expansion after all.

However, if you are a diehard Quake fan like me then play it if you haven't already!

Yararlı mı? Evet Hayır Komik
CacoDOOM
( kayıtlarda 10.6 saat )
Yayınlanma: 19 Mart 2014
Interesting new weapons, and a great final boss, but I do not recommend this due to the fact that there are too many turrets placed throughout most of the levels in the game.
Yararlı mı? Evet Hayır Komik
abortedj
( kayıtlarda 0.9 saat )
Yayınlanma: 10 Aralık 2013
An alright expansion.
Yararlı mı? Evet Hayır Komik
Tr3b0r
Yayınlanma: 4 Ocak 2013
More missions for Quake 2 is always good, right?
Yararlı mı? Evet Hayır Komik
CarlCX
Yayınlanma: 31 Aralık 2012
THIS IS DISRESPECTFUL
'MERKA
NEVER FORGET
Yararlı mı? Evet Hayır Komik
Uncle Duncle
( kayıtlarda 0.0 saat )
Yayınlanma: 22 Kasım 2012
Same deal as the last mission pack but now you must battle the spider queen!
Yararlı mı? Evet Hayır Komik
En Yararlı İncelemeler  Son 180 gün içinde
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Edilmiyor
kayıtlarda 0.1 saat
Yayınlanma: 27 Ocak
Quake 2 Mission Pack: Ground Zero is the second mission pack for the game, being made by Rogue Entertainment and released in 1998. Comes with new single campaign, new mosnters, weapons, items and such.

Once again id software game that doesn't work out of box. Steam box, that is. May as well copy-paste from review of previous mission pack:
This game will not even launch properly without some work. The simplest way is to open game's folder and edit "ground_zero.bat" to delete "+set cddir D:\data\max" line from it. Then launch this .bat file. Steam will count you as launching Quake 2, by the way. Or you can use source port if you don't care about Vanilla experience.

The music once again was not included. You will have to track it down in some way or another. Or find retail copy. Unless you use source port, Quake 2 reads Redbook music from the first disc drive. You also will have to find and learn neat _inmm program to make music loop correctly.

And then there is lack of widescreen support by default, albeit I heard it can easily be edited in config or with source port.
Oh, and it would slutter for me a lot. Unless I would go into Video options in game's menu and then exit, as it got fixed by itself.
It also doesn't seem to save configuration so you have to redo in-game options tweaks everytime you launch it.

Multiplayer community, well, I didn't check personally. But I think that it uses same stuff as Quake 2 and no one uses expansions packs.

The plot of this mission pack is simple. Once again we follow another soldier during human's attack on Strogg planet. And this time you have totally unawesome name "stepchild" and have to politely blow up Gravity Well which trapped human's fleet in planet orbit who are being actively shot by the Big Gun. Good thing you managed to crash.

This time around the level structure of main campaign changed a bit. Rogue Entertainment, makers of Strife, made Quake 2's kinda-there-hubs take a next step, as their levels are now huge, mazey and may require backtracking. There is still one certain linear way to get through the unit and game usually tells you what to do next in objective, like "go back to previous level now". Or "turn on the three valves" and then you will be spending your time in the level, poking around as you didn't care to remember where valves were.

Sad thing is that while I enjoy such exploration aspect, but Quake 2 setting isn't Hexen. It's the kind of setting that is cool in short burst, not the one you want to explore. It's nothing but a boringish black-red tech stuff of tech generic evilness. Of RED colored OpenGL lights. With some heavy-whatever-you-count guitar music grinding on your ears after a while. So eh, not so awesome idea after all.

You also was given new tools to handle enemies. There is EDF-something that is actually just a nailgun from Q1. Ohai my baby. It's supposed to ignore target's armor and thus in single it's only useful only against new modifications for those jetpack soldiers with shield. Oh well. Plus some continious laser that eats cell ammo like no tommorow, so much that I feel I will rather use BFG than that. Plus grenade launcher that throws proximity mines that are tad weak to be used as a mine. I just shot them when I didn't want grenades to bounce away. Oh, and there is a chainsaw. Chainfist, actually. By the golden holy rule of 90's FPS, it's a melee weapon that sucks.
Too bad that developers forgot to set keybinds to some of those weapons, so you either have to learn how to make autoexec files or just have to select them clumpsily from inventory.

Then from inventory weapons you got new Double Damage. It's like Quad Damage, but half as good, but more common. Then there is VR Googles which will put you into R-ZONE! Or at least make objects fully red. And various spheres that float above you and do something. Like, Sphere of Defender shoots back at whoever injured you. And then there are gimmicky Tesla throwable devices. Once landed, they take a while to set up and then zap at nearby enemies. Too bad that monsters AI was programmed to not enter this device's range and just to shoot it immeditly, thus there are very little uses for it. Only as distraction. Weapon switching speed in Quake 2 is too slow for much use otherwise.

But then come the new enemies. Well, there are spider things who can crawl over ceiling and play dead. Fool me once, gib them all. New modification of jetpack Strogg with shield in front. Medic Strogg is now actually dangerous as he also spawns other Stroggs around himself, thus being number one priority target. And good reason to pull out BFG. And there are totally new bosses. Final bosses are supposed to replicate powerups that you currently use, so using Quad Damage means that they do quad damage as well. It still doesn't help to save them much, at least on Normal. Still, awesome.

Oh. And turrets.
Freaking turrets.
While the first hub has none, the game is going to slowly cover the levels with them, hidden and placed in all the corners that you don't expect to see them. They are small, they take 2-3 rockets or railgun shots, they shoot high damage projectiles and often come out from hiding behind you. Even worse if they are armed with rockets. Their AI is also pain, as they predict your movement to shoot ahead and can even keep shooting near the corner where you hid away. In other words, they are pain in the back. And while you may learn to handle them better, despite having to quickload when you get surprised anyway, it doesn't fit to Quake 2 pace at all.

Oh, and they say that they improved AI. Mostly means that they made enemies harder. Mostly by making them take less time to shoot. All yay being shot by light guard right as you peek around corner. Light Guards are also more aggresive. And Stroggs shoot grenades more accurately, which might be a good change. Oh, and there are some scripted events too, like shooting something explosive near you as you enter the room.

Overall, with all the difficulty spikes and pacing problems, partly thanks to turrets, as well as setting getting old before the end of a game I think that this mission pack is skippable. Really, not all that fun.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
En Yararlı İncelemeler  Tamamı
9 kişiden 8 tanesi (89%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 0.0 saat
Yayınlanma: 7 Aralık 2010
Ground Zero was the second mission pack released for Quake II. This pack had a lot of new features as well as some new level designs, but most of all new single-player missions! Buy this for more single-player missions in Quake II.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
13 kişiden 10 tanesi (77%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 1.5 saat
Yayınlanma: 6 Aralık 2014
Firstly, Quake 2 IS and will ALWAYS BE my favorite FPS of all time, a nice story, incredible music, fun enemies, and an excellent campaign with hub worlds which are still VERY rare today and work flawlessly in Quake 2. But this isn't a Quake 2 review.

Quake 2 Mission Pack 2: Ground Zero is the final installement of the Quake 2 trilogy (Excluding Zaero and Juggernaut, both of which I am trying to find at a decent price ESPECIALLY Zaero over 50 dollars for just the disk!) But that is besides the point.

The story is pretty much, after the events of Quake 2 and the Reckoning, all the units are attempting to leave orbit because of their victory... however they can't because the Strogg's Gravity Well is forcing them in oribt. Quickly, they send a bunch of units down but only a few survive, you play as Stepchild whom crash landed onto one of the mines of the Stroggs and now you much survive, kill the Widow and blow up the Gravity Well letting everyone survive.

This game bleeds Quake 2 and is an excellent expansion, sure it is a tad short at only 14 levels, but just like the original and the Reckoning it is made up of Hub Worlds, called Units, there are 5 (There are 10 in the original game). Every hub has a central mission and many mini missions that add up to finishing that central one. From blowing up the mine core to killing the Widow there is quite a bit of variety for such a small expansion pack.

The new weapons are cool in their own right, sure they won't replace the BFK10k but why would they? If they did then the game's challenge would be a mininum. The weapons range from a Nailgun from Quake 1 to a lazer that burns people! It is a ton of fun to use the weapons and adds more variety. The new enemies are mostly just upgrades of the originals, but there are some brand new ones with spiders that climb on the roof!

The final boss, not going to spoil it but, is a lot more fun then the previous attempt on Reckoning, mostly because its a whole new boss and not just a redesigned arena version of the original.

The levels are nice and have interestning areas to explore, from the unstable mines to a toxtic waste dump there sure is a nice ammount of variety here. And is just fun to explore everything.

Do I recomend this? No and Yes, I recomend playing Quake 2 and only if you like that then play this, because this is an expansion after all.

However, if you are a diehard Quake fan like me then play it if you haven't already!

Bu inceleme yararlı oldu mu? Evet Hayır Komik
10 kişiden 8 tanesi (80%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 15.0 saat
Yayınlanma: 6 Kasım 2015
Synopsis:

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggo's, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

Quake 2 Ground Zero is a expansion pack for the 1997 Smash hit Quake 2. The expansion pack adds new bosses, weapons and new Stroggo's to slaughter. The new weapons leave something to be desired. For example the ETF Rifle which is basically a clone of the first Quake's nail gun is mediocore at best, especially on the high difficulties. Poor bullet velocity but average damage. The Proximity grenade launcher is pretty much exactly the same as the normal grenade launcher but attaches grenades to walls which explode if you or a enemy comes close, The rest of the other weapons arent worth mentioning.

The new enemies in general are fun to dispatch and not to difficult even on Nightmare difficulty. However a new enemy was introduced namely "Wall Turrets" which are little security guns which fire as soon as they see you, And worst of all the wonderful map designers though it would be great to put these in the crappiest places you almost never look at. I lost count of how many times i would enter a door way only to get shot in the back of the head due to a turret mounted directly above the door frame. This was probably my biggest gripe with this game.

Then come the bosses. Oh God the bosses.... If your playing on nightmare difficulty you will learn a lesson in sheer frustration. My only word of advice is ensure you use ammo sparingly at all times and save up all the Cell packs you can.

My final thoughts are that while this expansion pack was enjoyable, but the difficulty spikes can really push your patience limit.

Final Score 70/100
Bu inceleme yararlı oldu mu? Evet Hayır Komik
14 kişiden 10 tanesi (71%) bu incelemeyi yararlı buldu
7 kişi bu incelemeyi komik buldu
Tavsiye Edilmiyor
kayıtlarda 13.4 saat
Yayınlanma: 23 Eylül 2015
Remember one thing when playing this expansion.
Sentry Turrets! Sentry Turrets! Sentry Turrets!
The game its self is good, but with those sentry in every corner it's nearly impossible to pass the game on Hard. Who needs bosses when you could just add 100 Sentry Turrets!!!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 7 tanesi (78%) bu incelemeyi yararlı buldu
3 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
Yayınlanma: 18 Ağustos 2011
THESE EARTHQUKES AREN'T GONNA SIMULATE THEMSELVES
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 0.0 saat
Yayınlanma: 22 Kasım 2012
Same deal as the last mission pack but now you must battle the spider queen!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 3.8 saat
Yayınlanma: 7 Aralık 2011
Quake 2 Ground Zero is a second mission pack that has been released for the official game. Created by Rogue Entertainment, developers of Strife (A great game btw) putted much more love and challenge than Xatrix's The Reckoning, 1st mission pack for Quake 2. What do i mean by that? I shall reveal it!

The pack gives you some new weapons such as the powerful ETF Rifle that acts like a Nailgun from Quake 1 with the ability to penetrate the shields or a Tesla Mine which shoots lightning to anyone except you at the very short range with less damage, commonly used to distract or lure the enemy for a better shot. There are also other weapons you can find but i ain't gonna spoil the fun in here other than the fact that this expansion has more new weapons than the previous one.

Like The Reckoning, you have new enemies to deal with, although less than the 1st expansion but it is compensated by their health and their abilities. Such as the sneaky Stalker that attack from unexpected way, DESPICABLE turrets that shoots their chosen ammo such as rockets, blaster or railgun which are extremely smart and more.

Speaking of the smart enemies, Rogue Entertainment has updated the AI for all of the older enemies as well like: Enforcer won't load his chaingun to shoot, Gunners' grenades are more accurate and worst of all, Tanks are even bigger ♥♥♥♥♥♥♥s as they will IMMEDIATELY shoot rockets at you once you leave the cover which turns them into the most annoying and worst enemy to deal with (Yet ONE new enemy will give you even hard time to kill him than the Tank itself).

As hard as it looks like, the Ground Zero brings more new powerups such as the downgraded Quad Damage which is more common to find called "Double Damage", Defender Sphere which reduces your damage you recieve and attacks the enemy etc. Although the multiplayer lets you use even more new powerups than the single player. Oh and no Invulnerability powerup, as it has been replaced with one of the powerups.

Onverall, this expansion will offer you the biggest challenge of all Quake's mission packs giving you new powerups and weapons to play along with new enemies to deal with. Hope your skill is high....as you will need it.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
8 kişiden 5 tanesi (63%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 0.9 saat
Yayınlanma: 10 Aralık 2013
An alright expansion.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
9 kişiden 5 tanesi (56%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 5.2 saat
Yayınlanma: 27 Şubat 2015
A mostly good expansion pack let down by annoying turrets that interrupt the pace of the game.
Still worth checking out if you enjoy Quake.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
13 kişiden 7 tanesi (54%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Edilmiyor
kayıtlarda 0.2 saat
Yayınlanma: 21 Şubat 2015
Short version: avoid this and play the infinitely-superior Reckoning instead. Long version: Rogue apparently thought they were still making Strife, which means that a Q2 mission pack somehow features confusing and maze-like maps with terrible backtracking elements. The new weapons range from passable to useless, with the reskinned splash-damaging nailgun being the best, and the chainfist being the worst, since you're required to get up-close to the average Q2 enemy to use it, universally-known as a terrible idea

And to complain about both, the level design severely-limits how you can effectively-use the rocket and grenade launcher, two things a Quake game should never have an issue accommodating by design. The cramped and compacted rooms and corridors make using both either suicidal or a total waste of ammo, as enemies will either be on hard-to-hit ledges, blocked by walls/poles/architecture, or too close to where you bathe in the splash damage yourself

And then the ENEMIES, every new enemy is a horrible pain to deal with, and not in the fun strategy-deducing way, but the projectiles-that-might-as-well-be-hitscan way, I'm looking at YOU, plasma-shooting spider-thing. The worst addition however is the fact that there are autotracking sentry turrets EVERYWHERE, you generally can't go a minute or two without running-into one, and they hurt, a LOT. They take forever to destroy due to the fact you have to be constantly-moving in order to avoid either their painful blaster shot, or usually-instagibbing rocket shot, and they have an ungodly amount of health for a fixture, so better make sure you actually hit them
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 3 tanesi (50%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 0.1 saat
Yayınlanma: 20 Ocak 2015
Pros:

+ even more Stroggs to kill!
+ hardcore gameplay
+ nicely designed levels
+ fantastic atmosphere
+ sound effects
+ nice story
+ good variety of enemies
+ great set of weapons
+ pretty good ending

Cons:

- no music in Steam version
- sometimes too hard (evil, &%$@# turrets, grrrr)
- terrible voice acting in intro video

One word review: Evil

8/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 1.9 saat
Yayınlanma: 28 Şubat 2015
If you liked QUAKE II then you will LOVE this mission pack! It took me 7 hours to finish too! It adds some new weapons and is not as challenging as the last mission pack, but I got more enjoyment out of this one, plus you get a new really cool final boss! If you liked QUAKE II you should get QUAKE II Ground Zero!
10/10
(P.S. If you can't launch this mission pack you will need to right click on QUAKE II, click properties, and click launch options. Then you need to type in: "+set game rogue" (without the " "). Then just launch QUAKE II and it should launch this DLC)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 3 tanesi (50%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
Yayınlanma: 31 Aralık 2012
THIS IS DISRESPECTFUL
'MERKA
NEVER FORGET
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
Yayınlanma: 4 Ocak 2013
More missions for Quake 2 is always good, right?
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 1 tanesi (33%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Edilmiyor
kayıtlarda 0.3 saat
Yayınlanma: 1 Eylül 2015
Note: Game doesn't start correctly on Steam, have to set "+set game rogue" as launch option on Quake II or start .bat file in install directory, which is why I have no playtime.

To me, both this and Dissolution of Eternity are the worse mission packs of the bunch, respectively for each game. But Ground Zero is outright bad at times, unlike DoE. The uninspired level design and tedious encounters (particularly with the new enemies) make for a frustrating experience. When you enter a room and are immediately killed because you failed to account for two rocket turrets behind you while fighting off 3 gunners, it's hard not to feel cheated by the game. Ground Zero is unfairly difficult, and what I mean by that is that it isn't challenging in a fun way. DOOM and Quake are challenging in fun ways. You keep dying, but you keep loading that save again to get back in it. I can't say the same for Ground Zero.

I recommend that you play another game of the time period or replay Quake II, because Ground Zero is just monotonous. It's not bad. but it's also anything but fun.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 5.0 saat
Yayınlanma: 22 Aralık 2014
I gotta say this expansion pack is definitely a huge improvement from the first one.
In this one you play as a soldier named stepchild and your mission is to land on the planet and destroy the Gravity Well.
Simple as that. Well this time around you fight some new enemies. From spiders that make cute noises when you kill em to damn annoying turrets from what seems like every corner to getting new weapons as well.
You get your good old classic nailgun back.(My old love) A plasma beam cannon to some Tesla mines and more.
Still same 5 chapters but they're actually fun to play and not annoying like the first expansion pack was.
All in all i gotta say this is by far a pretty fun expansion pack.
8/10. Amazing.
Still Steam overlay is broken sadly.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
Yayınlanma: 29 Kasım 2010
a Good expansion to a great game.

7.5/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik
8 kişiden 3 tanesi (38%) bu incelemeyi yararlı buldu
4 kişi bu incelemeyi komik buldu
Tavsiye Edilmiyor
kayıtlarda 15.8 saat
Yayınlanma: 17 Ağustos 2015
I am talk about the new things of this mission pack. So, My [QUAKE 2] review is here!

First! I am really apologize of the QUAKE fans, I know they won't agree with this review.

So, I really enjoyed the main [QUAKE 2] and the first mission pack the [QUAKE II Mission Pack: The Reckoning] games. So, I expected to this will be same good as those. And it maybe does.

The hard thing about my decision why I dislike this mission pack only just ONE THING! So, I was thinking a lot to what I will write here.

My decision I dislike this mission pack, because of the 'Sentry Turrets'!
Those sentry turrets makes me a really annoyed time by time and again and again.
The big annoying thing to those sentry turrets;
-are everywhere,
-and when I revisited a place where I was in later, then there be more sentry turrets,
-and those sentry turrets are hiding on the floor and almost same color as the wall,
-and those are too many,
-and those cause much damage to you!

My [F6] and [F9] (quick save and load) buttons worn out by the time when I finished this mission pack.

Well, I guess those sentry turrets destroyed that QUAKE atmosphere what I had liked.

Good things:
-Strange good atmosphere.
-Low hardware requirements and runs well.
-Seems like hack-and-slash.

Bad thing:
-Must install the [Ultimate Quake II Patch] for the original-full experience.
-Can not disable the mouse accelerate. (I used to it)
-Steam overlay does not work yet.
-Nerve-racking Sentry Turrets!

http://steamcommunity.com/sharedfiles/filedetails/?id=113174182

I do not recommend this mission pack those who do not bear the annoying things and who easily become angry.

Those are positive reviews!
QUAKE II Mission Pack: The Reckoning
QUAKE II
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 2 tanesi (33%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
Yayınlanma: 4 Temmuz 2011
ground zero thats offensive
Bu inceleme yararlı oldu mu? Evet Hayır Komik