Mettere fuori combattimento il Big Gun sembrava abbastanza semplice, a parte il fatto che gli Strogg erano in attesa. Tu, e pochi marines come te, siete i fortunati. Siete arrivati a terra tutti interi e siete ancora in grado di contattare la flotta.
Valutazione degli utenti:
Complessivamente:
Nella media (39 recensioni) - 39 recensioni degli utenti (69%) per questo gioco sono positive.
Data di rilascio: 1 set 1998

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Requires the Steam version of QUAKE II to play

Acquista QUAKE II Mission Pack: Ground Zero

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Pacchetti che includono questo gioco

Acquista QUAKE Collection

Include 8 articoli: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

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Informazioni sul gioco

Mettere fuori combattimento il Big Gun sembrava abbastanza semplice, a parte il fatto che gli Strogg erano in attesa. Tu, e pochi marines come te, siete i fortunati. Siete arrivati a terra tutti interi e siete ancora in grado di contattare la flotta. Il Gravity Well, la più recente arma Strogg nel suo arsenale contro l'umanità, è operativo. Con la flotta intorno a Stroggos, il 5% delle forze di terra sopravvissute, e quel numero che si assottiglia di secondo in secondo, i tuoi ordini sono cambiati: liberare i tuoi compagni. Distruggere il Gravity Well.

  • Nuovi Nemici - Lo Stalker, le Torrette, il Daedalus, il Medic Commander, il Carrier, e la Black Widow.
  • 14 Nuovissimi livelli e 10 nuovi livelli deathmatch.
  • Nuovi Power-Ups - Power-Ups specifici per il deathmatch: Vengeance Sphere, Hunter Sphere, ed Anti-matter bomb.
  • Nuove Armi - La Motosega, il fucile ETF e il Plasma Beam.

Requisiti di sistema

    Requisiti Minimi: Un computer compatibile al 100% con Windows XP/Vista

Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Nella media (39 recensioni)
Pubblicate di recente
Cody1075
( 8.2 ore in totale )
Pubblicata: 26 giugno
If you liked QUAKE II then you will like this mission pack! It took me 7 hours to finish too! It adds some new weapons and a new final boss! It isn't as challenging as the last mission pack and the turrets are annoying, but I got more enjoyment out of this expansion. There is even a secret you can find that disguises you as a strogg! If you liked QUAKE II then you should get QUAKE II: Ground Zero!
9/10
(If you can't launch this mission pack you will need to right click on QUAKE II, click properties, and click launch options. Then you need to type in: "+set game rogue" (without the " "). Then just launch QUAKE II and it should launch this expansion)
mrflunchy
( 7.3 ore in totale )
Pubblicata: 16 giugno
Would be a decent slice of Quake II, if it weren't for the ****ing turrets absolutely everywhere. Now, you might be thinking - "Turrets? That doesn't sound too bad?"

Wrong.

They're camouflaged, fire rockets or plasma blasts that take off 20-30 points of life with each shot and take two railgun slugs or three rockets to destroy. They all but ruin the game.
JD Herrera
( 2.5 ore in totale )
Pubblicata: 4 giugno
Quake II: Ground Zeroes * 6/10

Quake II Ground Zeroes is one of the two Expansion packs for Quake II. There's not much to say, this expansion consist of a fistful of "hubs" with different levels each. The gameplay remains unchanged, and the only particular things are a couple monsters and weapons added. The level structure here looks flawed to me as I've run into a couple of incongruence or conflict with mission objectives inside the same Hub (for example go to a level to grab a disc, change level to modify the disc, take it again and go to the previous level again... But once you get there the doors are locked. Ok, let's get back again, there will be another exit... the objective says to modify the disc again... really? Ok, let's do it. Let's find another way and grab that blue key, I might want to look past that blue door... Objective has changed asking me to walk back the same path it asked me two levels back?).
This pack is appropriate for those who just want more quake two and don't need any particular revolution in gameplay to enjoy the game and most importantly have the patience to deal with possible objective paradoxes.
Since this is an expansion pack it requires the original Quake 2 installed and because of this it presents the same incompatibilities of the original game.

I don't recommend this expansion pack because even I didn't enjoy at all the Objective paradoxes, that's an issue given by bad level design. I give 6/10 anyways because someone might still enjoy the extra actions and maps.

+++PROs+++
  • ENGINE. The Quake II Engine is quite old now, but it still is enjoyable nowadays.
  • SOUNDTRACK. Very Badass Soundtrack. 'Nuff said...
---CONs---
  • OBJECTIVE PARADOX. The Hub system in quake 2 isn't really smooth and logic, as enemies will respawn and past objectives might reset (doors, lowered bridges, keys, discs and whatsoever), especially in this Expansion pack. I know it might be me, I could have tried harder, but honestly I still believe the developers should have designed and programmed better to prevent these kind of boring situations.
  • COMPATIBILITY ISSUES. This expansion presents the same compatibility issues you might run into with the original Q2. Luckily there's the Steam community with various solutions and patches that will make this game run flawlessly, as if your i7 with your GTX 970 was an MMX with a Vodoo 3dfx... And, seriously, if you want to exploit more your hardware you can always look up for some Port that will load the game for you with enhanced graphics.
fjk1138
( 9.2 ore in totale )
Pubblicata: 6 maggio
Excellent add-on for an already excellent game.
Mean Mr. Mustard
( 4.7 ore in totale )
Pubblicata: 17 aprile
Mean Mr. Mustard's short Quake II Mission Pack: Ground Zero review

1) Essential - buy it NOW
2) Recommended - buy it on sale
3) Avoid

Time to complete – 4 hours
Played multiplayer? No
Worth revisiting? No, definitely worth a playthrough but not memorable enough for a second

Best part – More Quake II, if you like Quake II this is more of the same but with the usual expansion pack extras. i.e. more weapons, enemies, levels etc
Worst part – Doesn't really have a standout moment, making this quite forgettable. Still, you'll easily get your monies worth.
messages.lc
( 8.4 ore in totale )
Pubblicata: 14 marzo
This is even worse than the Quake II: The Reckoning Mission Pack.

Talk about tedious. At least The Reckoning waited to put the boring mobs that take 15 shots to kill on the last levels. And, unlike The Reckoning, this has a lot more to do with random luck than skill.

Sentry turrets are everywhere, take 3 rockets each to kill, and shoot with damn-near perfect timing the second any part of your body becomes visible. The sight is still WAY OFF, which makes aiming with the sight even harder than without it. Spider droids can't be stunned and fire in almost random locations. If you get hit, -25 health. No matter how full your health or how skilled you are, run into the two mobs who totally randomly decide to fire with perfect aim and you're dead. Have fun saving on a near-constant basis, even on medium difficulty.

On top of it, there are plenty of droids that take too many shots to kill, so goodbye ammo and hello tedium. Add that some can even rezz the others while you're taking said 15 shots at them, and I start to get REALLY bored. And it's not like they're bosses so they're well-scripted and interesting; they're just normal mobs that take 15 shots to kill. It adds up and just becomes pure tedium.

The new mobs and guns are interesting, so it's a shame they made the game stupidly tedious and randomized. No tactics or skill will help.

It's almost like you have to exploit the bugs in the code to win, which is stupid and completely takes you out of the fact that you're fighting evil cyborgs. I don't need to prove that I'm good at a 20-year-old game, so just forget this P.o.S.
What a waste of time.
Foxysen
( 0.1 ore in totale )
Pubblicata: 27 gennaio
Quake 2 Mission Pack: Ground Zero is the second mission pack for the game, being made by Rogue Entertainment and released in 1998. Comes with new single campaign, new mosnters, weapons, items and such.

Once again id software game that doesn't work out of box. Steam box, that is. May as well copy-paste from review of previous mission pack:
This game will not even launch properly without some work. The simplest way is to open game's folder and edit "ground_zero.bat" to delete "+set cddir D:\data\max" line from it. Then launch this .bat file. Steam will count you as launching Quake 2, by the way. Or you can use source port if you don't care about Vanilla experience.

The music once again was not included. You will have to track it down in some way or another. Or find retail copy. Unless you use source port, Quake 2 reads Redbook music from the first disc drive. You also will have to find and learn neat _inmm program to make music loop correctly.

And then there is lack of widescreen support by default, albeit I heard it can easily be edited in config or with source port.
Oh, and it would slutter for me a lot. Unless I would go into Video options in game's menu and then exit, as it got fixed by itself.
It also doesn't seem to save configuration so you have to redo in-game options tweaks everytime you launch it.

Multiplayer community, well, I didn't check personally. But I think that it uses same stuff as Quake 2 and no one uses expansions packs.

The plot of this mission pack is simple. Once again we follow another soldier during human's attack on Strogg planet. And this time you have totally unawesome name "stepchild" and have to politely blow up Gravity Well which trapped human's fleet in planet orbit who are being actively shot by the Big Gun. Good thing you managed to crash.

This time around the level structure of main campaign changed a bit. Rogue Entertainment, makers of Strife, made Quake 2's kinda-there-hubs take a next step, as their levels are now huge, mazey and may require backtracking. There is still one certain linear way to get through the unit and game usually tells you what to do next in objective, like "go back to previous level now". Or "turn on the three valves" and then you will be spending your time in the level, poking around as you didn't care to remember where valves were.

Sad thing is that while I enjoy such exploration aspect, but Quake 2 setting isn't Hexen. It's the kind of setting that is cool in short burst, not the one you want to explore. It's nothing but a boringish black-red tech stuff of tech generic evilness. Of RED colored OpenGL lights. With some heavy-whatever-you-count guitar music grinding on your ears after a while. So eh, not so awesome idea after all.

You also was given new tools to handle enemies. There is EDF-something that is actually just a nailgun from Q1. Ohai my baby. It's supposed to ignore target's armor and thus in single it's only useful only against new modifications for those jetpack soldiers with shield. Oh well. Plus some continious laser that eats cell ammo like no tommorow, so much that I feel I will rather use BFG than that. Plus grenade launcher that throws proximity mines that are tad weak to be used as a mine. I just shot them when I didn't want grenades to bounce away. Oh, and there is a chainsaw. Chainfist, actually. By the golden holy rule of 90's FPS, it's a melee weapon that sucks.
Too bad that developers forgot to set keybinds to some of those weapons, so you either have to learn how to make autoexec files or just have to select them clumpsily from inventory.

Then from inventory weapons you got new Double Damage. It's like Quad Damage, but half as good, but more common. Then there is VR Googles which will put you into R-ZONE! Or at least make objects fully red. And various spheres that float above you and do something. Like, Sphere of Defender shoots back at whoever injured you. And then there are gimmicky Tesla throwable devices. Once landed, they take a while to set up and then zap at nearby enemies. Too bad that monsters AI was programmed to not enter this device's range and just to shoot it immeditly, thus there are very little uses for it. Only as distraction. Weapon switching speed in Quake 2 is too slow for much use otherwise.

But then come the new enemies. Well, there are spider things who can crawl over ceiling and play dead. Fool me once, gib them all. New modification of jetpack Strogg with shield in front. Medic Strogg is now actually dangerous as he also spawns other Stroggs around himself, thus being number one priority target. And good reason to pull out BFG. And there are totally new bosses. Final bosses are supposed to replicate powerups that you currently use, so using Quad Damage means that they do quad damage as well. It still doesn't help to save them much, at least on Normal. Still, awesome.

Oh. And turrets.
Freaking turrets.
While the first hub has none, the game is going to slowly cover the levels with them, hidden and placed in all the corners that you don't expect to see them. They are small, they take 2-3 rockets or railgun shots, they shoot high damage projectiles and often come out from hiding behind you. Even worse if they are armed with rockets. Their AI is also pain, as they predict your movement to shoot ahead and can even keep shooting near the corner where you hid away. In other words, they are pain in the back. And while you may learn to handle them better, despite having to quickload when you get surprised anyway, it doesn't fit to Quake 2 pace at all.

Oh, and they say that they improved AI. Mostly means that they made enemies harder. Mostly by making them take less time to shoot. All yay being shot by light guard right as you peek around corner. Light Guards are also more aggresive. And Stroggs shoot grenades more accurately, which might be a good change. Oh, and there are some scripted events too, like shooting something explosive near you as you enter the room.

Overall, with all the difficulty spikes and pacing problems, partly thanks to turrets, as well as setting getting old before the end of a game I think that this mission pack is skippable. Really, not all that fun.
ProDoctoR1987
( 13.6 ore in totale )
Pubblicata: 4 dicembre 2015
HAHAHHAHAHAH Super :)

Wow, I think this is the most challenging of Quake 2 !

Finished Quake 2 and expansions today on Nightmare difficulty :)

What a BLAST :)

Cromat
( 15.0 ore in totale )
Pubblicata: 6 novembre 2015
Synopsis:

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggo's, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

Quake 2 Ground Zero is a expansion pack for the 1997 Smash hit Quake 2. The expansion pack adds new bosses, weapons and new Stroggo's to slaughter. The new weapons leave something to be desired. For example the ETF Rifle which is basically a clone of the first Quake's nail gun is mediocore at best, especially on the high difficulties. Poor bullet velocity but average damage. The Proximity grenade launcher is pretty much exactly the same as the normal grenade launcher but attaches grenades to walls which explode if you or a enemy comes close, The rest of the other weapons arent worth mentioning.

The new enemies in general are fun to dispatch and not to difficult even on Nightmare difficulty. However a new enemy was introduced namely "Wall Turrets" which are little security guns which fire as soon as they see you, And worst of all the wonderful map designers though it would be great to put these in the crappiest places you almost never look at. I lost count of how many times i would enter a door way only to get shot in the back of the head due to a turret mounted directly above the door frame. This was probably my biggest gripe with this game.

Then come the bosses. Oh God the bosses.... If your playing on nightmare difficulty you will learn a lesson in sheer frustration. My only word of advice is ensure you use ammo sparingly at all times and save up all the Cell packs you can.

My final thoughts are that while this expansion pack was enjoyable, but the difficulty spikes can really push your patience limit.

Final Score 70/100
Szaman
( 13.4 ore in totale )
Pubblicata: 23 settembre 2015
Remember one thing when playing this expansion.
Sentry Turrets! Sentry Turrets! Sentry Turrets!
The game its self is good, but with those sentry in every corner it's nearly impossible to pass the game on Hard. Who needs bosses when you could just add 100 Sentry Turrets!!!
Recensioni più utili  Negli scorsi 30 giorni
6 persone su 6 (100%) hanno trovato questa recensione utile
Sconsigliato
2.5 ore in totale
Pubblicata: 4 giugno
Quake II: Ground Zeroes * 6/10

Quake II Ground Zeroes is one of the two Expansion packs for Quake II. There's not much to say, this expansion consist of a fistful of "hubs" with different levels each. The gameplay remains unchanged, and the only particular things are a couple monsters and weapons added. The level structure here looks flawed to me as I've run into a couple of incongruence or conflict with mission objectives inside the same Hub (for example go to a level to grab a disc, change level to modify the disc, take it again and go to the previous level again... But once you get there the doors are locked. Ok, let's get back again, there will be another exit... the objective says to modify the disc again... really? Ok, let's do it. Let's find another way and grab that blue key, I might want to look past that blue door... Objective has changed asking me to walk back the same path it asked me two levels back?).
This pack is appropriate for those who just want more quake two and don't need any particular revolution in gameplay to enjoy the game and most importantly have the patience to deal with possible objective paradoxes.
Since this is an expansion pack it requires the original Quake 2 installed and because of this it presents the same incompatibilities of the original game.

I don't recommend this expansion pack because even I didn't enjoy at all the Objective paradoxes, that's an issue given by bad level design. I give 6/10 anyways because someone might still enjoy the extra actions and maps.

+++PROs+++
  • ENGINE. The Quake II Engine is quite old now, but it still is enjoyable nowadays.
  • SOUNDTRACK. Very Badass Soundtrack. 'Nuff said...
---CONs---
  • OBJECTIVE PARADOX. The Hub system in quake 2 isn't really smooth and logic, as enemies will respawn and past objectives might reset (doors, lowered bridges, keys, discs and whatsoever), especially in this Expansion pack. I know it might be me, I could have tried harder, but honestly I still believe the developers should have designed and programmed better to prevent these kind of boring situations.
  • COMPATIBILITY ISSUES. This expansion presents the same compatibility issues you might run into with the original Q2. Luckily there's the Steam community with various solutions and patches that will make this game run flawlessly, as if your i7 with your GTX 970 was an MMX with a Vodoo 3dfx... And, seriously, if you want to exploit more your hardware you can always look up for some Port that will load the game for you with enhanced graphics.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
Sconsigliato
7.3 ore in totale
Pubblicata: 16 giugno
Would be a decent slice of Quake II, if it weren't for the ****ing turrets absolutely everywhere. Now, you might be thinking - "Turrets? That doesn't sound too bad?"

Wrong.

They're camouflaged, fire rockets or plasma blasts that take off 20-30 points of life with each shot and take two railgun slugs or three rockets to destroy. They all but ruin the game.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
8.2 ore in totale
Pubblicata: 26 giugno
If you liked QUAKE II then you will like this mission pack! It took me 7 hours to finish too! It adds some new weapons and a new final boss! It isn't as challenging as the last mission pack and the turrets are annoying, but I got more enjoyment out of this expansion. There is even a secret you can find that disguises you as a strogg! If you liked QUAKE II then you should get QUAKE II: Ground Zero!
9/10
(If you can't launch this mission pack you will need to right click on QUAKE II, click properties, and click launch options. Then you need to type in: "+set game rogue" (without the " "). Then just launch QUAKE II and it should launch this expansion)
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
9 persone su 11 (82%) hanno trovato questa recensione utile
Consigliato
0.0 ore in totale
Pubblicata: 7 dicembre 2010
Ground Zero was the second mission pack released for Quake II. This pack had a lot of new features as well as some new level designs, but most of all new single-player missions! Buy this for more single-player missions in Quake II.
Questa recensione ti è stata utile? No Divertente
13 persone su 19 (68%) hanno trovato questa recensione utile
8 persone hanno trovato questa recensione divertente
Sconsigliato
13.4 ore in totale
Pubblicata: 23 settembre 2015
Remember one thing when playing this expansion.
Sentry Turrets! Sentry Turrets! Sentry Turrets!
The game its self is good, but with those sentry in every corner it's nearly impossible to pass the game on Hard. Who needs bosses when you could just add 100 Sentry Turrets!!!
Questa recensione ti è stata utile? No Divertente
9 persone su 12 (75%) hanno trovato questa recensione utile
Consigliato
15.0 ore in totale
Pubblicata: 6 novembre 2015
Synopsis:

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggo's, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

Quake 2 Ground Zero is a expansion pack for the 1997 Smash hit Quake 2. The expansion pack adds new bosses, weapons and new Stroggo's to slaughter. The new weapons leave something to be desired. For example the ETF Rifle which is basically a clone of the first Quake's nail gun is mediocore at best, especially on the high difficulties. Poor bullet velocity but average damage. The Proximity grenade launcher is pretty much exactly the same as the normal grenade launcher but attaches grenades to walls which explode if you or a enemy comes close, The rest of the other weapons arent worth mentioning.

The new enemies in general are fun to dispatch and not to difficult even on Nightmare difficulty. However a new enemy was introduced namely "Wall Turrets" which are little security guns which fire as soon as they see you, And worst of all the wonderful map designers though it would be great to put these in the crappiest places you almost never look at. I lost count of how many times i would enter a door way only to get shot in the back of the head due to a turret mounted directly above the door frame. This was probably my biggest gripe with this game.

Then come the bosses. Oh God the bosses.... If your playing on nightmare difficulty you will learn a lesson in sheer frustration. My only word of advice is ensure you use ammo sparingly at all times and save up all the Cell packs you can.

My final thoughts are that while this expansion pack was enjoyable, but the difficulty spikes can really push your patience limit.

Final Score 70/100
Questa recensione ti è stata utile? No Divertente
10 persone su 14 (71%) hanno trovato questa recensione utile
Consigliato
1.5 ore in totale
Pubblicata: 6 dicembre 2014
Firstly, Quake 2 IS and will ALWAYS BE my favorite FPS of all time, a nice story, incredible music, fun enemies, and an excellent campaign with hub worlds which are still VERY rare today and work flawlessly in Quake 2. But this isn't a Quake 2 review.

Quake 2 Mission Pack 2: Ground Zero is the final installement of the Quake 2 trilogy (Excluding Zaero and Juggernaut, both of which I am trying to find at a decent price ESPECIALLY Zaero over 50 dollars for just the disk!) But that is besides the point.

The story is pretty much, after the events of Quake 2 and the Reckoning, all the units are attempting to leave orbit because of their victory... however they can't because the Strogg's Gravity Well is forcing them in oribt. Quickly, they send a bunch of units down but only a few survive, you play as Stepchild whom crash landed onto one of the mines of the Stroggs and now you much survive, kill the Widow and blow up the Gravity Well letting everyone survive.

This game bleeds Quake 2 and is an excellent expansion, sure it is a tad short at only 14 levels, but just like the original and the Reckoning it is made up of Hub Worlds, called Units, there are 5 (There are 10 in the original game). Every hub has a central mission and many mini missions that add up to finishing that central one. From blowing up the mine core to killing the Widow there is quite a bit of variety for such a small expansion pack.

The new weapons are cool in their own right, sure they won't replace the BFK10k but why would they? If they did then the game's challenge would be a mininum. The weapons range from a Nailgun from Quake 1 to a lazer that burns people! It is a ton of fun to use the weapons and adds more variety. The new enemies are mostly just upgrades of the originals, but there are some brand new ones with spiders that climb on the roof!

The final boss, not going to spoil it but, is a lot more fun then the previous attempt on Reckoning, mostly because its a whole new boss and not just a redesigned arena version of the original.

The levels are nice and have interestning areas to explore, from the unstable mines to a toxtic waste dump there sure is a nice ammount of variety here. And is just fun to explore everything.

Do I recomend this? No and Yes, I recomend playing Quake 2 and only if you like that then play this, because this is an expansion after all.

However, if you are a diehard Quake fan like me then play it if you haven't already!

Questa recensione ti è stata utile? No Divertente
7 persone su 10 (70%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
Consigliato
Pubblicata: 18 agosto 2011
THESE EARTHQUKES AREN'T GONNA SIMULATE THEMSELVES
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
Sconsigliato
0.1 ore in totale
Pubblicata: 27 gennaio
Quake 2 Mission Pack: Ground Zero is the second mission pack for the game, being made by Rogue Entertainment and released in 1998. Comes with new single campaign, new mosnters, weapons, items and such.

Once again id software game that doesn't work out of box. Steam box, that is. May as well copy-paste from review of previous mission pack:
This game will not even launch properly without some work. The simplest way is to open game's folder and edit "ground_zero.bat" to delete "+set cddir D:\data\max" line from it. Then launch this .bat file. Steam will count you as launching Quake 2, by the way. Or you can use source port if you don't care about Vanilla experience.

The music once again was not included. You will have to track it down in some way or another. Or find retail copy. Unless you use source port, Quake 2 reads Redbook music from the first disc drive. You also will have to find and learn neat _inmm program to make music loop correctly.

And then there is lack of widescreen support by default, albeit I heard it can easily be edited in config or with source port.
Oh, and it would slutter for me a lot. Unless I would go into Video options in game's menu and then exit, as it got fixed by itself.
It also doesn't seem to save configuration so you have to redo in-game options tweaks everytime you launch it.

Multiplayer community, well, I didn't check personally. But I think that it uses same stuff as Quake 2 and no one uses expansions packs.

The plot of this mission pack is simple. Once again we follow another soldier during human's attack on Strogg planet. And this time you have totally unawesome name "stepchild" and have to politely blow up Gravity Well which trapped human's fleet in planet orbit who are being actively shot by the Big Gun. Good thing you managed to crash.

This time around the level structure of main campaign changed a bit. Rogue Entertainment, makers of Strife, made Quake 2's kinda-there-hubs take a next step, as their levels are now huge, mazey and may require backtracking. There is still one certain linear way to get through the unit and game usually tells you what to do next in objective, like "go back to previous level now". Or "turn on the three valves" and then you will be spending your time in the level, poking around as you didn't care to remember where valves were.

Sad thing is that while I enjoy such exploration aspect, but Quake 2 setting isn't Hexen. It's the kind of setting that is cool in short burst, not the one you want to explore. It's nothing but a boringish black-red tech stuff of tech generic evilness. Of RED colored OpenGL lights. With some heavy-whatever-you-count guitar music grinding on your ears after a while. So eh, not so awesome idea after all.

You also was given new tools to handle enemies. There is EDF-something that is actually just a nailgun from Q1. Ohai my baby. It's supposed to ignore target's armor and thus in single it's only useful only against new modifications for those jetpack soldiers with shield. Oh well. Plus some continious laser that eats cell ammo like no tommorow, so much that I feel I will rather use BFG than that. Plus grenade launcher that throws proximity mines that are tad weak to be used as a mine. I just shot them when I didn't want grenades to bounce away. Oh, and there is a chainsaw. Chainfist, actually. By the golden holy rule of 90's FPS, it's a melee weapon that sucks.
Too bad that developers forgot to set keybinds to some of those weapons, so you either have to learn how to make autoexec files or just have to select them clumpsily from inventory.

Then from inventory weapons you got new Double Damage. It's like Quad Damage, but half as good, but more common. Then there is VR Googles which will put you into R-ZONE! Or at least make objects fully red. And various spheres that float above you and do something. Like, Sphere of Defender shoots back at whoever injured you. And then there are gimmicky Tesla throwable devices. Once landed, they take a while to set up and then zap at nearby enemies. Too bad that monsters AI was programmed to not enter this device's range and just to shoot it immeditly, thus there are very little uses for it. Only as distraction. Weapon switching speed in Quake 2 is too slow for much use otherwise.

But then come the new enemies. Well, there are spider things who can crawl over ceiling and play dead. Fool me once, gib them all. New modification of jetpack Strogg with shield in front. Medic Strogg is now actually dangerous as he also spawns other Stroggs around himself, thus being number one priority target. And good reason to pull out BFG. And there are totally new bosses. Final bosses are supposed to replicate powerups that you currently use, so using Quad Damage means that they do quad damage as well. It still doesn't help to save them much, at least on Normal. Still, awesome.

Oh. And turrets.
Freaking turrets.
While the first hub has none, the game is going to slowly cover the levels with them, hidden and placed in all the corners that you don't expect to see them. They are small, they take 2-3 rockets or railgun shots, they shoot high damage projectiles and often come out from hiding behind you. Even worse if they are armed with rockets. Their AI is also pain, as they predict your movement to shoot ahead and can even keep shooting near the corner where you hid away. In other words, they are pain in the back. And while you may learn to handle them better, despite having to quickload when you get surprised anyway, it doesn't fit to Quake 2 pace at all.

Oh, and they say that they improved AI. Mostly means that they made enemies harder. Mostly by making them take less time to shoot. All yay being shot by light guard right as you peek around corner. Light Guards are also more aggresive. And Stroggs shoot grenades more accurately, which might be a good change. Oh, and there are some scripted events too, like shooting something explosive near you as you enter the room.

Overall, with all the difficulty spikes and pacing problems, partly thanks to turrets, as well as setting getting old before the end of a game I think that this mission pack is skippable. Really, not all that fun.
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Pubblicata: 21 febbraio 2015
Short version: avoid this and play the infinitely-superior Reckoning instead. Long version: Rogue apparently thought they were still making Strife, which means that a Q2 mission pack somehow features confusing and maze-like maps with terrible backtracking elements. The new weapons range from passable to useless, with the reskinned splash-damaging nailgun being the best, and the chainfist being the worst, since you're required to get up-close to the average Q2 enemy to use it, universally-known as a terrible idea

And to complain about both, the level design severely-limits how you can effectively-use the rocket and grenade launcher, two things a Quake game should never have an issue accommodating by design. The cramped and compacted rooms and corridors make using both either suicidal or a total waste of ammo, as enemies will either be on hard-to-hit ledges, blocked by walls/poles/architecture, or too close to where you bathe in the splash damage yourself

And then the ENEMIES, every new enemy is a horrible pain to deal with, and not in the fun strategy-deducing way, but the projectiles-that-might-as-well-be-hitscan way, I'm looking at YOU, plasma-shooting spider-thing. The worst addition however is the fact that there are autotracking sentry turrets EVERYWHERE, you generally can't go a minute or two without running-into one, and they hurt, a LOT. They take forever to destroy due to the fact you have to be constantly-moving in order to avoid either their painful blaster shot, or usually-instagibbing rocket shot, and they have an ungodly amount of health for a fixture, so better make sure you actually hit them
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