Destruir a Grande Arma parecia simples o suficiente, exceto que os Strogg estavam esperando. Você e alguns fuzileiros como você são os que tiveram sorte. Vocês voltaram inteiros e ainda conseguem entrar em contato com a frota. O Poço de Gravidade, aa mais nova arma Strogg em seu arsenal contra a humanidade, está operacional.
Análises de usuários: Ligeiramente positivas (33 análises) - 72% das 33 análises de usuários deste jogo são positivas.
Data de lançamento: 1/set/1998

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Requires the Steam version of QUAKE II to play

Comprar QUAKE II Mission Pack: Ground Zero

Pacotes que incluem este jogo

Comprar QUAKE Collection

Inclui 8 itens: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity

 

Sobre este jogo

Destruir a Grande Arma parecia simples o suficiente, exceto que os Strogg estavam esperando. Você e alguns fuzileiros como você são os que tiveram sorte. Vocês voltaram inteiros e ainda conseguem entrar em contato com a frota. O Poço de Gravidade, aa mais nova arma Strogg em seu arsenal contra a humanidade, está operacional. Com a frota próxima de Stroggos, 5% das forças terrestres sobreviventes e tal número encolhendo a cada segundo, suas ordem mudaram: liberte seus companheiros. Destrua o Poço de Gravidade.

  • Novos Inimigos - O Perseguidor, Torretas, Daedalus, Comandante Médico, o Transportador e a Viúva Negra.
  • 14 níveis completamente novos e 10 novos níveis mata-mata.
  • Novos poderes - Poderes específicos para mata-mata : Esfera de vingança, Esfera do caçador e a Bomba anti-matéria.
  • Novas armas - A serra elétrica, Rifle FPE e o raio de plasma.

Requisitos de sistema

    Mínimo: Um computador 100% compatível com Windows XP/Vista

Análises úteis de usuários
7 de 9 pessoas (78%) acharam esta análise útil
15.0 hrs registradas
Publicada: 6 de novembro de 2015
Synopsis:

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggo's, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well.

Quake 2 Ground Zero is a expansion pack for the 1997 Smash hit Quake 2. The expansion pack adds new bosses, weapons and new Stroggo's to slaughter. The new weapons leave something to be desired. For example the ETF Rifle which is basically a clone of the first Quake's nail gun is mediocore at best, especially on the high difficulties. Poor bullet velocity but average damage. The Proximity grenade launcher is pretty much exactly the same as the normal grenade launcher but attaches grenades to walls which explode if you or a enemy comes close, The rest of the other weapons arent worth mentioning.

The new enemies in general are fun to dispatch and not to difficult even on Nightmare difficulty. However a new enemy was introduced namely "Wall Turrets" which are little security guns which fire as soon as they see you, And worst of all the wonderful map designers though it would be great to put these in the crappiest places you almost never look at. I lost count of how many times i would enter a door way only to get shot in the back of the head due to a turret mounted directly above the door frame. This was probably my biggest gripe with this game.

Then come the bosses. Oh God the bosses.... If your playing on nightmare difficulty you will learn a lesson in sheer frustration. My only word of advice is ensure you use ammo sparingly at all times and save up all the Cell packs you can.

My final thoughts are that while this expansion pack was enjoyable, but the difficulty spikes can really push your patience limit.

Final Score 70/100
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9 de 13 pessoas (69%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
13.4 hrs registradas
Publicada: 23 de setembro de 2015
Remember one thing when playing this expansion.
Sentry Turrets! Sentry Turrets! Sentry Turrets!
The game its self is good, but with those sentry in every corner it's nearly impossible to pass the game on Hard. Who needs bosses when you could just add 100 Sentry Turrets!!!
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7 de 8 pessoas (88%) acharam esta análise útil
0.0 hrs registradas
Publicada: 7 de dezembro de 2010
Ground Zero was the second mission pack released for Quake II. This pack had a lot of new features as well as some new level designs, but most of all new single-player missions! Buy this for more single-player missions in Quake II.
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7 de 9 pessoas (78%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Publicada: 18 de agosto de 2011
THESE EARTHQUKES AREN'T GONNA SIMULATE THEMSELVES
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8 de 11 pessoas (73%) acharam esta análise útil
1.5 hrs registradas
Publicada: 6 de dezembro de 2014
Firstly, Quake 2 IS and will ALWAYS BE my favorite FPS of all time, a nice story, incredible music, fun enemies, and an excellent campaign with hub worlds which are still VERY rare today and work flawlessly in Quake 2. But this isn't a Quake 2 review.

Quake 2 Mission Pack 2: Ground Zero is the final installement of the Quake 2 trilogy (Excluding Zaero and Juggernaut, both of which I am trying to find at a decent price ESPECIALLY Zaero over 50 dollars for just the disk!) But that is besides the point.

The story is pretty much, after the events of Quake 2 and the Reckoning, all the units are attempting to leave orbit because of their victory... however they can't because the Strogg's Gravity Well is forcing them in oribt. Quickly, they send a bunch of units down but only a few survive, you play as Stepchild whom crash landed onto one of the mines of the Stroggs and now you much survive, kill the Widow and blow up the Gravity Well letting everyone survive.

This game bleeds Quake 2 and is an excellent expansion, sure it is a tad short at only 14 levels, but just like the original and the Reckoning it is made up of Hub Worlds, called Units, there are 5 (There are 10 in the original game). Every hub has a central mission and many mini missions that add up to finishing that central one. From blowing up the mine core to killing the Widow there is quite a bit of variety for such a small expansion pack.

The new weapons are cool in their own right, sure they won't replace the BFK10k but why would they? If they did then the game's challenge would be a mininum. The weapons range from a Nailgun from Quake 1 to a lazer that burns people! It is a ton of fun to use the weapons and adds more variety. The new enemies are mostly just upgrades of the originals, but there are some brand new ones with spiders that climb on the roof!

The final boss, not going to spoil it but, is a lot more fun then the previous attempt on Reckoning, mostly because its a whole new boss and not just a redesigned arena version of the original.

The levels are nice and have interestning areas to explore, from the unstable mines to a toxtic waste dump there sure is a nice ammount of variety here. And is just fun to explore everything.

Do I recomend this? No and Yes, I recomend playing Quake 2 and only if you like that then play this, because this is an expansion after all.

However, if you are a diehard Quake fan like me then play it if you haven't already!

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