If you’ve not had the chance to play our delightful, Zen-like re-genesis of the god game on Windows PC or Mac OS X, there’s never been a better time to do so! Now more than ever, as we’re currently making full use of our opt-in branch by running a rapid build release schedule during our PC-focused sprint.
Análises de usuários: Ligeiramente negativas (5,508 análises) - 33% das 5,508 análises de usuários deste jogo são positivas.

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Includes the original Godus and Godus Wars

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Atualizações recentes Ver todos (58)

3 de fevereiro

Community Update - Godus Wars - February 3rd 2016



When is combat coming out?

Right now! With the release of Godus Wars, combat finally makes it’s full introduction into the Godus universe. Peter has always considered Godus being two games: one tranquil, peaceful and the other war-like with bloody battles taking place across the unique lands.

Have you abandoned Godus?!

Not at all! The release of Wars proves that we are still dedicated to Godus and everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners.

How many people have been working on Godus and what are their roles?

11 people have worked on Godus Wars.

  • Peter and Konrad - Design
  • Dimitri, Gary, Ryan & Richard - Programming
  • Annah - Art
  • Ian - Audio
  • Anthony & Turner - Production
  • Martin - QA
  • Tony - GUI


What about the winner of Curiosity - Bryan Henderson?!

Bryan is featured in Godus Wars! He can be seen as an opposing deity on one of the continents.

Why Early Access?

We’re using Early Access to gather balancing feedback and gauge player reaction as we work towards a feature complete release.

Early Access will allow our users and loyal Kickstarter backers to try out and provide detailed feedback in order for us to deliver a more polished, optimised and balanced game upon release!

The release of Wars demonstrates that we are still dedicated to Godus.

Everyone who owns or has previously purchased Godus, already has Godus Wars! Yes! Godus Wars is free for all previous Godus Kickstarter backers & owners - It should auto-magically appear in your steam library, if it doesnt please let us know!


What's the plan with the Godus backer rewards at this point? When will people be receiving those?

We're continuing to work through the release of the Kickstarter backer rewards. The Art of Godus backer book was sent out to the appropriate tiers last year and the Early Access launch of Godus Wars brings with it a large collection of Godus design documents and Documentary has been completed.

What will you do with Godus Wars feedback?
We will be collecting all detailed and relevant feedback posted and while we won't be replying to all posts individually, we will be reading everything. Be sure to keep an eye on the Announcements board for Feedback updates!

What is happening to this page now that Godus Wars is out?

Now that Godus Wars & Godus are both available as one package, we will be closing the Godus Store page and removing the higher price from sale. The discussion boards will be left untouched.

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11 de setembro de 2015

Community Update - September 11th



This week we’re very happy to announce that the team has been making some good progress in regards to the combat gameplay! As you may already know, we’ve recently spent some time tuning and fixing the Warbands pathfinding. We have now reached a very good result that we want to playtest before continuing working on this. That’s why recently we moved onto a new exciting feature: Combat God Powers.

In combat, God Powers will help you change the course of the battle. You will be able to set your enemies on fire, slow them down or give your troops a bonus to maximise your chance of victory!

This novelty in how powers are used in Godus is also presented to players with a new UI visualisation. The power cards are looking more aggressive to better convey the combat theme.

Annah has been working on this for the past few days and we’re happy to show some of the new visuals today.

Rain of Purity is a power you probably already know. You’ll be able to use it in combat and its card now looks more beautiful than ever:



Another cool new power is Military Settlements. It will allow you to build a special type of structure necessary to create Warbands. Here’s how it looks:



A bunch of new exciting powers and visual improvements are part of the combat update and we will begin showing them to you very shortly.


Let us know what you think!

The Godus Team
22cans

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Sobre este jogo



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

Requisitos de sistema

Windows
Mac OS X
    Mínimos:
    • SO: Windows XP
    • Processador: Intel Core 2.0 Ghz
    • Memória: 1 GB de RAM
    • Placa de vídeo: Geforce 210
    • DirectX: Versão 9.0
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: Windows 7
    • Processador: Intel Core Quad 2.4 Ghz
    • Memória: 4 GB de RAM
    • Placa de vídeo: Geforce GTS 250
    • DirectX: Versão 10
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1 GB de espaço disponível
    Mínimos:
    • SO: 10.7.5 (Lion)
    • Processador: 2.2 GHz Intel Core 2 Duo
    • Memória: 1 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: 10.8.2 (Mountain Lion)
    • Processador: 2.4 GHz Intel Quad Core
    • Memória: 4 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1 GB de espaço disponível
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
5.9 hrs registradas
Publicada: 30 de janeiro
Análise de acesso antecipado
Godus é um jogo bem simples e tem a mesma proposta do clássico Populous, só que com alguns recursos a mais.

No jogo você é um Deus que tem que modificar o terreno para que o seu povo se expanda pelo mapa, ele é divertido no começo, e é só isso. O simplismo do jogo o torna rapidamente enjoativo, tenho só seis horas de jogo e não quero nem passar mais perto dele, o jogo tem potencial para ser muito melhor mas ao que parece ele já foi colocado de lado pelos desenvolvedores, inclusive está em beta há mais de dois anos.
Você achou esta análise útil? Sim Não Engraçada
1 de 2 pessoas (50%) acharam esta análise útil
26.8 hrs registradas
Publicada: 6 de janeiro
Análise de acesso antecipado
So comprei pq tava na promoção e me arrependi
Você achou esta análise útil? Sim Não Engraçada
203 de 212 pessoas (96%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
9.2 hrs registradas
Publicada: 9 de outubro de 2015
Análise de acesso antecipado
I really want to like, nay, to love this game. I really want to enjoy it and spend hours on end sculpting worlds, making everything better for my little worshippers and punishing those that dare oppose me or my little minions.

I just can't.


I supported the game in the Kickstarter campaign and I was thrilled to see Peter Molyneux reinvent the Populous game. This was awesome and I wanted in. Following the team develop the game gave me hopes and concerns, unfortunately most of the latter. I saw some appalling design descions and hoped they would change it or that I just would be proven wrong. Gaining access to beta in 2013 (two years ago) told me first hand, that that was not the case. At the time, they told us it was at most 40% complete.

I played it an entire evening and afterwards I felt I had been waiting for the fun to happen the whole time. It was like, I just have to play a little more, and then the real fun begins. It had potential but it's a slow, grinding, waiting and ultimately boring game. Disappointed I left it there and haven't touched it until yesterday.

Two years have gone. There's a counter ingame that says it's 53% complete. Almost nothing happened to that progress bar in two years!

Truth to be told a lot of features have been added but the core game is still slow, grinding, waiting for the fun to begin and ultimately it's still a boring game. There are so many design decisions that seems to be in place to slow the game down, make the player do senseless tasks and grind to oblivion and back.

Realising that the game has actually been redesigned to a mobile game with in-app purchases to speed up gameplay makes all of the above make sense. This is however not the game I bought. Peter Molyneux revealed himself a fraud unfortunately.

I want to love this game but I just can't.
Você achou esta análise útil? Sim Não Engraçada
122 de 128 pessoas (95%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
162.5 hrs registradas
Publicada: 25 de novembro de 2015
Análise de acesso antecipado
THE MOST EPIC example of how a potentially wonderful game can fail.

It really breaks my heart to say that somehow they almost developed the game I always wanted, but then gave up, little by little, of the whole thing.


PLEASE DEVS, if not because of the people who bought it, at least for yourselves ... just finish this project! I mean ... man, you have done the hardest part (the concept of a highly optimizable ground for AI, the beautiful design, the water simulation...) so just use what you already have, put some sense and an end to it!

PEOPLE, for now, untill something changes, you should not buy it.
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119 de 129 pessoas (92%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
44.7 hrs registradas
Publicada: 15 de dezembro de 2015
Análise de acesso antecipado
This game is broken, unfinished and not worthy of your money. Don't bother!

If you're looking for a god game, this is not it! It's a silly attempt at what would have been a cow-clicker grade microtransaction-filled mobile game if it weren't for the initial criticism that prevented that from really coming into existence as far as the PC/Mac release goes.

I don't think the developer even knows where to take this game from here, let alone the fact that the sculpting system is part of the game's biggest design flaw. They have also stopped communicating leaving anyone who bought the game in the dark, with no chance for a refund.

I can't possibly recommend this. Not even for free. And it being still in early access is not really a valid excuse for anything.

I was hoping for a revival of a game in vain of Populous or Black & White, but this abomination is nothing of the sorts and never will be.
Você achou esta análise útil? Sim Não Engraçada