In GODUS, you are brilliantly creative, terrifyingly powerful and above all else, worshipped unconditionally by your followers. You are their god. GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. In development for PC, Mac and mobile.
Data de lançamento: 13/set/2013
Assistir ao vídeo em HD

Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo!

Observação: Este jogo com acesso antecipado pode ou não sofrer alterações significativas durante o desenvolvimento. Caso não esteja com vontade de jogá-lo no estado atual, talvez queira esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
Leia mais

Comprar Godus


Atualizações recentes Ver todos (30)

Version 2.2.1 Now Available to Download on PC & Mac

11 de setembro

Over the last few weeks, we’ve been working on completely overhauling our save game system for Godus on both Steam and iOS. This will prevent players from losing their progress or running into problems recovering their saves in future.

Today, we’re rolling out these fixes for all Godus players on PC and Mac, along with a few new bits of gameplay content too.

New Gift & Swampland!
We’ve also implemented a brand new Gift to help boost the Happiness level of your Followers – take a look at our totally tropical Tiki Torch!

Tiki Torch image

If you take a look around your Homeworld, you’ll also find that there are a few swampy areas to contend with now.

Organic Swamp screenshot

That’s right, swamps are no longer just the preserve of your godly abilities but now appear organically within your Homeworld as well, adding an additional layer of challenge when commanding your Followers to spread out and explore the land.

Changes in v2.2.1
Please find below the full list of changes and fixes found in Godus v2.2.1 for PC & Mac.

New content:
  • New Tiki Torch gift which can be placed and turned on and off by selecting,
  • Swamps added to home world
  • Swamp tutorial
  • New 5000 Belief card available in the Exchange
  • Save Game fixes to prevent crashing on recovering a save and to minimise save corruptions.
  • Build time for Voyages of Discovery Temple reduced.
  • General performance optimisation.
Please be aware that you may have to restart Steam in order to download the new version of Godus.

NOTE: If you have a bug to report or some feedback to submit please take a look at the Submitting Feedback and Bug Reports thread. Also, please be sure to take a look at the Known Issues thread for the latest information on issues the team are currently investigating. Thanks everyone!

As always, we would love to hear your feedback, so please feel free to speak up in our official forums, or if you’re feeling especially community-spirited then why not lend a hand expanding and refining the Godus wiki?

We are continuing to work on developing new content, features and functions for Godus and we look forward to updating you on what’s up next in our pipeline very soon. In the meantime, we thank you for your belief and patience.

14 comentários Leia mais

Godus v2.2 Incremental Update + Balance File Modding Tool

14 de agosto

Since releasing Godus v2.1 last Friday we’ve had a lot of really useful comments from the community (as well as more than few support requests, too). This week, we’ve been hard at work implementing a ton of changes based on this feedback.

The update, released on Steam today, includes a bunch of exciting new cards, new gifts and some important bug fixes.

New stuff:
  • New Gift: Flag - allows you to put a flagpole in your world to increase happiness and look cool. (more flags to come!)
  • New Gift: School of Fish - Fish can now be placed in the sea.
  • New Card: Statue of Belief Collection - added, enables you to store some belief when you're not there to pick it up.
  • New Card: Tree Buff - The tree buff upgrade card further increases the amount of belief produced by
    abodes in the vicinity of trees.
  • New Card: Super Follower Boost - Boost your followers even more, making them work harder and longer.

  • Stopped campfires being created on top of gem seams and granite
  • Fix for rock colours being wrong in some situations
  • Fix for part of the fountain tutorial not appearing.
  • Destination button in events now only appears if there is at least one event to pick from.
  • Happiness and gift balancing
  • Fixed some tooltip locations
  • Reduced Astari Fire damage, to fix bug with them being too easy to kill
  • Tree of joy springs up out of the floor rather than being dropped
  • Gems only rewarded after all followers have climbed pit of doom steps
  • Fix to prevent temples ending up in the water whilst sculpting
  • Tweaks to happiness for homeless followers
  • During leashing tutorial leashes, will only be accepted if they end on the layer of the temple itself or the one under it.
  • Removing rotation snap back
  • Balance file changes
  • Settlements with courtyards now allow followers to go back home
  • Minor colour tweaks to trees and beautify
  • Fixes to Mac audio when sacrificing followers
  • New splash screen text
  • Revised colours for trees on various landscapes

Coming soon – mod our balance files!
Probably the most frequently requested changes we make to the game by the Steam Early Access community and our Kickstarter backers is that we reduce the wait timers for Godus on PC and Mac.

In the spirit of collaboration with the community, we will be implementing a major change to the way we set our balance files for all aspects of Godus.

In the near future, we will be providing you with the ability to manually set many of the values within the balance files for yourself. We will then collate your feedback with the intention of making global adjustments to Godus on PC and Mac based on your collective contributions.

You’ll be able to access the balance file values form with the settings menu:

Balance Menu

This will take you to the in-game Balance Changer, which will allow you set the values for Abodes…

Abodes Balancing Screenshot

…for Followers…

Followers Balancing Screenshot

…and also for Belief.

Belief Balancing Screenshot

A simple interface will allow you to set these values however you wish. Want everything to be built instantly or to have Belief costs set to zero? Now you’ll have the ability to do so from within the game.

Balance Interface Screenshot

You’ll then be able to update your game or, if you want to start again from scratch, restore them to their default settings.

Balance Updating Screenshot

However, what we really, really want you to do is share your edited balance files with us and let us know how and why you think your changes make the game more enjoyable.

We’re hoping there’s consistency in your replies, but we’re also aware that people will want to play according to their own preferred play style.

It’s here that your feedback will be vital to help us understand why you’ve made particular changes. So, be bold! Be detailed! And please don’t skimp out on any of the more juicy parts to your reasoning.

Balance Email Example Screenshot

We want Godus to be a game that you keep coming back to, so what better way of doing that than by engaging our core players?

As always, we keep a close eye on all of the feedback from our community, so please continue to share your thoughts in either our official forum, our Steam Early Access forum or the 22cans Facebook page.

40 comentários Leia mais
Ver todas as discussões

Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to or

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

Cross-platform development

Our development proceeds through sprints that may have differing platform focuses. As such, much of the gameplay available to you in v2.2 is the result of a recent mobile-focused sprint and we intend to progress to a PC-focused sprint within the coming months. Please take this into consideration, as while adjustments will continue to be made to the PC platform to account for the game's differing payment model (buy-to-play on PC & free-to-play on mobile), some areas of balance and design may retain certain elements of the mobile version for the time being.

Sobre o jogo

Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
    Sculpt every inch of an entirely moldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be adored and worshipped by tiny, devoted Followers. Watch them live, learn and love in a fully simulated world
    Your ever-gracious population of reactive, living Followers will need you and worship you unconditionally. You’re the god and they’re your playthings.

  • Create villages and towns, grow their population and sculpt the very lands on which they live
    Group your Followers together to create charming villages or thriving towns - specialize these into Building, Farming or Mining communities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
    Guide your Followers as they embark on regular Voyages to new and undiscovered lands that hold great rewards.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
    Choose various types of stickers to unlock cards that level-up your population's society, technologies and faith. Cards go into your Timeline, which allows you to make advancements within an era and unlock new abilities.

  • Meet the Astari - a fun loving, party going little tribe who worship the pursuit of happiness
    Your world is not empty. It’s also inhabited by the mischievous Astari, who will do everything they can to persuade your Followers to come and join them. As a god, you must use your powers to deal with these pesky people.

  • Cast miracles of both beauty and destruction - choose how to show your divine power, whether that be by growing forests or launching meteors
    As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

Requisitos do sistema – PC

    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Requisitos do sistema – Mac

    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Análises úteis de usuários
124 de 137 pessoas (91%) acharam esta análise útil
7.5 hrs registradas
Análise de acesso antecipado
This game is terrible. In the majority of early access games, i can say that, but only if i then say "But it might get better". With Godus, this is not the case. The game is terrible, and it isnt going to get better. Let me say a few things, before i get to the review, in fear of losing some people to boredom.

If you want Black and White 3: Do NOT buy this game.
If you want a city builder: Do NOT buy this game.
If you want a town simulator: Do NOT buy this game.
If you enjoyed farmville or other such games: You MIGHT enjoy this game.

This games very core concept is simple, really: use your "Dragging" Power to drag the land (Think of the land as a layer-cake, with evenly-sized "layers" to the landscape) to make areas of flat, even land. When a large enough area of flat land is found, a house plot will be placed. By clicking on a nearby house, a person will appear to walk over and build on the new plot of land.

The reason you do this is to generate a arbitrary resource, over time, called "Belief". With belief you can drag the land, place statues that increase the efficiency of the people and a few other, minor, things, such as directing your people in a specific direction.

To gather this belief, you click on a house when a pink bubble appears over each of their individual houses.

Then you drag some more land and get more houses.

But that isnt all, thankfully. You can also "Tech Up" through several "Epochs" of civilization - bronze age, iron age, and so on. To do this... you find "chests" scattered around the world - some underground, some out of your area of influence, some found by doing arbritarty minigames that amount to doing what you were doing already. When you find enough "chests", you can place the "Stickers" you get from the chests onto "Cards", which unlock "Technologies" which results in a advancemnt of "epoch". The reason all of those were in quotations was due to the fact that all of the above thing; Chests, Stickers, Cards, Technologies and Epochs, are all completetly arbritary. You find a "Furs" sticker, and nothing happens. You get the "Family" card and nothing happens. You advance a epoch, and nothing happens.

At best, the technology system is nothing more than a glorified banner representing how much you have played the game.

There is a horrible sounddesign (Wind that gets annoying, and various "PLING. PLONG. PLING" noises from clicking things) The graphics design is awful, consisting of manequin people (devoid of all personality, emotion, or even looks) Houses (Which are basically brown squares that all look the same) and the landscape (Which frankly looks just weird, really.)

Please. Dont buy this game. It is a waste of money. There is so little game in this game for the $20 you could spend on it. Go and buy another $20 game, or go get a book. Watch a movie. There is no reason to spend that large an ammount of money on this game.
Publicada: 22 de maio
Você achou esta análise útil? Sim Não
87 de 99 pessoas (88%) acharam esta análise útil
25.0 hrs registradas
Análise de acesso antecipado
Update: May 19, 2014

Still a fraud and only getting worse, the mobile version has been released and no official word about it as they "can't say anything". Read the forum yourself and check out all the nice mobile screenshots. They promise a PC game but the mobile pictures prove that it's no more then a PC port.

You want a mobile game to play on PC, then buy it. You want to be lied to the entire time, then buy it. You have an common sence, stay far away from this as your money is just used for the development of the Pay to Win mobile app.

Original review:

One word FRAUD.

They promise a lot and deliver basically nothing. Latest interview states that they are focussing on the mobile market and that we PC gamers shouldn't complain.

I've honestly tried to stick with this game hoping it will get better. But every update makes the game harder and more boring to play (increased waiting times) and is more and more focussed on the mobile store where you can buy things to speed up the waiting game.

Keep your money and spend it on a real PC godgame!

This game is just telling you what to do and you aren't even close to a god. If you still have hope that this will become anything more then a tech demo for the mobile free to p(l)ay game then keep your money in your pocket untill it's (if ever) released on PC.

I'm done with it for now and will see if *he ever delivers on any of his promises.

*he being Peter Molineux the so called brains behind the game

sorry if this is really negative but I can't say it in any other way, just check out the steam godus forums and you'll see that I'm not alone in this.
Publicada: 1 de abril
Você achou esta análise útil? Sim Não
49 de 51 pessoas (96%) acharam esta análise útil
53.6 hrs registradas
Análise de acesso antecipado
This is a Kickstart project I regret backing. Since it's first iteration, it clearly showed it was a mobile game transplanted onto a PC. Regardless, I loved the art style and I played it for many many hours. Then 22Cans went silent for months and I lost interest and abandoned it. Recently they picked up and I've spent a few hours playing the latest build.

And it's ♥♥♥♥ing dreadful.

The mobile game transplated onto a PC has fully metamorphosed into a pay to win mobile title. As an example, take farming. As soon as you discover farming, you can no longer build. Anything. Unless you have wheat. Each farm produces wheat - in 90 minutes of real time. REAL TIME? WHAT IN THE ♥♥♥♥? So every one and a half hours, I can build a couple of houses. (And the ♥♥♥♥ing ♥♥♥♥♥♥ farmers can't harvest the wheat, oh no, you have to do it yourself).

Of course, you can always buy wheat using gems. 22Cans love gems. They go out of their way to constantly point this out. They have built a game around the microtransactions of gems. Because PC users have already paid for the game (their words), PC users don't have to buy gems. Instead, we can sacrifice our followers in a pit to get a gem. Of course, that makes your followers hate you, also triggers another real time timer to respawn that follower - in 30 minutes or so. Whilst the new faction (which I have to admit, is funny) steal your followers.

The last update also added voyages, frustrating mini games where you try to get your little dudes to a temple for rewards. Of course, if you screw up then you can either way HOURS of real time for reinforcements to arrive to try again or... you got it, pay gems.

This game has so much promise. I really like the art style, the humour, and the ideas of the game. But the implementation is ♥♥♥♥ing attrocious.

I have never sworn so much in a review... I'm ♥♥♥♥ed with the direction of this game and it shows.

I shall go back to playing Banished. Hopefully 22Cans realize what sort of a ♥♥♥♥ed up abortion they are creating with these delays and reduce them to miniscule levels or I can't see this working. Maybe mobile users have a different mindset to traditional PC / console gamers as I don't understand how on earth they think putting realtime blocks in place makes a game fun.

Publicada: 12 de agosto
Você achou esta análise útil? Sim Não
21 de 24 pessoas (88%) acharam esta análise útil
28.2 hrs registradas
Análise de acesso antecipado
Let's get the ground work out of the way.

I quite like Molyneux games. I played the crap out of Populous and Populous II as a kid (and syndicate wars, magic carpet and pretty much every other game he had a hand in in the late 80s and early 90s). and I loved most of them. Not all of them, but most of them. So I'm not of the "It's Molyneux! Get him!" mindset.

And I know that this game is very, very much in the early stages. It's understood that thre's not going to be a great deal of content, and that a lot of the cool stuff they want to put in won't be there for a while.


But with all that, I cannot in good conscience recommend Godus. Not just in its current Early Access form, but at all. Not because it's Molyneux. Not because it's not ready. But because I have a real problem with the design choice that clicking a few thousand times to move landscape into a more efficient configuration. It's mind numbing. It's repetitive. It's physically uncomfortable after any length of time. And that process - the slowly dragging tiny bits of land so that settlers can be coaxed into building more or bigger settlements? That's the main mechnic of the game.

I got some brief enjoyment collecting belief as fast as I could to try and play the tune the belief bubbles make before it reset, but very brief. After about 10 minutes I realized that I was experiencing all the joy of a Skinner box.

The folks at 22 cans are working to make their game more fun. They really are. But until such time as they remove this bizarre fixation of social-media gameplay, I can't see a single reason to recommend this. The god game genre really does need a new contender, but unless something fundemental changes, this isn't it. I don't feel like some powerful (or even innefective) deity sheperding (or brutalizing) my believers. I feel like an under appreciated road worker who is tasked with levelling the land through mouseclicks alone.

Maybe this game will get the changes it deserves. Maybe something that's fun to play ratehr than just think about will come out of it. And if it doesn't, I'll vry happily eat my words. I'd really LIKE to eat my words.

Publicada: 8 de agosto
Você achou esta análise útil? Sim Não
19 de 22 pessoas (86%) acharam esta análise útil
24.2 hrs registradas
Análise de acesso antecipado
At this point, I am regretting purchasing Godus. The tech resource "stickers" are too sparce, the interface is obviously designed with a touchscreen in mind, and the game proceeds far too slowly.
It feels like it's intended to be a pay-to-proceed game, along the lines of something you'd get "for free" on the google apps store or itunes. Sure, you can technically play those games without spending any money, but you very quickly reach the point where the necessary resources to proceed are few and far between, a sort of soft wall between the freely available content, and the rest of the game.
And that is /exactly/ what it feels like around the point where you become able to unlock the Farming settlements. At that point, play has come to a near halt, and it'll be hours, if not days, before you can make any progress.
What a disappointment.
Publicada: 29 de março
Você achou esta análise útil? Sim Não
68 de 71 pessoas (96%) acharam esta análise útil
13.7 hrs registradas
Análise de acesso antecipado
Godus é um jogo extremamente divertido. Utiliza um sistema bastante interessante para evoluir a civilização que está sobre o seu controle (claro, nosso, já que somos seu Deus). Ele se baseia em modificar o terreno para possibilitar a construção de abrigos, casas, tempos, totems, etc. (cada vez mais evoluidos). Desta forma aumenta a população. Cartas de evolução são encontradas durante a terraplanagem do terreno, as quais destravam avanços na civilização.
É um jogo muito interessante. Mas qual o problema com ele, então ? o problema é a atitude ridícula de alguns desenvolvedores, em lanças seus Early Access, e depois ficarem meses sem lançar um update, mesmo tendo prometido semanalmente, inovações no game.
Agora, se procurarmos na internet, veremos que o Devs da 22cans estão investindo numa versão para iphone e outros. Acho isso ótimo, mas não da forma como está acontecendo, prejudicando e atrasando a versão do PC, que, querendo ou não , lhes deu fundos para desenvolver o game.
Este jogo está há 4 meses estacionado, e é um Early Access. Por isso, não posso recomendá-lo. Nem sabemos se os DEvs cumprirão tudo que prometeram. Ficamos no aguardo.

Apenas atualizando a review, infelizmente, o update saiu pior do que esperávamos. Bugs de Black Screen, os tesouros para recuperar as cartas não aparecem, entre inúmeros outros. E já está em Beta. Realmente não tenho muitas esperanças.

Tem-se uma luz no final do túnel, ainda em versão beta do early access (estranho, né ?!). Eu já nem consigo entender direito estes "status" dos games agora.
De qualquer maneira, parece-me que muitos aspectos antes criticáveis, agora estão muito mais agradáveis, como, por exemplo, maior variabilidade ao longo da evolução da civilização, conserto do bug dos tesouros, no more black screen. DEvo fazer nova review assimn que tornarem o beta do early access, corespondendo a 49% do game pronto, disponível.
Publicada: 27 de janeiro
Você achou esta análise útil? Sim Não