In GODUS, you are brilliantly creative, terrifyingly powerful and above all else, worshipped unconditionally by your followers. You are their god. GODUS is a delightful reinvention of the god game from 22cans and Peter Molyneux, who created the genre. In development for PC, Mac and mobile.
Data de lançamento: 13 Set 2013
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

O que os desenvolvedores têm a dizer:

“GODUS is a unique game that we hope will grow to be truly special. We've thoroughly enjoyed developing our dream game alongside the community and are continuing to refine the game based on the feedback of the players. We warn you that there are still bugs and incomplete features - this is the nature of the journey we are on. You may wish to wait for the finished game, but we have much content still to discover and improve as the game continues development. We do hope you’ll help with this. If you do, you are part of our development team. We look forward to receiving your feedback.”
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Comprar Godus

$19.99

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Meet the Team #2: Gary Leach, Lead Game Engineer

30 julho 2014

In this video, Gary Leach (22can's Lead Game Engineer) takes time out to tell you all about how he got started in the games industry, why he became a founding member of the 22cans team and what it's like to work with Peter Molyneux and lead our posse of programmers.

Gary also describes his favourite aspect of Godus as well as the parts of the game of which he's the most proud, plus he reveals his all-time favourite game that he likes to play when not up to his neck in complex code.

...oh, and there's another cheeky tease in there for all Godus players looking forward to our forthcoming Settlements revamp update. Enjoy!

http://youtu.be/e48PMUV6bFA

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Meet the Team #1: Paul McLaughlin, Art Director

23 julho 2014

In this video, Paul Mac (22can's Art Director) takes time out to tell you all about how he he got his break in the games industry and why he came to help set up the 22cans studio. He also describes his favourite aspect of Godus as well as the parts of the game of which he's the most proud, plus the kind of games he likes to play when not slaving away creating gob-smackingly beautiful bits of art.

...oh, and there's a cheeky tease in there for all Godus players looking forward to our forthcoming Settlements revamp update. Enjoy!

http://youtu.be/I2dBdQK2d84

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Relate bugs e deixe feedback sobre este jogo nos fóruns de discussão

Godus Opt-In on Steam

We will be updating the GODUS Opt-In Beta branch more frequently than the main Early Access branch. If you would like to participate in helping us test new fixes and features, big and small, opt-in to our Beta Branch, releasetest.

Please keep in mind that this branch is for testing! Things might go wrong and when they do, send in your bugs and feedback to support@22cans.com or support.22cans.com

For details on how to access these developer builds, read below:

How to Opt In to Developer Builds

1. Go to your Steam Library
2. Right click on GODUS and select "Properties"
3. Click on the "Betas" tab
4. Click on the dropdown menu and select “releasetest”
5. Enter your beta access code, which is ‘22canstester'
6. Click "Check Code"
7. Hit "Close" and you're all set!

The Community's Access Password

This password will allow you to access the most recent development builds of the game. Using the instructions above, this password will give you immediate access.

  • Password: 22canstester

What's new in GODUS Update v2.0.5

Please find below the change list for the v2.0.5 update. As always, please be sure to report any bugs and issues to Support@22Cans.com or http://Support.22Cans.com and feel free to discuss features for future updates on our forum here.

FEATURES:

  • Storms now have a chance to replenish chests in your world within your area of influence
  • Settlements have been redesigned to feel more like settlements instead of a sprawl

How Settlements Work
Mining ore and farming for wheat now occurs as a variable rate depending on how many mines and farms you build; how many workers are in a mine or farm; any buffs applied to the mine or farm and/or its workers; and proximity of a mine or farm to a settlement (i.e. how far miners or farmers have to commute to work), as opposed to specific amounts of ore and wheat gathered over time.

The resource bar now correlates to resource generated per hour instead of a total amount of the resource collected.
  • The more fields/mines you have, the higher your per hour rate will be. For example, building additional mines/farms will increase the overall rate at which you generate ore/wheat. The more mines/farms you build, the faster you will level up.
  • Fields and mines further from the Settlement are less efficient than those within a Settlement
  • Fields, mines and abodes built inside a Settlement do not cost any resources to build however if you build outside a Settlement, it costs resources. The cost is displayed on the empty plots.
  • Various balance improvements, including reduction of time it takes to complete building

FIXES:
Crash on start up: Players were that the game will crash at the splash screen, which should now be fixed in this version. If the problem persists, please refer to the workaround here.

Crash when hitting "return to home" on voyages: Players were reporting a crash every time they select "return to home" on a voyage, which should now be fixed in this version.

Finger of God causes red graphic issues: Players were reporting a graphics issue of red squares whenever using the Finger of God, which should now be fixed in this version.

Return to Civilization button disappears upon abandoning challenges: Players were reporting the red message "Map Preview" at the beginning of each challenge, if not closed, caused the Return to Civilization button to disappear. That should now be fixed in this version.

Additional fixes:
  • Sculpting tutorial responsiveness fixed
  • Keyboard hot keys updated to reflect new configuration
  • Memory optimizations since version 2.0.4, increasing responsiveness and stability
  • Buried chest graphical effects should no longer disappear

Known Issues

For the full list of known issues feel free to read through our Known Issues thread.

Freeze upon quitting: The most consistently reported bug is that the game freezes upon quitting and has to be closed via the Task Manager. This is due to a middleware issue and a workaround is being investigated.

Meteor will sometimes leave behind small pieces of land: When a meteorite strikes it can leave behind a small square of land that can’t be removed by sculpting.

The Belief button will appear faded out at the beginning of the Tutorial before unlocking Belief: This bug affects the Mac build only.

Sobre o jogo



Have you ever wanted to play god? In GODUS, you can sculpt every inch of a beautiful world that you look down upon, where your population of Followers will settle and multiply. As you rule over your living, breathing society, a civilization will blossom across your land and offer you their belief. The more Followers that believe in you, the more powerful you will become. It is as simple to play as it is spectacular to behold. Come and lead an incredible journey - this delightful, charming world is waiting for you to make it your own.

GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game.

GODUS is brought to you by legendary designer and inventor of the god game genre, Peter Molyneux.

Key Beta Features

  • You can sculpt the entire world and make it truly unique to you
Sculpt every inch of an entirely mouldable world in the most delightful way. Uncover a wealth of mysteries and surprises waiting to be unearthed beneath the landscape, and find others atop it.

  • Be loved and worshipped by tiny, adoring Followers. Watch them live, learn, and love in a fully simulated world
Your ever-gracious population of reactive, living followers will need you and worship you unconditionally. You are their god.

  • Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity
Choose various types of stickers to unlock cards that level-up your population's society, technologies, and faith. Cards go into your timeline, which allows you to make advancements within an era and unlock new abilities.

  • Lead Followers from your Homeworld and set sail on Voyages of Discovery to uncharted lands
Guide your Followers as they embark on regular voyages to new and undiscovered lands that hold great rewards.

  • Cast miracles of both beauty and destruction: Choose how to show your divine power whether that be by growing forests or launching meteors
As development continues you will see more God Powers being added that will enhance gameplay, adding depth and variety to the whole GODUS experience.

Requisitos do sistema – PC

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2.0 Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core Quad 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Geforce GTS 250
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Requisitos do sistema – Mac

    Minimum:
    • OS: 10.7.5 (Lion)
    • Processor: 2.2 GHz Intel Core 2 Duo
    • Memory: 1 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: 10.8.2 (Mountain Lion)
    • Processor: 2.4 GHz Intel Quad Core
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Análises úteis de usuários
252 de 281 pessoas (90%) acharam esta análise útil
692 produtos na conta
4 análises
160.6 hrs registradas
Análise de acesso antecipado
You are not allowed to post to this forum: you have been banned from all Godus discussions. There it is, my badge of courage! They can stop me from saying my piece there, but they can't stop me here. The game is utter trash, no play mechanics, no updates, not written for PC, etc. etc. etc. The game has no basis to exist. On the forums, when players say what needs fixed, or added to the game, the devs. ignore them. Instead they start asking what should be done w/ the trees. Oh yeah, rotten game but I really want to see changes made to the trees.

In development, but you would never know that, since there have been no updates for over 5 months. That's not all you won't see, expect no information from the devs about what is being done w/ the game, the devs. have little/no contact w/ the player base which shrinks daily. The only people still having anything to do w/ this game are the people who have recently wasted whatever amount of money they just spent on this garbage. Steam should have removed this game from their catalog about 6 weeks from the day it was first offered for sale, if that long.

This game is Early Access & that is a bad thing, because this game has turned the public away from this mode of development in droves. Developers who were considering this type of format, should be seeking out Mr. Molyneux & lynching him for killing the concept. The game also went through Kickstarter & gave that format a bad name too. The reason it is being sold on Steam is to grab more cash to develop the mobile game. When did Steam start selling mobile phone games?

Peter Molyneux (the person in charge, or the one ignoring this mess, take your pick) was hailed as the creator of the god game with the release of Populous. Many games followed, but if you want them named I'm not going that route here, that's what a search engine is for. A few games on his list after Populous had some interesting play mechanics, but Peter has a mouth that offers what his a$$ cannot produce, but that's where most of his recent work has spewed from. THE MAN FLAT OUT LIES! Don't believe anything he says, if he states it will be in the game, it won't. If he says it won't, you are guaranteed that it will.

Godus is not a PC game, don't think that for a minute, it's a cow clicker phone/tablet game that needs no actual thought to play. It's click, click, click, until you go into a fog & come out the other side wondering what did you just do with the time you wasted on this? Nothing, you just passed time that's all.

I've already turned this review into a TL:DR post which is sad. I could go on for paragraph after paragraph. Let me end w/ just one more thought, if I stop just one person from spending any money on this loser, that alone will make my time writing this worth it. I hope it is you dear reader. Thank you for your time, please don't waste your money on this tripe. My rating is -10 out of 10.
Publicada: 16 fevereiro 2014
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111 de 131 pessoas (85%) acharam esta análise útil
87 produtos na conta
1 análise
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Análise de acesso antecipado
If you want to destroy your mouse get this game! It's an amazing click fest and nothing more then that.
I'm a big Peter Molyneux fan, but this game got me disappointed. A lot. Sadly.

CLICK CLICK CLICK CLICK CLICK CLICK CLICK CLICK CLICK CLICK CLICK...
Publicada: 10 fevereiro 2014
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98 de 119 pessoas (82%) acharam esta análise útil
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49.2 hrs registradas
Análise de acesso antecipado
The new update as of 12/03/14 adds some interesting features. Hopefully things will change from the better from now on.

At this stage people who played the previous versions will probably find it better, if you have seen others play it or are new. Dont buy it yet

There was a long period from october where there were no more updates to the game with no communications from the developers, this has now changed as they have appointed a community manager
Publicada: 13 fevereiro 2014
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78 de 96 pessoas (81%) acharam esta análise útil
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2 análises
46.4 hrs registradas
Análise de acesso antecipado
Do not purchase. They have not updated the game in months and do not actively communicate with their community,
Publicada: 13 fevereiro 2014
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75 de 92 pessoas (82%) acharam esta análise útil
145 produtos na conta
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0.9 hrs registradas
Análise de acesso antecipado
This is an awful game and I feel deceived by the developers.
Publicada: 5 fevereiro 2014
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64 de 67 pessoas (96%) acharam esta análise útil
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13.2 hrs registradas
Análise de acesso antecipado
Godus é um jogo extremamente divertido. Utiliza um sistema bastante interessante para evoluir a civilização que está sobre o seu controle (claro, nosso, já que somos seu Deus). Ele se baseia em modificar o terreno para possibilitar a construção de abrigos, casas, tempos, totems, etc. (cada vez mais evoluidos). Desta forma aumenta a população. Cartas de evolução são encontradas durante a terraplanagem do terreno, as quais destravam avanços na civilização.
É um jogo muito interessante. Mas qual o problema com ele, então ? o problema é a atitude ridícula de alguns desenvolvedores, em lanças seus Early Access, e depois ficarem meses sem lançar um update, mesmo tendo prometido semanalmente, inovações no game.
Agora, se procurarmos na internet, veremos que o Devs da 22cans estão investindo numa versão para iphone e outros. Acho isso ótimo, mas não da forma como está acontecendo, prejudicando e atrasando a versão do PC, que, querendo ou não , lhes deu fundos para desenvolver o game.
Este jogo está há 4 meses estacionado, e é um Early Access. Por isso, não posso recomendá-lo. Nem sabemos se os DEvs cumprirão tudo que prometeram. Ficamos no aguardo.

Apenas atualizando a review, infelizmente, o update saiu pior do que esperávamos. Bugs de Black Screen, os tesouros para recuperar as cartas não aparecem, entre inúmeros outros. E já está em Beta. Realmente não tenho muitas esperanças.

Tem-se uma luz no final do túnel, ainda em versão beta do early access (estranho, né ?!). Eu já nem consigo entender direito estes "status" dos games agora.
De qualquer maneira, parece-me que muitos aspectos antes criticáveis, agora estão muito mais agradáveis, como, por exemplo, maior variabilidade ao longo da evolução da civilização, conserto do bug dos tesouros, no more black screen. DEvo fazer nova review assimn que tornarem o beta do early access, corespondendo a 49% do game pronto, disponível.
Publicada: 27 janeiro 2014
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