Julkaistu 18. joulukuu.
Here is my take on Godus after about 40 hours of game play into the game. Godus is the new god sim from the camp of Peter Molyneux, responsible for the incredible Black & White god game, and the not so incredible Black & White 2 - not to mention popular series Fable and Populous. I put dozens and dozens of hours into the first Black & White game and I still regard it as the best god sim I've ever played, the second was largely a disappointment.
First of all, the overall aesthetic of the game is simultaneously simple and striking. I love the way each coloured layer of water, sand, grass and rock comes together to form landscapes, the game just looks amazing.
As a newly minted God you will be responsible for the health and well being of your people. That will generally include shelter, food and some forms of entertainment manifesting themselves in the form of belief. You can in turn use this belief to sculpt more difficult landscapes (anything not sand), use abilities or spells and control your followers to assist you. This mechanic works fairly well most of the time though you may find yourself spent out on belief often as you venture deeper into the game - past 10 hours or so.
Cards. General abilities will be awarded as you open up major milestones in game play - such as reaching a certain population threshold. They will often allow for huge changes in village building, god skills or overall gameplay. The problem with this is two-fold. The first problem is the ability is not usable when it's 'unlocked', you need to further unlock it by using cards which you can only find in treasure chests or from spending 'gems' (more on gems later). The card unlock method is instantly tired and feels unnecessary. As for the second problem, sometimes the mechanic you unlock makes a jarring change to the game flow. Biggest example of such changes is unlocking the ability to create farms. Farms will produce wheat, ok not a problem there. Problem is up until this point in the game you've been able to create buildings and expand your empire without any resource constraint and then as soon as wheat is available all of a sudden the flow of your expansion is completely paralysed as you will likely be very short on wheat. Eventually your empire will build up enough farms but like so many other issues in the game it feels very unnecessary to use it in this fashion.
Early on you will unlock the dock, which opens up a side mission which appears to be designed for gods who are waiting on their village to build out and have nothing else to do. By clicking on the dock a side game will open up where you can 'sail' to islands. At each island will be a sort of a Godus style puzzle where when you click begin you will have to guide your followers to the objective as quickly as possible. Get them there fast and you get a higher score, get a higher score and you get better cards. The side missions are a bit bland and boring and you're constrained again by the mobile mechanic of limited resources. I went once, did a couple of islands and quit never to return again. All this area of gameplay is is a time dump. Yawn.
There is no disguising it, this game was developed first and foremost as a mobile game. Everything points to it, from the strained resource mechanic requiring time for recharges, to the slightly sloppy controls on PC - which would surely work better on mobile. The most obvious thing is the gem mechanic which is really what I have the most trouble with. It was clearly designed as a pay mechanic to speed up gameplay on the mobile side, but it doesn't translate well into the PC version at all. You don't have to pay for the gems in the PC versions for obvious reasons - you have to pay for the main game. I feel like perhaps the better approach would have been to release this as a free to play game and just keep the gem pay scheme so it doesn't feel as awkward as it does. If you listen to the game developer commentary as you play the game and unlock mechanics, you will hear them harp on about how cool the gem mechanic is and how important it is but honestly most of the time it just felt awkward and out of place in the world. I was often sacrificing nearly all of my villagers to get gems (the only way currently to do so to my knowledge) just so I could keep playing. Where in Black & White I was looking out for and taking care of my villagers - I find myself just simply murdering all of my people in Godus just so I can keep playing. It's bad, real bad.
Unfortunately about 40 hours in I found myself tired of the issues explored above and also the bugs, which are fine as the game is still currently in beta - these are expected to happen. If you can get the game at a large discount and you're a big fan of god sim genre games then by all means you should pick it up and throw some hours into it. Perhaps it will be improved at that point. For right now, I have to say I would not make the purchase again knowing what I know now.