SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more.
Nutzerreviews:
Kürzlich:
Größtenteils negativ (24 Reviews) - 20% der 24 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Größtenteils positiv (980 Reviews) - 71 % der 980 Nutzerreviews für dieses Spiel sind positiv.

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Early Access-Spiel

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Was die Entwickler zu sagen haben:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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Reviews

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

Über dieses Spiel

SolForge is a free-to-play digital collectible game in which players construct their own decks to challenge their friends or battle against the computer. The current open beta version includes deckbuilding, collection management, online play, AI opponents, tournaments, drafts, and more. Players can customize their decks with cards from their collection that they can earn through gameplay or purchase from the store. Try it now absolutely free!

The full release of SolForge will feature all of the strategy and tactics of a full-fledged CCG, including a single-player campaign mode, co-operative raids, and more. Unlike other online collectible games. SolForge was designed specifically for the digital space, with smooth game play and an intuitive interface.

The core mechanic in SolForge is leveling. Whenever you play a card, that card levels up into a new, more powerful version. As the game progresses, you level up, and gain access to your more powerful higher level cards. Some cards start off weak and level up into powerhouses, while others start off strong and don't improve much as they level, presenting strategic and tactical choices that will challenge even the most seasoned gaming veterans.

Key Features

  • Challenge your friends or play against AI opponents with multiple levels of difficulty
  • Simple to learn, difficult to master.
  • Tutorial to get you playing right away
  • Unique leveling mechanic transforms your cards as you play
  • Online Play
  • Deck Customization
  • Tournaments and Draft Mode

Planned Features

  • New Cards
  • Card Forging System
  • Campaign Mode
  • Cooperative Raids
  • Animated Cards
  • And more!

Systemanforderungen

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Größtenteils negativ (24 Reviews)
Insgesamt:
Größtenteils positiv (980 Reviews)
Kürzlich verfasst
Quakespeare
( 69.6 Std. insgesamt )
Early Access-Review
Verfasst: 23. Juli
Best TCG around, in my opinion.
Hilfreich? Ja Nein Lustig
BlackCatZ
( 94.2 Std. insgesamt )
Early Access-Review
Verfasst: 22. Juli
The game once was awesome, played every day, you could have fun and do quests by playing against A.I both using your decks

Now its 100% PAY TO WIN

You have to win 3 ONLINE GAMES to get a daily reward that is 1 booster with a very small chance of getting 1 possibly good card for your deck

But , you cant get even 1 win, I'm level 1 since the update, and I have some legendary , but I always play against other lvl 1 players with a FULL LEGENDARY DECK
NO TATICS , JUST PUT YOUR OP CARDS ONE AFTER ANOTHER AND WIN

Hearthstone , the Epic and legendaries are good but the decks are full of rares that are also very good

Stay Away from this game
Hilfreich? Ja Nein Lustig
DiBiddilyBop
( 1,487.7 Std. insgesamt )
Early Access-Review
Verfasst: 22. Juli
It's finally time to redo this review. After over three years of having this game positively reviewed, I just can't justify it anymore.

You know those girls that are with the ♥♥♥♥♥♥♥♥♥ guys that cheat on them all the time and don't have a job and are basically just terrible people, but the girl talks about how she loves him and she can change him and all her friends tell her she can do better but she just won't listen to them? You know what I'm talking about? Well, I've been in a three year relationship with SolForge and it's been terrible. I kept hoping it would get better. They kept telling me they were going to be better and they were going to fix everything wrong with our relationship. Even now, I'm going back through Kickstarter updates. "Animated Card Preview!" dated February 17th, 2013. "Next Game button!" dated October 1st, 2013. "The future of SolForge including full release this fall" dated May 2015. So many promises, so many hopes. I just kept waiting for it to get better. I wanted to see the light at the end of the tunnel. The pot of gold at the end of the rainbow. And I waited... and I waited.

Well, it came. A few weeks ago, we made it to the end of the rainbow. The new client which was supposed to be developed in a few months and ended up taking over a year dropped. But it wasn't a pot of gold. It was a steaming pot full of festering crap. So poor was the new client release that they basically had to do an "Oops, can't put the rabbit back in the hat, so this week just won't count while we work out our server issues that we 'couldn't have anticipated.'" Turned out to be a couple weeks, but they worked out their server issues and the game is now actually playable.

So what did we get with the new client? Well, I mean I guess it works. A lot of functionality that was in the old client is now gone, such as the next game button, deck sorting when deck building or drafting, the game log now clears if you exit to menu and come back, you can't click on Solbind cards in the card text to see what he solbound card actually does... I mean, I guess the menus look pretty. But the rest is terrible. Like... really terrible. We got a new client that is slightly prettier, but is worse in basically every other way to the old client. Nice.

But let's say that's all fine. Annoying, but fine. What is the actual gameplay like? Well, it too has gotten worse. Much worse. Now, to be perfectly honest, I've had a problem with certain RNG aspects of this game since the very beginning. I mean, it's a CCG so obviously RNG is going to factor into every game, but my problem is that this game frequently hands the game to one player or the other based completely on RNG. Again, I understand that happens sometimes in CCGs, but it seems far too frequent when I look back at a game and realize that there is absolutely nothing I could have done to pull out a win because my opponent drew all his leveled cards and I drew none of mine. Now I said things have gotten worse and everything I've just talked about have been a part of the game since day 1, so what exactly has gotten worse about RNG? Well... it's how many cards are "I win" or "I lose" based purely on RNG. In alpha, there was Everflame Phoenix. It was a very polarizing card due to the pure RNG aspect of it but even then, it wasn't a straight out "I win." Now, there is Othra which features the exact same infuriating mechanic and really, the exact same card design (huge level 1, useless level 2 that can flip on 2.4 into a game-winning level 3) which is like Everflame Phoenix only significantly more powerful. It's the power-creep version of the same card.

The thing is, they keep making more and more cards that are incredibly good based on RNG. In the newest set, Indomitable Fiend is an amazing RNG card. The whole concept of the card is that you can't really direct what lane it ends up in, but it's so powerful you don't really care. In fact, I'm playing an Indomitable Fiend deck right now because it's so powerful, but the thing is I don't really have to play it. The deck plays itself. If I draw Indomitable Fiend into multiple Immortal Echoes, I win. Otherwise, I lose. The actual decision making in the deck is barely a decision most of the time. And the reason I'm playing this braindead deck is that it's actually one of the most powerful decks playable, which I think really gets to the underlying problem with this whole game. For several iterations and several expansions, SolForge is slowly stepping away from decision making and interactivity and more toward purely RNG based games from start to finish. Players have talked about this and written articles about it for a long time, but it doesn't seem like it's by mistake at this point.

And finally there's the power creep. Now you could argue that cards are constantly being rebalanced, new cards are being tuned down and old cards are being tuned up, but the thing is... every new expansion has at least one or two cards that are clearly overpowered. Every time. Sure, after a month or two they tune them down, but I don't think it's a mistake that they come out of the gate overpowered. It encourages players to spend money to buy cards in the new set if they want to be competitive until the obviously overpowered cards are finally tuned down. Coincidentally, it's usually shortly after their forging costs have been reduced.

So after my three year abusive relationship... SolForge... I'm breaking up with you. I'm tired. I'm tired of your crap. I'm tired of your broken promises, broken clients, and broken game. I'm tired of being frustrated about losing games that I never had any chance of winning. I'm tired of winning games that I never actually had to make a decision from start to finish. I'm tired of "alternate art" cards that are just recolored versions of the old cards. I'm tired of a mobile client that hasn't worked in over a year despite it working initially. I'm tired of seeing cards that are stupidly overpowered every single expansion when you can't not realize how overpowered those cards are. I'm over it. I trusted you, I backed you, and you failed me.
Hilfreich? Ja Nein Lustig
the gift of Vin's straw
( 352.5 Std. insgesamt )
Early Access-Review
Verfasst: 21. Juli
Muh.
Hilfreich? Ja Nein Lustig
Кel'thuzad
( 6.8 Std. insgesamt )
Early Access-Review
Verfasst: 21. Juli
Impossible to win as a new player against people with non starter decks
Hilfreich? Ja Nein Lustig
Blade
( 406.1 Std. insgesamt )
Early Access-Review
Verfasst: 20. Juli
The new UI sucks balls unless they bring back the old one i cant recommend this game anymore no fun playing it anymore
Hilfreich? Ja Nein Lustig
Don't You Rage Quit on Me
( 3.0 Std. insgesamt )
Early Access-Review
Verfasst: 17. Juli
Terrible game. It litteraly has the worst campaign I've ever seen. Complete nonsense AI decks that just kick the crap out of your starter decks so that you have to go to the store and buy packs to beat them. Yes, if you bang your head against the wall enogh times you eventually get through, but the experience is ridiculous and furstrating. Playing vs players is no better when you're new. All of the opponents have ridiculous decks that will just smash you and you get nothing for playing if you don't win.

There are FAR better digital card games out there than this utter rubbish of a game.
Hilfreich? Ja Nein Lustig
pasa
( 7.7 Std. insgesamt )
Early Access-Review
Verfasst: 14. Juli
Waaaay too simplistic. No resource management whatsoever, pick 2 of 5 cards each turn is like traffic on rails.

EDIT: Read the good coments, this verdict may bee too hasty.
...

I gave it more play, now other problems surfaced:
- the UI is a mess. For good play you're really supposed to know each card by heart. As when you hower over the card, the tooltip is misleading. In this year of information technology do I really need to click on each card every time?
- In deckbuilding it's even more a problem and the filter takes over 2/3 of the screen.
- All the local play options I found was playing 2 of my constructed decks against each other. WTF? Others mentioned there was play against random challenge decks. For a starting player that's no help at all.

I'm even confused by the state. Article in News states that after 3 years of EA it launches 2 weeks ago -- yet still listed as EA. And that time perios should have been more than enough to provide an excellent interface to support play and deckbuilding, I see no reason for a hall pass.
Hilfreich? Ja Nein Lustig
Pr0v3N=)
( 6.8 Std. insgesamt )
Early Access-Review
Verfasst: 11. Juli
Feels even more P2W than Hearthstone or Magic to me.
Hilfreich? Ja Nein Lustig
Alex W.
( 298.3 Std. insgesamt )
Early Access-Review
Verfasst: 10. Juli
Interesting concept with a bad company managing it.
Unless you gonna pay unreasonable amounts of money to stay competitive dont bother playing this.
Turned from a meh-beta (2013) to a crap never-ending beta(2016).
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
9 von 10 Personen (90 %) fanden dieses Review hilfreich
Nicht empfohlen
442.6 Std. insgesamt
Early Access-Review
Verfasst: 3. Juni
Solforge war eins der besten CCGs auf dem Markt..., war... bis zum letzten Patch.

Das neue Interface ist klobig und aufwendiger animiert, was die Navigation durchs Menü deutlich verlangsamt; im Match selber sorgen etwa ein dutzend neuer unnötiger Animationen für folglich ebenso unnötige Wartezeiten und die Übersicht wurde dadurch sogar veschlechtert. Aber das alles verblasst im Angesicht der massiven spieltechnischen Verschlechterungen:

- Es gibt kein Sofortmatch mehr! (Starte Match mit den Einstellungen des letzten Spiels.)
- Es gibt keine Zufallsmatches gegen eigene Decks mehr! (Dies war eine super Funktion in der eigene Decks getestet werden konnten und meiner Meinung nach der Spielmodus in dem das Spiel am meinsten Spaß gemacht hat.)
- Tägliche quests können nicht mehr durch Matches gegen einen Computer-Gegner abgeschlossen werden! (PVP-Zwang)
- Spiele gegen menschliche Gegner dauern ewig! (Zu den üblichen Wartezeiten zwischen den Zügen kommt jetzt auch noch das Warten auf das Ende der unsinnigen Animationen.)
- Das Deckbau-Tool ist erheblich unhandlicher als vorher! (Zum Teil die Schuld der schlechten neuen Menüführung)
- Vor dem Update gekaufte Interfacestile sind nicht mehr vorhanden... (Wurden ersatzlos entfernt)

Außerdem sehe ich ein Pay2Win für neue Spieler kommen, da ja ein Spielfortschritt (Vergrößerung der Kartensammlung) ohne PVP nicht mehr möglich ist.

Mir tut es in der Seele weh diese Bewertung so negativ gestalten zu müssen. Ich habe Solforge seit Jahren fast täglich gespielt und würde dieses Spiel viel lieber weiterempfelen als das hier zu schreiben. Wenn sich in den nächsten Wochen was am Client tut, vor allem die alten Funktionen wieder hinzugefügt werden, werde ich das hier überarbeiten; wenn nicht... wird das Spiel wohl deinstalliert. --- Das Ende einer Ära?...!

Edit:
Nachdem nun über einen Monat vergangen ist, besteht nur noch wenig Hoffnung. Es hat sich nahezu nichts verändert/verbessert. Jeder Satz im oben stehen Review hat immer noch volle Gültigkeit.
War dieses Review hilfreich? Ja Nein Lustig
8 von 12 Personen (67 %) fanden dieses Review hilfreich
Nicht empfohlen
134.0 Std. insgesamt
Early Access-Review
Verfasst: 15. Februar 2014
I have played this game quite a lot, and finally got to the point, where it didnt interest me any more.

There are quite some reasons for this developement:

1) The forum community is ridiculously biased. Every time anybody dares to write any form, seriously ANY form of critics or suggestion to change anything, an angry mob appears to unload a lot of aggression on the poster, who "obviously" is an complete idiot and has no idea what he’s talking about.

I've rarely met such an aggressive and die-hard fan community in my entire life.

2) There’s quite some luck involved, and drawing bad can easily lose you the game, without any chance of success.

3) Personally, i felt that this game lacks serious depths. There are little options and very simple game mechanics.

4) The F2P model is one of the worse ones. Free players cannot get gold (the premium currency) and there is a maximum of three rewards per day.
After that, every following game you play is just for fun.

5) There is no ranking and no ladder. Therefore, i got to the point very quickly, where i just played my three games per day, got my rewards and logged out.


Solforge still isn’t a bad game, but just not worth time and especially: money...
Therefore, i cannot recommend this game to anybody
War dieses Review hilfreich? Ja Nein Lustig
1 von 2 Personen (50 %) fanden dieses Review hilfreich
Nicht empfohlen
4.6 Std. insgesamt
Early Access-Review
Verfasst: 17. Januar 2015
Pay to win game. It tages days to get enouth silver for one booster. If you want to bye Gold for silver or other stuff you must spent a lot of money to get this stuff. The menu itself isnt overseeable. Do you want to change the difficult for the ai in the quick game you must first creat an game with easy Ai. You cant chat in game with the other player and so you have to wait and wait till this player makes his move. There is the option for time but this only is for the total game play. Yai
There is no limits in match making so you get, as an beginner, an pro player with all this shi** i mean cool and mega op cards. Chance of winning in such an game is near zero. Yai again.
It would be nice if the turns would be timed. The best is the total correct calculation of damage yai. my creature with 7 life get 3 damage with no side effect and dies yai.
War dieses Review hilfreich? Ja Nein Lustig
2 von 5 Personen (40 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
487.8 Std. insgesamt
Early Access-Review
Verfasst: 15. Dezember 2015
Wegu, The Ancient
War dieses Review hilfreich? Ja Nein Lustig
3 von 8 Personen (38 %) fanden dieses Review hilfreich
Empfohlen
59.9 Std. insgesamt
Early Access-Review
Verfasst: 21. Dezember 2014
SubJaeger empfiehlt... SolForge (deutsch)
https://www.youtube.com/watch?v=0CXm1Kp-geU
War dieses Review hilfreich? Ja Nein Lustig
0 von 2 Personen (0 %) fanden dieses Review hilfreich
Empfohlen
45.5 Std. insgesamt
Early Access-Review
Verfasst: 30. März 2015
Best CCG i have ever played.
War dieses Review hilfreich? Ja Nein Lustig
0 von 2 Personen (0 %) fanden dieses Review hilfreich
Empfohlen
31.8 Std. insgesamt
Early Access-Review
Verfasst: 28. Juli 2015
Ich kann es nur empfehlen. Wer ein wirklich gutes Kartenspiel sucht ist mit SolForge gut beraten. Denn dieses Spiel ist (auch wenn es sich fast grundlegend anders spielt) eine sehr gute Alternative für alle die mal ein anderes Kartenspiel als Hearthstone spielen wollen. Aber Achtung es ist komplett auf Englisch, man begreift die Fähigkeiten und Zusammmenhänge jedoch recht schnell.
War dieses Review hilfreich? Ja Nein Lustig
1 von 5 Personen (20 %) fanden dieses Review hilfreich
Empfohlen
1,264.0 Std. insgesamt
Early Access-Review
Verfasst: 4. Februar 2015
Hallo zusammen,
ich spiele Solforge nun schon bereits seit ca. September 2013, und was soll ich sagen? Ich liebe es! Es ist komplett f2p spielbar. Natürlich sollte man in diesem Fall nicht erwarten, sofort die besten Karten zur Verfügung zu haben. Alleine durch das Erspielen der möglichen Dailies ist es jedoch möglich, nach einiger Zeit (ca. einige Wochen bis ein paar Monate) eine schöne Collection an verfügbaren Karten zu erspielen.

Das Gameplay finde ich super gelungen. Das gespielte Karten in der nächsten Runde als aufgelevelte Version erscheinen können habe ich so noch in keinem anderen Kartenspiel erlebt - ich finds klasse.

Natürlich hängt der Ausgang einer Partie auch etwas vom Glück der jeweils gezogenen Karten ab, was auch mit zum Reiz des Spiels beiträgt. So ist es auch als Spieler mit weniger guten Karten möglich, gegen jemanden mit besseren Karten zu gewinnen, falls dieser das Pech auf seiner Seite hat. Kurz und knapp: Wie es in einem jeden Kartenspiel nun mal sein sollte!

Zusammenfassend möchte ich eine klare Empfehlung für dieses Game aussprechen. Mochtet oder mögt ihr Magic oder ein sonstiges Sammelkartenspiel, lohnt sich ein Blick in Solforge auf jeden Fall!
War dieses Review hilfreich? Ja Nein Lustig
1 von 6 Personen (17 %) fanden dieses Review hilfreich
Empfohlen
1,068.3 Std. insgesamt
Early Access-Review
Verfasst: 2. April 2014
Best TCG out there. Has still some minor flaws (missing "melt all"-button, no chat with your opponent, a few lags in online play), but is as addictive as it gets. AND you can have a lot of fun without spending a single €.
War dieses Review hilfreich? Ja Nein Lustig
51 von 60 Personen (85 %) fanden dieses Review hilfreich
Nicht empfohlen
5.0 Std. insgesamt
Early Access-Review
Verfasst: 1. Juni
SolForge beta had grown to become one of the games I most enjoyed. And I'd been eagerly awaiting the full release for a while.

What did I expect?
* Some bugs removed.
* A way to manually sort decks. It used to auto-sort A-Z, so you had to number your decks to sort any other way.
* Better card search options. Especially across levels. That is, you were only able to search for the wordings on the level 1 versions of cards. This meant you couldn't search for, for example, the cards that are 'free' at level 2 or 3, because those cards have no text at level 1.
* Larger 'at a glance' cards or an option for at a glance text overlays, so you could easily read what several cards do, side by side.

What did I hope for but not really expect?
* Extra stats for cards. Especially stats for which decks they're used in. I love having multiple decks (essential for solo play), with as much variety as possible across decks. Ideally, I like each deck to have entirely different cards from each other deck. This is almost impossible if you have 10 or more decks, because there's no way to remember which of the hundreds of cards you've already used in another deck.
* More solo options. At the very least, developer designed decks to play against (some of which could be based on previous community decks or tournament winning decks).
* Better AI.

What did we actually get?
NONE of either my hopes or expectations. In fact, quite the opposite in most cases:
* Loss of even the automatic A-Z sorting. So now my decks are just a random jumble.
* Loss of the ability to even VIEW the level 2 or higher versions of cards at a glance. So now you can't even skim across the cards to try to spot which are, for example, 'free'. You have to click on each, one by one... yeah, through hundreds of cards.
* Not that that point matters now, because in addition to that, the text has been removed from the cards entirely. The only way to see the text is to click on them and have a pop-up tell you what it says. So there is now no way to compare cards at a glance.
* AND the cards are actually SMALLER! Most of the screen space has been given over to the background/playmat, with the cards as tiny, shrunken little things in a small section in the middle!
* The random deck options and 'quick play' option for solo battles have both been removed. Now the only solo option is to choose two of your own decks, one to play with and one to play against. Not nearly as fun as randomised choices.

On top of all that:
* MORE bugs, not less.
* Slow loading times.
* Slow in other ways too (eg. it goes through a series of mini-freezes when opening new packs)
* Multiple other problems just for iPad versions, that aren't a problem on PC (eg. right-click options; and scrolling that doesn't work).

So... what was it all for then?
* Shiny silver background.
* New card format. Shiny, sci-fi style. Bright lines around the edges. (All negatives for me: The sci-fi style doesn't suit the more fantasy oriented setting. The bright lines distract from the art.)
* Over the top special effects, like packs blowing up instead of opening; and the whole deck flying around the screen when it's time to level up.

In sum, the only 'improvements' are all flash and no substance; the game is now frustrating on PC, almost unplayable on iPad, and certainly unplayable on anything smaller than a standard sized iPad. Major disappointment, for a game with so much promise.
War dieses Review hilfreich? Ja Nein Lustig