灵魂熔炉是一个玩家通过构建他们的卡组来挑战朋友或电脑的完全免费的在线卡牌游戏。不前的游戏版本包括卡牌构建,卡牌收集,在线游戏,智能对手,构筑比赛,轮抽比赛,以及其他有趣的因素。
用户评测: 多半好评 (761 篇评测)

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开发者的话:

“SolForge is now in open beta! Play for free and start building your collection now. Your feedback will help shape the development of the game!”
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3月30日

Reign of Varna: Rising Darkness Released

SolForge 5.1.0 Patch Notes (Released 3/30/2015)

The “Reign of Varna: Rising Darkness” release brings with it 8 new cards, including 1 Legendary and 1 Heroic card for each faction. These cards can be found in all packs that contain Reign of Varna cards as well as two new preconstructed decks. These preconstructed decks will replace the Onyxium Twlight and Umbruk Uprising decks in the store. Also, all Reign of Varna cards released prior to this patch will have their crafting prices reduced to the standard crafting prices.

Players may participate in a special event that allows them to compete with one of the new preconstructed decks, without needing to purchase a deck. This event will be available until April 1st, at 11:59pm pst.

Card Changes

Herald of Destruction will now also damage the opponent when it triggers.
Text changes for clarity.
Campaign

New campaign missions will be unlocked on April 1st.

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3月28日

Golden Gauntlet II Starting soon!

The Golden Gauntlet tournament will be starting in less than 30 minutes!

If you'd like to see some of the best SolForge players face off, you can check out the stream coverage of the event at: http://www.twitch.tv/zwaxor

If you have purchased entry to the event, be sure to head over to http://www.solforgeladder.com/ to register your deck for the event! Deck registration closes 10 minutes before the start of the event.

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评测

"...one of the best demos on our showfloor."
Penny Arcade

"To say I’m excited for the game would be a dramatic understatement."
5/5 – Game Informer

"SolForge is visually stunning. The art is glowing and beautiful. Casting your creatures and spells is smooth."
Legit MTG

"With deck building, draft tournaments and multiplayer raids, I think SolForge is going to set a new trend in online mobile card gaming."
Geeks With Juniors

"Looks fantastic...I was able to jump in and start playing right away"
http://www.wired.com/geekdad/2012/08/solforge-looking-good/

关于这款游戏

灵魂熔炉是一个玩家通过构建他们的卡组来挑战朋友或电脑的完全免费的在线卡牌游戏。不前的游戏版本包括卡牌构建,卡牌收集,在线游戏,智能对手,构筑比赛,轮抽比赛,以及其他有趣的因素。玩家可以从他们的收藏中定制自己的卡组。你可以通过在线游戏或从商店购买来丰富你的收藏。来试试这个完全免费的游戏吧!

灵魂熔炉将包括一个成熟的集换式卡牌游戏的所有策略模式,包括单人战役模式,合作竞技模式,以及更多。不像其他在线集卡游戏,灵魂熔炉专门为在线游戏所设计,具有流畅的操作体验以及直观的界面。

灵魂熔炉中的核心机制是升级。每当你打出一张卡后,那张卡升级成为更强力的版本。随着游戏进行,你的等级不断提升,并能打出更强力的高级卡片。有一些卡早期较弱但能升级成终结者,也有一些卡前期很强力但升级后提升很少,作出合理的策略选择对于资深游戏玩家来说也是一种挑战。

核心特征

  • -挑战你的好友或者挑战不同难度的电脑。
  • 易学难精。
  • 简单的教程让你立即上手。
  • 独特的升级机制,根据不同级别改变卡牌的样貌和效果。
  • 在线游戏
  • 卡牌构筑
  • 构筑以及轮抽的比赛模式
  • 卡牌合成模式
  • 战役模式

正在开发:

  • 设计新卡
  • 合作闯关模式
  • 鲜活的插画
  • 以及更多!

系统需求

    Minimum:
    • OS:Windows Vista
    • Memory:1 GB RAM
    • Graphics:256MB DirectX 9.0c compatible video card
    • Hard Drive:200 MB HD space
    • Sound:DirectX 9.0c compatible sound card
    Recommended:
    • OS:Windows 8
    • Memory:4 GB RAM
    • Graphics:512MB DirectX 9.0c compatible video card
    • Hard Drive:500 MB HD space
    • Sound:DirectX 9.0c compatible sound card
有价值的用户评测
21 人中有 21 人(100%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
0.8 小时(记录在案的)
发布于:4月24日
抢先体验版本评测
从卡牌的效果,战斗的样式,到游戏的运营模式,抽包,每日任务,我认为比起万智牌,都和炉石传说有更大的相似之处。和炉石传说不同的地方主要在于:

1.卡牌效果没有随机机制,也不追求这种乐趣
2.战场只有五格,自己场上可以控制的牌,每个回合可以移动位置。
3.随着时间的经过,玩家的rank数每四回合都会提升,可以使用更高级的卡牌。
4.每轮使用两张牌(第一轮的先手玩家除外),用剩的三张牌回合结束也会收走,下一轮发给全新的五张牌,这也是这个公司制作的几款卡牌游戏的特色。

总的来说,游戏到现在为止牌库和效果都不多,远远比不上万智牌的博大精深;相对于炉石传说这样的休闲卡牌游戏,节奏又放的太慢,每一次对局都会打很长时间,但是自己可以实际控制的手法又比较有限,导致我玩了几局后面都几乎睡着了。个人不喜欢这样的风格。

更何况真的玩下去的话,目测应该会比炉石传说更吸金。

基础分:5

+1 独特的游戏机制
+1 迷人的美术效果
-1 过于冗长的游戏节奏

总评:6 素质一般的卡牌游戏,夹在万智牌、炉石传说、游戏王这些大作之间,看不到什么特别吸引人的地方。
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.1 小时(记录在案的)
发布于:5月6日
抢先体验版本评测
开包模拟器

10/10
这篇评测是否有价值? 欢乐
39 人中有 34 人(87%)觉得这篇评测有价值
369.6 小时(记录在案的)
发布于:1月18日
抢先体验版本评测
Coming from a long time MTG Player and Hearthstone player I really enjoy this game. I got turned on to it because I found out a long time MTG pro named Brian Kibler was one of the driving forces of this game.

This game seems to be one of the best games to limit the amount of randomness that can happen in games that have a resource system. You get to play 2 cards a turn (as long as they have targets when applicable), discard your hand at end of turn and draw 5 again. Whenever you play a card a leveled up version goes into your discard pile which gets reshuffled into your deck every 4 turns. So there's a neat strategy in which cards you play and when. Most cards have 3 different levels (with some having 4 and some that are just 1 but that get buffed based on what turn it is). All combat takes place in lanes (5 of them) which creates some interesting strategy.

You can buy packs and gold in the game but you don't have to. You only need to win 3 games a day to get all the special bonuses (which include packs/cards and silver) and you also get tickets for tournaments. My favorite game mode is there version of draft. You start off with 6 cards that are figured out based on a logarithm of which cards get picked higher. No waiting on other players to choose their cards as yours are all generated just for you. It's a nice approximation of a traditional magic drafting but without having to get 8 players gathered and without waiting for others to choose their cards,
这篇评测是否有价值? 欢乐
20 人中有 16 人(80%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
30.3 小时(记录在案的)
发布于:1月24日
抢先体验版本评测
First of all I would like to say that I'm in a grey zone if I like this game or not.
The Drafts/Tournaments are super fun while the regular vs-mode is "meh", and if you plan to play a lot of drafts this game will probably require money.

I would also like to point out some of the reviews I've seen here. Some reviews claim this game is pay to win. It is not. If you think about it any TCG is "pay to win" at the start. You should never start playing a TCG with the belief that you're going to be on par with players that have played several weeks more than you, it doesn't work that way. This is the nature of any TCG. You can't believe that you will be able to beat any player with more experience and invested time than you in any TCG with your starter pack. Be it an IRL TCG or a computer TCG.

Let's compare SolForge to some other TCG's like Hearthstone and Scrolls. In all these three games you can pay real money for booster packs. Does that make them pay to win? Well, maybe. But let's compare them to some IRL TCG's... NO WAY! You pay MONEY for CARDS that may or may not be better than mine!?!?!++ PAY TO WIN!!! PAY TO WIN!!!

You see how silly this becomes? Yes, a core element in a TCG is that it IS pay to win. But in all the TCG's I mentioned above there is the option to "grind" for in-game gold that you can buy cards for, and doing casual drafts in SolForge will surely get you started!

Another complain I've seen is that some reviews claim RNG is a major part of SolForge. I'm baffled.
In SolForge you play with a deck with 30 cards. You are allowed to have 3 copies of a single card. This means that you could make a deck of just 10 separate cards (such constistency!). In SolForge you discard your hand (5 cards) and draw a new hand every turn (in which you may play 2 of them). This means that you in theory can go through one copy of each of your cards in just two turns, and there are a lot of cards with good synergy!
Compare this to Hearthstone. You can have 2 copies of a single card and a maximum of 30 cards. This means 15 different cards in your deck, minimum! You can also only draw one card every turn (with some exceptions). This means that you would need atleast 15 turns to go through each separate card in your deck.
It does not take a math genius to tell the difference between 2 and 15...

Except from this the whole "So much RNG"-point is strange since RNG is a core element in any TCG. Some TCGs have more and others less.

TLDR; Do not listen to the ♥♥♥♥♥♥♥♥ reviews, try the game because you may or may not like it.
这篇评测是否有价值? 欢乐
13 人中有 11 人(85%)觉得这篇评测有价值
219.8 小时(记录在案的)
发布于:3月17日
抢先体验版本评测
SolForge may seem like just another online card game but there's more here than meets the eye, with apologies to Optimus Prime and his cohorts.

These days, the online TCG market doesn't offer much elbow room, with competing products all over the place, the most notorious of which is the 800-lb gorilla called "Hearthstone." I'm happy to say that SolForge doesn't really compete with Blizzard red-hot card game in quite the same arena - SolForge has far more gameplay depth and a much more clever design while still offering very easy-to-learn rules and a similar level of accessibility to what Hearthstone provides. It's this combination of depth with simplicity that puts it above its chief competitor, in my opinion. Also, much like Hearthstone, SolForge doesn't offer card-play opportunities during your opponent's turn and this is the main way that complexity is kept at a reasonable level during play.

Yes, the usual elements are all there - excellent card art, a clever gameplay twist (cards level up as you play them, becoming more powerful over time), and a solid back-end system to help players want to play just one more game as they strive to collect full sets of cards. That's where SolForge shines compared to even Blizzard's generous card game - it has - bar none - the most generous free-2-play model I've seen yet. All players have to do is log in once each day to get Silver and booster packs while winning your first game and then another 2 games (easily done against the weakest level of AI) grants players even more rewards (Event tickets and more silver & booster packs). The community, also, is one of the best I've seen online - very friendly, helpful, and generous even.

There are a few blemishes on what is otherwise a top-notch online TCG experience. The PC version's UI is still somewhat clunky, not going full-screen nor offering many modern UI elements and features. For example, I can't push the game up into high-res graphics despite owning a very nice partial-4K monitor. Still, SBE claims that it's in the pipeline to be fixed and I have little reason to doubt them at this point. Sound is basic but acceptable and the game's 4 factions all seem unique and balanced among themselves. Players can choose from Uterra (Big creatures of nature, Buff Spells), Nekrium (undead and kill spells), Tempys (Aggressive creatures and fiery damage spells), and finally, Alloyin (the control faction composed of robots and cards that level up other cards). New sets have been coming out fairly reguarly and nothing has really broken the game, yet, and if something did, the Devs are very quick to jump on the issues, so I'm not terribly concerned about that issue.

I'd rate this a hearty 9 out of 10 if you love card games and a 7.9 out of 10 otherwise. Highly recommended and a great value for the cost (which is free)!
这篇评测是否有价值? 欢乐
14 人中有 11 人(79%)觉得这篇评测有价值
3,644.2 小时(记录在案的)
发布于:2月17日
抢先体验版本评测
I love the game and still play it everyday. I still can't recommend it to others though, for the many reasons already listed in the negative reviews. I really only draft myself, and running into players that run the clock down so often kills the experience. Having to to wait 15+ minutes to be able to move on to the next draft game about 1 out of 8 games is very frustrating.

I'm a free to play player, and they time the new releases to come out just as the last release finally comes down to the regular silver (in game currency) price. So if you want to try and play with the big boys you either have to pay double silver for the newest Legendary cards or spend money. I'm not sure if it's power creep or not, but the top decks always have the newest cards in them.

They recently lowered the tournament payouts again to make it nearly impossible to go infinite in draft as well.

It's free to check it out, and if your personal play style (expectations) might fit with the game, so it's probably worth the time to take a look, but I wouldn't feel right recommending Solforge in its current state
这篇评测是否有价值? 欢乐
18 人中有 13 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
14.4 小时(记录在案的)
发布于:2月8日
抢先体验版本评测
At the moment I dont see how any new player could possible be competitive in this game without spending huge ammounts of money, also its very clear that this game is in early access as its missing some really important features. Unless alot changes this game should be avoided.
这篇评测是否有价值? 欢乐
10 人中有 8 人(80%)觉得这篇评测有价值
5.0 小时(记录在案的)
发布于:2月21日
抢先体验版本评测
Interesting take on the CCG where you don't have resources to play, just limited number of plays per turn. I wanted to like it, especially since it has an Android port which meant I could play it on the go. Something Hearthstone has just recently added. The single player vs AI is smooth and decent for trying out new decks and getting daily rewards. However, the problem, and why I have to say not recommended, comes from the abyssmal responsiveness and overall laggy feeling of any actual multi-player game. I have a feeling since it has an Android port, even on the PC it doesn't stay connected to game servers and only periodically communicates. In multiplayer games that seems to be when you finish your turn or your opponent finishes theirs. Occasionally I've seen part of an opponent turn, then wait 30 seconds, then the 2nd part of their turn. I guess they needed to think. It feels very rough and unfinished and doesn't stand up to Hearthstone or MTG. I wanted to like it. But I don't.
这篇评测是否有价值? 欢乐
12 人中有 9 人(75%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:1月28日
抢先体验版本评测
So apparently this game was made early last year? Graphics aren't everything for sure, but this game looks like it could've been made a few years ago as one of those completely free flash games. While playing Solforge I've been trying to look past it, but unfortunately this game has too many parts that seem to have been totally overlooked.

My biggest complaints:
No tutorial that goes beyond "drag and drop to play your cards, press these obvious buttons to end your turn, here's a quick explanation for the leveling and rank system, here's how spells and effects sorta-work, good luck!". The game doesn't really explain the various factions in any form or the way that thier ally abilities work, now does it go on to explain any sort of basic strategy in this game at all. There's so much missing for a game that's already a year old.

The card balance is pretty bad. There are several cards that are simply better than other ones. There are several clones of Zombie Soldier that have the same stats as well as an added effect, for instance.

There's no undo button, which is pretty vital for a card game. You can't undo any actions whatsoever. This is especially annoying when you start to realize the full potential of the battle and turn phases being seperated.

The interface as a whole isn't as streamlined as it could be. It works better than most games that have recently come out, with thier 20 buttons and 50 menus at least, but it's much nicer to click on a button that says "settings" over fishing around for a cog symbol....

There's only 4 factions, and no lore. I don't understand why factions even exist except to have those little ally effects, but almost all of the ally effects pool into Tempys so they don't matter very much.

There are too many similar cards, except for spell cards. The spell cards tie into my aforementioned gripes about the card balance in this game, where one faction has many powerful spell cards while another faction has some OK ones to get by on. I could understand it if 1 of the factions had particularly strong spells and particularly weak creatures, but this isn't the case. Because half of the monsters in this game could be clones with very minor stat differences.

In summary, I'm glad that I got these starter packs in a huge Humble Bundle, because I would have regret my starter pack puchase if I had not. I'm going back to Infinity Wars, I'll take its' more punishing economy over this game's less fun, less explodey, less varietal gameplay.
这篇评测是否有价值? 欢乐
14 人中有 10 人(71%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
31.5 小时(记录在案的)
发布于:1月23日
抢先体验版本评测
This is a fun ccg with an interesting mechanic of leveling up the cards you use. I've only been playing for two days at this point, but I've made a few observations so far. The game offers lots of rewards daily, with one for signing in, one for your first win against the AI, and one more for your third win against the AI. These three can be completed in less than 10 minutes and will net you the regular ingame currency, new cards, and a booster every day. If you win an online match, you also get an event ticket which can be used in various tournaments, including a booster draft where you get to keep the 30 cards you use.

On the down side, the cards I've seen so far point to this being either pay to win or patience to win. The heroic and legendary cards are much more powerful than the common and rare ones.

Overall, I'd say give the game a try, but don't spend money unless you really love it.
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
15.7 小时(记录在案的)
发布于:4月25日
抢先体验版本评测
SolForge is a F2P (don't stop reading, trust me) trading card game. It sets itself apart by being made by ex Magic and by having a unique take on things. As an example. You have some lanes and each card can take up one lane. Once that card is in the lane, you cannot move it (unless it has movement) until it is destroyed.

It is unique in that sense. The game revolves around a hand of 30 cards, cards come out each turn and stay for the duration of the turn. You have no mana costs so you can throw down any card in your current hand in any free lane (or no lane depending if it is a spell card (up to 2 cards per turn)). But each card does have a level. As you level up, so do your cards. And each level makes them stronger.

As said it is F2P, so you'll be expecting the costs of the game. Well there really isn't any. You can play and enjoy the game "as is". Each day you login, you get free silver and a free booster pack of cards. You can spend silver to get boosters or misc items. And if you really start to feel the vibe, you can lay down some actual money on gold. Which is not needed to enjoy the game. I have been playing for a few hours and I have to say, I log in each day, and claim 3 victories against the computer for my goodies and enjoy every minute of it.

Enjoy the game for what it is, a F2P game that wont rip your purse from you.
这篇评测是否有价值? 欢乐
9 人中有 6 人(67%)觉得这篇评测有价值
82.3 小时(记录在案的)
发布于:2月10日
抢先体验版本评测
Having just uninstalled the game after 70 hours of playtime the reason can be summed up to a single word "greed". Now as a gamer one has to think what is the value I am getting for my money. When I compare the value I have gotten for my money from current master of digital CCG's Hearthstone one has to conclude that Solforge is a ripoff in comparison.

There are a few reasons for this lack of value:

A) The rewards for tournaments are weak for example one has to win all matches to get enough game's F2P currency of silver to play another.

B)The rewards for playing the game are at most an insult i.e. you will get 100 silver per win and less than 10k for dailies and you need 60k(casual) or 140k(competative) to enter a draft so you do the math.

C)So as the prices of everything are beyond reach of F2P currency one has to spend a lot of money in order to actually play the game and then feel bad as you will probably lose at the tournament and get nothing for you money.

Now obviously as I spent over 70 hours on the game I actually liked the game mechanics, but come to realize that I like roller coaster rides as well but doing them daily is just not economically viable. So back to Hearthstone wherein I am happy to spend some money as I don't feel rippedoff at the end of it all.
这篇评测是否有价值? 欢乐
9 人中有 6 人(67%)觉得这篇评测有价值
39.7 小时(记录在案的)
发布于:3月1日
抢先体验版本评测
Greedy game, has a good idea but still too greedy and those with money have an obvious advantage.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
108.1 小时(记录在案的)
发布于:4月13日
抢先体验版本评测
TL/DR at the bottom.

As TCGs go, this one is clearly not llike the others, which is good and bad.

Pros: Quick gameplay
Multiple games at once
Nice mechanics
One of the easiest learning curves out there
New Campaign missions seems to be added every month (this is still a new feature)
The first and third win bonuses of the day can be gained EXTREMELY fast by playing against one of your own deck (filled with lousy cards for even better results) in the hands of an "easy" AI
Draft mode is an easy way to make yoursef new cards: Wait 3 days, pay the entry fee, pick the best cards for your future decks, lose 3 or 4 in a row and then you get to keep these cards. You could alternatively try to pick a winning deck but you risk picking cards that you already own the maximum of 3 that you will be forced to vendor after the draft for a very reduced amount of silver.

Cons: You get absolutely NOTHING when you lose
Normal ques matches you against everyone because there is no Elo (including those impossible-to-beat decks)
VERY hard to make resources (called Silver) outside of the login, first and 3rd win of the day bonuses
There is 3 settings for the AI, the hardest one being called Hard. This is misleading as they really don't offer any challenge whatsoever. The 3 settings should be called as follows: Foetus, Toddler, Pre-School
You stop getting resources after 20 wins per day. This game doesn't want you to play it too much.
The Draft pool doesn't have all the cards in it and its easy to quickly obtain almost one of each heroic cards from the available pool, after which you are left hanging if you would like to get some heroic cards outside of the pool (start being lucky with the random packs).
Outside of the real money (gold) options, the shop is very plain, offering at best 4 options that are not an insult to your mathematical intelligence, 2 of which are a one-time offer. You are left with packs or legendary chests to buy with your silver, the chests cost 100 000 and you get 250 per wins. You can never buy a chest more than once every 10 days that way, unless there are some specific tournaments that rewards with more silver than you paid to get in.

TL/DR: I really like this game's gameplay and I really feel like the shop could use a MEGA overhaul. The sad thing is that the game tends to make you not want to play more than 3 games per day (and to play them against the computer) because of how the resources are rewarded.
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10 人中有 6 人(60%)觉得这篇评测有价值
22.0 小时(记录在案的)
发布于:2月1日
抢先体验版本评测
This game is incredibly lop-sided. The fact that upgraded cards are way more powerful than those that are not makes it so that the luck of the draw is way more important than actual skill.

The fact that this game is p2w in it's most shameful way doesn't really help it either.
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10 人中有 6 人(60%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:1月22日
抢先体验版本评测
I'm curious to keep digging into the game, but there are two things that are necessary.

1) Some kind of in-game poke/chat for when your opponent isn't moving.
2) You need to get some sort of reward in a F2P game whether you win or lose. In a F2P game I'm "paying" with my time and it needs to be rewarded.
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1 人中有 1 人(100%)觉得这篇评测有价值
167.9 小时(记录在案的)
发布于:3月17日
抢先体验版本评测
The game is playable and reasonably entertaining from a basic playability standpoint; but deck building is an exercise in needless frustration and there are massive issues with competitive online play that doom SolForge to meet an early grave. I won't waste time describing the same issues others already have:
  • Timed and untimed matches encourage abuse. Trolls either wait until the clock is about to run out before they play, or they leave untimed matches sitting there until the opponent concedes to get rid of it.
  • A single mediocre draw basically ends your game because there's no way to catch up once you're behind
  • The interface has obnoxious inconsistencies (i.e. Double-click does very different things in differet screens)
  • Very laggy performance, especially in the deck builder
  • Many other issues...

Instead, I'm going to focus on a single point that has grown to end any chance of the game being playable for any incoming player. At this stage, there's no realistic way to compete with players that have been around for months because their decks are loaded with the rarist cards in the game (legendary and heroic). Catching up at this stage would require an investment of several hundred, or even thousands of dollars.

I've played dozens of people, to the point that I see certain names often enough that I know their decks and what to expect; and every card in their deck is wildly more powerful than almost every card I've been able to get in more than a month of play. At this point, I'm pretty sure the only people still active in the game are long-term players. The few new players come in briefly, see how much of a mess it is, and promptly leave.

It's a complete waste of time to invest in this game, even if the balance issues are worked out, the cheating/trolling is curtailed, and more players join. Save yourself the hassle and find something else to do with your time.
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1 人中有 1 人(100%)觉得这篇评测有价值
918.0 小时(记录在案的)
发布于:3月15日
抢先体验版本评测
The good:
There is pretty deep strategy to this game that isn't immediately obvious from the first couple of plays. It has some neat mechanics that I haven't seen in any other CCG. I have 700+ hours on record, so it cant be that bad, or can it?

The bad:
ITS SLOWWWW: About that 700 hours. A lot of that time was spent playing other games or working while waiting on a slow opponent to take their turn. Games take too long and players are slow. The only game mode is a 20 minute timer on both sides. Many players rage AFK when losing making you wait for 15 minutes to collect your win. Many other players play so slowly they take their whole 20 minutes. This is really frustrating to me, as I rarely use more than 5 minutes of my time.

NOT FTP FRIENDLY: Decks are 30 cards, and most top tier decks use 9 legendaries or more. That makes it very difficult for FTP players to be competitive. Spend money or you will be locked out of competitive constructed games.

POWER CREEP: Power creep seems to be a real issue. Every set has a couple of godawful broken cards that are then nerfed later on (after the paying player base got a chance to abuse them, of course).

NO MARKET: There is no public market for cards, instead there is a trade system. Its okay, but a market would be much preferable. As it is now cards have little value.

COPY_PASTA: Copy-pasta meta. I have played CCGs quite a bit, never have I seen a meta so dominated by builds that are blatant copies of winning decks. It makes things really dull.

SWINGY: Recently the game has become much more swingy due to uber powerful cards and combos. By this I mean you may be 10 turns into a game, have your opponent locked down at every turn, ahead on life, ahead on board position, then suddenly you lose. Its pretty frustrating.

I dont enjoy the game anymore. I liked it the first hundred hours or so, now I just play it due to inertia.
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1 人中有 1 人(100%)觉得这篇评测有价值
33.1 小时(记录在案的)
发布于:3月21日
抢先体验版本评测
If you love TCGs but hate grindy or simplistic facebook level stuff ala Hearthstone then this is for you. A large card catalogue, multitudes of viable deck stategies and extremely generous F2P rewards makes this probably the best there is.
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1 人中有 1 人(100%)觉得这篇评测有价值
1,558.4 小时(记录在案的)
发布于:3月25日
抢先体验版本评测
Best card game ever :D
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