Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.
User reviews: Overwhelmingly Positive (875 reviews) - 96% of the 875 user reviews for this game are positive.
Release Date: May 31, 2007

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Packages that include this game

Buy QUAKE Collection

Includes 8 items: QUAKE, QUAKE II, QUAKE II Mission Pack: Ground Zero, QUAKE II Mission Pack: The Reckoning, Quake III Arena, QUAKE III: Team Arena, QUAKE Mission Pack 1: Scourge of Armagon, QUAKE Mission Pack 2: Dissolution of Eternity


Recommended By Curators

"RPS's best FPS ever"
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About This Game

Rage through 32 single player levels and 6 deathmatch levels of sheer terror and fully immersive sound and lighting. Arm yourself against the cannibalistic Ogre, fiendish Vore and indestructible Schambler using lethal nails, fierce Thunderbolts and abominable Rocket and Grenade Launchers.

System Requirements

    Minimum: A 100% Windows XP/Vista-compatible computer system
Helpful customer reviews
56 of 60 people (93%) found this review helpful
4 people found this review funny
2.3 hrs on record
Posted: July 7
The early 90s was an interesting time for the FPS genre. The game most often given the title of the original first person shooter is Wolfenstein 3D, released in May of 1992 by id Software. This FPS is extremely primitive by today's standards, consisting of mostly barren environments with many repetitive sprites, but it left a strong impression on the gaming world as being an innovative and exciting game that made you feel like you were a soldier directly killing Nazis. Only eighteen months later, in December of 1993, id Software would revolutionize the gaming world with the quintessential DOOM, a much more detailed, aggressive, and yet comedic game than id's previous game. DOOM quickly became a beloved classic and was one of the most important, if not THE most important FPS of the 90s because of its refined controls, weapon variety, unique environments, hellish setting, memorable music, comedic value, and bright, cartoonish, characteristic and instantly recognizable art style. DOOM may have been gorier and superficially darker than W3D, but the game itself was quite bright and retained a simplistic manner that was palettable to audiences worldwide. Less than a year later, id Software released DOOM 2: Hell on Earth, a stylistically very similar game to its initial DOOM release, albeit with some graphical enhancements. The setting and weapons were similar and the game maintained its predecessor's cartoonish look and feel. There weren't many noticeable differences between the original game and its sequel, save for much better multiplayer and refinements to the original game.

Then, in June 1996, id Software released Quake. This game changed nearly everything from the DOOM playstyle. The gameplay was faster. Enemies were more nightmarish and unpredictable. The game used a 3D engine so the game actually gave the player a sense of depth and weight. The setting was dark, foreboding, and more in line with horror. The light/darkness was closer to depicting reality than a cartoon. Quake marked a definitive split from earlier ventures into the FPS genre by giving the player a sense of fear, urgency, and panic. Dark, unrelenting, and frightening for the time, this game took everything comedic from the DOOM franchise (since the series was goofy, silly, and didn't take itself that seriously) and reversed it. It added an actual atmosphere and made a tonal shift from light-hearted goofiness to the grittiness of a biting underworld.

As with DOOM and W3D, the goal of Quake is usually to find a key to open up a passage to progress in order to find another key to open up a new area to find yet another key. Yet the enemy placement, labyrinthine level design, and brutal gameplay keeps this seemingly repetitive task from becoming stale. Every section is different and you'll often have the challenge of simply figuring out where to go, what to do, and how to deal with the enemies you're faced with without dying. Sure, DOOM presented some challenges but the enemies always stood out from the environment and had simple-to-memorize patterns, and you generally had enough space to strafe to avoid enemy projectiles. Quake changed this by making the environments more confined (or feel more confined), the level design less straightforward, and enemies don't stand out as much and behave somewhat unpredictably or in ways that can be frustrating to counter. Quake is a fantastic model for how games SHOULD be made: challenging, maintaining a consistent and clear tone, requiring players to think, and never being unfair.

After Quake, id Software could never again recapture the intensity or ferocity of this gem. Quake II (1997) was, to me, a huge slap in the face, as it replaced the dark and serious tone of Quake with a silly, cartoonish, and completely out of place space marine story. In fact, the game itself was conceived as an entirely unrelated game, but because of the success of Quake, id decided to just make it a part of the series. To be honest, I never played Quake III until recently but since it was multiplayer-driven, I don't really include it as part of the series (if you want my opinion it just seems like a poor man's version of Unreal Tournament). Quake 4 was absolute trash and DOOM 3 was a major disappointment. I haven't tried id's most recent game, Rage, but I'm told it's incredibly buggy and just overall unpolished and derivative. It just goes to show not only that Quake was id Software's last great game, but that they truly lost something in their image of what their games should be like, instead going for bigger guns and more explosions and scripted events instead of heart-pounding dread and fast and furious gameplay.

This game contains something that id could never again recapture. Quake for me will always be about pure aggression, pure violence, pure intensity, and in its essence is the pure FPS. It may feel somewhat clunky nowadays (you will need to change things around in the settings if you've played any FPS's in the last 15 years), and the enemies aren't the most detailed (okay, they're downright ugly by today's standards) but in practice you will see that it is one of the most refined games, fusing fast and unforgiving gameplay with a dark and chilling atmosphere. In my personal list of top FPS games, it ranks at number 4 behind (1) Aliens versus Predator 99/Gold Edition, (2) Half-Life, and (3) Unreal Tournament.

The best word to me that sums up Quake is intense. It is a fantastic game that, while perhaps not the most innovative game of the 90s, is beyond a shadow of a doubt one of the most important. It helped to shape other FPS's to come in the late 90s, the glory years of the genre, which would come to a sad and ignominious end at the turn of the millennium.
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73 of 97 people (75%) found this review helpful
0.1 hrs on record
Posted: July 26
The game itself gets all thumbs up, it's a true classic and one of the best games of all time. You don't get this sort of frenzied action and complex level design anymore, and it's wonderfully dark and gloomy.

The soundtrack, made by Nine Inch Nails in the Downward Spiral era, is absolutely fantastic, one of the best soundtracks of all time, incredibly dark and eerie. The graphics look outdated to say the least, but that CD soundtrack didn't age a day, quite the contrary. Alone, the game's darkness can't really impress anymore, but with the soundtrack it really comes to life.

And there's the problem. This Steam version comes without the soundtrack. It doesn't even have any. Selling Quake without its epic soundtrack is ridiculous, because it's such an important part of it. I haven't seen any well visible warning on the store page that informs you about this, so it's borderline fraud.

There seem to be workarounds if you are willing to download it from the internet (probably illegal). But the as-is version sold here gets a BIG thumbs down.
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27 of 31 people (87%) found this review helpful
6 people found this review funny
21.1 hrs on record
Posted: August 19

Don't believe me? Ok..
Just Play it.
Was this review helpful? Yes No Funny
22 of 26 people (85%) found this review helpful
3 people found this review funny
0.2 hrs on record
Posted: June 26
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11 of 13 people (85%) found this review helpful
3 people found this review funny
0.4 hrs on record
Posted: August 2
It's so iconic and beautiful game that is possible for it to join in the fight with any who will say a bad word about it.
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