Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
ユーザーレビュー: 賛否両論 (308 件のレビュー)
リリース日: 2013年4月16日

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キュレーターによりおすすめされています

"I can't tell you anything about this game because the point of it is discovery. If you want a game that is itself a puzzle, this game won't disappoint."
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レビュー

"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

このゲームについて

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

システム要件

Windows
Mac OS X

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
参考になったカスタマーレビュー
7 人中 5 人 (71%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 11月8日
I loathe this game. I got taken in by the lavish praise it received when it was first released. The graphics are meh, the sound is okay, the control-reaction isn't great, and the gameplay is grindy and aggravatingly luck-based.

To date, this is by far my greatest buyer-remorse Steam purchase.
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 10月31日
Kind of weird, not what I was expecting. Good for 10 or 20 minutes, not much value past that.
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6 人中 2 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 0.2 時間
投稿日: 10月25日
This game isn't fun. I'm pretty sure if I played it long enough I'd figure out the message, but since it's not fun I don't really care what the message is. It doesn't tell you what to do and as far as I can tell there isn't a way to win...oh well.
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2 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 6.8 時間
投稿日: 11月20日
People who play this game and expect the most amazing game ever don't understand puzzle games. Tetris didn't had a great plot twist too if I remember correctly. Think of Starseed Pilgrim as a new genre of puzzle video game, it's not made for everyone since you need to use your noggin a lot to be able to solve this puzzle.

My main nitpick with this game is how hard it is to collect 3 keys and get to the 3 keys door (compared to simply go back to the single key door) and the difficulty curve is just mind blowing when you actually get there... no explination... good luck solving this one kid.

I recomend watching other players videos after playing this game for a little while. No need to keep repeating the same mistakes over and over once you've made it to the first 3 key door.
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2 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 11月21日
Shockingly horrible game.
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9 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 10月30日
Another piece of indie trash
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69 人中 50 人 (72%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
投稿日: 6月25日
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
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26 人中 21 人 (81%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
投稿日: 7月9日
Exploration, discovery, mystery, wonder, suprise. Just some of the brand of adjectives that seemingly every review of this game coos. And true enough, the game does have that. For the first couple of hours I was glued to the screen while I solved the metapuzzle that is Starseed Pilgrim. The puzzle is to understand the game's mechanics, and wonderful and clever mechanics they are. The problem: the game does nothing afterwards. In the solving of the mechanics, you've already seen all of what the game has to offer. Those nouns above comprise about 10% of your playtime, The rest: repetition. With its involving atmosphere and great use of sound, as well as said mechanics, I was expecting Starseed Pilgrim to evolve into a masterpiece. What a shame.
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15 人中 9 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 1.2 時間
投稿日: 7月11日
Boring and pointlessly obfuscated. Less a game and more a, er, gardening experience?
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 6.4 時間
投稿日: 6月21日
This is a devious little puzzle game. You are trapped and must find your way home. But to do so, you must plant and harvest seeds to grow different types of paths. And if that isn't tricky enough, you must also collect keys to open doors when the world inverts, shifting from light and color to dark and filled with stars.

The clues to what you need to do are subtle. So subtle that some people might not get them at first. They appear as poems written on the walls of the level. But even without the poems, the longer you play the more you figure out.

There are two types of seeds that are very important. Pink seeds grow pink paths and when you harvest the pink blocks, you gain more seeds to grow more paths. However, the pink seeds grow very slowly. Green grass seeds sprout areas that have hearts in them. When the world inverts those hearts will turn into stars, which you can harvest to use for seeds back in the main world. Each type of seed creates a different type of path with different properties.

Getting to the first two levels is easy. The third level requires collecting three keys and going through a door locked by three keys - which aren't all that easy to find.

The music is interesting, as each seed grows with a different tune, making for changing sounds throughout the game.

If you like devious spacial-awareness puzzles, I recommend spending time to try to figure this one out.
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4 人中 3 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 15.7 時間
投稿日: 9月29日
A great example of how to teach incredibly esoteric gameplay mechanics organically, Starseed Pilgrim does a great job of rewarding your curiosity and forcing you to re-evaluate your tactics, all while putting out a slightly foreboding, minimalist atmosphere.

I'm a fan of being a digital gardener.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 1.3 時間
投稿日: 10月18日
Game is frustrating and too vague. Would rather have solid game-play than this awkwardness.
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 2.5 時間
投稿日: 9月22日
It's a bizarre game that is very obtuse and gives little in terms of what it whats you to do. Maybe for some people, but not me.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
投稿日: 8月3日
I don't see what the big deal is, frankly. Sure, abstract puzzle game is abstract, but I got bored shortly after figuring out what all the various cubes do, some of which are frustratingly detrimental to your attempts to outrun the blackness that consumes everything. I tried building outwards and upwards, but the game doesn't incentivize... anything, really. Just monotonous, RNG-based attempts to try to farm cubes back up to try to build far out for... some reason, until the blackness eats the cube you're standing on and you have to start over.

It doesn't really evoke the wonders of exploration in the way, say, Antichamber does, which is also artsy, but continuously confronting you with new and novel things and making you wonder what's around the next corner. This game appears to be one vast expanse of jack squat. It feels to me like a test model for a game's systems, but then they forgot to put the actual game in.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 10月1日
I'm not going to lie, it can be incredibly difficult to get into this game, as there is pretty much no tutorial to speak of. However, if you put in the time and the patience, you will begin to discover its secrets and mysteries.

For me, it took quite a while to get into, and I originally just thought it was just another frustrating platformer. However, once I began to dig into the game, it became one of my favorites. I cannot stop thinking about it.

In my opinion, Starseed Pilgrim is one of the most beautiful games ever made.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 4.4 時間
投稿日: 10月8日
Starseed Pilgrim is a minimalistic but beautiful, secretive puzzle. It challenges the player to keep searching the allegedly endless space for answers.

The gameplay is intuitive but is layed out implicitly. Learning by doing - experiencing how the environment reacts to actions is a steady part of the progression and the core of this game. And with every seed you, the pilgrim, plant, you close on to a final, yet unknown goal.

I recommend this very relaxing, engaging and interesting experience not as a game but as an experiment to dive into and learn from.
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13 人中 7 人 (54%) がこのレビューが参考になったと投票しました
記録時間: 17.2 時間
投稿日: 6月19日
Starseed Pilgrim is a mojito on the beach of the end of the universe
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 17.3 時間
投稿日: 6月25日
A fine little mysterious ditty with a surprising amount of depth and difficulty.
このレビューは参考になりましたか? はい いいえ
4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 7月1日
Let me just say, this game is a good concept for what it is. At first when I got it I was expecting something like Fez, and that's what I got as a matter of fact... the game gives you that feel and atmosphere that Fez gives. It's almost creepy in a way, but I like that.

You start off in a room which shows you the digging mechanics and, if you dig enough, a simple little rhyme with the names of the developers underneath it. After that, you fall onto a platform with little heart-filled blocks, which give you the "seeds" of the game, hence the name. When you enter the "first" area, (I'm not quite sure if it's the first area or just ONE of the areas to be honest) you get 10 of those seeds. The seed blocks seem to be the first you get everytime.

At first, I thought the goal of the game was to simply plant as much as I possibly could, but then I noticed the giant blackish void infecting the blocks. I then thought I had to outgrow the void and simply get away from it. Obviously, I died, but when I died I entered some black zone. This zone keeps track of the blocks you previously placed, and inverts the air and the blocks to make a sort of jumping zone that you have to grab items in.

To be quite honest, I'm not sure what the keys even do, I managed to grab one, but it didn't unlock anything that I could visibly see, nor did I get any items for grabbing it.

My breakdown is that the game is for those who like to figure out challenges for themselves. If you're expecting some puzzle to be presented to you in it, you've got the wrong game, but some people like that sort of thing. Other than that the sounds are quite pretty, but unfortunately cosmetics don't make up for something that just isn't very much fun. I wish I had the drive to play it further... sadly though I don't.
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.7 時間
投稿日: 7月2日
Starseed Pilgrim makes a hell of a first impression.

This game feels like a work of someone who thought that the thing artistic, experimental games lack are harshness, repetition, grinding and lethal fall damage.
It manages to be simultaneously tedious and punishing, pressuring and sluggish.
It feels like an attempt to illustrate Do It Again Stupid design.
It feels like an embodiment of a polar opposite of all nice little touches developers put into games, like straight tunnel after hard puzzle in VVVVVV, ammo restores accounting for bullets missing from magazine in Firefall and ability to finish normal mode and play NG+ on the same save slot in Defender's Quest.
The contrast between the vibe I got from Steam page blurbs, trailer and how it actually plays feels like a trolling attempt.

I admit, I have played it only for a short time - Steam says it was about 40 minutes. I know some games require time to get going - and I really tried to get into it. I tried to reach the first goal, after many failures reached it and the first
I like artistic games. I LOVE games about discovering their mechanics. I like roguelikes. This game was recommended to me by a person I'm a fan of, which should have coloured my outlook.
Between playing it and writing this review, I even went on an hour-long walk.

And still, the only feeling I have toward this game is burning hatred.

A sentiment that almost feels mutual.

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