Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
Gebruikersrecensies: Verdeeld (319 recensies)
Releasedatum: 16 apr 2013

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Starseed Pilgrim kopen

 

Door curatoren aanbevolen

"I can't tell you anything about this game because the point of it is discovery. If you want a game that is itself a puzzle, this game won't disappoint."
Lees de volledige recensie hier.

Recensies

"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

Over dit spel

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

Systeemeisen

Windows
Mac OS X

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
Nuttige klantrecensies
57 van de 78 mensen (73%) vonden deze recensie nuttig
0.6 uur in totaal
Geplaatst: 25 juni
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
Was deze recensie nuttig? Ja Nee
25 van de 31 mensen (81%) vonden deze recensie nuttig
6.0 uur in totaal
Geplaatst: 9 juli
Exploration, discovery, mystery, wonder, suprise. Just some of the brand of adjectives that seemingly every review of this game coos. And true enough, the game does have that. For the first couple of hours I was glued to the screen while I solved the metapuzzle that is Starseed Pilgrim. The puzzle is to understand the game's mechanics, and wonderful and clever mechanics they are. The problem: the game does nothing afterwards. In the solving of the mechanics, you've already seen all of what the game has to offer. Those nouns above comprise about 10% of your playtime, The rest: repetition. With its involving atmosphere and great use of sound, as well as said mechanics, I was expecting Starseed Pilgrim to evolve into a masterpiece. What a shame.
Was deze recensie nuttig? Ja Nee
7 van de 9 mensen (78%) vonden deze recensie nuttig
15.7 uur in totaal
Geplaatst: 29 september
A great example of how to teach incredibly esoteric gameplay mechanics organically, Starseed Pilgrim does a great job of rewarding your curiosity and forcing you to re-evaluate your tactics, all while putting out a slightly foreboding, minimalist atmosphere.

I'm a fan of being a digital gardener.
Was deze recensie nuttig? Ja Nee
6 van de 8 mensen (75%) vonden deze recensie nuttig
6.4 uur in totaal
Geplaatst: 21 juni
This is a devious little puzzle game. You are trapped and must find your way home. But to do so, you must plant and harvest seeds to grow different types of paths. And if that isn't tricky enough, you must also collect keys to open doors when the world inverts, shifting from light and color to dark and filled with stars.

The clues to what you need to do are subtle. So subtle that some people might not get them at first. They appear as poems written on the walls of the level. But even without the poems, the longer you play the more you figure out.

There are two types of seeds that are very important. Pink seeds grow pink paths and when you harvest the pink blocks, you gain more seeds to grow more paths. However, the pink seeds grow very slowly. Green grass seeds sprout areas that have hearts in them. When the world inverts those hearts will turn into stars, which you can harvest to use for seeds back in the main world. Each type of seed creates a different type of path with different properties.

Getting to the first two levels is easy. The third level requires collecting three keys and going through a door locked by three keys - which aren't all that easy to find.

The music is interesting, as each seed grows with a different tune, making for changing sounds throughout the game.

If you like devious spacial-awareness puzzles, I recommend spending time to try to figure this one out.
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
10.8 uur in totaal
Geplaatst: 4 december
I'm ok with the arty-ness of the game. I've played my fair share of games with ambiguous floating meaningful text.

The game has an interesting idea for a puzzle and interesting variations on tsaid puzzles. BUT the game is too random for it to be fun or completable. Completing a "level" to bring seeds back to the "overworld" to explore is fine.

Getting to the challenges in each level is bloody impossible.

Here's why:
- After the first 1-3 seeds, the seeds you get are entirely random. Only restriction to this keeps you from getting the same seed twice in a row.
- How 2 of the 6 seeds grow is semi random. That's a third of what you have to work with and PLENTY enough to mess up your best laid plans.
- Where the keys AND THE ALTERNATE EXIT FOR THE CHALLENGES spawn is completely random. This is the clincher. There is no way you can even BEGIN to formulate a stratagy if you don't know where you're going. You can only do the same basic thing over and over hoping you pointed yourself in the right direction. That is insanity.

Having only one of those randomized would make the game challenging but doable. But Starseed Pilgrim has all three and the end result is tedious, annoying, frustrating, and just not fun.
Was deze recensie nuttig? Ja Nee
7 van de 12 mensen (58%) vonden deze recensie nuttig
2.5 uur in totaal
Geplaatst: 22 september
It's a bizarre game that is very obtuse and gives little in terms of what it whats you to do. Maybe for some people, but not me.
Was deze recensie nuttig? Ja Nee
11 van de 20 mensen (55%) vonden deze recensie nuttig
1.2 uur in totaal
Geplaatst: 11 juli
Boring and pointlessly obfuscated. Less a game and more a, er, gardening experience?
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
4.8 uur in totaal
Geplaatst: 29 november
Saying just about anything would be considered a spoiler. This is one of the few games out there that really knows how to surprise players in interesting ways. If that intrigues you then play it, you won't regret doing so.
Was deze recensie nuttig? Ja Nee
3 van de 5 mensen (60%) vonden deze recensie nuttig
0.6 uur in totaal
Geplaatst: 3 augustus
I don't see what the big deal is, frankly. Sure, abstract puzzle game is abstract, but I got bored shortly after figuring out what all the various cubes do, some of which are frustratingly detrimental to your attempts to outrun the blackness that consumes everything. I tried building outwards and upwards, but the game doesn't incentivize... anything, really. Just monotonous, RNG-based attempts to try to farm cubes back up to try to build far out for... some reason, until the blackness eats the cube you're standing on and you have to start over.

It doesn't really evoke the wonders of exploration in the way, say, Antichamber does, which is also artsy, but continuously confronting you with new and novel things and making you wonder what's around the next corner. This game appears to be one vast expanse of jack squat. It feels to me like a test model for a game's systems, but then they forgot to put the actual game in.
Was deze recensie nuttig? Ja Nee
4 van de 7 mensen (57%) vonden deze recensie nuttig
0.4 uur in totaal
Geplaatst: 6 juli
If you have the time to invest in this fun little puzzler of a game, you're going to love the outcome. The musical accompaniment to every starseed being grown, and lighting of the pixels that will brighten up your room even if you have a solar system floating in it.
Was deze recensie nuttig? Ja Nee
6 van de 11 mensen (55%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 18 oktober
Game is frustrating and too vague. Would rather have solid game-play than this awkwardness.
Was deze recensie nuttig? Ja Nee
8 van de 15 mensen (53%) vonden deze recensie nuttig
1.0 uur in totaal
Geplaatst: 8 november
I loathe this game. I got taken in by the lavish praise it received when it was first released. The graphics are meh, the sound is okay, the control-reaction isn't great, and the gameplay is grindy and aggravatingly luck-based.

To date, this is by far my greatest buyer-remorse Steam purchase.
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
3.7 uur in totaal
Geplaatst: 16 juli
it's kind of difficult but it's a nice distraction and the sounds are really nice
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 16 juli
For independent small game, this one is actually not so bad. It's okay, I guess.
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
3.2 uur in totaal
Geplaatst: 18 juli
This game is........differnet. it makes you think a little. it super casual. i liked it. youll probably like it.
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
29.1 uur in totaal
Geplaatst: 22 september
this game is awesome. so simple so confusing, but so rewarding to figure out.
Was deze recensie nuttig? Ja Nee
1 van de 2 mensen (50%) vonden deze recensie nuttig
16.3 uur in totaal
Geplaatst: 4 oktober
This game is not for everyone.

To explain this game would spoil the whole game. Discovery is the point.

If that sounds like your cup of tea, and you don't mind being frustrated, you probably would enjoy Starseed Pilgrim.
Was deze recensie nuttig? Ja Nee
2 van de 4 mensen (50%) vonden deze recensie nuttig
1.7 uur in totaal
Geplaatst: 23 juli
Has more depth and importance in the first five minutes than Bioshock Infinite had in its first five hours.
Was deze recensie nuttig? Ja Nee
3 van de 6 mensen (50%) vonden deze recensie nuttig
1.0 uur in totaal
Geplaatst: 1 juli
Let me just say, this game is a good concept for what it is. At first when I got it I was expecting something like Fez, and that's what I got as a matter of fact... the game gives you that feel and atmosphere that Fez gives. It's almost creepy in a way, but I like that.

You start off in a room which shows you the digging mechanics and, if you dig enough, a simple little rhyme with the names of the developers underneath it. After that, you fall onto a platform with little heart-filled blocks, which give you the "seeds" of the game, hence the name. When you enter the "first" area, (I'm not quite sure if it's the first area or just ONE of the areas to be honest) you get 10 of those seeds. The seed blocks seem to be the first you get everytime.

At first, I thought the goal of the game was to simply plant as much as I possibly could, but then I noticed the giant blackish void infecting the blocks. I then thought I had to outgrow the void and simply get away from it. Obviously, I died, but when I died I entered some black zone. This zone keeps track of the blocks you previously placed, and inverts the air and the blocks to make a sort of jumping zone that you have to grab items in.

To be quite honest, I'm not sure what the keys even do, I managed to grab one, but it didn't unlock anything that I could visibly see, nor did I get any items for grabbing it.

My breakdown is that the game is for those who like to figure out challenges for themselves. If you're expecting some puzzle to be presented to you in it, you've got the wrong game, but some people like that sort of thing. Other than that the sounds are quite pretty, but unfortunately cosmetics don't make up for something that just isn't very much fun. I wish I had the drive to play it further... sadly though I don't.
Was deze recensie nuttig? Ja Nee
3 van de 6 mensen (50%) vonden deze recensie nuttig
2.2 uur in totaal
Geplaatst: 31 oktober
Kind of weird, not what I was expecting. Good for 10 or 20 minutes, not much value past that.
Was deze recensie nuttig? Ja Nee