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Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
Fecha de lanzamiento: 16 Abr 2013
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"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

Acerca del juego

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

Requisitos del sistema (PC)

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

Requisitos del sistema (MAC)

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
Análisis útiles de usuarios
A 18 de 24 personas (75%) les ha sido útil este análisis
388 productos en la cuenta
42 análisis
0.6 h registradas
Se inicia el juego en una ventana enana, rodeado de blanco nuclear quema-retinas. Te dan 2 nociones basicas de saltar y hale. Bienvenido a la nada. Pruebas varias veces, das unas cuantas vueltas y no sabes que hay que hacer o siquiera si hay algo para hacer, porque nadie te ha explicado nada en ningún momento, solo hay frases pseudo-profundas que no te dicen nada. Tras mucho ensayo-error y verte un par de videos por youtube y buscar unos cuantos articulos, logras desentrañar como narices se juega, pero para entonces ya realmente no te importa, porque es un peñazo. Puede que tenga bastantes ideas chulas, pero esto es más bien una especie de prototipo o un concepto que un juego preparado para ser jugado.
Publicado: 27 febrero 2014
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
96 productos en la cuenta
4 análisis
7.6 h registradas
en un principio crei que el juego era una basura inmunda y no comprendia porque tenia un metascore tan alto como el que tiene [83], pero despues de muchos minutos de tortura sexual, pude entender el juego no tan en plenitud.

al principio, te dicen exclusivamente los controles Y NADA MAS, eso es algo que en lo personal me gusto mucho porque eso hace notar en seguida que es un juego de mucho descubrimiento.

tiene muchos secretos y tienes que ir buscando muchas islas las cuales tienen trajes que dan diferentes poderes y hacen que cambie drasticamente el gameplay del juego.

creo que este juego no es para niños pequeños ya que tienes que tener paciencia y parece JARCOR.
Publicado: 27 abril 2014
¿Te ha sido útil este análisis? No
A 139 de 185 personas (75%) les ha sido útil este análisis
292 productos en la cuenta
8 análisis
1.2 h registradas
In Starseed Pilgrim, the first thing you learn is that you can break blocks and plant seeds. You are then set upon a large, earthy block suspended in white void and expected to use your fresh and limited knowledge of this universe so far to explore away from your starting point. Different seeds grow at different speeds, shapes, directions, and wonderful sounds. You plant away and start to climb, sure without being sure that there must be something else in this vast emptiness besides yourself.

There is a challenge to the exploration, discovery, and successful return home – enough that even with the game's insistence on minimal to absent guidance, you'll want to make it at least once.

However, it is after surmounting this first hurdle that I no longer felt compelled to play, because the more I saw of Starseed Pilgrim, the more I recognized it as a solid proof of concept rather than a complete and satisfying game. Allow me to explain.

The blocks, the seeds, and the void are simple components: easily understood with some trial and error. These same elements, however, are also samey to a fault and become bland with overexposure. While the simplicity of the core mechanic is both visually and sonically polished, the simplicity of the game that contains it is lonely and boring; it feels incomplete. You will make your way from base block to base block with practiced efficiency, but there is less and less of a reason for you to do so. Exploration continues to reveal more of the same, as if the game had something against variety in design.

I have heard that, with some doing, you can indeed find the novel experiences that I expected as the rewards for my progress. I'm afraid that I just don't have the patience. I enjoy exploration for exploration's sake, but when a game tells me nothing and shows me even less, should I really be expected to keep at it?
Publicado: 23 febrero 2014
¿Te ha sido útil este análisis? No
A 23 de 30 personas (77%) les ha sido útil este análisis
265 productos en la cuenta
10 análisis
0.6 h registradas
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
Publicado: 25 junio 2014
¿Te ha sido útil este análisis? No
A 22 de 31 personas (71%) les ha sido útil este análisis
1,581 productos en la cuenta
265 análisis
1.5 h registradas
You know games like Rogue Legacy or One-Way Heroics or other (usually procedurally-generated) titles where you lose but make progress to assist you in making it to "the end"? Okay, this is that, but incredibly abstract and with no explanations given.

A lot of people recommend going into this blind. I'm gonna break this down into two tiers of review: one that's incredibly minimalist and gives away as little as possible, and one that'll be more detailed for the curious who give no heed about spoilers.

THE BRIEF REVIEW: Game only uses a few keys total. Plant seeds which grow in different ways/have seperate effects based on their color (or shape, if you have colorblind mode on). Your enjoyment will greatly hinge upon how much you want to experiment with this process until you figure basics out. Hint: grow upwards, grow outwards, and remember you can delete blocks beside/below you.

THE SPOILING REVIEW: Seriously, stop reading probably.

Okay anyway.

The game gets a little repetitive as you try to 'grow' Green blocks because they have block seeds in them. Your journeys into the resetting world(s - plural, you need to explore to find new ones) will be based on reaching a black speck in the void to get a key, so you can get inside the structure you've grown, grab the seeds, and use the gate at the bottom to make it 'home' with your haul. Use those to grow out the permanent structure, and find new places/some worldbuilding text.

Do this for a while, blindly seeking out the next area with whatever construction you create. That's the game, and as far as I can tell, it does not change. I cheated and looked around to see if I had anything new coming and went "I think I'm good here" a few worlds in. Not bad, but decide for yourself if this seems like your bag, spoiler-haver.
Publicado: 8 marzo 2014
¿Te ha sido útil este análisis? No

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