Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
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Дата выхода: 16 апр, 2013

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Рекомендовано кураторами

"I can't tell you anything about this game because the point of it is discovery. If you want a game that is itself a puzzle, this game won't disappoint."

Рецензии

"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

Об этой игре

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

Системные требования

Windows
Mac OS X

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
Полезные обзоры покупателей
28 из 37 пользователей (76%) посчитали этот обзор полезным
10.8 ч. в игре
Опубликовано: 4 декабря, 2014
I'm ok with the arty-ness of the game. I've played my fair share of games with ambiguous floating meaningful text.

The game has an interesting idea for a puzzle and interesting variations on tsaid puzzles. BUT the game is too random for it to be fun or completable. Completing a "level" to bring seeds back to the "overworld" to explore is fine.

Getting to the challenges in each level is bloody impossible.

Here's why:
- After the first 1-3 seeds, the seeds you get are entirely random. Only restriction to this keeps you from getting the same seed twice in a row.
- How 2 of the 6 seeds grow is semi random. That's a third of what you have to work with and PLENTY enough to mess up your best laid plans.
- Where the keys AND THE ALTERNATE EXIT FOR THE CHALLENGES spawn is completely random. This is the clincher. There is no way you can even BEGIN to formulate a stratagy if you don't know where you're going. You can only do the same basic thing over and over hoping you pointed yourself in the right direction. That is insanity.

Having only one of those randomized would make the game challenging but doable. But Starseed Pilgrim has all three and the end result is tedious, annoying, frustrating, and just not fun.
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15 из 26 пользователей (58%) посчитали этот обзор полезным
1.0 ч. в игре
Опубликовано: 8 ноября, 2014
I loathe this game. I got taken in by the lavish praise it received when it was first released. The graphics are meh, the sound is okay, the control-reaction isn't great, and the gameplay is grindy and aggravatingly luck-based.

To date, this is by far my greatest buyer-remorse Steam purchase.
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7 из 11 пользователей (64%) посчитали этот обзор полезным
0.2 ч. в игре
Опубликовано: 8 декабря, 2014
I think this is one of those game you like or you don't. What answers I found during my very short time were enough to suggest that they would not provide a sufficient reward for my efforts. Worth a shot I think if the description peaks your interest but I can't recommend it personally.
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2 из 3 пользователей (67%) посчитали этот обзор полезным
0.3 ч. в игре
Опубликовано: 25 января
A flawed puzzler.

Starseed pilgrim is 2D platforming game about manipulating seeds. The aim of the game is to plant seeds (which each grow into different structures) in order to reach the exit. The music is quite nice. The controls are decent.

The plot revolves around you trying to defeat the darkness (which is trying to envelope the world).

The main problem I have with this game is the lack of tutorials. Immediately when your given the seeds to plant, your not told what each one of them does. You have to instead use trial and error to learn how to use each seed. Another problem is that the exit in each level is randomised, so you won't know exactly where to go most of the time. This is further hindered by the fact that the seeds you get are also randomised, so you have to waste time figuring how to use your seeds and where the exit is which can be frustrating. Finally, there isn't enough insentive to keep playing, with no reward or sense of achievement, which means the game gets boring fast.

If you really, really like puzzle games with no real sense of achievement and diffcult to grasp then maybe get this game, else spend your money elsewhere.




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3 из 6 пользователей (50%) посчитали этот обзор полезным
15.3 ч. в игре
Опубликовано: 17 января
Starseed Pilgrim is pretty great. It's super laid back (most of the time) and it's one of the few games that I'd ever describe as feeling truly mysterious. It was good to play while watching TV, or good as its own activity. I still don't think I've really figured out all of its mysteries, but I'm also still interested.
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21 из 24 пользователей (88%) посчитали этот обзор полезным
3.5 ч. в игре
Опубликовано: 11 апреля, 2014
Starseed Pilgrim - игра, на первый взгляд, головоломка, но это не так. Не просто понять, что вообще нужно делать, куда идти, что к чему итп.
Задача - выращивать зерна с разными особенностями для того, чтобы добираться куда-либо. В hub world находятся ключи, которые открывают доступ к другим уровням. Если понять, как играть, что нужно делать, какое семя(зернышко) что означает, то игра может нормально так затянуть :D
Ничего более сказать не могу. Я не заценила игру, особо критиковать не буду, так как просто не люблю такой жанр.
(Взято с Канобу.) - "Starseed Pilgrim - яркая геометрическая аркада в необычном стиле.В начале игры перед вами пустота и тишина. Ваша основная задача — исправить это при помощи цвета и звука. Из темноты и абсолютной пустоты вы создаёте свой собственный новый мир. Вы — исследователь, первооткрыватель новых мест, новых правил и новых увлечений."

На любителя, в общем.
Был ли этот обзор полезен? Да Нет Забавный
11 из 15 пользователей (73%) посчитали этот обзор полезным
0.1 ч. в игре
Опубликовано: 2 августа, 2014
100 рублей на ветер.
Просто какое-то жалкое окно с игрой, где нужно нажимать на пробел чтобы выращивать какую-то ерись.
Я даже описывать её не буду, она не плоха, и не хороша. Она не должна быть платной, но и бесплатной тоже.
Лучше бы если её вообще не существовало
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5 из 5 пользователей (100%) посчитали этот обзор полезным
24.7 ч. в игре
Опубликовано: 21 июня, 2014
This game has stolen many hours of my life.
Do I regret it? No.
Figuring out the mechanics all by yourself has a unique feel to it.
It makes you start over and over even though you have no idea what you're doing and why. "Oh, c'mon, I've almost figured it out, this time I'll make it".
What's more important, it give you a real feeling af accomplishment. Doing what used to seem impossible during the previous runs, discovering that it's just a small part of what you're suppesed to accomplish, exploring, fighting randomness and finally beating it. That's something no AAA title can give you, believe me.
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5 из 7 пользователей (71%) посчитали этот обзор полезным
77.1 ч. в игре
Опубликовано: 17 августа, 2014
Такие игры должны раздаваться бесплатно и разработчик этой "игры" должен просить людей чтобы они в ЭТО играли.
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13 из 24 пользователей (54%) посчитали этот обзор полезным
0.2 ч. в игре
Опубликовано: 27 ноября, 2013
Игра с первых минут старается казаться глубокой и полной смысла головоломкой с элементами дзен-буддизма. Это у неё, в принципе, получается - только вот хорошей игрой она от этого почему-то не становится.

Разобраться с тем, что от вас, собственно, хотят - первая большая проблема. Понять, как этого достичь - вторая, и я даже не знаю, какая из них серьёзнее. Некоторые "элементы" работают по случайному алгоритму, что, в принципе, ломает консистентность этой головоломки - Вы можете всё делать правильно на протяжении всего уровня, а потом один "своевольный" блок всё испортит.

Возможно, эта игра стоит своих денег, особенно, если играть больше не во что. Но при большом количестве других, не менее любопытных и, определённо, более понятных головоломок, я бы порекомендовал Вам поискать другие варианты.
Был ли этот обзор полезен? Да Нет Забавный
1 из 1 пользователей (100%) посчитали этот обзор полезным
0.2 ч. в игре
Опубликовано: 2 марта, 2014
Странная головоломка с неясным смыслом. Может, он и есть, но до него надо доходить самостоятельно.
Был ли этот обзор полезен? Да Нет Забавный
6 из 11 пользователей (55%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
11.5 ч. в игре
Опубликовано: 1 июля, 2014
Очень специфическая игра, которой не должно быть в Steam даже бесплатно. Смысл? Его нет. Есть абстрактный бесконечный мир и нелепые фразы типа "Небеса, мы разрушили их, бежать некуда" и тому подобная ахинея. Несколько типов блоков, появляющихся в ассортименте выбора игрока рандомно, суть в том чтобы с их помощью добежать до ключиков и так до бесконечности, графика действительно нулевая, звуковое сопровождение тоже, в общем, игра абсолютно не стоит даже времени, не то что денег.
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1 из 3 пользователей (33%) посчитали этот обзор полезным
1.5 ч. в игре
Опубликовано: 6 марта, 2014
Это игра не для всех! Но покупать я советываю только когда будет скидка. Эту игру нужно понимать, после этого вы уже машинально будите выполнять действия. Если она вас заципила, то она вас задержит. Не заципила, забудите про неё через 2 дня. Игра не шедевр, но и не овно.
Вердикт:
+Музыкальное сопровожденя. Релакс
+Графика
+???
-Пустота
-Трудно понять
Оценка: 3,5 из 5. Лично мне игра понравилась.
Был ли этот обзор полезен? Да Нет Забавный
116 из 132 пользователей (88%) посчитали этот обзор полезным
9.3 ч. в игре
Опубликовано: 30 ноября, 2013
There seem to be a lot of pretentious reviews for this game on the internet, which really put me off. Despite my criticisms, the dev gave me a copy through twitter. Stripped of the pretty words others seem to lavish on it, it’s basically a platformy puzzler you play at your own pace which you’ll either hate, grow bored of quickly, or love. There is nothing innately pretentious about the game itself which makes me wonder why indie game reviewers try so hard.

In Starseed Pilgrim, you collect “seeds” to build block formations to explore your central hub and unlock other pilgrims. To collect seeds, you must venture into a place where the darkness of space is actively devouring everything. The darkness of space, if you jump into it, inverts the playing field, making those solid blocks into empty space and vice versa. You want to collect seeds and keys in order to get back home and use them. You can’t grow anything in the darkness of space so thought must be invested beforehand.

The game largely leaves you to your own devices, so you’re free to explore whatever you can reach. Different coloured seeds grow into different shapes and sometimes do special things, like provide seeds in the darkness of space or allow you to jump higher. Certain levels have rules. It’s up to you to figure out what does what but nothing is so obtuse that it’s impossible.

If you find peace in repetition and enjoy setting your own goals, I’d say buy this game, otherwise you won’t get much out of it. And on the front of accessibility, the game has colour blind mode on by default and supports scaling. I was appreciative of both.
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159 из 210 пользователей (76%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.2 ч. в игре
Опубликовано: 23 февраля, 2014
In Starseed Pilgrim, the first thing you learn is that you can break blocks and plant seeds. You are then set upon a large, earthy block suspended in white void and expected to use your fresh and limited knowledge of this universe so far to explore away from your starting point. Different seeds grow at different speeds, shapes, directions, and wonderful sounds. You plant away and start to climb, sure without being sure that there must be something else in this vast emptiness besides yourself.

There is a challenge to the exploration, discovery, and successful return home – enough that even with the game's insistence on minimal to absent guidance, you'll want to make it at least once.

However, it is after surmounting this first hurdle that I no longer felt compelled to play, because the more I saw of Starseed Pilgrim, the more I recognized it as a solid proof of concept rather than a complete and satisfying game. Allow me to explain.

The blocks, the seeds, and the void are simple components: easily understood with some trial and error. These same elements, however, are also samey to a fault and become bland with overexposure. While the simplicity of the core mechanic is both visually and sonically polished, the simplicity of the game that contains it is lonely and boring; it feels incomplete. You will make your way from base block to base block with practiced efficiency, but there is less and less of a reason for you to do so. Exploration continues to reveal more of the same, as if the game had something against variety in design.

I have heard that, with some doing, you can indeed find the novel experiences that I expected as the rewards for my progress. I'm afraid that I just don't have the patience. I enjoy exploration for exploration's sake, but when a game tells me nothing and shows me even less, should I really be expected to keep at it?
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62 из 86 пользователей (72%) посчитали этот обзор полезным
0.6 ч. в игре
Опубликовано: 25 июня, 2014
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
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37 из 45 пользователей (82%) посчитали этот обзор полезным
6.0 ч. в игре
Опубликовано: 9 июля, 2014
Exploration, discovery, mystery, wonder, suprise. Just some of the brand of adjectives that seemingly every review of this game coos. And true enough, the game does have that. For the first couple of hours I was glued to the screen while I solved the metapuzzle that is Starseed Pilgrim. The puzzle is to understand the game's mechanics, and wonderful and clever mechanics they are. The problem: the game does nothing afterwards. In the solving of the mechanics, you've already seen all of what the game has to offer. Those nouns above comprise about 10% of your playtime, The rest: repetition. With its involving atmosphere and great use of sound, as well as said mechanics, I was expecting Starseed Pilgrim to evolve into a masterpiece. What a shame.
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32 из 51 пользователей (63%) посчитали этот обзор полезным
7.8 ч. в игре
Опубликовано: 27 ноября, 2013
This game is amazing! I'll warn you, it can be pretty hit or miss, but if it's a hit, it's a unique experience that you don't want to deprive yourself! I wish I could tell you all about it, but I can't. I can tell you plenty of things its like, but I can't really describe it except for in the very abstract. And my abstract description is that it is a game about learning. There is little in the way of obvious instruction. It's up to you to figure it out. When I first looked at screenshots, I saw random squares in patterns that were aesthetically pleasing. Now I look at them and see order. I see several levels of order. To tell you more about the game would be to rob you of the experience of transitioning from seeing order to seeing chaos as you play this game.

As for things its like, I would say it is like...

* Learning a new language
* Getting lost in a maze, and that joy when you finally find your way out
* David Bowie's song, "Moss Garden"
* Discovering that the world is round, firsthand
* The NES game, Wario's Woods
* Your first kiss
* The "Aha!" moment that you get when figuring out a puzzle
* The 11th Hour, by Graeme Base


If you play this game, I can't promise you you'll love it. It is the sort of game that resonate with some people, but will just not be everyone's cup of tea. What I can tell you is that if it resonates with you, you will REALLY enjoy it, and might find it the most worthwhile game you've bought in a long time.
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13 из 18 пользователей (72%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.4 ч. в игре
Опубликовано: 12 мая, 2013
This game is a simulation of trying to leave the house when you're minutes late for an event you don't want to attend, and realizing after you locked the front door that you've left something important inside. If you like that feeling, you'll like this game.
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14 из 20 пользователей (70%) посчитали этот обзор полезным
15.7 ч. в игре
Опубликовано: 29 сентября, 2014
A great example of how to teach incredibly esoteric gameplay mechanics organically, Starseed Pilgrim does a great job of rewarding your curiosity and forcing you to re-evaluate your tactics, all while putting out a slightly foreboding, minimalist atmosphere.

I'm a fan of being a digital gardener.
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