Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
Дата выхода: 16 апреля 2013
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Рецензии

"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

Об игре

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

Системные требования (ПК)

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

Системные требования (MAC)

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
Полезные обзоры покупателей
8 из 8 пользователей (100%) посчитали этот обзор полезным
Товаров на аккаунте: 387
Обзоры: 21
3.5 ч. в игре
Starseed Pilgrim - игра, на первый взгляд, головоломка, но это не так. Не просто понять, что вообще нужно делать, куда идти, что к чему итп.
Задача - выращивать зерна с разными особенностями для того, чтобы добираться куда-либо. В hub world находятся ключи, которые открывают доступ к другим уровням. Если понять, как играть, что нужно делать, какое семя(зернышко) что означает, то игра может нормально так затянуть :D
Ничего более сказать не могу. Я не заценила игру, особо критиковать не буду, так как просто не люблю такой жанр.
(Взято с Канобу.) - "Starseed Pilgrim - яркая геометрическая аркада в необычном стиле.В начале игры перед вами пустота и тишина. Ваша основная задача — исправить это при помощи цвета и звука. Из темноты и абсолютной пустоты вы создаёте свой собственный новый мир. Вы — исследователь, первооткрыватель новых мест, новых правил и новых увлечений."

На любителя, в общем.
Опубликовано: 11 апреля 2014
Был ли этот обзор полезен? Да Нет
10 из 19 пользователей (53%) посчитали этот обзор полезным
Товаров на аккаунте: 473
Обзоры: 14
0.2 ч. в игре
Игра с первых минут старается казаться глубокой и полной смысла головоломкой с элементами дзен-буддизма. Это у неё, в принципе, получается - только вот хорошей игрой она от этого почему-то не становится.

Разобраться с тем, что от вас, собственно, хотят - первая большая проблема. Понять, как этого достичь - вторая, и я даже не знаю, какая из них серьёзнее. Некоторые "элементы" работают по случайному алгоритму, что, в принципе, ломает консистентность этой головоломки - Вы можете всё делать правильно на протяжении всего уровня, а потом один "своевольный" блок всё испортит.

Возможно, эта игра стоит своих денег, особенно, если играть больше не во что. Но при большом количестве других, не менее любопытных и, определённо, более понятных головоломок, я бы порекомендовал Вам поискать другие варианты.
Опубликовано: 27 ноября 2013
Был ли этот обзор полезен? Да Нет
72 из 79 пользователей (91%) посчитали этот обзор полезным
Товаров на аккаунте: 403
Обзоры: 9
9.3 ч. в игре
There seem to be a lot of pretentious reviews for this game on the internet, which really put me off. Despite my criticisms, the dev gave me a copy through twitter. Stripped of the pretty words others seem to lavish on it, it’s basically a platformy puzzler you play at your own pace which you’ll either hate, grow bored of quickly, or love. There is nothing innately pretentious about the game itself which makes me wonder why indie game reviewers try so hard.

In Starseed Pilgrim, you collect “seeds” to build block formations to explore your central hub and unlock other pilgrims. To collect seeds, you must venture into a place where the darkness of space is actively devouring everything. The darkness of space, if you jump into it, inverts the playing field, making those solid blocks into empty space and vice versa. You want to collect seeds and keys in order to get back home and use them. You can’t grow anything in the darkness of space so thought must be invested beforehand.

The game largely leaves you to your own devices, so you’re free to explore whatever you can reach. Different coloured seeds grow into different shapes and sometimes do special things, like provide seeds in the darkness of space or allow you to jump higher. Certain levels have rules. It’s up to you to figure out what does what but nothing is so obtuse that it’s impossible.

If you find peace in repetition and enjoy setting your own goals, I’d say buy this game, otherwise you won’t get much out of it. And on the front of accessibility, the game has colour blind mode on by default and supports scaling. I was appreciative of both.
Опубликовано: 30 ноября 2013
Был ли этот обзор полезен? Да Нет
67 из 84 пользователей (80%) посчитали этот обзор полезным
Товаров на аккаунте: 268
Обзоры: 8
1.2 ч. в игре
In Starseed Pilgrim, the first thing you learn is that you can break blocks and plant seeds. You are then set upon a large, earthy block suspended in white void and expected to use your fresh and limited knowledge of this universe so far to explore away from your starting point. Different seeds grow at different speeds, shapes, directions, and wonderful sounds. You plant away and start to climb, sure without being sure that there must be something else in this vast emptiness besides yourself.

There is a challenge to the exploration, discovery, and successful return home – enough that even with the game's insistence on minimal to absent guidance, you'll want to make it at least once.

However, it is after surmounting this first hurdle that I no longer felt compelled to play, because the more I saw of Starseed Pilgrim, the more I recognized it as a solid proof of concept rather than a complete and satisfying game. Allow me to explain.

The blocks, the seeds, and the void are simple components: easily understood with some trial and error. These same elements, however, are also samey to a fault and become bland with overexposure. While the simplicity of the core mechanic is both visually and sonically polished, the simplicity of the game that contains it is lonely and boring; it feels incomplete. You will make your way from base block to base block with practiced efficiency, but there is less and less of a reason for you to do so. Exploration continues to reveal more of the same, as if the game had something against variety in design.

I have heard that, with some doing, you can indeed find the novel experiences that I expected as the rewards for my progress. I'm afraid that I just don't have the patience. I enjoy exploration for exploration's sake, but when a game tells me nothing and shows me even less, should I really be expected to keep at it?
Опубликовано: 23 февраля 2014
Был ли этот обзор полезен? Да Нет
26 из 38 пользователей (68%) посчитали этот обзор полезным
Товаров на аккаунте: 78
Обзоры: 5
7.8 ч. в игре
This game is amazing! I'll warn you, it can be pretty hit or miss, but if it's a hit, it's a unique experience that you don't want to deprive yourself! I wish I could tell you all about it, but I can't. I can tell you plenty of things its like, but I can't really describe it except for in the very abstract. And my abstract description is that it is a game about learning. There is little in the way of obvious instruction. It's up to you to figure it out. When I first looked at screenshots, I saw random squares in patterns that were aesthetically pleasing. Now I look at them and see order. I see several levels of order. To tell you more about the game would be to rob you of the experience of transitioning from seeing order to seeing chaos as you play this game.

As for things its like, I would say it is like...

* Learning a new language
* Getting lost in a maze, and that joy when you finally find your way out
* David Bowie's song, "Moss Garden"
* Discovering that the world is round, firsthand
* The NES game, Wario's Woods
* Your first kiss
* The "Aha!" moment that you get when figuring out a puzzle
* The 11th Hour, by Graeme Base


If you play this game, I can't promise you you'll love it. It is the sort of game that resonate with some people, but will just not be everyone's cup of tea. What I can tell you is that if it resonates with you, you will REALLY enjoy it, and might find it the most worthwhile game you've bought in a long time.
Опубликовано: 27 ноября 2013
Был ли этот обзор полезен? Да Нет

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