Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate. You are a gardener, tending to empty noise and empty space to fill them both with colour. You are a refugee, building your own world away from the spreading darkness.
Data de lançamento: 16 Abr 2013
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$5.99

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"Advice for playing Starseed Pilgrim: As long as you still have questions, continue."
Jonathan Blow

"Unfortunately, you cannot talk about Starseed Pilgrim, because that would spoil it for so many others. There’s unwritten rules at play. But it’s so open to discussion between two or more journeyers who find themselves at similar junctions."
Indie Statik

"It’s OK to feel lost, it seems to suggest, because it’s the only way to feel the intoxicating effect of discovery. I became so angry with Starseed Pilgrim because it purposely allows you, encourages you even, to feel lost.
Game Church

Sobre o jogo

Starseed Pilgrim is a game about tending a symphonic garden, exploring space, and embracing fate.

You are a gardener, tending to empty noise and empty space to fill them both with colour.
You are a refugee, building your own world away from the spreading darkness.
You are an explorer, discovering new places, new rules, and new fascinations.

The Universe Is Bigger Than You Know.

Requisitos do sistema – PC

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:30 MB HD space

    Recommended:

    • Memory:1 GB RAM

Requisitos do sistema – Mac

    Minimum:

    • Memory:512 MB RAM
    • Hard Drive:60 MB HD space

    Recommended:

    • Memory:1 GB RAM
Análises úteis de usuários
3 de 4 pessoas (75%) acharam esta análise útil
395 produtos na conta
36 análises
1.1 hrs registradas
Se você detesta jogos em que a aleatoriedade acaba pensando consideravelmente na jogabilidade, além da quase que completa falta de orientação e repetição constante das mesmas tarefas, passe longe de Starseed Pilgrim. Eu juro que tentei gostar dele, mas concluí que ele tem uma péssima execução enterrando uma ideia ATÉ QUE interessante.

Você é uma espécie de astronauta que possui sementes. E é isso. No máximo tem uns versinhos espalhados em um canto ou outro, mas são totalmente dispensáveis.

O jogo tenta despertar senso de exploração te jogando num local aparentemente vazio, e o máximo que você encontra à medida que "avança" são eventuais quadradinhos com estrela que, aos poucos, vão corrompendo os quadrados gerados pelas sementes plantadas. Aí quando você for pego por essa "escuridão" ou se jogar direto na estrela, tudo o que era vazio vira parede e tudo o que você construiu torna-se vazio. A estrela, por sua vez, vira uma chave. Ok até aí. Só que se você errar no formato do caminho pra voltar do começo (que é onde tem uma porta que se parece com tudo, MENOS uma porta), vai ter que começar tuuuuuuudo de novo. Não importa se foi um erro por um mísero quadrado ou não. As poucas sementes que você possui desaparecerão ao reiniciar.

Apesar de que as sementes, após plantadas, siga um padrão visível (vermelho se expande pra um ♥♥♥♥ quadradão que pode te matar se não tomar cuidado, rosa produz mais sementes aleatórias, verge-musgo detona seu pulo), não dá pra criar exatamente uma estratégia simplesmente porque a direção e formato que elas vão crescer geralmente são imprevisíveis. Mesma coisa pras sementes, em que é impossível mudar a ordem em que são plantadas. Resumidamente, é um jogo que se mais se sustenta pela sorte do que pelas habilidades do jogador.

Isto dito, apenas reitero: passe longe. Parafraseado o André do Jogabilida.de, eu não recomendaria nem se fosse de graça.
Publicada: 29 março 2014
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149 de 196 pessoas (76%) acharam esta análise útil
300 produtos na conta
8 análises
1.2 hrs registradas
In Starseed Pilgrim, the first thing you learn is that you can break blocks and plant seeds. You are then set upon a large, earthy block suspended in white void and expected to use your fresh and limited knowledge of this universe so far to explore away from your starting point. Different seeds grow at different speeds, shapes, directions, and wonderful sounds. You plant away and start to climb, sure without being sure that there must be something else in this vast emptiness besides yourself.

There is a challenge to the exploration, discovery, and successful return home – enough that even with the game's insistence on minimal to absent guidance, you'll want to make it at least once.

However, it is after surmounting this first hurdle that I no longer felt compelled to play, because the more I saw of Starseed Pilgrim, the more I recognized it as a solid proof of concept rather than a complete and satisfying game. Allow me to explain.

The blocks, the seeds, and the void are simple components: easily understood with some trial and error. These same elements, however, are also samey to a fault and become bland with overexposure. While the simplicity of the core mechanic is both visually and sonically polished, the simplicity of the game that contains it is lonely and boring; it feels incomplete. You will make your way from base block to base block with practiced efficiency, but there is less and less of a reason for you to do so. Exploration continues to reveal more of the same, as if the game had something against variety in design.

I have heard that, with some doing, you can indeed find the novel experiences that I expected as the rewards for my progress. I'm afraid that I just don't have the patience. I enjoy exploration for exploration's sake, but when a game tells me nothing and shows me even less, should I really be expected to keep at it?
Publicada: 23 fevereiro 2014
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24 de 34 pessoas (71%) acharam esta análise útil
265 produtos na conta
10 análises
0.6 hrs registradas
Starseed Pilgrim is the kind of game where I can't give it a negative review, because it means I don't, "get it," and at the same time, I can't give it a positive review, because its author(s) were so pre-occupied tripping over itself in attempts to be thought-provoking, they seem to have forgotten to include... content. There's symbolism and artistic metaphor, but they're so vague and caved-in under so much repeatition that few, if any, players can actually give them even a minimal identity. There's straightforward gameplay with puzzles to be solved and rewards to be had, but the biggest puzzle is solved the instant the player has planted a seed of each color for the first time and collected a key. The rewards for success are nebulous and consist mostly of being faced with the same puzzle again, while the penalty for failure is also being faced with the same puzzle again. It's essentially entertainment for art-game snobs, who want a reason to laugh at the riff-raff that don't appreciate it the "right" way, and for defeatists who are only comfortable playing in a world where all their actions are doomed to begin with. Certainly, people other than the above mentioned types can enjoy Starseed Pilgrim, but the intentional kind of enjoyment this game produces isn't about trial and error puzzle-play (like House of Dead Ninjas), exploration of a metaphor-strewn environment (like The Path), or even some combination of the two (such as Limbo). Basically, this goes into the same category as "Vinnie Vole's Existentialist Nightmare."
Publicada: 25 junho 2014
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22 de 31 pessoas (71%) acharam esta análise útil
1,651 produtos na conta
269 análises
1.5 hrs registradas
You know games like Rogue Legacy or One-Way Heroics or other (usually procedurally-generated) titles where you lose but make progress to assist you in making it to "the end"? Okay, this is that, but incredibly abstract and with no explanations given.

A lot of people recommend going into this blind. I'm gonna break this down into two tiers of review: one that's incredibly minimalist and gives away as little as possible, and one that'll be more detailed for the curious who give no heed about spoilers.

THE BRIEF REVIEW: Game only uses a few keys total. Plant seeds which grow in different ways/have seperate effects based on their color (or shape, if you have colorblind mode on). Your enjoyment will greatly hinge upon how much you want to experiment with this process until you figure basics out. Hint: grow upwards, grow outwards, and remember you can delete blocks beside/below you.

THE SPOILING REVIEW: Seriously, stop reading probably.

Okay anyway.

The game gets a little repetitive as you try to 'grow' Green blocks because they have block seeds in them. Your journeys into the resetting world(s - plural, you need to explore to find new ones) will be based on reaching a black speck in the void to get a key, so you can get inside the structure you've grown, grab the seeds, and use the gate at the bottom to make it 'home' with your haul. Use those to grow out the permanent structure, and find new places/some worldbuilding text.

Do this for a while, blindly seeking out the next area with whatever construction you create. That's the game, and as far as I can tell, it does not change. I cheated and looked around to see if I had anything new coming and went "I think I'm good here" a few worlds in. Not bad, but decide for yourself if this seems like your bag, spoiler-haver.
Publicada: 8 março 2014
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16 de 27 pessoas (59%) acharam esta análise útil
139 produtos na conta
2 análises
1.0 hrs registradas
I gave it an hour, I read up on other reviews, and I'm sorry, but this game just doesn't have much going on, and if you "have to experience it for yourself", then I'd remind you that you can say the same thing, but start your sentence with: "Man, that porta-potty is terrible, but really, you have to....." yeah. That.
If someone can give me a compelling reason to continue meandering through a bland game that urges you to think strategically about placement of pseudo-random adjustments to your environment, while having limited time to think about it, for the reward of: umm, doing it more? Perhaps I could be convinced to try it again. But it's not likely.
Publicada: 7 março 2014
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