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Bientôt l’été es un videojuego para dos jugadores. Dos jugadores que simulan ser amantes. Simulan ser amantes separados el uno del otro por años luz de espacio profundo. Tienen paseos solitarios por la costa de un océano simulado, pensando con nostalgia el uno del otro. Pensamientos sobre antigua literatura terrícola de Marguerite Duras.
Fecha de lanzamiento: 6 Feb 2013
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ToT Anniversary bundle with Bientôt l'été prototypes!

19 diciembre 2013

It's our 10 year anniversary today and we're celebrating with a bundle of experiments and prototypes. You can pay what you wish for it (with a minimum of $5 USD) until Christmas. Among many other exclusive items, the bundle contains three early prototypes of Bientôt l'été (one of which has many buildings on the boardwalk, dunes, and industrial area and two piers).
Get it here: http://tale-of-tales.com/anniversary

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Análisis

Fast company - "Bientôt l’Été resuena como lo hacen un cuadro bien pintado o una buena pieza musical".

The Verge - "Por fin, un videojuego tan artístico y difícil de entender como el cine francés".

Akimbo - "A veces me exaltaba con la belleza de los sentimientos expresados y, en otras ocasiones, me sorprendía ante lo oscuro que podía parecer".

Acerca del juego

Bientôt l’été es un videojuego para dos jugadores. Dos jugadores que simulan ser amantes. Simulan ser amantes separados el uno del otro por años luz de espacio profundo. Tienen paseos solitarios por la costa de un océano simulado, pensando con nostalgia el uno del otro. Pensamientos sobre antigua literatura terrícola de Marguerite Duras.


La playa vacía, el fuerte viento, la dulce música y una pequeña colonia de gaviotas electrónicas son su única compañía. Aún así, sus corazones están llenos y su mente confundida. Caminan por la orilla hasta encontrarse con el vacío.


Cuando se vuelve demasiado, corren el uno hacia el otro. Gracias a las redes intergalácticas, sus cuerpos holográficos se tocan en el ciberespacio. Un surrealista juego de ajedrez se convierte en el sistema mediante el cual ellos, hombre y mujer, pueden hablar. Las palabras que pronuncian se las han dado, como siempre se les han dado a los amantes en todas partes.


El mar sigue ahí, tirando de sus corazones, cuando no de sus cabellos o ropas, como si del mismo mar tirase la luna virtual. Y, por grande que el deseo del uno por el otro sea, no pueden separarse del viento y las olas y la arena. Cada vez encuentran un nuevo tesoro. Un campo de tenis abandonado. Una pila de carbón. Un perro muerto. Común. Absurdo. Sin sentido. Aún así reconfortante.


Entrar en una cafetería, salir de una casa de campo, entrar en un casino, salir de las ruinas de una antigua mansión colonial. Sabemos que todo esto no es real. Así que no nos sorprende. Nada nos sorprende. No importa cuando sientes el dolor del amor. De estar enamorado, de enamorarse, de marchar estando enamorado. No existe eso que llaman tiempo. Solo hay amor. Y nunca para. No importa lo mucho que duela.

Requisitos del sistema (PC)

    Minimum:
    • OS:XP
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:7
    • Processor:3 Ghz
    • Memory:3 GB RAM

Requisitos del sistema (MAC)

    Minimum:
    • OS:10.6.8
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:10.6.8
    • Processor:3 Ghz
    • Memory:3 GB RAM
Análisis útiles de usuarios
A 77 de 87 personas (89%) les ha sido útil este análisis
312 productos en la cuenta
1 análisis
0.3 h registradas
Before noting that I said I do not recommend this, please understand that it's not bad.
With this confusing statement out of the way, let's get started. Bientôt l'été isn't a game. It's an artistic piece, and this needs to be understood. From what I could gather, the goal of it was to demonstrate how people can communicate, even if limited by language, actions, or possible phrases (as seen by the chess board in-game). However, this requires that someone somewhere is playing at the same time you are, unless you want to talk to an AI. It's a beautiful experience when it works well, but this is so rare I can't recommend a purchase at any time other than during a sale. Due to the game's artistic goal and nature, it was heavily slammed upon release, driving away potential players. Without a community waiting for another person to chat with, more people slammed the game for not having a community. This is Bientôt l'été's biggest problem, without players it simply cannot achieve the desired effect.
For this reason I suggest buying this when it's on sale. More players are likely to be experimenting with it at the same time as you, and you're more likely to see the beauty of limited conversation with a complete stranger.
Publicado: 25 noviembre 2013
¿Te ha sido útil este análisis? No
A 6 de 8 personas (75%) les ha sido útil este análisis
403 productos en la cuenta
2 análisis
0.2 h registradas
Game developers should be encouraged to challenge the status quo with narrative and mechanics, but I feel that there are certain best practices for game design that Tale of Tales often overlooks for no visible reason or benefit to the game. While Bientôt l'été has the most conventional controls and straightforward instructions of their games to date, it still suffers from the same problem: some strange design decisions have little to nothing to do with, and may even hinder the concept.

Imagine the PS3 game Journey: two players meet at random in a surreal world to make a connection. Except in Bientôt l'été, both players are chat robots stating phrases at random while smoking cigarettes, drinking wine, and playing chess (with a catch: you have to find the pieces first, but one at a time). The highlight of the game should be the multiplayer, but unfortunately it doesn't seem to be very populated (a symptom of its avant garde concept, I guess), and the interactions are severely limited.

What should be a virtual date with a stranger in a surreal world becomes tedius, with no real interaction or connection with said stranger. Unlike Journey, which limits your characters' intractability to serve the purpose of the mechanics and design, Bientôt l'été's design stands at odds with its concept, preventing players from creating any kind of meaningful connections.
Publicado: 4 diciembre 2013
¿Te ha sido útil este análisis? No
A 10 de 17 personas (59%) les ha sido útil este análisis
85 productos en la cuenta
1 análisis
5.4 h registradas
Too hyped up by the game description. It was not worth the three dollars I spent to satisfy my curiosity.

I know they tried to be artistic, but the truth is, this game has the intellectual appeal of chatroulet with refrigerator magnet poetry.
Publicado: 4 enero 2014
¿Te ha sido útil este análisis? No
A 20 de 37 personas (54%) les ha sido útil este análisis
1,080 productos en la cuenta
130 análisis
1.4 h registradas
i really gave the "game" a chance.

but well,.. even with a fine understanding of arts its not really an accetable steam release.

basically bientôt l'été is a small sandbox and all you can do is to walk around, you hear classic piano sounds in background, and from time to time you see parts of a story showing up, telling you about the desire and feelings of a separated couple.
(in the manner of a teenage girl magazine)

you keep walking and reading, first on a beach, later on other places... and thats about it.

sure you could see this as artistic piece of art, or just as idea how to make money from steam with the lowest possible effort.

i thought, well maybe a gamer like me isnt able to understand this "game", but then, what is this doing on a GAMING platform?

would not recommend this, not even on sale
Publicado: 18 diciembre 2013
¿Te ha sido útil este análisis? No
A 3 de 4 personas (75%) les ha sido útil este análisis
309 productos en la cuenta
1 análisis
1.5 h registradas
This hits a very niche market... and not very well. I typically really enjoy introspective forlorn romps through artsy settings, but this is a bit of a streatch even for me.

Spoilers follow:


No seriously, there's nothing to this game, so litterally anything I say past this point will "ruin" it for you.

Don't read further unless you've either already played it our have no intention to.


So the idea is that you go for long walks on the beach reflecting on this relationship you've had. Sometimes there's something on the beach that will drop a chess peice which you can take to the house and use on a chess board to hold something resembling a conversation with an online partner... The dialouge seems to suggest that these two love each other out of necessity and not for any actual romantic reasons... they don't seem to actually like each other but are bound to eachother anyway. It's really sad...These two need to see other people, but it's clear that there are no other fish in the sea, so to speak.
Oh, and once you've collected all the chess peices, the next item to drop is a gun... well that escalated quickly. You can use the gun on the chess board like a peice. It does nothing in particular, but I think it's more meant to be a metaphore for putting an end to the relationship more than anything.

To sum up the game: Help I'm trapped in a holodeck of angst and regret! I don't know what love is and I want to kill myself because I'm so messed up about it!
Publicado: 26 diciembre 2013
¿Te ha sido útil este análisis? No