Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.
Data de lançamento: 6 Fev 2013
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ToT Anniversary bundle with Bientôt l'été prototypes!

19 dezembro 2013

It's our 10 year anniversary today and we're celebrating with a bundle of experiments and prototypes. You can pay what you wish for it (with a minimum of $5 USD) until Christmas. Among many other exclusive items, the bundle contains three early prototypes of Bientôt l'été (one of which has many buildings on the boardwalk, dunes, and industrial area and two piers).
Get it here: http://tale-of-tales.com/anniversary

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Fast company - "Bientôt l’Été resonates like an accomplished painting or a good piece of music."

The Verge - "Finally, a video game as artistic and hard to understand as French films."

Akimbo - "I was at times elated by the beauty of the sentiments expressed and, at other times, surprised by how dark it could feel."

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Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.


The empty beach, the strong wind, the gentle music and a small colony of electric seagulls are their only companions. Yet their heart is full and their mind confused. Walk along the shore, until they meet the emptiness.


When it all becomes too much, they run towards each other. Enabled by intergalactic networks, they touch each other’s holographic bodies in cyberspace. A surreal game of chess becomes the apparatus through which they, man and woman, can talk. The words they have were given to them, as they have always been to lovers everywhere.


The sea remains, tugging at their hearts when not at their hairs and clothes, as it itself is tugged by the virtual moon. And as great as the desire for the other may be, they cannot stay away from the wind and the waves and the sand. Every time they find a new treasure. An abandoned tennis field. An heap of coal. A dead dog. Ordinary. Absurd. Meaningless. Yet comforting.


Enter a café, exit a villa, enter a casino, exit the ruin of an ancient colonial mansion. We know this is not real. So it doesn’t surprise us. Nothing surprises us. It doesn’t matter when you feel the pain of love. Of being in love, of falling in love, of leaving in love. There is no such thing as time. There is only love. And it never stops. No matter how much it hurts.

Requisitos de Sistema (PC)

    Minimum:
    • OS:XP
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:7
    • Processor:3 Ghz
    • Memory:3 GB RAM

Requisitos de Sistema (Mac)

    Minimum:
    • OS:10.6.8
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:10.6.8
    • Processor:3 Ghz
    • Memory:3 GB RAM
Análises úteis de clientes
77 de 87 pessoas (89%) acharam esta análise útil
312 produtos na conta
1 análise
0.3 hrs em registo
Before noting that I said I do not recommend this, please understand that it's not bad.
With this confusing statement out of the way, let's get started. Bientôt l'été isn't a game. It's an artistic piece, and this needs to be understood. From what I could gather, the goal of it was to demonstrate how people can communicate, even if limited by language, actions, or possible phrases (as seen by the chess board in-game). However, this requires that someone somewhere is playing at the same time you are, unless you want to talk to an AI. It's a beautiful experience when it works well, but this is so rare I can't recommend a purchase at any time other than during a sale. Due to the game's artistic goal and nature, it was heavily slammed upon release, driving away potential players. Without a community waiting for another person to chat with, more people slammed the game for not having a community. This is Bientôt l'été's biggest problem, without players it simply cannot achieve the desired effect.
For this reason I suggest buying this when it's on sale. More players are likely to be experimenting with it at the same time as you, and you're more likely to see the beauty of limited conversation with a complete stranger.
Publicada: 25 novembro 2013
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6 de 8 pessoas (75%) acharam esta análise útil
403 produtos na conta
2 análises
0.2 hrs em registo
Game developers should be encouraged to challenge the status quo with narrative and mechanics, but I feel that there are certain best practices for game design that Tale of Tales often overlooks for no visible reason or benefit to the game. While Bientôt l'été has the most conventional controls and straightforward instructions of their games to date, it still suffers from the same problem: some strange design decisions have little to nothing to do with, and may even hinder the concept.

Imagine the PS3 game Journey: two players meet at random in a surreal world to make a connection. Except in Bientôt l'été, both players are chat robots stating phrases at random while smoking cigarettes, drinking wine, and playing chess (with a catch: you have to find the pieces first, but one at a time). The highlight of the game should be the multiplayer, but unfortunately it doesn't seem to be very populated (a symptom of its avant garde concept, I guess), and the interactions are severely limited.

What should be a virtual date with a stranger in a surreal world becomes tedius, with no real interaction or connection with said stranger. Unlike Journey, which limits your characters' intractability to serve the purpose of the mechanics and design, Bientôt l'été's design stands at odds with its concept, preventing players from creating any kind of meaningful connections.
Publicada: 4 dezembro 2013
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4 de 5 pessoas (80%) acharam esta análise útil
309 produtos na conta
1 análise
1.5 hrs em registo
This hits a very niche market... and not very well. I typically really enjoy introspective forlorn romps through artsy settings, but this is a bit of a streatch even for me.

Spoilers follow:


No seriously, there's nothing to this game, so litterally anything I say past this point will "ruin" it for you.

Don't read further unless you've either already played it our have no intention to.


So the idea is that you go for long walks on the beach reflecting on this relationship you've had. Sometimes there's something on the beach that will drop a chess peice which you can take to the house and use on a chess board to hold something resembling a conversation with an online partner... The dialouge seems to suggest that these two love each other out of necessity and not for any actual romantic reasons... they don't seem to actually like each other but are bound to eachother anyway. It's really sad...These two need to see other people, but it's clear that there are no other fish in the sea, so to speak.
Oh, and once you've collected all the chess peices, the next item to drop is a gun... well that escalated quickly. You can use the gun on the chess board like a peice. It does nothing in particular, but I think it's more meant to be a metaphore for putting an end to the relationship more than anything.

To sum up the game: Help I'm trapped in a holodeck of angst and regret! I don't know what love is and I want to kill myself because I'm so messed up about it!
Publicada: 26 dezembro 2013
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10 de 17 pessoas (59%) acharam esta análise útil
85 produtos na conta
1 análise
5.4 hrs em registo
Too hyped up by the game description. It was not worth the three dollars I spent to satisfy my curiosity.

I know they tried to be artistic, but the truth is, this game has the intellectual appeal of chatroulet with refrigerator magnet poetry.
Publicada: 4 janeiro 2014
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20 de 37 pessoas (54%) acharam esta análise útil
1,082 produtos na conta
130 análises
1.4 hrs em registo
i really gave the "game" a chance.

but well,.. even with a fine understanding of arts its not really an accetable steam release.

basically bientôt l'été is a small sandbox and all you can do is to walk around, you hear classic piano sounds in background, and from time to time you see parts of a story showing up, telling you about the desire and feelings of a separated couple.
(in the manner of a teenage girl magazine)

you keep walking and reading, first on a beach, later on other places... and thats about it.

sure you could see this as artistic piece of art, or just as idea how to make money from steam with the lowest possible effort.

i thought, well maybe a gamer like me isnt able to understand this "game", but then, what is this doing on a GAMING platform?

would not recommend this, not even on sale
Publicada: 18 dezembro 2013
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