Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.
출시 날짜: 2013년 2월 6일
모든 2 예고편 보기

Bientôt l'été 구매

최신 업데이트 모두 보기 (2)

A new Tale of Tales in the making!

2014년 6월 3일

Even though we still have a lot of work to do, we have set up a page here on Steam for our new game in production, called Sunset. Please have a look and let us know what you think so far.

We're making this game for you. So we really want to know.

댓글 4 개 더 읽어보기


Fast company - "Bientôt l’Été resonates like an accomplished painting or a good piece of music."

The Verge - "Finally, a video game as artistic and hard to understand as French films."

Akimbo - "I was at times elated by the beauty of the sentiments expressed and, at other times, surprised by how dark it could feel."

게임 정보

Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.

The empty beach, the strong wind, the gentle music and a small colony of electric seagulls are their only companions. Yet their heart is full and their mind confused. Walk along the shore, until they meet the emptiness.

When it all becomes too much, they run towards each other. Enabled by intergalactic networks, they touch each other’s holographic bodies in cyberspace. A surreal game of chess becomes the apparatus through which they, man and woman, can talk. The words they have were given to them, as they have always been to lovers everywhere.

The sea remains, tugging at their hearts when not at their hairs and clothes, as it itself is tugged by the virtual moon. And as great as the desire for the other may be, they cannot stay away from the wind and the waves and the sand. Every time they find a new treasure. An abandoned tennis field. An heap of coal. A dead dog. Ordinary. Absurd. Meaningless. Yet comforting.

Enter a café, exit a villa, enter a casino, exit the ruin of an ancient colonial mansion. We know this is not real. So it doesn’t surprise us. Nothing surprises us. It doesn’t matter when you feel the pain of love. Of being in love, of falling in love, of leaving in love. There is no such thing as time. There is only love. And it never stops. No matter how much it hurts.

시스템 요구 사항 (PC)

    • OS:XP
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    • OS:7
    • Processor:3 Ghz
    • Memory:3 GB RAM

시스템 요구 사항 (MAC)

    • OS:10.6.8
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    • OS:10.6.8
    • Processor:3 Ghz
    • Memory:3 GB RAM
유용한 고객 평가
6명 중 6명(100%)이 이 평가를 유용하다고 평가했습니다.
0.2 시간 기록
For the record, I have played this game, but for some reason Steam isn't showing my actual time put into it.

"A work of art"

Yes, I have to admit that Bientôt l'été was indeed a work of art. But that's the exact reason this game is practically unplayable. I gave it a little while, hoping to get somewhere, but instead I just sat there and played chess while rereading the same dialogue over and over. I don't know whether this game gets more interesting or enjoyable later on, but from what I have played, I can tell you that I'm glad I bought this during last year's Summer Sale, because for $9.99, Bientôt l'été shouldn't be payed for until it goes on sale... between 80-100% off.
게시 일시: 2014년 6월 7일
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
1.1 시간 기록
I never understod this game. I watched and read reviews about this game so maybe I could be able to do so. I played it, and I was really excited about giving it a try, but after some time.. I became hopeless. So here is what I think the porpuse of the game was:
*Since it is a walk simulator (and I'm not very familiar with them) I found some kind of peace but the lack of communication/interaction made me feel awkward and very dissapointed since the multiplayer option never worked for me. - you might find peace but in a weird way.
*The story... doesn't even have one. - maybe that's what the game wants you to do, to build/imagine your own. (then you better read a book or play Minecraft, or something like that).
*Music is okay and it indeed relaxes you but there's always something else that relaxes you.
*The controls.. arghh... just terrible.

<<Games like Lifeless Planet and Proteus have much more to offer, they lead you where they want to, and they indeed give you different feelings such as fear or excitement, Bientôt l'été gives you freedom, gives you a choice.. but after that, nothing gets to happen>>

(If you still want to try it) Buy it on sale, or never buy it at all.
게시 일시: 2014년 7월 12일
이 평가가 유용한가요? 아니요
17명 중 11명(65%)이 이 평가를 유용하다고 평가했습니다.
0.6 시간 기록
Just played it while I was drunk and somehow it was good.
게시 일시: 2014년 6월 21일
이 평가가 유용한가요? 아니요
19명 중 11명(58%)이 이 평가를 유용하다고 평가했습니다.
5.3 시간 기록
+ Relaxing "walking simulator"
+ Eerie, dreamy, surreal, transcendental design, music and ambiance
+ Bold multiplayer concept: People are strangers, no direct means of communication

- Lack of any significant, forward-driven narration/story/plot
- Lack of any significant, long-term gameplay
- Odd/Awkward, not exactly comforting (keyboard) controls
- Multiplayer barely works for the lack of people playing this game (workaround: joining Steam group and timing online time with other people)

Interesting from an art-ish and ambiance-related point of view, lacking gameplay-wise, and with an irritating control scheme.

Badmouths may call it a boring walking simulator. It provides less exploration and narration than for example Dear Esther, but a bit more than for example Proteus, and has it's own unique graphical style and ambiance. The graphics, sounds and music give you an eerie feeling, it's dream-like, surreal and transcendental, and for this alone it's interesting to look at and listen to, eventually even admirable.

You select a male or female character stored inside tubes. "It's nearly summer" you are told. You appear with your character on a simulated/virtual beach shore and walk it. Random phrases will appear drawn onto the ground. You "collect" ("remember) some of them by closing your eyes, you also hear them voiced in French then (they are always subtitled in the language of your choice). You collect some object "hidden" beneath some worldly, "holographic" thing (a tree, a bush, a crane, ...) that disappears to reveal this object (chess pieces mostly, and one more unique and confusing one which leaves room for interpretation). You enter a house, meet with a virtual partner of the opposite gender in some sort of bar, put your objects in turns on a chessboard (freely, you don't actually play chess - some spots trigger the words/phrases you previously collected to appear on the screen and be voiced), take a smoke, drink some whine or select some pre-set of music tracks to play music-box like in the background. The lines you collect and make appear are circling around the two characters and their relationship, who are or used to be lovers After that you leave the house, walk along the shore again, collect more phrases and another object and enter the house again. This you repeat as many times as you wish, at some point the simulation starts over again with you collecting about the same pieces again (the game however seems to remember all pieces you once collected - I've just started up the game again and could place all the objects I once picked up many months back when I first played this game).

The partner in the house is either A.I.-controlled or an actual human who is playing the game at the same time as you do. You don't see his/her name, he/she is a stranger, there is no text or voice chat to use, you only communicate with the words and through symbolism you can do with the chessboard and the objects, and the only indication whether there is someone else playing/waiting in the house is - from what I've been told and noticed - a window you see from the outside that has lights on. I haven't been able to meet up with a real human yet, because either the mechanics to match you up with one are not working too well or this game was never played by too many people to begin with. There is a Steam group one can join, and sometimes people try to group up through it. However this is a bit of a misleading way of playing this game, since it was obviously intended to meet strangers, an idea Tale of Tales originally came up with in "The Endless Forest", but which isn't executed too well in this game. A game that did this better was the PSN game "Journey". But I guess one must probably consider that "Journey" was a larger success than any of Tale of Tales' games ever were - the more players play these games the higher/better the chances to meet up with them. At some point no one will play these anymore, I guess, not even "Journey".

The control scheme isn't entirely bad but not exactly too enjoyable. This is a problem I keep seeing in the games made by Tale of Tales. You look around by moving the mouse to either side of the screen, you walk by holding down the left mouse button, you close your eyes with the right mouse button and run with spacebar. It feels odd/awkward and not very comforting. They could adapt to the more classic control schemes that games with a first- and third-person view give you, the usual WASD and mouse-look thing. I don't see any good reason in doing things differently there. Has it to do with being different for the sake of being different? Or are they inept and don't play their own games? I don't know, and I don't like being harsher to them than they deserve. You can play with a gamepad too, maybe I should try that and will feel better then.
게시 일시: 2014년 4월 18일
이 평가가 유용한가요? 아니요
4명 중 2명(50%)이 이 평가를 유용하다고 평가했습니다.
1.0 시간 기록
gr8 m8 i r8 8/8
게시 일시: 2014년 7월 22일
이 평가가 유용한가요? 아니요
1명 중 0명(0%)이 이 평가를 유용하다고 평가했습니다.
1.3 시간 기록
불어이고, '비앙또 레떼'라고 읽는다. 'It's nearly summer', '곧 여름'이라는 뜻이다.

포럼에서도 이 게임을 어떻게 볼 것인가 하는 문제로 소란이 많았다. 지금은 대충 정리된 것 같지만.

가격이 만원인데, 게임의 볼륨을 생각하면 비싸다. 이 게임에서 실질적으로 할 수 있는 행위는 극히 제한적이고, 감상 가능한 정보량도 많지 않다. (그래도 키고 놀다보면 은근히 시간이 길어진다)

스크린 샷이나 동영상, 완전 시적으로 적어놓은 게임 설명을 봐도 이 게임이 무슨 물건인지 도통 짐작이 가지 않을 것이다. 그래서 그리 많지 않은 이 게임의 컨텐츠를 여기에서 다 말해둔다. 이 게임이 불러일으키는 것은 일반적으로 호기심이지 기대감은 아닐 것이니 문제는 없을 것 같다. 나는 기대감을 가지고 샀지만.

장소는 직사각형의 고립된 공간인데, 몇 분 내에 횡단할 수 있는 해변과 그 중앙에 놓인, 이따금 모습이 변화하는 호텔이 전부다. 해변은 십수분 단위로 낮과 밤이 서서히 변화하고, 무릎을 적실 정도로 깊게 들어가지는 못하며, 새들이 앉다 날곤 하며 드문드문 영어로 된 모래 낙서들이 보인다. 플레이어가 그 낙서 위를 지나가면 낙서 내용이 화면에 크게 표시되며 수집된다. 낙서는 프랑스 영화에서 추출한, 연인 사이에서 할 법한 무심하거나 격정적인 대사들이다.

바다 반대편 땅으로 조금 올라가면 중앙에는 호텔이 있고 공간 양 끝 쪽에는 벤치가 하나 씩 있어 앉을 수 있다. 벤치에 앉으면 별 다른 일은 없지만, 시점이 고정되어 하루가 시작되고 끝나는 광경을 잘 구경할 수 있다. 플레이함에 따라 가끔 장농, 나무, 석탄 더미 등의 특이한 오브젝트들이 나타나는데, 접촉하면 잠깐 그 사물이 시각 효과와 함께 하이라이트 되다가 사라진다. 사라진 자리에는 체스 말 하나가 남고, 이 역시 수집된다. 공간의 좌우측 끝에 다다르면 플레이어의 연인이라고 상정된 이성의 모습이 보인다. 이 장소 전체는 고립된 가상 공간이라는 설정이라, 눈을 감으면 옛 해커 영화에 나오는 데이터 플로우 느낌의 시각 연출이 나오고, 공간의 경계선도 대충 그런 식으로 꾸며져 있다. 나르시소스가 본 그것 처럼, 공간의 경계에서 볼 수 있는 이성 또한 플레이어의 행동을 그대로 따라하는데, 거울에 손을 댈 때가 그렇듯 아무리 가까워져도 결국 접촉하거나 소통할 수는 없다. (연인을 이성으로만 상정했기 때문에, 포럼에서는 왜 동성애자를 배려하지 않느냐고 따지는 사람도 있던데, 타당하다고 해야할 지 히스테릭하다고 해야할 지...)

이 소박한 풍경들의 향유와 함께 이 게임의 중요한 두 축 중 하나인 호텔은 플레이어가 들어갈 수 있다. 내부의 공간이 구체적으로 구현된 것은 아니고 들어감과 동시에 와인과 담배, 재즈 레코드가 구비된 체스 테이블의 대국 화면 같은 것이 뜬다. 이 게임을 실제로 플레이하는 다른 플레이어를 기다려서 함께 놀 수 있는데, 물론 이런 류의 게임이 그렇듯이 다른 사람을 만나기가 불가능에 가깝다. 호텔 밖에서 창문이 열려있고 커텐이 흔들리는 식의 연출이 있다면 플레이하는 사람이 있다는 표시라고 한다. 아무튼 사람이 없을 때는 컴퓨터를 불러서 놀 수 있다.

게시 일시: 2013년 4월 21일
이 평가가 유용한가요? 아니요