Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.
リリース日: 2013年2月6日
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A new Tale of Tales in the making!

2014年6月3日

Even though we still have a lot of work to do, we have set up a page here on Steam for our new game in production, called Sunset. Please have a look and let us know what you think so far.

We're making this game for you. So we really want to know.

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レビュー

Fast company - "Bientôt l’Été resonates like an accomplished painting or a good piece of music."

The Verge - "Finally, a video game as artistic and hard to understand as French films."

Akimbo - "I was at times elated by the beauty of the sentiments expressed and, at other times, surprised by how dark it could feel."

ゲームについて

Bientôt l’été is a videogame for two players. Two players who pretend to be lovers. They pretend to be lovers separated from each other by lightyears of deep space. They have lonely walks along the shore of a simulated ocean, thinking wistful thoughts of each other. Thoughts from ancient Earth literature by Marguerite Duras.


The empty beach, the strong wind, the gentle music and a small colony of electric seagulls are their only companions. Yet their heart is full and their mind confused. Walk along the shore, until they meet the emptiness.


When it all becomes too much, they run towards each other. Enabled by intergalactic networks, they touch each other’s holographic bodies in cyberspace. A surreal game of chess becomes the apparatus through which they, man and woman, can talk. The words they have were given to them, as they have always been to lovers everywhere.


The sea remains, tugging at their hearts when not at their hairs and clothes, as it itself is tugged by the virtual moon. And as great as the desire for the other may be, they cannot stay away from the wind and the waves and the sand. Every time they find a new treasure. An abandoned tennis field. An heap of coal. A dead dog. Ordinary. Absurd. Meaningless. Yet comforting.


Enter a café, exit a villa, enter a casino, exit the ruin of an ancient colonial mansion. We know this is not real. So it doesn’t surprise us. Nothing surprises us. It doesn’t matter when you feel the pain of love. Of being in love, of falling in love, of leaving in love. There is no such thing as time. There is only love. And it never stops. No matter how much it hurts.

システム要件 (PC)

    Minimum:
    • OS:XP
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:7
    • Processor:3 Ghz
    • Memory:3 GB RAM

システム要件 (Mac)

    Minimum:
    • OS:10.6.8
    • Processor:2 Ghz
    • Memory:2 GB RAM
    • Graphics:Geforce 7600, Radeon X1600
    • Hard Drive:500 MB HD space
    Recommended:
    • OS:10.6.8
    • Processor:3 Ghz
    • Memory:3 GB RAM
参考になったカスタマーレビュー
4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 172
18 件のレビュー
記録時間: 3.1 時間
Tale of Tales Presents
ということで、今回もアートに満ちた作品になっております。

自分は好きなので今回はオススメにしましたが、一般的に考えるとオススメできるかどうかはかなり微妙な作品だと思いました。
というのも、今回元になったものは「モデラート・カンタービレ」という、原作から既に難解な作品を元にしているから、というのがあります。
今まで以上に意味が汲み取りづらい分、感じるというのが本当に重要なのかもしれません。。。

という前置き。ちょっと自分の妄想等々を書いてみます。。。
そもそも原作を読んだことないのでアレなのですが、このゲームでは恐らく愛を一番のテーマに取り上げており、原作でも愛はテーマにあったようです。
ただこの愛は孤独から生まれた愛。そして決して交わらない愛じゃないかと妄想してたりします。
浜辺で一人ぽつんと彷徨うのは一見美しく見える孤独の表現、チェスで愛の告白等をするのはそのまんまの表現だと思います。ただ、相手が仮想シミュレーター上で見えている相手(これはお互い)とやっている点で、既に交わらないと分かっているという部分を表現してるのかなぁとか。
また浜辺の端に行くと、もう1人の相手を見ることが出来ますが、壁に阻まれて触れることはできません。自分も孤独、相手も孤独、孤独同士見えてはいるしシミュレーターを通して会話もできるけど交わることが出来ない、そんな複雑な愛を表現してるのかなぁ。。。
っていう勝手な妄想でした。

解釈が非常に難しい、というかもしかしたらあまりしない方が良いのかもしれません。(自分は下手なので)
何か感じるものがありそうな方、あとToTファンの方は是非。
投稿日: 2014年3月12日
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アカウント内の製品数: 129
5 件のレビュー
記録時間: 0.2 時間
For the record, I have played this game, but for some reason Steam isn't showing my actual time put into it.

"A work of art"

Yes, I have to admit that Bientôt l'été was indeed a work of art. But that's the exact reason this game is practically unplayable. I gave it a little while, hoping to get somewhere, but instead I just sat there and played chess while rereading the same dialogue over and over. I don't know whether this game gets more interesting or enjoyable later on, but from what I have played, I can tell you that I'm glad I bought this during last year's Summer Sale, because for $9.99, Bientôt l'été shouldn't be payed for until it goes on sale... between 80-100% off.
投稿日: 2014年6月7日
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 131
6 件のレビュー
記録時間: 1.1 時間
I never understod this game. I watched and read reviews about this game so maybe I could be able to do so. I played it, and I was really excited about giving it a try, but after some time.. I became hopeless. So here is what I think the porpuse of the game was:
*Since it is a walk simulator (and I'm not very familiar with them) I found some kind of peace but the lack of communication/interaction made me feel awkward and very dissapointed since the multiplayer option never worked for me. - you might find peace but in a weird way.
*The story... doesn't even have one. - maybe that's what the game wants you to do, to build/imagine your own. (then you better read a book or play Minecraft, or something like that).
*Music is okay and it indeed relaxes you but there's always something else that relaxes you.
*The controls.. arghh... just terrible.

<<Games like Lifeless Planet and Proteus have much more to offer, they lead you where they want to, and they indeed give you different feelings such as fear or excitement, Bientôt l'été gives you freedom, gives you a choice.. but after that, nothing gets to happen>>

(If you still want to try it) Buy it on sale, or never buy it at all.
投稿日: 2014年7月12日
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14 人中 9 人 (64%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 191
6 件のレビュー
記録時間: 0.6 時間
Just played it while I was drunk and somehow it was good.
投稿日: 2014年6月21日
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18 人中 11 人 (61%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 189
63 件のレビュー
記録時間: 5.3 時間
Short:
+ Relaxing "walking simulator"
+ Eerie, dreamy, surreal, transcendental design, music and ambiance
+ Bold multiplayer concept: People are strangers, no direct means of communication

- Lack of any significant, forward-driven narration/story/plot
- Lack of any significant, long-term gameplay
- Odd/Awkward, not exactly comforting (keyboard) controls
- Multiplayer barely works for the lack of people playing this game (workaround: joining Steam group and timing online time with other people)

Long:
Interesting from an art-ish and ambiance-related point of view, lacking gameplay-wise, and with an irritating control scheme.

Badmouths may call it a boring walking simulator. It provides less exploration and narration than for example Dear Esther, but a bit more than for example Proteus, and has it's own unique graphical style and ambiance. The graphics, sounds and music give you an eerie feeling, it's dream-like, surreal and transcendental, and for this alone it's interesting to look at and listen to, eventually even admirable.

You select a male or female character stored inside tubes. "It's nearly summer" you are told. You appear with your character on a simulated/virtual beach shore and walk it. Random phrases will appear drawn onto the ground. You "collect" ("remember) some of them by closing your eyes, you also hear them voiced in French then (they are always subtitled in the language of your choice). You collect some object "hidden" beneath some worldly, "holographic" thing (a tree, a bush, a crane, ...) that disappears to reveal this object (chess pieces mostly, and one more unique and confusing one which leaves room for interpretation). You enter a house, meet with a virtual partner of the opposite gender in some sort of bar, put your objects in turns on a chessboard (freely, you don't actually play chess - some spots trigger the words/phrases you previously collected to appear on the screen and be voiced), take a smoke, drink some whine or select some pre-set of music tracks to play music-box like in the background. The lines you collect and make appear are circling around the two characters and their relationship, who are or used to be lovers After that you leave the house, walk along the shore again, collect more phrases and another object and enter the house again. This you repeat as many times as you wish, at some point the simulation starts over again with you collecting about the same pieces again (the game however seems to remember all pieces you once collected - I've just started up the game again and could place all the objects I once picked up many months back when I first played this game).

The partner in the house is either A.I.-controlled or an actual human who is playing the game at the same time as you do. You don't see his/her name, he/she is a stranger, there is no text or voice chat to use, you only communicate with the words and through symbolism you can do with the chessboard and the objects, and the only indication whether there is someone else playing/waiting in the house is - from what I've been told and noticed - a window you see from the outside that has lights on. I haven't been able to meet up with a real human yet, because either the mechanics to match you up with one are not working too well or this game was never played by too many people to begin with. There is a Steam group one can join, and sometimes people try to group up through it. However this is a bit of a misleading way of playing this game, since it was obviously intended to meet strangers, an idea Tale of Tales originally came up with in "The Endless Forest", but which isn't executed too well in this game. A game that did this better was the PSN game "Journey". But I guess one must probably consider that "Journey" was a larger success than any of Tale of Tales' games ever were - the more players play these games the higher/better the chances to meet up with them. At some point no one will play these anymore, I guess, not even "Journey".

The control scheme isn't entirely bad but not exactly too enjoyable. This is a problem I keep seeing in the games made by Tale of Tales. You look around by moving the mouse to either side of the screen, you walk by holding down the left mouse button, you close your eyes with the right mouse button and run with spacebar. It feels odd/awkward and not very comforting. They could adapt to the more classic control schemes that games with a first- and third-person view give you, the usual WASD and mouse-look thing. I don't see any good reason in doing things differently there. Has it to do with being different for the sake of being different? Or are they inept and don't play their own games? I don't know, and I don't like being harsher to them than they deserve. You can play with a gamepad too, maybe I should try that and will feel better then.
投稿日: 2014年4月18日
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4 人中 4 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 224
9 件のレビュー
記録時間: 131.8 時間
本当に風景が綺麗です。
そっと目を閉じると時刻が経過し、朝焼け→真っ白な昼→夕焼け→夜と変化しいずれも素敵な風景が広がります。
ただ感動的な音楽を流して蒸発するコールタールの山やクレーンには笑ってしまうと思います。
ところでチェス盤これ何したらいいの?銃置けばいいの?
投稿日: 2013年2月15日
このレビューは参考になりましたか? はい いいえ