Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
Recent Reviews:
Very Positive (139) - 89% of the 139 user reviews in the last 30 days are positive.
All Reviews:
Mixed (6,270) - 68% of the 6,270 user reviews for this game are positive.
Release Date:
Jan 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Recent updates View all (81)

March 26

Hotfix for March Update 3

Hey Wreckers,

We’re happy to let you know that a hefty hotfix for the previous update is now available, tying up a few loose ends we didn’t have the time to take care of before the update as well as addressing a number of issues we’ve become aware since the update:

  • AI players now use all cars in all classes.
  • Career events now make use of the new weathers.
  • Rammer RS is now received correctly as a reward from “Ramming It Down” career event.
  • Removed bogus “None” parts from cars that now have proper unique customization parts.
  • RoadSlayer GT roll cage can now be removed.
  • Sunrise Super’s Sport Exhaust Manifold no longer results in a massive power hit.
  • Fixed a number of material bugs in the new rims.
  • The cute car icons now have an equally cute ambient shadow.
  • Added new improved default paintjobs for Rammer and Starbeast.
  • MP: Dedicated Server console no longer intermittently crashes when someone joins while typing a server message.
  • MP: Fixed a number of weather setting bugs in Dedicated Server: Setting up an incorrect weather in the event parameters no longer results in clients being unable to connect to the server. Command “weathers” now displays correct event specific weathers. If no weather is specified in the event parameters, a random event specific weather is used.
  • Mixed 5 no longer features flying cars.
Thanks for all the feedback and keep on wrecking!
86 comments Read more

March 22

March Update 3

Howdy Wreckers,

We hope everyone is doing great this fine evening! Even if your evening happens to be all doom and gloom, fret not – it's just about to take a turn for better because we're happy to let you know that the latest update for Wreckfest is now out!

This time we have quite a lot of nice surprises in store for you. First of all, there's the new weather system! Thanks to it, not only each track now has Sunrise, Noon, Afternoon and Sunset weathers but also that they are unique to each track – in other words, a sunset at, say, Mixed 5 will look different to a sunset at Speedway 2. The weathers are still being tweaked but we feel like they already yield a very welcome variation to our environments.

Secondly, and this is something that many have been looking forward, some of the cars now have more customization parts with more coming soon! These mostly include hoods, grilles, spoilers, fender flares and similar parts that you can use to make your car unique. Other than that, we have some new demolition derby and banger racing inspired paintjobs for the cars, and the AI controlled cars now know to dress appropriately for the occasion, meaning that in for example a demolition derby they will use the derby paintjob. Oh, and textured rims are also finally in.

Moving over to the gameplay side of things, as you know we've been tweaking the gameplay damage in the last couple of updates. The response so far has been a mixed bag, with some of you enjoying the thrill of wrecking other cars and possibly getting wrecked yourself, while many have voiced a concern that the relatively high punishment from light nudges ("love taps", as the community affectionately calls them) takes away the fun especially in multiplayer environment. So, in a bid to preserve what was good in the new damage system we went in and did some tweaking: now minor scuffing no longer causes any gameplay damage (the body panels will still visually get damaged, though) while major hits still cause significant one-time damage. Inconsistent damage was also a major frustration to many (the damage received from visually similar looking crashes was all over the place) so we rewrote parts of the damage tracker to make it robust.

Additionally, this update contains a healthy dose of other improvements like Realistic Damage in Career, new Post-Race, Loading and Server Browser screens, improved lawnmower gameplay, more spectacular crashes, custom Demolition Derby and Banger Racing AI Sets and of course a host of bug fixes to a number of minor and major issues. You can read all about those below while the update is downloading, but once it's done, launch the game and take a look at yourself!

Enjoy the update, and don't forget to let us know your thoughts about it!

  • New weather system with environment specific weathers and expanded variation: unique Sunrise, Noon, Afternoon and Sunset TODs for each event.
  • Increased skybox quality.
  • Added a set of new visual customization parts like spoilers, hoods, grilles and fenders for a number of cars.
  • Added textured wheel upgrades for all cars.
  • Added new banger/derby style liveries for both player and AI controlled cars.
  • Added Demolition Derby and Banger Racing AI Sets for Custom Events.
  • Fixed RoadSlayer missing audio in cockpit, bumper and hood cameras.
  • Fixed Rocket AI car assembly so that it now appears correctly in events.
  • Roadcutter window bar upgrades are now named correctly.
  • Killerbee roll cages are now named correctly.
  • Improved environment art and fixed bugs on various tracks.
  • AI cars now automatically use a matching banger/derby or racing style livery in appropriate game modes and career events.
  • AI cars now slide around somewhat more.
  • AI cars are now more aggressive towards each other and the player (work-in-progress).
  • Derby AI now favors the center more to prevent them from packing to the sides.
  • Tweaked collision matrix lightly to make crashes feel more rewarding.
  • Demolition Derby events now yield more credits as a reward.
  • In Last Man Standing, the contact timer is now 30 seconds (shown when 15 seconds left) to prevent sandbagging.
  • Improved lawnmower physics to improve the gameplay.
  • Ragdoll is now ejected correctly when crashing to the static environment hard enough.
  • It's now easier to roll over an opponent by hitting the AI piloted lawnmower to the side.
  • Wrecking an AI lawnmower and ejecting the pilot now works as designed when hitting the AI with higher momentum.
  • Takedowns now register correctly even if the victim hits a static object right after being wrecked, or in the case of lawnmowers, the ground.
  • Improved damage tracker for more consistent gameplay damage and prevent from being penalized from the same hit many times depending on the duration of the collision; in practice this means that for example being pushed sideways by other cars no longer results in massive damage and death. With Normal Damage, minor scuffing no longer causes any gameplay damage (the body panels will still visually get light damage though), while major hits cause significant one-time damage with hitter receiving less damage (but still some); with Realistic Damage, both visual and gameplay damage is increased, mechanical damage kicks in earlier and hitter has no artificial advantage whatsoever (note that hitter will still have a natural advantage in case of a higher mass and speed).
  • Tweaked front-wheel-drive cars to be less overpowering, now more or less match the lap times of RWD cars with similar performance points.
  • The career starting car is now Rocket.
  • Embarking on a new series while another one is in progress (not completed) now resets the progress of the in-progress series instead of marking it as completed.
  • Rival challenge is now kept active through the whole event instead of ending with the first successful bump.
  • Realistic Damage is now available in the career in the new Options tab in the Next Race screen, yielding an experience bonus.
  • Rammer RS can now be only obtained as a reward from the career event "Ramming it Down".
  • In multi-heat demolition derby events, player is now disqualified properly according to the series rules.
  • Implemented new Post-Race, Loading and Server Browser screens.
  • Quitting an event now takes the player to the results screen so that replay is available even when quitting.
  • In Settings/Advanced menu, Sensitivity and Speed Sensitivity help texts are no longer reversed.
  • MP: Fixed a fatal crash related to the effect system.
  • In Custom Event, AI Set now gets correctly reset after clearing user data.
  • A prospective fix for the car getting rocketed to sky after crossing the finish line.
  • A prospective fix for the car glitching when changing parts or adjusting tuning setup.
  • Various other bug fixes.
  • Updated new and changed strings.
  • New weather system is not yet supported by the career.
  • The weather system now uses an event specific weather list configured in the event's evse bag data file so you have can different weathers available for each event.
  • Any custom content modifying gameplay damage is thrown out of whack due to the new damage tracker.
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Digital Deluxe Edition

Buy the Digital Deluxe Edition and get a lot of great, exclusive content!

  • Backer Race Car
    A special in-game race car that's not going to be available later!
  • Wallpapers
    A set of cool wallpapers to trick out your desktop in style.
  • Soundtrack
    A rocking soundtrack of the game.
Please note that the extra content will be available at a later date.

Special Offer

Upon purchasing, Next Car Game Sneak Peek 2.0 will be added to your library!

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About This Game

Wreckfest is a demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.


The current Early Access release contains many playable cars and tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!

We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW! A preview of the career mode - battle for championship points and earn experience, increase your rank and unlock new parts and cars!
  • 20 cars: US demolition derby cars, folk-racing cars, banger racing cars + more unique ones, all inspired by real cars. Both RWD and FWD cars.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Dirt Oval, Tarmac & Dirt Figure 8, Speedways and Demo Derby stadiums, guaranteed to offer total destruction with 24 cars.
  • A number of performance upgrades, mimicking selected real-world parts.
  • Paint and livery customization.
  • Various race and derby game modes including Team Deathmatch with up to 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Steam Workshop support for sharing custom content.
  • Extensive modding support: create and modify cars, tracks, physics and a lot more, also for multiplayer!
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Highly configurable support for force-feedback wheels, pedals and H-shifters + manual clutch support.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!


Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:

  • Visual customization: upgrade your cars with real-life demolition derby parts!
  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More dynamic content on the tracks to drive through and crash into.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

System Requirements

    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7 (32 or 64bit), Windows 8, Windows 10
    • Processor: Intel® Core™ i5 or AMD Phenom™ II X4
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
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