Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.
User reviews:
Mixed (115 reviews) - 48% of the 115 user reviews in the last 30 days are positive.
Mostly Positive (5,958 reviews) - 72% of the 5,958 user reviews for this game are positive.
Release Date: Jan 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Warning: Early access phase is meant to give you a chance to experience the game as it progresses through its development cycle, and the game is still at an early stage. As such, it does contain missing features and nasty bugs. Developing the game together with the players gives us a lot more creative freedom, and you get to communicate with the development team to make sure we’re making the all-out racing game that you want.”
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Recent updates View all (49)

June 23

Update 2016-06-23

We're happy to let you all know that the latest update is out! The update contains quite a few improvements, major and minor alike, but the main feature of the update is the new track Sandpit 3 offering high-speed racing through the forested hilly scenery, something that will probably bring back sweet memories of a certain well-known racing game of yesteryear. We love it, and we hope that you too will! In addition to Sandpit 3 the update also adds a Figure 8 layout for Speedway 8, since let's face it – Figure 8 is like the bread and butter of demolition racing games, and those never get old.

Other than that, we've implemented the basics of the our new, more tactical damage system. Vehicles now have chassis health and armor, the latter being visualized with the previously used sector triangles. Think of them as outer panels of the car: the better the condition of the armor the more incoming damage it absorbs, and when the armor condition drops to zero (black), all damage will go directly to lower chassis health. From now on the vehicle is only totaled when chassis health drops to zero. To help you better pick targets the health bars are also now visualized next to the player name in HUD. In future, we will extend the system so that various components such as the suspension of the car can fail.

If the game fails to launch after updating, please launch the game with "-disable_mods" command line parameter. To do so, right click on the game name in the Steam library, click on Properties, then Set Launch Options, type -disable_mods and click OK.

Please find the full changelog here:

  • Added a new track Sandpit 3 with two layouts (short and long) in both normal and reverse variants.
  • Added a new Figure 8 layout for Speedway 2.
  • Implemented the basics of the new damage system.
  • Health bars are now displayed in the HUD.
  • The vehicle with more speed and mass now has more advantage in collisions, paving way for a more tactical gameplay.
  • Improved Sandpit 2 and Mixed 1 level art.
  • Fixed Sandpit 2 checkpoints.
  • Improved AI racing line in a number of tracks.
  • Improved AI start/racing logic.
  • Reduced AI aggression towards the player.
  • It's now slightly more difficult to bump the AI off the track.
  • Improved clutter loading speed.
  • Improved gamepad controller.
  • Improved reflection and vehicle paint shader.
  • Fixed a bug with the game being unable to start if more than ten mods have been enabled at some point.
  • Weathers are now scanned similar to tracks, vehicles and parts, so multiple weather mods can co-exist.
  • BagEditor now shows files under Art folder too.
As always, we're looking forward to your feedback!

57 comments Read more

May 25

Update 2016-05-25

We're pleased to let you know that the latest update is out! In this update we've paid special attention to car-to-car collisions to make them more weighty and dynamic again, and now major crashes will more often result in the cars taking air or flipping over instead of just sliding around. We'll continue to improve crashes and at this point we'd love to hear what you think; are the cars now flipping over even too easily? Do the crashes feel weighty enough? Are they too hazardous from the player's perspective?

In the other news we've also improved the AI. Not only it's quicker and more aggressive towards each other and the player but now it also reacts to being bumped into to boot by swerving around and sometimes downright losing control and crashing - how cool is that? :)

Other goodies are included as well with full changelog below.

  • Added the 3Ds Max AI Geom Gen tool which was missing from previous update.
  • Added missing track cameras to Mixed 1 Reverse.
  • Fixed see-through track geometry and improperly placed props on Mixed 2 Reverse.
  • Added PSD templates for menu assets (event icon, loading screen, results screen, car icon) under mod example folders.
  • Increased racing AI aggressiveness: AI is now more inclined to try to ram the player or the other AI drivers if given a chance.
  • Improved racing AI: it's now faster and drives more loose to give it a more natural edge.
  • Racing AI now reacts to being bumped or rammed by possibly losing control and/or spinning out.
  • Added graphics setting presets Low, Medium, High and Ultra (Settings > Graphics > Presets).
  • Added command line option '-disable_mods' to make troubleshooting easier in case mods are preventing the game from launching properly.

As always, thanks for your support. Please keep the feedback coming in!

53 comments Read more
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About This Game

Wreckfest is a new demolition derby themed racing game with soft-body damage modeling, sophisticated driving dynamics and in-depth vehicle upgrading, featuring both demolition derbies and more traditional track races. It’s all about fun, breakneck racing and over-the-top crashes.

Expect epic crashes and tight, neck-to-neck fights over the finish line on run-down racing tracks. Expect proper demolition derbies. Expect brand new ways for metal to bend and the signature once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation.

It’s a motorsport, but not just any motorsport. It’s a motorsport with attitude.

Unique Racing Experience

First and foremost, we’re building a FUN racing game with PERSONALITY. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. If you’re familiar with our previous games, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards.

Awesome Cars

The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE. You won’t find anything like them in other racing games. We’ve got variety, as well: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The best part is that you’ll be taking them apart and building them back up again in your garage; the career is as much about your garage and your project cars as it is about racing.

Exciting Engine

Our in-house ROMU engine is a hell-bent beast that's precision-engineered for high-speed, breakneck racing. We have also already implemented fully deformable soft body car damage, meaning that the cars will react to damage in a very tangible, convincing way. While we're focused on action, motorsport authenticity is not forgotten, either. To that end our engine is simulating vehicle dynamics in a very sophisticated fashion. Rolling resistances, casters and slip angles are definitely not ancient Greek to us, and you as the player will be the one benefiting from our expertise.


The current Early Access release contains four playable cars and a number of tracks, showcasing both white-knuckle track racing and explosive demolition derby action with 24 cars that will give you taste of things to come. During the coming months we’re going to give the game a lot of polish as well as implement many new exciting features, and all Early Access supporters have a unique opportunity to get involved in the development of the title!

We’ve also giving a playable Technology Sneak Peek 2.0 to all our Early Access supporters. The sneak peek features a playground that we use internally to test various features various like car damage and environment destruction. Version 2.0 includes new destructive machinery, more dynamic stuff to blow up, spectacular stunts and an awesome physics cannon that we use to play with our physics engine. With the physics cannon you too will now have a chance to cause mayhem to heart’s content by launching missiles, throwing stuff around and destroying the environment as well as the cars!

  • NEW: Steam Workshop support!
  • Extensive modding support: create and modify cars, tracks, physics and a lot more.
  • Full mod support in multiplayer.
  • Online multiplayer with 24 players.
  • Dedicated server support.
  • LAN multiplayer.
  • Eight cars: American Muscle I, II & III, European Hatchback, American Sedan, European Coupe I & II and Asian Coupe, each with unique handling traits.
  • A number of different performance and handling upgrades, mimicking selected real-world parts.
  • A number of gravel, mixed surface and tarmac race tracks, many inspired by real-world tracks, featuring both normal and reverse layouts.
  • Many fan-favorite tracks like Figure 8 and Speedway I & II, guaranteed to offer total destruction with 24 cars.
  • Four different derby stadiums: Speedbowl, Stadium, Small Stadium and Mud Pit.
  • Various race and derby game modes including Team Deathmatch with up to (!) 24 cars, all with dynamic damage.
  • Soft-body car damage physics system that doesn't need a super computer - even online!
  • Highly configurable support for force-feedback wheels, pedals and H-shifters.
  • Dynamic content that reacts realistically – fences and billboards break down, tires fly around.
  • In-game Photo Mode and Replay with a number of cameras, configurable field-of-view and depth-of-field.
  • BONUS: A playable Technology Sneak Peek 2.0 - Have fun in the physics playground!


Wreckfest is currently in early Pre-Alpha stage, and the Early Access version is going to serve as a basis on which we will continue building the game based on your feedback on what works and what doesn't. Throughout the Early Access phase we're going to gradually add more content and new features to the game, with some of the most important key features planned being:

  • Improved car damage and handling.
  • More cars, each with different stylings and performance.
  • More race tracks and derby stadiums with varying surfaces.
  • More dynamic content on the tracks to drive through and crash into.
  • Highly configurable multiplayer with a variety of modes.
  • Extensive player garage and car upgrading system.
  • In-game classifieds to buy and sell cars and parts.
  • Streamlined and polished user interface.
  • Improved graphics quality and performance.

Please note that all features mentioned here may be altered or removed during the development of the title if deemed necessary.

System Requirements

    • OS: Windows Vista
    • Processor: Intel® Core™2 Duo 2.4 GHz or AMD Athlon™ X2 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA Geforce® GTX™ 460 or AMD Radeon™ HD 6450
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
    • OS: Windows 7 or Windows 8
    • Processor: Intel® Core™ i5 or AMD Phenom™ II X4
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce® GTX™ 570 or AMD Radeon™ HD 7750
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX®-compatible
Customer reviews
Customer Review system updated! Learn more
Mixed (115 reviews)
Mostly Positive (5,958 reviews)
Recently Posted
No Hell, no Heavens, only this!
( 0.9 hrs on record )
Early Access Review
Posted: June 27
It's fun for 30 mins. I hope they full release it in the near future it has potential.
Helpful? Yes No Funny
Pew Pew Pew
( 1.0 hrs on record )
Early Access Review
Posted: June 27
Next century game: never released-fest.
Helpful? Yes No Funny
( 44.1 hrs on record )
Early Access Review
Posted: June 27
The is coming along.. slowly... Development seemed to be improving, but they wasted time with the micro-managing of "crews" and parts and their "career mode". Give us a mini-points system and a forward-progress based career, and add more tracks/content and people will come back. Hopefully it gets completed and the multiplayer repopulates, because it's a blast when full!
Helpful? Yes No Funny
( 13.7 hrs on record )
Early Access Review
Posted: June 27
This game is ridiculously fun. I couldn't stop laughing while racing the figure 8 track on lawnmowers. The collisions are so satisfying as well as the damage.
Helpful? Yes No Funny
( 767.5 hrs on record )
Early Access Review
Posted: June 26
Unmatched by any other racing game in terms of physics and playability, simply awsome.
Content is growing rapidly with our player base now having tools to help it all grow.
By far the best game for my money.
Helpful? Yes No Funny
( 5.3 hrs on record )
Early Access Review
Posted: June 26
Do I like this game? Yes
Do I recommend this game? NO!

I bought this game in 2014, and I was expecting to leave Early Access somewhere in 2015. It's now 2016 and we are still expecting the game to leave Early Access.

If you get this game on sale it's fine as it can give you some fun, but there is no way this should cost $40 as it is now.

At least the developer is now giving us some updates, but the game delvelopment is still way too slow.
Helpful? Yes No Funny
( 0.4 hrs on record )
Early Access Review
Posted: June 26
OMG I cant believe I paid this much for a demo!! As far as I can tell one demolition bowl and that’s it. Promises of future tracks and modes do not warrant a full price purchase. Finish your game and then charge for it. Oh yeah and the game isn’t that great anyway. If you own dirt showdown you already have a much better version of this demolition bowl
Helpful? Yes No Funny
( 10.4 hrs on record )
Early Access Review
Posted: June 25
This game is really good and the driving physics are awesome but having to buy cars is annoying.
Helpful? Yes No Funny
Jimmy Boobtron
( 12.6 hrs on record )
Early Access Review
Posted: June 25
Must have!!!
Helpful? Yes No Funny
straight busta
( 3.2 hrs on record )
Early Access Review
Posted: June 25
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
19 of 26 people (73%) found this review helpful
624.5 hrs on record
Early Access Review
Posted: June 24
I think it's about time for me to write a review on my most-played game, in time for the Summer Sale! Even with my hours, I will try to remain as unbiased as possible within my review.

So, let's start with the basics: Next Car Game: Wreckfest is developed by BugBear, creators of the infamous FlatOut series. This game is all about smashing cars in Destruction Derbies and Banger Races.

Development rate on the game has, recently, been extremely good, with valuable content appearing once a month, give or take a week. Several updates have occured just before summer/winter sales, and I can't be entirely sure if this is a business practice or convenience. The pricetag on the game, as far as Early Access games go, is expensive for the content that it contains, I think.

The content in the game, at the time of me writing this, is pretty good: 8 cars and a Lawnmower, 27 Variations of 12 Racetracks, and 5 Demolition Derby arenas. However, one car is obviously the best car in both speed and durability. The parts market is okay, but there is only a small variety of parts, and only one really fast combination. Fine tuning is very limited. Derby arenas are rather boring, and don't have many interesting props.

AI in the game has become rather competetive over the last few updates, and is also more likely to hit other cars. They can be very fun to race against. Online has a steady playerbase during peak times of around 2 full servers (30-ish players), but during non-peak times, it is hard to find players.

Do I recommend this game? Absolutely. I wouldn't have my hours if I didn't. Remember though, it is still an EARLY ACCESS game, there are bugs, unfinished things, and other wonky stuff. The game is a bit expensive when it's not on sale, but you can still go to nextcargame.com and buy a Steam Key for $25. I'm up for answering questions and editing this review if needed.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
1 person found this review funny
1.3 hrs on record
Early Access Review
Posted: June 22
this game has got grat graphics and is fairly optimized. I run on ultra settings with a MSi GTX 960 and an Intel I5 with like 85+ frames. The game its self is very fun. However my only complaint is development is very very slow. but I look forward to whatever the devs have to offer.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
226.3 hrs on record
Early Access Review
Posted: June 23
This game is alot of fun. Not rediculously complex to the point of 'harder than driving a real car' But also not 'too' arcadey, even though your vehicle will survive more than total realism.

Muscle car and 60-70's Euro racing, with demolition derby to boot? Sign me up! Both clean racing, and total bash-fest style totally supported by the game-types, and community.

Additionally a 'real-car' parts system, which hopefully gets expanded upon more. Which seems to be the intention.

Please note however, that development is on-going, and a lot slower than a lot of people would like. The upside? The game has already been in a pretty good state for quite a while, and would be worth the price (atleast in my mind) if little more was done with it.

IF you have the patience to deal with occasional bugs that sometimes hang around for a bit longer than perhaps hotfix's from a giant company might take, but, with solid eventual support, great existing content, and like a solid community, that however could use a few more members to really fill out the grids at some hours, well its a solid pick-up.

Even moreso if you have wheel or controller.
Was this review helpful? Yes No Funny
44 of 80 people (55%) found this review helpful
7 people found this review funny
Not Recommended
20.2 hrs on record
Early Access Review
Posted: June 10
I really liked this game. I wanted it to be finished. It seems that the game would never actually be finished as the development is way too slow and the game's been in early access since 2014.

That being said, I seriously want a refund.
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
12.4 hrs on record
Early Access Review
Posted: June 23
MODS make the game amazing
Real 2 Life mod for even more realistic physics and damage

try to grab it on sale
Was this review helpful? Yes No Funny
18 of 32 people (56%) found this review helpful
Not Recommended
46.5 hrs on record
Early Access Review
Posted: June 5
Do I like the game? Yes.

Do I like the fact that it has been in early access for over two years? No.

This why I stopped buying early access games. I would only recomend it if Bugbear finished it, then dropped the price down to below $20
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
4.5 hrs on record
Early Access Review
Posted: June 25
Destruction, explosions, demolition, chaos, one of the best racing/derby games I have ever seen. 11/10 would buy again!
Was this review helpful? Yes No Funny
16 of 29 people (55%) found this review helpful
2 people found this review funny
Not Recommended
92.7 hrs on record
Early Access Review
Posted: June 3
It's magnificent. It's beautiful. How an idea that started so good can fail so gloriously. The Next Car Game had promise and it had balls. Now it's a buggy mess.

I cannot recommend this game. I have waited for it to get better - it has gotten worse. What happened, Bugbear?
Was this review helpful? Yes No Funny
39 of 74 people (53%) found this review helpful
2 people found this review funny
Not Recommended
5.6 hrs on record
Early Access Review
Posted: June 1
This game is the exact reason why you shouldn't pay for early access ever
Was this review helpful? Yes No Funny
20 of 37 people (54%) found this review helpful
2 people found this review funny
Not Recommended
0.6 hrs on record
Early Access Review
Posted: June 7
I'm still waiting for a release.

This is a prime example of why Early Access needs to be monitored, controlled, and patrolled much more cloesly.
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