Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
ユーザーレビュー: 非常に好評 (76 件のレビュー)
リリース日: 2014年3月13日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

このゲームは大体いつまで早期アクセスですか?

“We're aiming for a full release at the beginning of 2015.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for up to four players. While the exact number of planets and soups to discover are still up in the air, we want to provide a number of worlds for players to explore.”

早期アクセスバージョンの現状はどうなっていますか?

“Nom Nom Galaxy is currently pre-Alpha, meaning there are many features that are still being implemented and lots of optimization work to done.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Nom Nom Galaxy will be the same price.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
詳細を見る

Nom Nom Galaxy を購入する

このゲームが含まれるパッケージ

PixelJunk Bundle を購入する

4 アイテムを同梱: Nom Nom Galaxy, PixelJunk Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

 

キュレーターによりおすすめされています

"Explore like in Terraria while building a soup-factory base. Mellow music and cool graphics in true Q-games style. A promising Early Access gem!"

最新の更新 全て表示(29)

4月23日

Robo Pals! Nom Nom Galaxy Ver. 0.99a

Salutations, Astroworkers!

Last week we dropped a galactic bomb of an update that added a bunch of new content to Nom Nom Galaxy. We're going to get into some more specifics of that update this week. We've also fixed some of the issues that our tireless Early Access Astroworkers helped uncover, and added key binding support!

You'll notice that your robot minions have undergone a few upgrades in this update and there's even a new face in the bunch. Freddy, Travis, and Ben have all been tweaked to improve your soup production.



Freddy & Travis
Freddy and Travis are your vertical movement robots in the soup production line, moving ingredients and soups up or down through the base. In previous versions, Freddy handled sending everything up, while Travis would move things down. We've now given both robots the functionality to pass ingredients or soup up and down, but separated which items they will handle. Freddy is now exclusively an ingredient robot and Travis will take care of the soup.

In earlier versions you'd often have Freddy or Travis throwing ingredients passed to them to your soup rocket yards, or towards factories that didn't take those ingredients. With this change, you'll have a greater degree of control over how soup production flows through the base.


Ben
Freddy and Travis got little tweaks, but Ben has had a full system overhaul! Ben 2.0 has gone back to doing what dogs do best - burying stuff! Place Ben around any ingredients and he'll replant them. Ben's original purpose was to find ingredients and bring them back to his doghouse. While we appreciate the pooch's intentions, the system was a little cumbersome and wasn't working quite as we had hoped.


Planting speed and Ben's patrolling patch are still being tweaked, so let us know how the Astroworker's Best Friends is working in your bases.



Clarence
The newest addition to our robo-family is Clarence, a harvesting robo. In many ways, Clarence, paired with the new changes to Ben, is the the final piece in the soup automation puzzle. Place Clarence in your farms and he will harvest any plants that have grown to full height. Without having to come back and tend to your farms, this frees up your Astroworker to explore more of the planets.



Updates & Fixes
Bugs Fixes

  • Fixed bug causing game to crash accessing the Gum menu
  • Video setting should be saving correctly to profiles and there is a confirmation dialogue for changes.
  • S.O.O.P and Corporate Conquest bases can now be reset properly
  • Fixed bug preventing some players from progressing in Tutorial 2
  • For some strange reason, "Alt + Q" and "Alt + PrintScreen" was mapped to quit the game. This has been removed.
  • Fix issue preventing data from saving properly
  • You can no longer toggle full screen with "Alt + Enter"
Controller Configs
  • Keybindings! You can now change your key configuration on keyboards.
  • NNG should now be better at recognizing which input you are using (controller vs. keyboard + mouse)

UI Fixes
  • Improved mouse functionality in construction and earnings menus

Graphic modification
  • Adjust the size of the Robo-Shacho's test balloons.
  • Added version # to the main menu screen

3 件のコメント 詳細を見る

4月16日

Nom Nom Galaxy Ver. 0.99 – Chunky update that eats like a meal!

Welcome back, Astroworkers!

It's been quite a while since we last spoke! After the Christmas update we took some time away from the blog and our regular updates to put our heads down and work on a host of key features. We've had a lot cooking up and now we're ready to unveil the merger between feedback from our dedicated early access supporters and the ingredients we've had on the shelf at Q.

And because we really want everyone to get a taste of this new flavor of Nom Nom, we're reducing the price for the remainder of Early Access to $9.99 (Note: Price change will be reflected on Steam later today). If you've been waiting for a good sale to check it out, it's the perfect time.



There have been sweeping changes and updates throughout the whole Galaxy. Because the scope of this update is pretty huge, we'll just give an overview today and then give more details about the changes over the next couple of weeks. When you launch Nom Nom you're going to see new robots, enemies, planets, building parts, optimization, new modes, new moves, and... gum!?!



The foremost issue on our plate was getting Nom Nom Galaxy optimized for better play on a wider variety of machines. It's something that we hoped to be able to address earlier in the game's development, so we're really happy to put this new update out. Essentially, we've migrated Nom Nom Galaxy from our old PixelJunk Engine to an updated version that Double Eleven created when they were porting the other PixelJunk games to Steam. The original engine was beginning to show it's age - it's the engine we used to create all of our classic PlayStation 3 games. And while the ol' girl served us well, Nom Nom was sometimes too much for her to handle. The game looks pretty simple on the surface, but there's lots of stuff going on in the background, like how the planets are held together, fluid and gas dynamics, and calculating the "living parameters" of the plants and animals.

The update to the new engine, along with lots of code optimization on the team's part, means that soup production for our Astroworkers should be a much better experience. There's support for a wider variety of graphics cards, controllers, and monitor setups.

We don't expect everything to be perfect straight off the bat, so make sure you jump on the forums and let us know how Nom Nom is running on your rig.



Okay, I know you're eager to jump back into the soupy fray, but there's something that we've got to do before we start. Because of the magnitude of the changes, old Nom
Nom save data is no longer compatible with the current version and you'll need to start new games. When you start you'll be greeted with a new screen for managing your game data. Name your company and you're be ready to work.

One of our largest tasks was bringing together Yamamura's quirky art and our soup theme into an entertaining story and campaign mode. We've hinting at the larger theme of galactic domination by means of soup, but now you'll be able to dig into the background of the Galaxy. When you get to the new main menu, you'll see the new campaign mode, Corporate Conquest, where you can start your hostile takeover of the galaxy.



Corporate Conquest starts you at the training facility and you'll need to finish the two tutorials in order before you start exploring. After completing them you can go to any planet in the first sector of the galaxy. Each planet has two different play styles, a market battle vs. rival soup corporations and S.O.O.P, a sandbox mode for all those Astroworkers who want to make bases that are visible from space! You'll need to complete the market share battle to unlock the S.O.O.P mode for each planet.

To move to other sectors of the galaxy Robo-shacho requires that you discover recipes available on those planets. When you've satisfied him, the gate will unlock and you can move on to new planets.



The new Corporate Conquest mode has changed the way research works in Nom Nom Galaxy, also. Conquering rivals in market share battles earns you research unlocks. Those unlocks will carry over to future planets. We've done away with unlock keys on the planet, but you'll still need to earn enough gold by selling soup to buy research.

Well, I can imagine that by now the soup in your noggin is swimming with all of this new info that we're dumping on you. This is just the beginning, but it should get you prepared to take on the mantle of Astroworker once more. We'll be back later this week with more information on the new and improved Nom Nom Galaxy!

19 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

このゲームについて

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • PVP gameplay
  • Montly Updates during Early Access Alpha!

システム要件

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
参考になったカスタマーレビュー
8 人中 8 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.4 時間
投稿日: 2014年12月10日
早期アクセスレビュー
ver.0.20現在、プレイにはオススメ出来ないが将来性は期待が持てる、といった具合で非常に評価が難しい。
大まかにいうとフィールドを歩き回ってスープの素材を探し、作ったスープを輸出してライバル会社と競い合うゲームです。

大きく目につく欠点として
・シェアが100%となった時点で終了してしまうのでやりこみづらい、かといって高難易度な相手を選ぶと自分のペースでプレイできない
・インベントリの概念が無い為遠出や探索を楽しむことが出来ない
・操作性が悪く手元が煩雑になりがち
等が挙げられると思います。
農場を作ったり工程を簡略化するのに頭を悩ませたり等、色々楽しめる事も多いので今後のアップデート次第でしょうか。
あとあんまりterrariaっぽさは感じず。見た目は似てるけど完全に別ですね。
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 9 人 (90%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 15.9 時間
投稿日: 2014年11月7日
早期アクセスレビュー
ver.020の感想

terraria気分ではじめたのですがまったく違う面白さがあります。
素材をあつめていろんなスープをつくって どれだけ早くシェアを独占するか・・・

慣れてしまえば単調な作業ですが最初はいろんな発見があり面白いです。
課題はランダムマップや作業にならないよう難しさ、面白さをつけていけば化けるとおもいます。

アップデートも定期的にあり日本語が非常によく対応できてますのでオススメです。


マルチプレイでリアルタイムでシェア競争できたり、steamインベントリアイテム等あれば絶対はやると おもうんだ・・!



スープの材料は揃った・・・・ 足りないのは・・・
そうあなあたがたファンです!!
このレビューは参考になりましたか? はい いいえ 面白い
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 5.7 時間
投稿日: 2014年12月1日
早期アクセスレビュー
I first played this game in split screen mode in my brothers. Got addicted very quickly. I've bought the game recently for myself... I think they need to add a one vs one multiplayer online... or atleast make the co-op online... even if it is just for two.

Pros:
You can deliver soup via Rocket

Cons:
Unfinished (obviously)
Needs to be Online (although split screen is great)
このレビューは参考になりましたか? はい いいえ 面白い
11 人中 8 人 (73%) がこのレビューが参考になったと投票しました
4 人がこのレビューが面白いと投票しました
記録時間: 4.9 時間
投稿日: 2014年12月14日
早期アクセスレビュー
If you liked Terraria but felt it needed more soup, then this is the game you've been looking for.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 7.1 時間
投稿日: 2014年12月23日
早期アクセスレビュー
I really enjoyed this game, but the game just does not have enough to keep me playing it. Wait untill they update it more.
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
投稿日: 2014年12月31日
早期アクセスレビュー
THIS WILL CHANGE WHEN ACTUAL PRODUCT IS RELEASED. (WARNING BAD SPELLING. DIDN'T SPELL CHECK.)

Nom Nom Galaxy is a fun game where you have to build a way to succsesfully make soup whilst fighting monsters and competing against other soup companies.

Though the game is fun I couldn't find myself sticking with the game. I feel like this is a case of Early Acsess that just isn't at a point where the game is fun enough to sustain someone.

I am glad I have the Early Acsess now, so I will be able to play this game in its finished state. (Thanks to Q Games and Valve for the amazing Holiday Auction where I got this game for about 5 dollars worth of gems :D)

EARLY ACSESS SCORE:
6/10
このレビューは参考になりましたか? はい いいえ 面白い
19 人中 10 人 (53%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 0.8 時間
投稿日: 2014年12月8日
早期アクセスレビュー
LITERALLY SOUP TERRARIA
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 15 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.4 時間
投稿日: 2014年3月16日
早期アクセスレビュー
オススメ度 ★★★★☆
パッと見た感じだと、テラリア・スターバウンドなどを思い浮かべる
内容は全く違うもので、宇宙のスープ市場を独占(シェア率100%)を目指す!というもの。
ある惑星で自分の会社を建設していき、素材を集め、会社を妨害しにくる敵から守り、スープを作り、輸出する。

良い点
・トレーラーが面白い
・スープを作るという明確な目標がある
・独特な配色
・一度スープを作ると機械ごとにレシピを記憶しコストを安く建設できる
・重力がありブロックが宙に不自然に浮くことなくある程度は崩れていく
・輸出の手伝いをするロボットもある
・キーボード&マウス対応され、F1で操作方法を見れる
・セーブ機能ポーズ機能が追加され、ゆっくりできる
・ウィンドウモード実装でスープ作りが気軽にできる
・Nom Nom Galaxy !!!

悪い点 ほとんどがアップデート待ちかもしれない
・かなり下までMAPはあるが、工場拡大するまえに100%になりやすい。

現段階だと運搬の点から横に建設するほうが楽。縦に建設すると自力で運ぶことが多くなり、ひとりプレイでは時間が足りなく感じられる。
steamには3/14にきたばかりのため今後が期待できるゲーム
このレビューは参考になりましたか? はい いいえ 面白い
21 人中 18 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 0.8 時間
投稿日: 2014年3月27日
早期アクセスレビュー
チュートリアルでとりあえず掘って掘って掘って、上から地面が落ちてきたのは焦った。
とにかくスープを造ればいいんだよっ
スープを作って出荷する宇宙のスープ市場のシェア独占する
ってゲーム

パッと見た印象はTerrariaやStarboundなどのサンドボックス。
コミカルな見た目でそれなりに面白い。

まぁまだあまり触ってないけど、さらっと触っただけでも『あっ、面白いんじゃねコレ』って思わしてくれたゲーム
-追記
今はウィンドウモードにも対応していますよ( ・`ω・´)
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 10 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.4 時間
投稿日: 2014年10月23日
早期アクセスレビュー
テ○リアライクな惑星で宇宙のスープシェア一位を目指すゲーム
流れとしては
スープの材料と建材を集める→工場を強化しスープを大量生産→ライバルスープ会社に勝つ!

最初の1回のプレイはかなり楽しめた
3回めぐらいからはいかに早くクリアするかの効率プレイで、それなりに楽しめた
工場シミュレーターが好きなら結構楽しめると思う
ただ現状ワンパターンになりがちでこれからのアプデに期待

残念だった点
・建築や解体で操作性が悪く少しイラッとした
・建物の修理は範囲選択でできると嬉しい
・操作ヘルプはF1で見れる(気づくまで大変だった)

とにかくまだアーリーアクセスなのでこれからに期待
このレビューは参考になりましたか? はい いいえ 面白い
14 人中 12 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
投稿日: 2014年3月16日
早期アクセスレビュー
とにかく煮込めば何でも食える
雑草を煮込んだだけのスープにオシャレな名前をつけて出荷しよう!

サンドボックスベースの横スクロールアクション
内容はMAPに存在する材料を集めてスープを作り、資源を集めて工場を拡張
スープ出荷宇宙一のシェアを目指し、気まぐれに侵略してくるエイリアンの撃退
材料を2つ組み合わせるととりあえずスープが完成するので作りまくろう!
材料は雑草、キノコ、わかめ、イカ、トマト…etc うげぇ

操作はコントローラー前提で説明されるのでちょっと不親切
はしごを作る:shift+W 武器を購入した際の切り替え:テンキー1
物を持つ:E 資源を植える:C 資源を食べる:V
建物の撤去や修理コマンド:Qホールド
操作性はキーボードでも全く問題無しー
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 8 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 2014年8月16日
早期アクセスレビュー
1回レシピを入れるとそれで固定されるとか、
ロボットの動きとかはゲームの仕組みとしてこれはこれでありかもしれない。

でも頻繁に敵が襲撃してきたりするし、1日の終りに拠点に戻されるからスクリーンショットのように探索する暇が取れないのがなんとも・・・

あと、浮いてるブロックは落っこちてくるんだけど、
そのために基地が変な風に壊されると復旧に手間がかかる。
ついでに、コンベアがなんか使いにくい。動力線だけ引けるパーツがあればいいと思う。

サンドボックスゲームじゃなくて、「スープの材料を集めつつ敵の襲撃を裁いていくアクションゲーム」って認識のほうが合ってるかもしれない。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年12月21日
早期アクセスレビュー
日本語対応してる+114514点 操作感はTerrariaに似てる
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 0 人 (0%) がこのレビューが参考になったと投票しました
記録時間: 17.9 時間
投稿日: 2014年10月25日
早期アクセスレビュー
お勧めはできない。楽しむというより耐えるゲーム。耐えても楽しくなるのはたまにだけ。
2週目というより日数が経ってからのエイリアンがきつい。毎日襲撃しに来る上に数が膨大で戦闘だけで一日が終わりその修繕費すら稼げない。スープを作るゲームじゃなくエイリアンの襲撃から施設を守るゲームになってる。
ほんの少しも許されないミスで土を消してしまい、何度もマター変換で土を作れたらいいと思いました。
行き止まりの通路を作ってほしい。
あともうちょっと動かない植物を増やしてほしい。
まだ開発途中のゲームということなので上記の問題がアップデートで解決されることを期待します。
このレビューは参考になりましたか? はい いいえ 面白い
113 人中 90 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 3.7 時間
投稿日: 2014年5月31日
早期アクセスレビュー
This game isn't quite what I expected. I love the polish, the style, and theme. The mechanics are solid and fun.

I saw it compared to things like Terraria and Starbound, and while that isn't incorrect, it's not quite right either. This isn't a sandbox game. At the time of this review, there are "levels" and a finite play time.

The game is broken down into days with the goal to get 100% of the market from your competitor (which as far as I can tell, is just a virtual system selling soup rather than a physical entity playing in your map). For instance, there is no enemy building a base and harvesting resources.

When the day is over, you are transported back to your base to start again, some of the monster spawns and resources will have changed. I couldn't tell if it was randomly generated or based on some kind of ecology.

After completing the mission the game does allow you to go back to your mission and "continue to play" however, you can only play one day at a time because once the day is over, it quits you out because you already have 100% of the market share.

I'm not sure where they plan on going with this, if it's a linear experience or if they do plan to add more sandbox elements in it like the other games in the genre.

From what I played I enjoyed every bit of it, but am a little let down on the fact it isn't an open ended, indefinite game type. Maybe that's my own failings for not doing enough research, but I would love to see the polish, art, and mechanics of Nom Nom Galaxy to have a sandbox mode.

At this time, it's realyl well done, but there isn't enough content to warrant the sticker price, so for that reason I cannot recommend the game. Hopefuly when more mechanics are added, levels, or what have you, I can reverse my position.
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27 人中 27 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 2014年9月3日
早期アクセスレビュー
I was reluctant to get this game for awhile because I was afraid it was just another Terarriaesque game but I'm really pleased to discover that isn't the case. It incorporates several different mechanics into a very different and more directed experience. The game is focused around your base, a soup factory. You expand it by building modules; soup making machines, rockets to send the soup off to other planets and get paid, and turrets to defend the operation. In addition to the structural aspect you can also set up a network of robot laborers and conveyor belts to aid in distributing ingredients and soups throughout your factory, I haven't gotten to far into this aspect yet but it is something I'm looking forward to figuring out. You go out into the world and bring back ingredients, combining two of them into a soup. You can farm plants in oxygenated areas of the planet, however most of the planet is devoid of oxygen and you will slowly suffocate there. Playtime is divided into days, at the end of each day your profits for the day are displayed to you, you are given the opportunity to unlock certain upgrades, and then a new day begins starting you back at your base.

At this stage in early access I don't think there is a ton of content.

Also the game is lacking online multiplayer.

However it does have splitscreen 2 player co-op, which is a major plus.

Overall I would say this is a game to watch, and well worth picking up at the discounted price. The base building, day breakdown, and soup selling have the game feeling fresh and it shouldn't be mistaken as just another terraria type game. While it isn't perfect in it's execution of all these different mechanics it has a lot to build on and is quite fun as it is.
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65 人中 48 人 (74%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 2014年3月13日
早期アクセスレビュー
Your typical "Terraria" game with a twist. It's quite a bit more arcady then other games in those genres, with a constant threat of losing the market of soup, you must go out, find ingredients, make soup and ship it off, eventually just doing it by manpower alone becomes too slow, so purchasing aids is in order until the entire game turns into a soup making factory. You could think of it as having a slight Tekkit feel to it, maybe even as far as a... simple Tekkit Terraria.

The graphics have a nice textured feel to them, it's certainly one of the better looking games in its genre, with colorful characters and plenty to gawk at.

The controls feel nice, although the character can feel a tad slow at times, the tank is even slower but well... it's a tank. I found that not all was explained to me too clearly however, but it doesn't take long to figure out yourself.

Gameplay's addictive, typical Pixeljunk stuff, I find all their games are really fun, this is no exception.

I bought this in Early Access and as of now there's little content, no saves, bugged keyboard and mouse support and a few bugs, but I'd say this has a lot of potential and I'm looking forward to more.

Edit: Keyboard and mouse support has been added, saves are in, more content has been added and it's slowly realizing its potential, I could cry manly tears I'm that proud.
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28 人中 23 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 5.9 時間
投稿日: 2014年3月15日
早期アクセスレビュー
Nom Nom Galaxy is a strange hybrid of defence tower and resource management, been following this game for awhile ever since it was revealed in March last year and finally had a chance to play it when it released on Steam Early Access.

After a 4 hour session with the game, I feel like i can give a suitable verdict based on what I played.

A few reviews have drawn similiarities between this game and Terraria and they wouldn't be that far off.

The 2D geometry, the pixel aesthetics and controls all feel quite similiar to the aforementioned game, where it differs though is it's execution which I'll get to in abit.

Since this game is of course still in Alpha, there is a lot of missing features still not in place but what is there is enough to play through for a couple of hours and then some so its not unplayable.

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Good Points

The aesthetics are pleasing and simple, you can clearly see where your character is and where all the items in the world are so you'll hardly get lost trying to look for a item.

The controls (i recommend on controller) are decent with some support for mouse and keyboard which is not quite there yet, rotating blocks was one feature I had trouble with, prompting me to switch to controller and the difference was significant.

The sound quality is acceptable, there isn't much in the way of background music but you will notice the punchy and effective sound bites that add to the overall atmosphere, e.g., the sound of you smacking invaders and the gulp of your customers slurping down your soup.

Don't let the Alpha label deterring you from supporting this game, there is already quite a variety of items you can craft and plenty of combinations of soup you can make to turn that all important profit.

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Bad Points

*Possible spolier*

When buying the tank, the controls felt very stiff and trying to scale any wall of more than 6 blocks were nigh impossible making this purchase a wasted oppurtunity since its concept is generally fantastic

*Spoiler end*

Oxygen should be extended when outside base, its okay at the moment but if you want to do any real exploring you'll best hope for those precious pockets of air.

The robot AI is not very good, Charlie and Charles are great for picking up items and automating some of tediousness of the soup making process but they prioritise storing your ingredients over making that precious soup if they are given the choice.

And probably most vexing of all is the limited corridors you can place. *READ* 4 Way Corridor.

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All in all though, I'm happy I picked up this game even if i did miss the early bird offer on their site and ended up paying for the £15 standard price.

This game is obviously still in Alpha so there a ton of stuff they can still implement and fix so here are my suggestions:

-A 4 way corridor

-Jet Pack/grappling hook please, sick of dying to fall damage and the pogo stick is...yeah.

-I assume the passive improvments still need implementing (99 research points!)

-Smarter AI for poor Charlie and Charles or allowing us the option to choose their list of priorities e.g.,
take ingredients to closest relevant soup dispenser > take finished soup to avilable rocket > store ingredient in hand,
from highest priority to lowest.

-Oxygen mask, you can send mini rockets packing delicious soup through space but a means of external oxygen storage is non-existent?

-That vacuum tank is awesome but it's way too hampered by its cumbersome controls and limited jet capability

-A clock icon would be useful to track the progress of day

-Extending 2 ingredients soups to 3 maybe?

-After a day is over and you start off a new day, the player character keeps the same level of health from the previous day. Can a feature be implemented when it's full on the next day? Would remove some of the hassle from wasting potential ingredients on a start of a new day just to get their health back to full.

-Implementing a way for Charlie and Charles to use those floating elevators? They seem to be stuck to the platform they travel back and forth on

-On that note, perhaps a system that allows the the player to take the current ingredient out of their hands or swapping it with another ingredient, e.g., if they're running back and forth with a ingredient that can't be used for a soup dispenser yet because that soup dispenser is waiitng for another ingredient.


Bugs

-I'm not sure if it's a bug but sometimes after planting mushrooms or other plants of any sort, they dissappear after a few days, is this meant to happen? If not, then this needs looking at.

-One instance when I was invaded, after a enemy died and a rocket turrent just fired a missle after it died, the missle image stayed uprght as it homed to the where the enemy disappeared.

7/10

Recommended Purchase.

Needs work to get it sparkling but what is there, is already solid.

Looking forward to what else they have planned.
このレビューは参考になりましたか? はい いいえ 面白い
13 人中 12 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
投稿日: 2014年8月13日
早期アクセスレビュー
I will admit I have only spent a small amount of time on this game but already feel that this has an AMAZING amount of promise. Though it isn't very big Nom Nom Galaxy offers intuitive gameplay, a simple but enthralling story and PVP unlike any I've ever seen.

In this game your goal is simple. Collect Ingredients, Make Soup, Send It Home, ??????????, Profit, Simple. But there in lies the intricacy, the game offers the player a chance to build soup EMPIRES by competeing in PVP on every world. Players best time gaining control of the soup market (measured in days) is saved to a leaderboard on each of the Planets. Players pick the Company they want to compete with and a "Ghost" mechanism, much like in racing games, battles you for control of the soup market.

That seems a bit dumb? Thats what your telling yourself, I thought so myself when I read about the game to, but its not. This isn't like "Cook, Serve, Delicious" There is more to the gameplay then that. In order to become a Soup GOD, you first need to establish a base. This is accomplished by building an office, a soup making plant, and a soup rocket (sends soup home, is not powered by soup... I think). This base can be incresed in size using hallways and more soup infrastructure, it can be made more efficient via conveyor belts and robotic workers, AND it can be defended by Turrets.

Why do I need to defend my soup base? Because with all trade markets there are crooks who want to bring down their opponents. So your rival in the game, a soup company ALL players are competeing against, will send waves of enemies in an attempt to destroy your office, Without the office, your base cannot produce soup, so protect it at all costs. This can be done with the turrets mentioned above as well as with weapons and tech unlocked in a semi-RPG item tree shown at the end of each work day.

FINALLY: Just as there is gameplay for builders, fighters, and managers, there is also gameplay for miners. One of the elements is digging DEEP into the planets your based on to collect delicious ingredients and Matter to increase the size of your base. Players will need to be warry though, for the only source of air below the surface is pockets of air, so when digging deep mind your distance to a pocket of air, or die a horrible death.

In closing: I think this game will be amazing when it hits full release. Though there are a few issues like not a lot of creatures and a limited amount of planets, there is no doubt in my mind that if this game is a success, we could easily see a Nom Nom Universe.
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 8.9 時間
投稿日: 2014年4月28日
早期アクセスレビュー
This game is fantastic for a number of reasons. First and foremost, the style is just amazing. The art is beautiful, the concept is hilarious, and everything about this game feels like it has a unique yet unified style. The gameplay, while resembling Terraria and Starbound, has a much faster pace to it with the day/night cycle and the daily scoreboard pushing you to want to do better with each passing day.

One great thing about this game is that it constantly had me smiling and laughing whenever I would come across a new enemy, a new type of soup or any other entity that came out of nowhere. It is a breath of fresh air of a game, and I would recommend it to anyone who might be on the fence.

A friend and I did a let's play of the co-op mode. If you are interested, we would love it if you checked our videos out!

Co-Op Let's Play
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