Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers.
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发行日期: 2014年3月13日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Nom Nom Galaxy is a new kind of title for Q-Games and we felt that Early Access would give us a chance to get feedback from our community early into development. The process allows us to get feedback on what is and isn't working, and iterate quickly.”

这款游戏的抢先体验状态大约持续多久?

“We're aiming for a full release at the beginning of 2015.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Nom Nom Galaxy will feature a complete story campaign with drop-in/drop-out co-op for up to four players. While the exact number of planets and soups to discover are still up in the air, we want to provide a number of worlds for players to explore.”

抢先体验版本的现状如何?

“Nom Nom Galaxy is currently pre-Alpha, meaning there are many features that are still being implemented and lots of optimization work to done.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Nom Nom Galaxy will be the same price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Very much so! All of the feedback we receive via Steam forums and on social networks is taken to the team. We discuss the merits of the feedback with regards to the game as a whole, and if we think it will contribute, how best to integrate it into the game.”
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购买 PixelJunk Bundle

包含 4 件物品: Nom Nom Galaxy, PixelJunk Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Shooter

 

由鉴赏家推荐

"Explore like in Terraria while building a soup-factory base. Mellow music and cool graphics in true Q-games style. A promising Early Access gem!"

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4月16日

Nom Nom Galaxy Ver. 0.99 – Chunky update that eats like a meal!

Welcome back, Astroworkers!

It's been quite a while since we last spoke! After the Christmas update we took some time away from the blog and our regular updates to put our heads down and work on a host of key features. We've had a lot cooking up and now we're ready to unveil the merger between feedback from our dedicated early access supporters and the ingredients we've had on the shelf at Q.

And because we really want everyone to get a taste of this new flavor of Nom Nom, we're reducing the price for the remainder of Early Access to $9.99 (Note: Price change will be reflected on Steam later today). If you've been waiting for a good sale to check it out, it's the perfect time.



There have been sweeping changes and updates throughout the whole Galaxy. Because the scope of this update is pretty huge, we'll just give an overview today and then give more details about the changes over the next couple of weeks. When you launch Nom Nom you're going to see new robots, enemies, planets, building parts, optimization, new modes, new moves, and... gum!?!



The foremost issue on our plate was getting Nom Nom Galaxy optimized for better play on a wider variety of machines. It's something that we hoped to be able to address earlier in the game's development, so we're really happy to put this new update out. Essentially, we've migrated Nom Nom Galaxy from our old PixelJunk Engine to an updated version that Double Eleven created when they were porting the other PixelJunk games to Steam. The original engine was beginning to show it's age - it's the engine we used to create all of our classic PlayStation 3 games. And while the ol' girl served us well, Nom Nom was sometimes too much for her to handle. The game looks pretty simple on the surface, but there's lots of stuff going on in the background, like how the planets are held together, fluid and gas dynamics, and calculating the "living parameters" of the plants and animals.

The update to the new engine, along with lots of code optimization on the team's part, means that soup production for our Astroworkers should be a much better experience. There's support for a wider variety of graphics cards, controllers, and monitor setups.

We don't expect everything to be perfect straight off the bat, so make sure you jump on the forums and let us know how Nom Nom is running on your rig.



Okay, I know you're eager to jump back into the soupy fray, but there's something that we've got to do before we start. Because of the magnitude of the changes, old Nom
Nom save data is no longer compatible with the current version and you'll need to start new games. When you start you'll be greeted with a new screen for managing your game data. Name your company and you're be ready to work.

One of our largest tasks was bringing together Yamamura's quirky art and our soup theme into an entertaining story and campaign mode. We've hinting at the larger theme of galactic domination by means of soup, but now you'll be able to dig into the background of the Galaxy. When you get to the new main menu, you'll see the new campaign mode, Corporate Conquest, where you can start your hostile takeover of the galaxy.



Corporate Conquest starts you at the training facility and you'll need to finish the two tutorials in order before you start exploring. After completing them you can go to any planet in the first sector of the galaxy. Each planet has two different play styles, a market battle vs. rival soup corporations and S.O.O.P, a sandbox mode for all those Astroworkers who want to make bases that are visible from space! You'll need to complete the market share battle to unlock the S.O.O.P mode for each planet.

To move to other sectors of the galaxy Robo-shacho requires that you discover recipes available on those planets. When you've satisfied him, the gate will unlock and you can move on to new planets.



The new Corporate Conquest mode has changed the way research works in Nom Nom Galaxy, also. Conquering rivals in market share battles earns you research unlocks. Those unlocks will carry over to future planets. We've done away with unlock keys on the planet, but you'll still need to earn enough gold by selling soup to buy research.

Well, I can imagine that by now the soup in your noggin is swimming with all of this new info that we're dumping on you. This is just the beginning, but it should get you prepared to take on the mantle of Astroworker once more. We'll be back later this week with more information on the new and improved Nom Nom Galaxy!

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2014年12月17日

Nom Nom Galaxy Christmas Update! (Ver. 0.21)

Merry Christmas, Astroworkers!

It's been a little while since we've seen any updates for Nom Nom Galaxy, but we elves have been working hard behind the scenes. We've left a bounty of Nom Nom presents under our Cosmic Christmas Tree for everyone!



 

The first present under our tree is a new way for Astroworkers customize their bases. These nifty escalators will transport soup and ingredients up or down automatically and add some variety to base designs.



This is sure to make Astroworkers who construct huge bases happy. We've added a crystal generator that can supply additional power to your base. You'll have to find crystals hidden on the planets in order to create one first though.



If you've ever dreamed about zipping around the planet quickly, the new Warp Gates are right up your alley. For the cost of a little matter, you can teleport to and from your office to different Warp Gates that you set up around the map.



 

Our last big present is something we're cooking up for our PixelJunk Monsters and Tower Defense fans. Astroworkers can now build Stun Towers to stop fast moving enemies and give your Shot Towers time to attack them.

There's a lot more under the tree, so check out details below.

Update Notes:

  • Added new research tiers to increase rocket speed. Speed can be increased 5 times, with a 10% increase each time. Key cost will increase by one with each upgrade.
  • Added Warp Gate to research. Costs 10 keys to unlock.The Office serves as the warp gate home. Multiple gates can be built and the Astroworker will travel round robin to each gate before returning back to the office. Warping costs matter that increases according to distance.
  • Added Escalator to research. Cost 3 keys to unlock.
  • Added Long Throw to research.
  • Added Stun Tower to research. Costs 4 keys to unlock. Stun Towers will temporarily stop enemy movement within their range.
  • Added Building Defense Up to research.
  • Added Crystal Generator to research. Crystal Generators supply additional power to base equal to the main office. Astroworkers must find a crystal on the planet in order to construct a generator. Crystals can be found on Iddil, Pomelyk, and Apoxus-67.
  • Added new in-game BGM some stages
Changes
  • Adjusted the timing of punches to make it easier to combo.
  • Added knockback to the shotgun when enemy gets hit
  • Added some knockback when you punch enemies
  • Astroworkers can now do a rapid fire punch at the expense of some of their oxygen.
  • Adjusted the action icons (Eat, Plant, Ladder, etc.)
  • Increased the damage on the Dash Punch from 10 to 15. You can't cancel out of this attack now.
  • Added radar function to soup factories. Radar on the factory will now direct you to the closest ingredient. In 2P mode, the factory will find ingredients close to the last player to put an ingredient into the factory.
  • Added a day timer at the bottom of the screen.
  • With the Maintenance Menu open, you can now us L1 R2 (1, 2 on keyboard) to switch between buildings in the area.
  • Changed the unlock key icon.
  • Added button prompts to proceed on the Earnings Report and Research menus.
  • Collectables (matter, floppy disks) can now be transported via treadmills.
  • Charlie and Charles can now pick up items from the storage.
  • Oxygen will no longer block water.
  • You can no longer build a second base and must use Crystal Generators for additional base power.
  • Fixed players being able to put items into buildings that no longer have power.
  • Robots will no longer take damage from players.
  • Seasonal changes will now be determined on a planet basis, not galaxy-wide.
  • Added hint when placing blueprints (Corridor connection hints).
  • Astroworkers can no longer punch while grabbing ledges
Bug Fixes
  • Fixed building defense bug fix which would cause buildings destroyed using the maintenance menu to only deal damage to the building instead of destroying it.
  • Fixed a bug where picking up an ingredient at the last second of decay would cause it to become invisible.
  • Fixed a bug while climbing ladders underwater.
  • Fixed a bug where the character would not be placed properly on the ladders.
  • Fixed a bug where carrying a robot that carries a heavy object (soup) would not slow the player.
  • Fixed shotgun pellet fire start location.
  • Fixed a bug where you can achieve very high speed by punching while floating (In girdiers).
  • Fixed problem where wielding a robot would prompt Eat and Plant commands.
  • Fixed a bug where the player could climb into walls while getting hit by monsters.
  • Fixed a bug which would cause the Astroworker to stop mid-attack if touched by enemies
As always, please let us know what you think in the comments here, on our Steam CommunityFacebook, or Twitter! See you next time!

 

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关于这款游戏

Welcome to Soup Co., Astroworker! As an integral part of the Soup Co. family, your mission is to explore the remote planets in search of tasty ingredients to make the galaxies most delicious soups and then rocket them into the gullets of our hungry customers. But this isn't your typical soup kitchen - Astroworkers must battle against the planet's elements, alien plants and animals, and dastardly rival soup corporations! Build your base of operations with the help of your fellow Astroworkers and handy Soup Co. robots, make the galaxies most mouth-watering soups, then defend yourself from local wildlife and our rivals.

#nomnomGALAXY is a sandbox-styled mix of platforming, base building, tower defense, and good old fashioned monster-stomping! You'll create huge factory-bases where you'll experiment with tons of ingredients, make hundreds of types of soups to feed the galaxy, and rise in the ranks of the Soup Co.! Each planet will have its own challenges, from poisons gas to killer tomatoes. Only the most adept of Soup Meisters will succeed!

Key Features


  • Hundreds of different types of soups to discover
  • Extensive soup recipe system that uses ingredients all of the planet's plants and animals
  • Tower Defense gameplay from the makers of one of the most acclaimed Tower Defense games on any platform, PixelJunk Monsters
  • Living planets that evolve as your base expands
  • Robust research trees that allow you to personalize your base
  • Tons of robot helpers to automate factories, defend your base, and collect ingredients
  • Battle rival soup corporations throughout the galaxy for soup supremacy!
  • Local split-screen co-op play
  • PVP gameplay
  • Montly Updates during Early Access Alpha!

系统需求

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core i5 or higher
    • Memory: 2 GB RAM
    • Graphics: Dedicated video card
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Early Access, specs not final
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i7
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 570
    • DirectX: Version 10
    • Hard Drive: 500 MB available space
    • Additional Notes: Specs of development PCs
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